Fix linting

This commit is contained in:
schmelczerandras 2020-11-17 10:13:31 +01:00
parent e5e928d99a
commit e6376ad059
23 changed files with 33 additions and 58 deletions

View file

@ -13,15 +13,7 @@
"try-build-before": "npx webpack --mode production"
},
"devDependencies": {
"@typescript-eslint/eslint-plugin": "^3.9.1",
"@typescript-eslint/parser": "^3.9.1",
"clean-webpack-plugin": "^3.0.0",
"eslint": "^7.2.0",
"eslint-config-prettier": "^6.11.0",
"eslint-plugin-import": "^2.21.2",
"eslint-plugin-json-format": "^2.0.1",
"eslint-plugin-prettier": "^3.1.4",
"eslint-plugin-unused-imports": "^0.1.3",
"file-loader": "^6.1.0",
"gl-matrix": "^3.3.0",
"prettier": "^2.0.5",

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@ -25,6 +25,7 @@ export class CharacterBase extends GameObject {
super(id);
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public onShoot(strength: number) {}
public setHealth(health: number) {

View file

@ -23,6 +23,7 @@ export class PlanetBase extends GameObject {
this.vertices.length;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public generatedPoints(value: number) {}
public static createPlanetVertices(

View file

@ -4,7 +4,6 @@ import { serializable } from '../../serialization/serializable';
import { GameObject } from '../game-object';
import { Id } from '../../communication/id';
import { CharacterTeam } from './character-base';
import { CommandExecutors } from '../../commands/command-executors';
@serializable
export class ProjectileBase extends GameObject {