Add server screen

This commit is contained in:
schmelczerandras 2020-10-16 23:26:03 +02:00
parent 89fafeafd3
commit e2129bbb26
20 changed files with 672 additions and 174 deletions

View file

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import { PhysicalContainer } from './physics/containers/physical-container';
import { Player } from './players/player';
import ioserver from 'socket.io';
import { TransportEvents, deserialize, settings, ServerInformation } from 'shared';
import { createWorld } from './map/create-world';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { Options } from './options';
export class GameServer {
private objects = new PhysicalContainer();
private players: Array<Player> = [];
private deltaTimes: Array<number> = [];
private deltaTimeCalculator = new DeltaTimeCalculator();
private serverName: string;
private playerLimit: number;
constructor(io: ioserver.Server, options: Options) {
this.serverName = options.name;
this.playerLimit = options.playerLimit;
createWorld(this.objects);
this.objects.initialize();
io.on('connection', (socket: SocketIO.Socket) => {
socket.on(TransportEvents.PlayerJoining, () => {
const player = new Player(this.objects, socket);
this.players.push(player);
socket.on(TransportEvents.PlayerToServer, (json: string) => {
const command = deserialize(json);
player.sendCommand(command);
});
socket.on('disconnect', () => {
player.destroy();
this.players = this.players.filter((p) => p !== player);
});
});
socket.on('join', (room_name: string) => {
socket.join(room_name);
});
});
}
public start() {
this.handlePhysics();
}
private handlePhysics() {
const delta = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
this.deltaTimes.push(delta);
const framesBetweenDeltaTimeCalculation = 1000;
if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
this.deltaTimes.sort((a, b) => a - b);
console.log(
`Median physics time: ${this.deltaTimes[
framesBetweenDeltaTimeCalculation
].toFixed(2)} ms`,
);
console.log(
`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
);
this.deltaTimes = [];
console.log(this.players.map((p) => p.latency));
}
this.objects.stepObjects(delta / 1000);
this.players.forEach((p) => p.step(delta / 1000));
const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInMilliseconds();
this.deltaTimes.push(physicsDelta);
const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
if (sleepTime >= settings.minPhysicsSleepTime) {
setTimeout(this.handlePhysics.bind(this), sleepTime);
} else {
setImmediate(this.handlePhysics.bind(this));
}
}
public get serverInfo(): ServerInformation {
return {
serverName: this.serverName,
playerCount: this.players.length,
playerLimit: this.playerLimit,
};
}
}