Minor changes and add favicon

This commit is contained in:
schmelczerandras 2020-10-25 09:12:23 +01:00
parent 34dae300da
commit e7f9007b23
18 changed files with 28 additions and 44 deletions

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@ -1,6 +1,6 @@
{
"name": "declared-server",
"version": "0.0.5",
"version": "0.0.6",
"description": "Game server for decla.red",
"keywords": [],
"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",

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@ -135,7 +135,7 @@ export class PlayerCharacterPhysical
this.movementActions.push(c);
}
private addKill() {
public addKill() {
this.killCount++;
this.remoteCall('setKillCount', this.killCount);
}

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@ -1,7 +1,7 @@
{
"name": "decla.red-frontend",
"version": "0.0.0",
"description": "![logo](media/declared.png)",
"description": "",
"keywords": [],
"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
"sideEffects": [

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@ -20,11 +20,12 @@
<meta name="theme-color" content="#b33951" />
<meta
name="description"
content="Conquer the planets, work as part of a team, and play with your friends online through this browser game."
content="Conquer the planets, work as a team, and play with your friends online through this browser game."
/>
<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="apple-touch-icon" sizes="180x180" href="static/apple-touch-icon.png" />
<link rel="icon" type="image/png" sizes="32x32" href="static/favicon-32x32.png" />
<link rel="icon" type="image/png" sizes="16x16" href="static/favicon-16x16.png" />
<title>decla.red</title>
</head>

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@ -13,6 +13,10 @@ import { ProjectileView } from './scripts/objects/projectile-view';
import { PlanetView } from './scripts/objects/planet-view';
import './main.scss';
import '../static/og-image.png';
import '../static/favicons/apple-touch-icon.png';
import '../static/favicons/favicon-16x16.png';
import '../static/favicons/favicon-32x32.png';
import '../static/favicons/favicon.ico';
import { LandingPageBackground } from './scripts/landing-page-background';
import { JoinFormHandler } from './scripts/join-form-handler';
import { handleFullScreen } from './scripts/handle-full-screen';

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@ -1,13 +1,6 @@
import { vec2 } from 'gl-matrix';
import { Renderer } from 'sdf-2d';
import {
CharacterBase,
CharacterTeam,
Circle,
Id,
settings,
UpdateMessage,
} from 'shared';
import { CharacterBase, CharacterTeam, Circle, Id, settings } from 'shared';
import { BlobShape } from '../shapes/blob-shape';
import { ViewObject } from './view-object';

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@ -1,6 +1,6 @@
import { vec2, vec3 } from 'gl-matrix';
import { CircleLight, Renderer } from 'sdf-2d';
import { CommandExecutors, Id, LampBase, UpdateMessage } from 'shared';
import { CommandExecutors, Id, LampBase } from 'shared';
import { RenderCommand } from '../commands/types/render';
import { ViewObject } from './view-object';

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@ -1,6 +1,6 @@
import { vec2 } from 'gl-matrix';
import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
import { CharacterTeam, Id, ProjectileBase, settings, UpdateMessage } from 'shared';
import { CharacterTeam, Id, ProjectileBase, settings } from 'shared';
import { ViewObject } from './view-object';
export class ProjectileView extends ProjectileBase implements ViewObject {

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@ -1,5 +1,5 @@
import { Renderer } from 'sdf-2d';
import { GameObject, UpdateMessage } from 'shared';
import { GameObject } from 'shared';
export interface ViewObject extends GameObject {
step(deltaTimeInMilliseconds: number): void;

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@ -7,8 +7,6 @@ const TerserJSPlugin = require('terser-webpack-plugin');
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
const Sass = require('sass');
//const FaviconsWebpackPlugin = require('favicons-webpack-plugin');
module.exports = {
devServer: {
host: '0.0.0.0',
@ -34,9 +32,6 @@ module.exports = {
],
}),
//new FaviconsWebpackPlugin('static/logo.svg'),
// Multi threading typescript loader configuration with caching for .ts and .tsx files
// see https://github.com/namics/webpack-config-plugins/tree/master/packages/ts-config-webpack-plugin/config
new TsConfigWebpackPlugin(),
],
optimization: {
@ -80,7 +75,7 @@ module.exports = {
},
},
{
test: /\.mp3$/,
test: /\.(mp3|png)$/,
use: {
loader: 'file-loader',
query: {
@ -89,6 +84,16 @@ module.exports = {
},
},
},
{
test: /\.ico$/,
use: {
loader: 'file-loader',
query: {
outputPath: '/',
name: '[name].[ext]',
},
},
},
{
test: /og-image.png$/,
use: {

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@ -46,7 +46,6 @@ export * from './transport/serialization/serializable';
export * from './transport/serialization/override-deserialization';
export * from './objects/types/character-base';
export * from './objects/types/character-team';
export * from './objects/update-message';
export * from './objects/types/player-character-base';
export * from './objects/types/lamp-base';
export * from './objects/types/planet-base';

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@ -1,5 +0,0 @@
export enum InterpolationType {
flat = 'flat',
linear = 'linear',
linearRotation = 'linearRotation',
}

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@ -17,6 +17,8 @@ export class CharacterBase extends GameObject {
super(id);
}
public onShoot(strength: number) {}
public toArray(): Array<any> {
const { id, team, health, head, leftFoot, rightFoot } = this;
return [id, team, health, head, leftFoot, rightFoot];

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@ -1,15 +0,0 @@
import { serializable } from '../transport/serialization/serializable';
import { InterpolationType } from './interpolation-type';
@serializable
export class UpdateMessage {
constructor(
public key: string,
public value: any,
public interpolationType?: InterpolationType,
) {}
public toArray(): Array<any> {
return [this.key, this.value, this.interpolationType];
}
}