Add server screen
This commit is contained in:
parent
89fafeafd3
commit
e2129bbb26
20 changed files with 672 additions and 174 deletions
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@ -1,20 +1,24 @@
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{
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"name": "decla.red-server",
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"private": true,
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"name": "declared-server",
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"description": "Game server for decla.red",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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"main": "index.js",
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"version": "0.0.1",
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"main": "dist/main.js",
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"scripts": {
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"build": "npx webpack --mode production",
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"initialize": "npm install",
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"start": "concurrently --kill-others \"npx webpack --mode development -w\" \"nodemon --legacy-watch dist/main.js\"",
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"try-build": "npm run build && node dist/main.js"
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"start": "concurrently --kill-others \"npx webpack --mode development -w\" \"cd dist && nodemon --legacy-watch main.js\"",
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"try-build": "npm run build && cd dist && node main.js && cd -"
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},
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"bin": {
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"declared-server": "./dist/main.js"
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},
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"dependencies": {
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"@types/config": "0.0.36",
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"cors": "^2.8.5",
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"express": "^4.17.1",
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"http": "0.0.1-security",
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"minimist": "^1.2.5",
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"socket.io": "^2.3.0",
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"uws": "^10.148.1",
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"webpack-node-externals": "^2.5.2"
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8
backend/src/default-options.ts
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8
backend/src/default-options.ts
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@ -0,0 +1,8 @@
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import { Options } from './options';
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export const defaultOptions: Options = {
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port: 3000,
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name: 'Localhost',
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playerLimit: 16,
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seed: 51,
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};
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88
backend/src/game-server.ts
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88
backend/src/game-server.ts
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@ -0,0 +1,88 @@
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { Player } from './players/player';
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import ioserver from 'socket.io';
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import { TransportEvents, deserialize, settings, ServerInformation } from 'shared';
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import { createWorld } from './map/create-world';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { Options } from './options';
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export class GameServer {
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private objects = new PhysicalContainer();
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private players: Array<Player> = [];
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private deltaTimes: Array<number> = [];
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private deltaTimeCalculator = new DeltaTimeCalculator();
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private serverName: string;
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private playerLimit: number;
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constructor(io: ioserver.Server, options: Options) {
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this.serverName = options.name;
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this.playerLimit = options.playerLimit;
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createWorld(this.objects);
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this.objects.initialize();
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, () => {
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const player = new Player(this.objects, socket);
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this.players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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});
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socket.on('disconnect', () => {
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player.destroy();
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this.players = this.players.filter((p) => p !== player);
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});
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});
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socket.on('join', (room_name: string) => {
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socket.join(room_name);
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});
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});
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}
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public start() {
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this.handlePhysics();
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}
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private handlePhysics() {
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const delta = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
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this.deltaTimes.push(delta);
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const framesBetweenDeltaTimeCalculation = 1000;
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if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
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this.deltaTimes.sort((a, b) => a - b);
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console.log(
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`Median physics time: ${this.deltaTimes[
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framesBetweenDeltaTimeCalculation
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].toFixed(2)} ms`,
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);
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console.log(
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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this.deltaTimes = [];
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console.log(this.players.map((p) => p.latency));
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}
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this.objects.stepObjects(delta / 1000);
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this.players.forEach((p) => p.step(delta / 1000));
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const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInMilliseconds();
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this.deltaTimes.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(this.handlePhysics.bind(this), sleepTime);
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} else {
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setImmediate(this.handlePhysics.bind(this));
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}
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}
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public get serverInfo(): ServerInformation {
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return {
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serverName: this.serverName,
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playerCount: this.players.length,
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playerLimit: this.playerLimit,
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};
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}
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}
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@ -1,31 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.1/socket.io.js"
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integrity="sha512-AcZyhRP/tbAEsXCCGlziPun5iFvcSUpEz2jKkx0blkYKbxU81F+iq8FURwPn1sYFeksJ+sDDrI5XujsqSobWdQ=="
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crossorigin="anonymous"></script>
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<title>Server info</title>
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</head>
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<body></body>
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<script>
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const socket = io({
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transports: ['websocket'],
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});
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socket.on('reconnect_attempt', () => {
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socket.io.opts.transports = ['polling', 'websocket'];
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});
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socket.emit('join', 'insights');
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socket.on('insights', (message) => {
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document.body.innerText += message;
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});
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</script>
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</html>
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@ -1,36 +1,32 @@
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import ioserver, { Socket } from 'socket.io';
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import ioserver from 'socket.io';
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import express from 'express';
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import { Server } from 'http';
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import cors from 'cors';
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import {
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applyArrayPlugins,
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Random,
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TransportEvents,
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deserialize,
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settings,
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} from 'shared';
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import './index.html';
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import { Player } from './players/player';
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { createDungeon } from './map/create-dungeon';
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import { applyArrayPlugins, Random, serverInformationEndpoint } from 'shared';
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import minimist from 'minimist';
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import { glMatrix } from 'gl-matrix';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { GameServer } from './game-server';
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import { defaultOptions } from './default-options';
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glMatrix.setMatrixArrayType(Array);
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applyArrayPlugins();
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Random.seed = 44;
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const optionOverrides = minimist(process.argv.slice(2));
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const options = {
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...defaultOptions,
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...optionOverrides,
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};
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const objects = new PhysicalContainer();
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createDungeon(objects);
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objects.initialize();
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let players: Array<Player> = [];
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Random.seed = options.seed;
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const app = express();
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const deltaTimeCalculator = new DeltaTimeCalculator();
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const server = new Server(app);
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const io = ioserver(server);
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const gameServer = new GameServer(io, options);
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app.use(
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cors({
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}),
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);
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const port = 3000;
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const server = new Server(app);
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const io = ioserver(server);
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/*
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const log = (text: string) => {
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io.to('insights').emit('insights', text + '\n');
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};
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*/
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app.get('/', function (req, res) {
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res.sendFile('dist/index.html', { root: '.' });
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app.get(serverInformationEndpoint, (req, res) => {
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res.json(gameServer.serverInfo);
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});
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, () => {
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const player = new Player(objects, socket);
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players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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});
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socket.on('disconnect', () => {
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player.destroy();
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players = players.filter((p) => p !== player);
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});
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});
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socket.on('join', (room_name: string) => {
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socket.join(room_name);
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});
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server.listen(options.port, () => {
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console.log(`server started at http://localhost:${options.port}`);
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});
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server.listen(port, () => {
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console.log(`server started at http://localhost:${port}`);
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});
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let deltas: Array<number> = [];
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const handlePhysics = () => {
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const delta = deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
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deltas.push(delta);
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if (deltas.length > 1000) {
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deltas.sort((a, b) => a - b);
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console.log(`Median physics time: ${deltas[50].toFixed(2)} ms`);
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console.log(
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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deltas = [];
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console.log(players.map((p) => p.latency));
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}
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objects.stepObjects(delta / 1000);
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players.forEach((p) => p.step(delta / 1000));
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const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
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deltas.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(handlePhysics, sleepTime);
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} else {
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setImmediate(handlePhysics);
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}
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};
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handlePhysics();
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gameServer.start();
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import { vec2, vec3 } from 'gl-matrix';
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import { Random, settings } from 'shared';
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import { Random, settings, PlanetBase } from 'shared';
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import { LampPhysical } from '../objects/lamp-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { evaluateSdf } from '../physics/functions/evaluate-sdf';
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import { Physical } from '../physics/physicals/physical';
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export const createDungeon = (objectContainer: PhysicalContainer) => {
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export const createWorld = (objectContainer: PhysicalContainer) => {
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const objects: Array<Physical> = [];
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const lights: Array<Physical> = [];
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);
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objects.push(
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createBlob(
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new PlanetPhysical(
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PlanetBase.createPlanetVertices(
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position,
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Random.getRandomInRange(300, 800),
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Random.getRandomInRange(300, 800),
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Random.getRandomInRange(20, 40),
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),
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),
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);
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}
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[...objects, ...lights].forEach((o) => objectContainer.addObject(o));
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};
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const createBlob = (
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center: vec2,
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width: number,
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height: number,
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randomness: number,
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): PlanetPhysical => {
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const vertices = [];
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for (let i = 0; i < settings.polygonEdgeCount; i++) {
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vertices.push(
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vec2.fromValues(
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center.x +
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(width / 2) * Math.cos((i / settings.polygonEdgeCount) * -Math.PI * 2) +
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Random.getRandomInRange(-randomness, randomness),
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center.y +
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(height / 2) * Math.sin((i / settings.polygonEdgeCount) * -Math.PI * 2) +
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Random.getRandomInRange(-randomness, randomness),
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),
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);
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}
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return new PlanetPhysical(vertices);
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};
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6
backend/src/options.ts
Normal file
6
backend/src/options.ts
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export interface Options {
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port: number;
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name: string;
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playerLimit: number;
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seed: number;
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}
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</head>
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<body>
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<!--h1>Decla.red</h1>
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<section id="servers"></section-->
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<article id="landing-ui">
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<h1>decla.<span class="red">red</span></h1>
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<form id="join-game-form">
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<fieldset class="content">
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<legend>Join a game</legend>
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<div class="name-group">
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<input
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required
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minlength="1"
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maxlength="20"
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placeholder=" "
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id="playerName"
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name="playerName"
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type="text"
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/>
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<label for="playerName">Choose a name</label>
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</div>
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<div id="server-container"></div>
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<button id="join-game" type="submit">Join</button>
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</fieldset>
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</form>
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</article>
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<noscript>Javascript is required for this website.</noscript>
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<div id="overlay"></div>
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<canvas id="main"></canvas>
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<canvas></canvas>
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</body>
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</html>
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@ -1,12 +1,15 @@
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import { glMatrix } from 'gl-matrix';
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import { CharacterBase, LampBase, overrideDeserialization, PlanetBase } from 'shared';
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import { ProjectileBase } from 'shared/src/objects/types/projectile-base';
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import { Game } from './scripts/game';
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import { CharacterView } from './scripts/objects/character-view';
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import { LampView } from './scripts/objects/lamp-view';
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import { ProjectileView } from './scripts/objects/projectile-view';
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import { PlanetView } from './scripts/objects/planet-view';
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import './styles/main.scss';
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import { LandingPageBackground } from './scripts/landing-page-background';
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import { JoinFormHandler } from './scripts/join-form-handler';
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import { Game } from './scripts/game';
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glMatrix.setMatrixArrayType(Array);
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@ -15,9 +18,35 @@ overrideDeserialization(PlanetBase, PlanetView);
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overrideDeserialization(LampBase, LampView);
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overrideDeserialization(ProjectileBase, ProjectileView);
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const addSupportForTabNavigation = () =>
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(document.onkeydown = (e) => {
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if (e.key === ' ') {
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(document.activeElement as HTMLElement)?.click();
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e.preventDefault();
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}
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});
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/*const removeUnnecessaryOutlines = () =>
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(document.onclick = (e) => {
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(e.target as HTMLElement)?.blur();
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});
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*/
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addSupportForTabNavigation();
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//removeUnnecessaryOutlines();
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const main = async () => {
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try {
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await new Game().start();
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const landingUI = document.querySelector('#landing-ui') as HTMLElement;
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const background = new LandingPageBackground();
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const joinHandler = new JoinFormHandler(
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document.querySelector('#join-game-form') as HTMLFormElement,
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document.querySelector('#server-container') as HTMLElement,
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);
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const playerDecision = await joinHandler.getPlayerDecision();
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landingUI.style.display = 'none';
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console.log(playerDecision);
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background.destroy();
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await new Game(playerDecision).start();
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} catch (e) {
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console.error(e);
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alert(e);
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@ -23,8 +23,8 @@ import { MouseListener } from './commands/generators/mouse-listener';
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import { TouchListener } from './commands/generators/touch-listener';
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import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
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import { Configuration } from './config/configuration';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { PlayerDecision } from './join-form-handler';
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import { GameObjectContainer } from './objects/game-object-container';
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import { BlobShape } from './shapes/blob-shape';
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import { Circle } from './shapes/circle';
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@ -32,18 +32,23 @@ import { Polygon } from './shapes/polygon';
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export class Game {
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public readonly gameObjects = new GameObjectContainer(this);
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private readonly canvas: HTMLCanvasElement = document.querySelector(
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'canvas#main',
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) as HTMLCanvasElement;
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private readonly canvas = document.querySelector('canvas') as HTMLCanvasElement;
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private renderer!: Renderer;
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private socket!: SocketIOClient.Socket;
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private promises: Promise<[void, void]>;
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private deltaTimeCalculator = new DeltaTimeCalculator();
|
||||
private overlay: HTMLElement = document.querySelector('#overlay') as HTMLDivElement;
|
||||
|
||||
private async setupCommunication(): Promise<void> {
|
||||
await Configuration.initialize();
|
||||
constructor(playerDecision: PlayerDecision) {
|
||||
console.log(playerDecision.server);
|
||||
this.promises = Promise.all([
|
||||
this.setupCommunication(playerDecision.server),
|
||||
this.setupRenderer(),
|
||||
]);
|
||||
}
|
||||
|
||||
this.socket = io(Configuration.servers[1], {
|
||||
private async setupCommunication(serverUrl: string): Promise<void> {
|
||||
this.socket = io(serverUrl, {
|
||||
reconnectionDelayMax: 10000,
|
||||
transports: ['websocket'],
|
||||
});
|
||||
|
|
@ -81,7 +86,7 @@ export class Game {
|
|||
[
|
||||
{
|
||||
...Polygon.descriptor,
|
||||
shaderCombinationSteps: [0, 2, 6, 16],
|
||||
shaderCombinationSteps: [0, 1, 2, 3],
|
||||
},
|
||||
{
|
||||
...BlobShape.descriptor,
|
||||
|
|
@ -93,11 +98,11 @@ export class Game {
|
|||
},
|
||||
{
|
||||
...CircleLight.descriptor,
|
||||
shaderCombinationSteps: [0, 1, 2, 4, 8],
|
||||
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
|
||||
},
|
||||
{
|
||||
...Flashlight.descriptor,
|
||||
shaderCombinationSteps: [0, 1],
|
||||
shaderCombinationSteps: [0],
|
||||
},
|
||||
],
|
||||
{
|
||||
|
|
@ -131,7 +136,7 @@ export class Game {
|
|||
}
|
||||
|
||||
public async start(): Promise<void> {
|
||||
await Promise.all([this.setupCommunication(), this.setupRenderer()]);
|
||||
await this.promises;
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
}
|
||||
|
||||
|
|
|
|||
72
frontend/src/scripts/join-form-handler.ts
Normal file
72
frontend/src/scripts/join-form-handler.ts
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
import { ServerInformation, serverInformationEndpoint } from 'shared';
|
||||
|
||||
import { Configuration } from './config/configuration';
|
||||
|
||||
export type PlayerDecision = {
|
||||
playerName: string;
|
||||
server: string;
|
||||
};
|
||||
|
||||
export class JoinFormHandler {
|
||||
private waitingForDecision: Promise<PlayerDecision>;
|
||||
private resolvePlayerDecision!: (d: PlayerDecision) => void;
|
||||
|
||||
constructor(form: HTMLFormElement, private readonly container: HTMLElement) {
|
||||
this.waitingForDecision = new Promise((r) => (this.resolvePlayerDecision = r));
|
||||
|
||||
new FormData(form);
|
||||
|
||||
document.addEventListener('keyup', (e) => {
|
||||
if (e.key === 'enter') {
|
||||
form.submit();
|
||||
}
|
||||
});
|
||||
|
||||
form.onsubmit = (e) => {
|
||||
const result: PlayerDecision = (Array.from(
|
||||
(new FormData(form) as any).entries(),
|
||||
) as Array<[string, any]>).reduce((result, [name, value]) => {
|
||||
(result as any)[name] = value;
|
||||
return result;
|
||||
}, {}) as any;
|
||||
|
||||
this.resolvePlayerDecision(result);
|
||||
|
||||
e.preventDefault();
|
||||
};
|
||||
|
||||
this.loadServers();
|
||||
}
|
||||
|
||||
private async loadServers() {
|
||||
await Configuration.initialize();
|
||||
const serverList = Configuration.servers;
|
||||
|
||||
serverList.map(async (url) => {
|
||||
const response = await fetch(url + serverInformationEndpoint);
|
||||
if (response.ok) {
|
||||
const content: ServerInformation = await response.json();
|
||||
this.displayNewServerInfo(content, url);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public async getPlayerDecision(): Promise<PlayerDecision> {
|
||||
return this.waitingForDecision;
|
||||
}
|
||||
|
||||
private isFirstServer = true;
|
||||
private displayNewServerInfo(content: ServerInformation, url: string) {
|
||||
this.container.innerHTML += `
|
||||
<div>
|
||||
<input required ${
|
||||
this.isFirstServer ? 'checked' : ''
|
||||
} type="radio" id="${url}" name="server" value="${url}" />
|
||||
<label for="${url}">${content.serverName} - ${content.playerCount}/${
|
||||
content.playerLimit
|
||||
} players</label>
|
||||
</div>
|
||||
`;
|
||||
this.isFirstServer = false;
|
||||
}
|
||||
}
|
||||
165
frontend/src/scripts/landing-page-background.ts
Normal file
165
frontend/src/scripts/landing-page-background.ts
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import {
|
||||
CircleLight,
|
||||
compile,
|
||||
FilteringOptions,
|
||||
hsl,
|
||||
NoisyPolygonFactory,
|
||||
Renderer,
|
||||
renderNoise,
|
||||
WrapOptions,
|
||||
} from 'sdf-2d';
|
||||
import { settings, rgb, PlanetBase, Random } from 'shared';
|
||||
|
||||
const landingPageVertexCount = 9;
|
||||
const LangindPagePolygon = NoisyPolygonFactory(
|
||||
landingPageVertexCount,
|
||||
rgb(0.5, 0.4, 0.7),
|
||||
);
|
||||
|
||||
export class LandingPageBackground {
|
||||
private readonly canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
||||
private renderer!: Renderer;
|
||||
|
||||
constructor() {
|
||||
this.start();
|
||||
}
|
||||
|
||||
private async start(): Promise<void> {
|
||||
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
||||
|
||||
this.renderer = await compile(
|
||||
this.canvas,
|
||||
[
|
||||
{
|
||||
...LangindPagePolygon.descriptor,
|
||||
shaderCombinationSteps: [0, 1, 2],
|
||||
},
|
||||
{
|
||||
...CircleLight.descriptor,
|
||||
shaderCombinationSteps: [0, 2],
|
||||
},
|
||||
],
|
||||
{
|
||||
shadowTraceCount: 16,
|
||||
paletteSize: 1,
|
||||
},
|
||||
);
|
||||
|
||||
this.renderer.setRuntimeSettings({
|
||||
ambientLight: rgb(0, 0, 0),
|
||||
lightCutoffDistance: settings.lightCutoffDistance,
|
||||
textures: {
|
||||
noiseTexture: {
|
||||
source: noiseTexture,
|
||||
overrides: {
|
||||
maxFilter: FilteringOptions.LINEAR,
|
||||
wrapS: WrapOptions.MIRRORED_REPEAT,
|
||||
wrapT: WrapOptions.MIRRORED_REPEAT,
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
this.renderer.destroy();
|
||||
}
|
||||
|
||||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
Random.seed = 42;
|
||||
|
||||
this.renderer.setViewArea(
|
||||
vec2.fromValues(0, this.renderer.canvasSize.y),
|
||||
this.renderer.canvasSize,
|
||||
);
|
||||
|
||||
const topPlanetPosition = vec2.fromValues(
|
||||
0.7 * this.renderer.canvasSize.x,
|
||||
0.7 * this.renderer.canvasSize.y,
|
||||
);
|
||||
|
||||
const topPlanet = new LangindPagePolygon(
|
||||
PlanetBase.createPlanetVertices(
|
||||
topPlanetPosition,
|
||||
Random.getRandomInRange(150, 400),
|
||||
Random.getRandomInRange(150, 400),
|
||||
Random.getRandomInRange(10, 20),
|
||||
landingPageVertexCount,
|
||||
),
|
||||
);
|
||||
|
||||
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
||||
|
||||
const bottomPlanetPosition = vec2.fromValues(
|
||||
0.3 * this.renderer.canvasSize.x,
|
||||
0.3 * this.renderer.canvasSize.y,
|
||||
);
|
||||
|
||||
const bottomPlanet = new LangindPagePolygon(
|
||||
PlanetBase.createPlanetVertices(
|
||||
bottomPlanetPosition,
|
||||
Random.getRandomInRange(150, 800),
|
||||
Random.getRandomInRange(150, 400),
|
||||
Random.getRandomInRange(10, 40),
|
||||
landingPageVertexCount,
|
||||
),
|
||||
);
|
||||
|
||||
(bottomPlanet as any).randomOffset = time / 2500;
|
||||
|
||||
const planetDistance = vec2.subtract(
|
||||
vec2.create(),
|
||||
topPlanetPosition,
|
||||
bottomPlanetPosition,
|
||||
);
|
||||
const planetDistanceLength = vec2.length(planetDistance);
|
||||
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
||||
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
||||
|
||||
this.renderer.addDrawable(topPlanet);
|
||||
this.renderer.addDrawable(bottomPlanet);
|
||||
this.renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
-time / 3000,
|
||||
),
|
||||
hsl(25, 75, 60),
|
||||
0.75,
|
||||
),
|
||||
);
|
||||
|
||||
this.renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
time / 2000 + Math.PI,
|
||||
),
|
||||
hsl(249, 79, 70),
|
||||
0.25,
|
||||
),
|
||||
);
|
||||
|
||||
this.renderer.renderDrawables();
|
||||
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
}
|
||||
|
||||
private calculateLightPosition(angle: number, length: number, t: number): vec2 {
|
||||
const lightPosition = vec2.fromValues(
|
||||
length * Math.sin(t),
|
||||
length * Math.sin(t) * Math.cos(t),
|
||||
);
|
||||
|
||||
const canvasCenter = vec2.scale(vec2.create(), this.renderer.canvasSize, 0.5);
|
||||
|
||||
vec2.add(lightPosition, lightPosition, canvasCenter);
|
||||
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
||||
return lightPosition;
|
||||
}
|
||||
}
|
||||
124
frontend/src/styles/form.scss
Normal file
124
frontend/src/styles/form.scss
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
@import './vars.scss';
|
||||
|
||||
form {
|
||||
backdrop-filter: blur(24px);
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
padding: $small-padding / 2 $small-padding $small-padding $small-padding;
|
||||
|
||||
input,
|
||||
label {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
border: $border;
|
||||
padding: 0 $medium-padding $medium-padding $medium-padding;
|
||||
border-radius: $border-radius;
|
||||
|
||||
div {
|
||||
// disable margin collapse
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
legend {
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.name-group {
|
||||
position: relative;
|
||||
padding: 15px 0 0;
|
||||
margin-top: 10px;
|
||||
margin: 10px 0 $small-padding 0;
|
||||
|
||||
input {
|
||||
font-family: inherit;
|
||||
border: none;
|
||||
border-bottom: $border;
|
||||
color: white;
|
||||
padding: 10px 0 0px 0;
|
||||
background: transparent;
|
||||
margin-bottom: $border-width-focused - $border-width;
|
||||
|
||||
&::placeholder {
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
&:placeholder-shown ~ label {
|
||||
font-size: 1.3rem;
|
||||
cursor: text;
|
||||
top: 20px;
|
||||
}
|
||||
}
|
||||
|
||||
label {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
display: block;
|
||||
transition: $animation-time;
|
||||
color: $gray;
|
||||
}
|
||||
|
||||
input:focus,
|
||||
input:not(:placeholder-shown) {
|
||||
outline: none;
|
||||
margin-bottom: 0;
|
||||
border-width: $border-width-focused;
|
||||
border-color: $accent;
|
||||
|
||||
~ label {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
display: block;
|
||||
transition: $animation-time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
input[type='radio'] {
|
||||
width: 0;
|
||||
height: 0;
|
||||
|
||||
+ label {
|
||||
display: block;
|
||||
border-radius: $border-radius;
|
||||
padding: $small-padding;
|
||||
border: $border;
|
||||
cursor: pointer;
|
||||
margin: $border-width-focused - $border-width;
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
&:focus + label,
|
||||
&:checked + label {
|
||||
border-color: $accent;
|
||||
border-width: $border-width-focused;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
border: none;
|
||||
background: none;
|
||||
font-size: 2rem;
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
margin: auto;
|
||||
padding-top: $medium-padding;
|
||||
transition: transform $animation-time;
|
||||
|
||||
&:hover,
|
||||
&:focus {
|
||||
outline: none;
|
||||
color: $accent;
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
}
|
||||
|
||||
border-radius: $border-radius;
|
||||
}
|
||||
|
|
@ -1,27 +1,64 @@
|
|||
$breakpoint: 800px;
|
||||
@import './vars.scss';
|
||||
@import './form.scss';
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Comfortaa:wght@300&family=Open+Sans&display=swap');
|
||||
* {
|
||||
margin: 0;
|
||||
box-sizing: border-box;
|
||||
color: white;
|
||||
font-family: 'Open Sans', sans-serif;
|
||||
|
||||
&::selection {
|
||||
color: white;
|
||||
background-color: $accent;
|
||||
}
|
||||
}
|
||||
|
||||
html {
|
||||
background-color: linear-gradient(45deg, #103783, #9bafd9);
|
||||
|
||||
font-size: 0.85rem;
|
||||
@media (max-width: $breakpoint) {
|
||||
font-size: 0.7rem;
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
}
|
||||
|
||||
h1 {
|
||||
&,
|
||||
* {
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
}
|
||||
font-size: 6rem;
|
||||
text-align: center;
|
||||
padding-bottom: $medium-padding;
|
||||
}
|
||||
|
||||
.red {
|
||||
color: $red;
|
||||
&::selection {
|
||||
color: $accent;
|
||||
background-color: white;
|
||||
}
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
canvas#main {
|
||||
canvas {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
background: black;
|
||||
}
|
||||
|
||||
body {
|
||||
#landing-ui {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#overlay {
|
||||
margin: 0.5rem 1.25rem;
|
||||
position: absolute;
|
||||
|
|
|
|||
12
frontend/src/styles/vars.scss
Normal file
12
frontend/src/styles/vars.scss
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
$gray: #ccc;
|
||||
$red: #b33951;
|
||||
$accent: #b33951;
|
||||
$border-width: 1.5px;
|
||||
$border-width-focused: 3px;
|
||||
$border: $border-width solid white;
|
||||
$small-padding: 12px;
|
||||
$medium-padding: 24px;
|
||||
$large-padding: 64px;
|
||||
$border-radius: 15px;
|
||||
$animation-time: 200ms;
|
||||
$breakpoint: 700px;
|
||||
3
shared/src/communication/player-information.ts
Normal file
3
shared/src/communication/player-information.ts
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
export interface PlayerInformation {
|
||||
name: string;
|
||||
}
|
||||
7
shared/src/communication/server-information.ts
Normal file
7
shared/src/communication/server-information.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
export interface ServerInformation {
|
||||
playerLimit: number;
|
||||
playerCount: number;
|
||||
serverName: string;
|
||||
}
|
||||
|
||||
export const serverInformationEndpoint = '/stats';
|
||||
|
|
@ -25,6 +25,8 @@ export * from './helper/rectangle';
|
|||
export * from './helper/mix';
|
||||
export * from './helper/random';
|
||||
export * from './helper/id';
|
||||
export * from './communication/server-information';
|
||||
export * from './communication/player-information';
|
||||
export * from './helper/rotate-90-deg';
|
||||
export * from './helper/rotate-minus-90-deg';
|
||||
export * from './objects/game-object';
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Random } from '../../helper/random';
|
||||
import { settings } from '../../settings';
|
||||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { GameObject } from '../game-object';
|
||||
|
|
@ -9,6 +11,30 @@ export class PlanetBase extends GameObject {
|
|||
super(id);
|
||||
}
|
||||
|
||||
public static createPlanetVertices(
|
||||
center: vec2,
|
||||
width: number,
|
||||
height: number,
|
||||
randomness: number,
|
||||
vertexCount = settings.polygonEdgeCount,
|
||||
): Array<vec2> {
|
||||
const vertices = [];
|
||||
|
||||
for (let i = 0; i < vertexCount; i++) {
|
||||
vertices.push(
|
||||
vec2.fromValues(
|
||||
center.x +
|
||||
(width / 2) * Math.cos((i / vertexCount) * -Math.PI * 2) +
|
||||
Random.getRandomInRange(-randomness, randomness),
|
||||
center.y +
|
||||
(height / 2) * Math.sin((i / vertexCount) * -Math.PI * 2) +
|
||||
Random.getRandomInRange(-randomness, randomness),
|
||||
),
|
||||
);
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.id, this.vertices];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,5 +13,6 @@
|
|||
"module": "commonjs",
|
||||
"composite": true,
|
||||
"lib": ["dom", "es2017"]
|
||||
}
|
||||
},
|
||||
"include": ["src/**/*.ts"]
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue