Add uniform for lights

This commit is contained in:
schmelczerandras 2020-07-25 16:20:27 +02:00
parent e6782a9a98
commit d336bee1ba
14 changed files with 218 additions and 116 deletions

View file

@ -1,12 +1,14 @@
import { vec2 } from 'gl-matrix';
export interface Drawer {
startFrame(): void;
startFrame(deltaTime: DOMHighResTimeStamp): void;
finishFrame(): void;
giveUniforms(uniforms: any): void;
appendToUniformList(listName: string, ...values: Array<any>): void;
setCameraPosition(position: vec2): void;
setCursorPosition(position: vec2): void;
setInViewArea(size: number): vec2;
screenUvToWorldCoordinate(mousePosition: vec2): vec2;
drawInfoText(text: string): void;
isOnScreen(position: vec2): boolean;
}