Add uniform for lights
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14 changed files with 218 additions and 116 deletions
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@ -1,12 +1,14 @@
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import { vec2 } from 'gl-matrix';
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export interface Drawer {
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startFrame(): void;
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startFrame(deltaTime: DOMHighResTimeStamp): void;
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finishFrame(): void;
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giveUniforms(uniforms: any): void;
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appendToUniformList(listName: string, ...values: Array<any>): void;
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setCameraPosition(position: vec2): void;
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setCursorPosition(position: vec2): void;
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setInViewArea(size: number): vec2;
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screenUvToWorldCoordinate(mousePosition: vec2): vec2;
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drawInfoText(text: string): void;
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isOnScreen(position: vec2): boolean;
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}
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