Add glMatrix
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582979d3ed
commit
e88b4589d2
26 changed files with 211 additions and 358 deletions
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@ -1,6 +1,5 @@
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import { Drawer } from './drawer';
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import { Vec2 } from '../math/vec2';
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import { Mat3 } from '../math/mat3';
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import { mat2d, vec2, mat2, mat3 } from 'gl-matrix';
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import { FragmentShaderOnlyProgram } from './graphics-library/fragment-shader-only-program';
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import { WebGlStopwatch } from './graphics-library/stopwatch';
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import { Rectangle } from '../math/rectangle';
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@ -14,6 +13,7 @@ export class WebGl2Renderer implements Drawer {
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private viewBox: Rectangle = new Rectangle();
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private nextFrameUniforms: any;
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private cursorPosition = vec2.create();
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private frameBuffers: Array<FrameBuffer> = [];
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constructor(
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@ -38,7 +38,7 @@ export class WebGl2Renderer implements Drawer {
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])
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);
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this.frameBuffers[0].renderScale = 0.2;
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this.frameBuffers[0].renderScale = 1;
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this.frameBuffers[1].renderScale = 1;
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try {
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@ -53,19 +53,30 @@ export class WebGl2Renderer implements Drawer {
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}
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public finishFrame() {
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const resolution = new Vec2(this.canvas.width, this.canvas.height);
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const resolution = vec2.fromValues(this.canvas.width, this.canvas.height);
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this.nextFrameUniforms.transform = Mat3.translateMatrix(new Vec2(0.5, 0.5))
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.times(
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Mat3.scaleMatrix(
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this.viewBox.size.divide(this.frameBuffers[0].getSize())
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)
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const transform = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBox.topLeft
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);
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mat2d.scale(
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transform,
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transform,
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vec2.divide(
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vec2.create(),
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this.viewBox.size,
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this.frameBuffers[0].getSize()
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)
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.times(Mat3.translateMatrix(this.viewBox.topLeft));
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);
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mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
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this.nextFrameUniforms.transform = transform;
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this.nextFrameUniforms.transformUV = Mat3.translateMatrix(
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new Vec2(0.5, 0.5)
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).times(Mat3.scaleMatrix(new Vec2(1).divide(resolution)));
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const transformUV = mat2d.fromScaling(
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mat2d.create(),
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vec2.divide(vec2.create(), vec2.fromValues(1, 1), resolution)
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);
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mat2d.translate(transformUV, transformUV, vec2.fromValues(0.5, 0.5));
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this.nextFrameUniforms.transformUV = transformUV;
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this.frameBuffers[0].render(this.nextFrameUniforms);
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this.frameBuffers[1].render(
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@ -76,19 +87,23 @@ export class WebGl2Renderer implements Drawer {
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this.stopwatch?.stop();
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}
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public setCameraPosition(position: Vec2) {
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public setCameraPosition(position: vec2) {
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this.viewBox.topLeft = position;
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}
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public setCursorPosition(position: vec2): void {
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this.cursorPosition = position;
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}
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public giveUniforms(uniforms: any): void {
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this.nextFrameUniforms = { ...this.nextFrameUniforms, ...uniforms };
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}
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public setInViewArea(size: number): Vec2 {
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public setInViewArea(size: number): vec2 {
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const canvasAspectRatio =
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this.canvas.clientWidth / this.canvas.clientHeight;
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this.viewBox.size = new Vec2(
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this.viewBox.size = vec2.fromValues(
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Math.sqrt(size * canvasAspectRatio),
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Math.sqrt(size / canvasAspectRatio)
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);
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@ -101,7 +116,7 @@ export class WebGl2Renderer implements Drawer {
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}
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}
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isOnScreen(position: Vec2): boolean {
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isOnScreen(position: vec2): boolean {
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return this.viewBox.isInside(position);
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}
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}
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