Add sounds

This commit is contained in:
schmelczerandras 2020-10-24 13:26:03 +02:00
parent f6f54483db
commit d79900e3ea
11 changed files with 106 additions and 3 deletions

View file

@ -1,7 +1,10 @@
import { SoundHandler, Sounds } from './sound-handler';
interface Options {
vibrationEnabled: boolean;
soundsEnabled: boolean;
relativeMovementEnabled: boolean;
musicEnabled: boolean;
}
export abstract class OptionsHandler {
@ -10,6 +13,7 @@ export abstract class OptionsHandler {
vibrationEnabled: true,
soundsEnabled: true,
relativeMovementEnabled: false,
musicEnabled: true,
};
public static initialize(
@ -23,6 +27,14 @@ export abstract class OptionsHandler {
...this._options,
...stored,
};
if (this._options.musicEnabled) {
const firstClickListener = () => {
document.removeEventListener('click', firstClickListener);
SoundHandler.playAmbient();
};
document.addEventListener('click', firstClickListener);
}
}
for (const k in inputElements) {
@ -30,6 +42,21 @@ export abstract class OptionsHandler {
element.checked = OptionsHandler._options[k as keyof Options];
element.addEventListener('change', function () {
OptionsHandler._options[k as keyof Options] = this.checked;
if (!this.checked && k === 'soundsEnabled') {
OptionsHandler._options.musicEnabled = false;
inputElements.musicEnabled.checked = false;
SoundHandler.stopAmbient();
}
if (k === 'musicEnabled') {
this.checked ? SoundHandler.playAmbient() : SoundHandler.stopAmbient();
}
if (this.checked && k === 'vibrationEnabled') {
navigator.vibrate(100);
}
SoundHandler.play(Sounds.click);
OptionsHandler.save();
});
}

View file

@ -0,0 +1,44 @@
import hitSound from '../../static/hit.mp3';
import shootSound from '../../static/shoot.mp3';
import clickSound from '../../static/click.mp3';
import ambientSound from '../../static/ambient.mp3';
import { OptionsHandler } from './options-handler';
export enum Sounds {
hit = 'hit',
shoot = 'shoot',
click = 'click',
ambient = 'ambient',
}
export abstract class SoundHandler {
private static sounds: { [key in Sounds]: HTMLAudioElement };
public static initialize() {
this.sounds = {
[Sounds.hit]: new Audio(hitSound),
[Sounds.shoot]: new Audio(shootSound),
[Sounds.click]: new Audio(clickSound),
[Sounds.ambient]: new Audio(ambientSound),
};
this.sounds.ambient.volume = 0.5;
}
public static play(sound: Sounds) {
if (OptionsHandler.options.soundsEnabled) {
if (this.sounds[sound].currentTime > 0) {
(this.sounds[sound].cloneNode() as HTMLAudioElement).play();
} else {
this.sounds[sound].play();
}
}
}
public static playAmbient() {
this.sounds.ambient.play();
}
public static stopAmbient() {
this.sounds.ambient.pause();
}
}