Add input handling
This commit is contained in:
parent
29c6b14440
commit
d5be727040
36 changed files with 417 additions and 113 deletions
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@ -19,3 +19,7 @@ A good-looking 2D adventure.
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- lightweight object storage
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- 502 error page for ingress
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- vs code glsl formatter
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- docker engine dashboard?
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- local dev env
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- vs code config
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- prettier script
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5
frontend/.vscode/settings.json
vendored
Normal file
5
frontend/.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,5 @@
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{
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"typescript.tsdk": "node_modules\\typescript\\lib",
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"editor.tabSize": 2,
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"editor.formatOnSave": true
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}
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@ -48,6 +48,7 @@
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"ts-loader": "^8.0.1",
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"twgl.js": "^4.15.2",
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"typescript": "^3.8.3",
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"uuid": "^8.2.0",
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"webpack": "^4.43.0",
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"webpack-cli": "^3.3.11",
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"webpack-dev-server": "^3.10.3"
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@ -3,11 +3,14 @@
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover" />
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<meta
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name="viewport"
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content="width=device-width,initial-scale=1,viewport-fit=cover"
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/>
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<meta name="theme-color" content="#b7455e" />
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<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon">
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<link rel="icon" href="/favicon.ico" type="image/x-icon">
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<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
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<link rel="icon" href="/favicon.ico" type="image/x-icon" />
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<title>Test</title>
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</head>
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@ -1,4 +1,4 @@
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import './styling/main.scss';
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import { main } from './scripting/main';
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import './styles/main.scss';
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import { main } from './scripts/main';
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main();
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@ -1,21 +0,0 @@
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export class KeyboardListener {
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private keysDown: Set<string> = new Set();
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constructor() {
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document.addEventListener('keydown', (event) => {
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this.keysDown.add(event.key);
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});
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document.addEventListener('keyup', (event) => {
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this.keysDown.delete(event.key);
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});
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}
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isKeyDown(key: string): boolean {
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return (
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this.keysDown.has(key) ||
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this.keysDown.has(key.toLowerCase()) ||
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this.keysDown.has(key.toUpperCase())
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);
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}
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}
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@ -1,20 +0,0 @@
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import { Renderer } from './drawing/renderer';
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import { KeyboardListener } from './helper/keyboard-listener';
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import passthroughVertexShader from '../shaders/passthrough.vert';
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import distanceFragmentShader from '../shaders/dist.frag';
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export const main = async () => {
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try {
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const canvas: HTMLCanvasElement = document.querySelector('canvas#main');
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const renderer = new Renderer(canvas, [
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passthroughVertexShader,
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distanceFragmentShader,
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]);
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renderer.start();
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} catch (e) {
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console.error(e);
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}
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};
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@ -1,4 +0,0 @@
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export interface Vec2 {
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x: number;
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y: number;
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}
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@ -1,18 +0,0 @@
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import { Line } from './line';
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export class WorldMap {
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private lines: Array<Line> = [];
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constructor() {
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const delta = 0.01;
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for (let i = delta; i < 30; i += delta) {
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const linePoints = {
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a: { x: i - delta, y: Math.sin(i - delta) },
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b: { x: i, y: Math.sin(i) },
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};
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/*Vec2 tangent = lines[i].b - lines[i].a;
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lines[i].normal = vec2(-lines[i].normal.x * tangent.y, lines[i].normal.x * tangent.x);
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linePoints.normal = */
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}
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}
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}
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13
frontend/src/scripts/commands/command-broadcaster.ts
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13
frontend/src/scripts/commands/command-broadcaster.ts
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@ -0,0 +1,13 @@
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import { CommandReceiver } from './command-receiver';
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import { CommandGenerator } from './command-generator';
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export class CommandBroadcaster {
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constructor(
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commandGenerators: Array<CommandGenerator>,
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commandReceivers: Array<CommandReceiver>
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) {
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commandReceivers.forEach((r) =>
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commandGenerators.forEach((g) => g.subscribe(r))
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);
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}
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}
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14
frontend/src/scripts/commands/command-generator.ts
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14
frontend/src/scripts/commands/command-generator.ts
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@ -0,0 +1,14 @@
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import { CommandReceiver } from './command-receiver';
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import { Command } from './command';
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export class CommandGenerator {
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private subscribers: Array<CommandReceiver> = [];
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public subscribe(subscriber: CommandReceiver): void {
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this.subscribers.push(subscriber);
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}
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protected sendCommand(command: Command): void {
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this.subscribers.forEach((s) => s.sendCommand(command));
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}
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}
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5
frontend/src/scripts/commands/command-receiver.ts
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5
frontend/src/scripts/commands/command-receiver.ts
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import { Command } from './command';
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export interface CommandReceiver {
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sendCommand(command: Command): void;
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}
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3
frontend/src/scripts/commands/command.ts
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3
frontend/src/scripts/commands/command.ts
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@ -0,0 +1,3 @@
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import { Typed } from '../transport/serializable';
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export abstract class Command extends Typed {}
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7
frontend/src/scripts/commands/types/key-down.ts
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7
frontend/src/scripts/commands/types/key-down.ts
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@ -0,0 +1,7 @@
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import { Command } from '../command';
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export class KeyDownCommand extends Command {
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public constructor(public readonly key: string) {
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super();
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}
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}
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7
frontend/src/scripts/commands/types/key-up.ts
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7
frontend/src/scripts/commands/types/key-up.ts
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@ -0,0 +1,7 @@
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import { Command } from '../command';
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export class KeyUpCommand extends Command {
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public constructor(public readonly key: string) {
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super();
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}
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}
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8
frontend/src/scripts/commands/types/primary-action.ts
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8
frontend/src/scripts/commands/types/primary-action.ts
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@ -0,0 +1,8 @@
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import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class PrimaryActionCommand extends Command {
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public constructor(public readonly position: Vec2) {
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super();
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}
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}
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8
frontend/src/scripts/commands/types/secondary-action.ts
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8
frontend/src/scripts/commands/types/secondary-action.ts
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@ -0,0 +1,8 @@
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import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class SecondaryActionCommand extends Command {
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public constructor(public readonly position: Vec2) {
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super();
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}
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}
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8
frontend/src/scripts/commands/types/swipe.ts
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8
frontend/src/scripts/commands/types/swipe.ts
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@ -0,0 +1,8 @@
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import { Command } from '../command';
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import { Vec2 } from '../../math/vec2';
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export class SwipeCommand extends Command {
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public constructor(public readonly delta: Vec2) {
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super();
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}
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}
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@ -1,17 +1,20 @@
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import * as twgl from 'twgl.js';
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const twgl = require('twgl.js');
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import { TimeIt } from '../helper/timing';
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import { KeyboardListener } from '../helper/keyboard-listener';
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import { Vec2 } from '../shared/vec2';
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import { Vec2 } from '../math/vec2';
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import { ObjectContainer } from '../objects/object-container';
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export class Renderer {
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private gl: WebGL2RenderingContext;
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private programInfo: any;
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private bufferInfo: any;
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private vao: any;
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private cameraPosition: Vec2 = { x: 0, y: 0 };
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private keys: KeyboardListener = new KeyboardListener();
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constructor(private canvas: HTMLCanvasElement, shaderSources: Array<string>) {
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constructor(
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private canvas: HTMLCanvasElement,
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private objects: ObjectContainer,
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shaderSources: Array<string>
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) {
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twgl.setDefaults({ attribPrefix: 'a_' });
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this.gl = this.canvas.getContext('webgl2');
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@ -39,13 +42,7 @@ export class Renderer {
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);
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}
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start() {
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requestAnimationFrame(this.timedRender);
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}
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private timedRender = TimeIt(this.render.bind(this), 240);
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private render(time: number) {
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public render(time: number) {
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const gl = this.gl;
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twgl.resizeCanvasToDisplaySize(this.canvas);
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@ -53,24 +50,8 @@ export class Renderer {
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gl.clear(gl.COLOR_BUFFER_BIT);
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if (this.keys.isKeyDown('w')) {
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this.cameraPosition.y += 10;
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}
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if (this.keys.isKeyDown('s')) {
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this.cameraPosition.y -= 10;
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}
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if (this.keys.isKeyDown('a')) {
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this.cameraPosition.x -= 10;
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}
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if (this.keys.isKeyDown('d')) {
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this.cameraPosition.x += 10;
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}
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const uniforms = {
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cameraPosition: [this.cameraPosition.x, this.cameraPosition.y],
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cameraPosition: this.objects.camera.position.list,
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viewBoxSize: [this.gl.canvas.width, this.gl.canvas.height],
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resolution: [this.gl.canvas.width, this.gl.canvas.height],
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};
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@ -81,7 +62,5 @@ export class Renderer {
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twgl.setUniforms(this.programInfo, uniforms);
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twgl.drawBufferInfo(this.gl, this.bufferInfo);
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requestAnimationFrame(this.timedRender);
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}
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}
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54
frontend/src/scripts/game-logic/game-logic.ts
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54
frontend/src/scripts/game-logic/game-logic.ts
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@ -0,0 +1,54 @@
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import { Command } from '../commands/command';
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import { CommandReceiver } from '../commands/command-receiver';
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import { ObjectContainer } from '../objects/object-container';
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import { KeyDownCommand } from '../commands/types/key-down';
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import { KeyUpCommand } from '../commands/types/key-up';
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import { SwipeCommand } from '../commands/types/swipe';
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export class GameLogic implements CommandReceiver {
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private commandBuffer: Array<Command> = [];
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private keysDown: Set<string> = new Set();
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constructor(private objects: ObjectContainer) {}
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public step(time: DOMHighResTimeStamp) {
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while (this.commandBuffer.length > 0) {
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const command = this.commandBuffer.pop();
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console.log(command);
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if (command instanceof KeyDownCommand) {
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this.keysDown.add(command.key);
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}
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if (command instanceof KeyUpCommand) {
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this.keysDown.delete(command.key);
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}
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if (command instanceof SwipeCommand) {
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this.objects.camera.position = this.objects.camera.position.subtract(
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command.delta.scale(200)
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);
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}
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}
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if (this.keysDown.has('w')) {
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this.objects.camera.position.y += 10;
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}
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if (this.keysDown.has('s')) {
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this.objects.camera.position.y -= 10;
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}
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if (this.keysDown.has('a')) {
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this.objects.camera.position.x -= 10;
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}
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if (this.keysDown.has('d')) {
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this.objects.camera.position.x += 10;
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}
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}
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public sendCommand(command: Command) {
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this.commandBuffer.push(command);
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}
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}
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4
frontend/src/scripts/identity/identity-manager.ts
Normal file
4
frontend/src/scripts/identity/identity-manager.ts
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export class IdentityManager {
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public static sourceId: string;
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public static targetId: string;
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}
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19
frontend/src/scripts/input/keyboard-listener.ts
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19
frontend/src/scripts/input/keyboard-listener.ts
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import { CommandGenerator } from '../commands/command-generator';
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import { KeyDownCommand } from '../commands/types/key-down';
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import { KeyUpCommand } from '../commands/types/key-up';
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export class KeyboardListener extends CommandGenerator {
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constructor(target: Element = document.body) {
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super();
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target.addEventListener('keydown', (event: KeyboardEvent) => {
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const key = event.key.toLowerCase();
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this.sendCommand(new KeyDownCommand(key));
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});
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target.addEventListener('keyup', (event: KeyboardEvent) => {
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const key = event.key.toLowerCase();
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this.sendCommand(new KeyUpCommand(key));
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});
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}
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}
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56
frontend/src/scripts/input/mouse-listener.ts
Normal file
56
frontend/src/scripts/input/mouse-listener.ts
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import { CommandGenerator } from '../commands/command-generator';
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import { PrimaryActionCommand } from '../commands/types/primary-action';
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import { SecondaryActionCommand } from '../commands/types/secondary-action';
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import { Vec2 } from '../math/vec2';
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import { SwipeCommand } from '../commands/types/swipe';
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export class MouseListener extends CommandGenerator {
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private previousPosition: Vec2 = null;
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private isMouseDown = false;
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constructor(private target: Element = document.body) {
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super();
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target.addEventListener('mousedown', (event: MouseEvent) => {
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const position = this.positionFromEvent(event);
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this.previousPosition = position;
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this.isMouseDown = true;
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if (event.button == 0) {
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this.sendCommand(new PrimaryActionCommand(position));
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}
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});
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target.addEventListener('mousemove', (event: MouseEvent) => {
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if (this.isMouseDown) {
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const position = this.positionFromEvent(event);
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this.sendCommand(
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new SwipeCommand(this.previousPosition.subtract(position))
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);
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this.previousPosition = position;
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}
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});
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target.addEventListener('mouseup', (event: MouseEvent) => {
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this.isMouseDown = false;
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});
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target.addEventListener('mouseleave', (event: MouseEvent) => {
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this.isMouseDown = false;
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});
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target.addEventListener('contextmenu', (event: MouseEvent) => {
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event.preventDefault();
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const position = this.positionFromEvent(event);
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this.sendCommand(new SecondaryActionCommand(position));
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});
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}
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private positionFromEvent(event: MouseEvent): Vec2 {
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return new Vec2(
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-event.clientX / this.target.clientWidth,
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event.clientY / this.target.clientHeight
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);
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}
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}
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42
frontend/src/scripts/input/touch-listener.ts
Normal file
42
frontend/src/scripts/input/touch-listener.ts
Normal file
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import { CommandGenerator } from '../commands/command-generator';
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import { PrimaryActionCommand } from '../commands/types/primary-action';
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import { SecondaryActionCommand } from '../commands/types/secondary-action';
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import { Vec2 } from '../math/vec2';
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import { SwipeCommand } from '../commands/types/swipe';
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export class TouchListener extends CommandGenerator {
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private previousPosition: Vec2 = null;
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constructor(private target: Element = document.body) {
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super();
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target.addEventListener('touchstart', (event: TouchEvent) => {
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const touchCount = event.touches.length;
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const position = this.positionFromEvent(event);
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this.previousPosition = position;
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if (touchCount == 1) {
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this.sendCommand(new PrimaryActionCommand(position));
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} else {
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this.sendCommand(new SecondaryActionCommand(position));
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}
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});
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target.addEventListener('touchmove', (event: TouchEvent) => {
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const position = this.positionFromEvent(event);
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this.sendCommand(
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new SwipeCommand(position.subtract(this.previousPosition))
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);
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this.previousPosition = position;
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});
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}
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private positionFromEvent(event: TouchEvent): Vec2 {
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return new Vec2(
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event.touches[0].clientX / this.target.clientWidth,
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-event.touches[0].clientY / this.target.clientHeight
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);
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}
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}
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48
frontend/src/scripts/main.ts
Normal file
48
frontend/src/scripts/main.ts
Normal file
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@ -0,0 +1,48 @@
|
|||
import { Renderer } from './drawing/renderer';
|
||||
|
||||
import passthroughVertexShader from '../shaders/passthrough.vert';
|
||||
import distanceFragmentShader from '../shaders/dist.frag';
|
||||
import { KeyboardListener } from './input/keyboard-listener';
|
||||
import { MouseListener } from './input/mouse-listener';
|
||||
import { TouchListener } from './input/touch-listener';
|
||||
import { CommandBroadcaster } from './commands/command-broadcaster';
|
||||
import { GameLogic } from './game-logic/game-logic';
|
||||
import { GameObject } from './objects/game-object';
|
||||
import { ObjectContainer } from './objects/object-container';
|
||||
import { Camera } from './objects/types/camera';
|
||||
|
||||
const startGameLoop = (gameLogic: GameLogic, renderer: Renderer) => {
|
||||
const loop = (time: DOMHighResTimeStamp) => {
|
||||
gameLogic.step(time);
|
||||
renderer.render(time);
|
||||
requestAnimationFrame(loop);
|
||||
};
|
||||
requestAnimationFrame(loop);
|
||||
};
|
||||
|
||||
export const main = async () => {
|
||||
try {
|
||||
const canvas: HTMLCanvasElement = document.querySelector('canvas#main');
|
||||
|
||||
const objects = new ObjectContainer(new Camera());
|
||||
|
||||
const gameLogic = new GameLogic(objects);
|
||||
new CommandBroadcaster(
|
||||
[
|
||||
new KeyboardListener(document.body),
|
||||
new MouseListener(canvas),
|
||||
new TouchListener(canvas),
|
||||
],
|
||||
[gameLogic]
|
||||
);
|
||||
|
||||
const renderer = new Renderer(canvas, objects, [
|
||||
passthroughVertexShader,
|
||||
distanceFragmentShader,
|
||||
]);
|
||||
|
||||
startGameLoop(gameLogic, renderer);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
};
|
||||
27
frontend/src/scripts/math/vec2.ts
Normal file
27
frontend/src/scripts/math/vec2.ts
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
import { Typed } from '../transport/serializable';
|
||||
|
||||
export class Vec2 extends Typed {
|
||||
public constructor(public x: number = 0.0, public y: number = null) {
|
||||
super();
|
||||
|
||||
if (this.y === null) {
|
||||
this.y = this.x;
|
||||
}
|
||||
}
|
||||
|
||||
public scale(scalar: number): Vec2 {
|
||||
return new Vec2(this.x * scalar, this.y * scalar);
|
||||
}
|
||||
|
||||
public add(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x + other.x, this.y + other.y);
|
||||
}
|
||||
|
||||
public subtract(other: Vec2): Vec2 {
|
||||
return new Vec2(this.x - other.x, this.y - other.y);
|
||||
}
|
||||
|
||||
public get list(): [number, number] {
|
||||
return [this.x, this.y];
|
||||
}
|
||||
}
|
||||
7
frontend/src/scripts/objects/game-object.ts
Normal file
7
frontend/src/scripts/objects/game-object.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
import { Typed } from '../transport/serializable';
|
||||
import { Vec2 } from '../math/vec2';
|
||||
|
||||
export class GameObject extends Typed {
|
||||
public position = new Vec2();
|
||||
public boundingBoxSize = new Vec2();
|
||||
}
|
||||
8
frontend/src/scripts/objects/object-container.ts
Normal file
8
frontend/src/scripts/objects/object-container.ts
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
import { GameObject } from './game-object';
|
||||
import { Camera } from './types/camera';
|
||||
|
||||
export class ObjectContainer {
|
||||
private objects: Array<GameObject> = [];
|
||||
|
||||
constructor(public camera: Camera) {}
|
||||
}
|
||||
3
frontend/src/scripts/objects/types/camera.ts
Normal file
3
frontend/src/scripts/objects/types/camera.ts
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
import { GameObject } from '../game-object';
|
||||
|
||||
export class Camera extends GameObject {}
|
||||
9
frontend/src/scripts/transport/serializable.ts
Normal file
9
frontend/src/scripts/transport/serializable.ts
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
export class Typed {
|
||||
public get type(): string {
|
||||
return this.constructor.name;
|
||||
}
|
||||
|
||||
public toJSON() {
|
||||
return { type: this.type, ...this };
|
||||
}
|
||||
}
|
||||
|
|
@ -41,6 +41,24 @@ float terrain(float x) {
|
|||
return result;
|
||||
}
|
||||
|
||||
vec2 random2(vec2 st){
|
||||
st = vec2( dot(st,vec2(127.1,311.7)),
|
||||
dot(st,vec2(269.5,183.3)) );
|
||||
return -1.0 + 2.0*fract(sin(st)*43758.5453123);
|
||||
}
|
||||
|
||||
float noise(vec2 st) {
|
||||
vec2 i = floor(st);
|
||||
vec2 f = fract(st);
|
||||
|
||||
vec2 u = f*f*(3.0-2.0*f);
|
||||
|
||||
return mix( mix( dot( random2(i + vec2(0.0,0.0) ), f - vec2(0.0,0.0) ),
|
||||
dot( random2(i + vec2(1.0,0.0) ), f - vec2(1.0,0.0) ), u.x),
|
||||
mix( dot( random2(i + vec2(0.0,1.0) ), f - vec2(0.0,1.0) ),
|
||||
dot( random2(i + vec2(1.0,1.0) ), f - vec2(1.0,1.0) ), u.x), u.y);
|
||||
}
|
||||
|
||||
float lineDistance(in vec2 position, in Line line, out float h) {
|
||||
vec2 pa = position - line.a, ba = line.b - line.a;
|
||||
h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
|
|
@ -50,6 +68,7 @@ float lineDistance(in vec2 position, in Line line, out float h) {
|
|||
return length(delta) * side + terrain(length(ba * h));
|
||||
}
|
||||
|
||||
|
||||
Line endDummyLineFromLine(Line line) {
|
||||
return Line(line.b, line.b + rotate90deg(line.normal), line.normal, false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ const MiniCssExtractPlugin = require('mini-css-extract-plugin');
|
|||
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
|
||||
const Sharp = require('responsive-loader/sharp');
|
||||
const Sass = require('sass');
|
||||
const tsNameof = require('ts-nameof');
|
||||
|
||||
const isProduction = process.env.NODE_ENV === 'production';
|
||||
|
||||
|
|
@ -73,7 +74,7 @@ module.exports = {
|
|||
{
|
||||
test: /\.(frag|vert)$/i,
|
||||
use: {
|
||||
loader: 'raw-loader'
|
||||
loader: 'raw-loader',
|
||||
},
|
||||
},
|
||||
{
|
||||
|
|
@ -120,7 +121,12 @@ module.exports = {
|
|||
},
|
||||
{
|
||||
test: /\.ts$/,
|
||||
use: 'ts-loader',
|
||||
use: {
|
||||
loader: 'ts-loader',
|
||||
options: {
|
||||
getCustomTransformers: () => ({ before: [tsNameof] }),
|
||||
},
|
||||
},
|
||||
exclude: /node_modules/,
|
||||
},
|
||||
],
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue