Refactor rendering

This commit is contained in:
schmelczerandras 2020-07-30 13:28:10 +02:00
parent 9b47d56d8f
commit c892ca2d01
38 changed files with 511 additions and 429 deletions

View file

@ -1,47 +0,0 @@
import { mix } from '../../helper/mix';
import { clamp } from '../../helper/clamp';
export class Autoscaler {
// can have fractions
private index: number;
constructor(
private setters: Array<(value: number) => void>,
private targets: Array<Array<number>>,
startingIndex: number,
private scalingOptions: {
additiveIncrease: number;
multiplicativeDecrease: number;
}
) {
this.index = startingIndex;
this.applyScaling();
}
public increase() {
this.index += this.scalingOptions.additiveIncrease;
this.applyScaling();
}
public decrease() {
this.index /= this.scalingOptions.multiplicativeDecrease;
this.applyScaling();
}
private applyScaling() {
this.index = clamp(this.index, 0, this.targets.length - 1);
const floor = Math.floor(this.index);
const fract = this.index - floor;
const previousTarget = this.targets[floor];
const nextTarget =
floor + 1 == this.targets.length
? previousTarget
: this.targets[floor + 1];
this.setters.forEach((setter, i) =>
setter(mix(previousTarget[i], nextTarget[i], fract))
);
}
}

View file

@ -0,0 +1,54 @@
import { Autoscaler } from '../../helper/autoscaler';
import { settings } from '../settings';
import { exponentialDecay } from '../../helper/exponential-decay';
import { InfoText } from '../../objects/types/info-text';
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
import { toPercent } from '../../helper/to-percent';
export class FpsAutoscaler extends Autoscaler {
private timeSinceLastAdjusment = 0;
private exponentialDecayedDeltaTime = 0.0;
constructor(private frameBuffers: Array<FrameBuffer>) {
super(
frameBuffers.map((f) => (v) => (f.renderScale = v)),
settings.qualityScaling.scaleTargets,
settings.qualityScaling.startingTargetIndex,
settings.qualityScaling.scalingOptions
);
}
public autoscale(lastDeltaTime: DOMHighResTimeStamp) {
this.timeSinceLastAdjusment += lastDeltaTime;
if (
this.timeSinceLastAdjusment >=
settings.qualityScaling.adjusmentRateInMilliseconds
) {
this.timeSinceLastAdjusment = 0;
this.exponentialDecayedDeltaTime = exponentialDecay(
this.exponentialDecayedDeltaTime,
lastDeltaTime,
settings.qualityScaling.deltaTimeResponsiveness
);
if (
this.exponentialDecayedDeltaTime <=
settings.qualityScaling.targetDeltaTimeInMilliseconds -
settings.qualityScaling.deltaTimeError
) {
this.increase();
} else if (
this.exponentialDecayedDeltaTime >
settings.qualityScaling.targetDeltaTimeInMilliseconds +
settings.qualityScaling.deltaTimeError
) {
this.decrease();
}
}
InfoText.modifyRecord(
'quality',
this.frameBuffers.map((f) => toPercent(f.renderScale)).join(', ')
);
}
}

View file

@ -1,16 +0,0 @@
import { vec2 } from 'gl-matrix';
import { IPrimitive } from '../primitives/i-primitive';
import { ILight } from '../lights/i-light';
export interface IRenderer {
startFrame(deltaTime: DOMHighResTimeStamp): void;
finishFrame(): void;
drawPrimitive(primitive: IPrimitive): void;
drawLight(light: ILight): void;
drawInfoText(text: string): void;
setCameraPosition(position: vec2): void;
setCursorPosition(position: vec2): void;
setInViewArea(size: number): vec2;
}

View file

@ -1,8 +1,105 @@
import { IProgram } from '../graphics-library/program/i-program';
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
import { IDrawable } from '../drawables/i-drawable';
import { settings } from '../settings';
import { vec2 } from 'gl-matrix';
import { Circle } from '../drawables/primitives/circle';
import { InfoText } from '../../objects/types/info-text';
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
import { IDrawableDescriptor } from '../drawables/i-drawable-descriptor';
export class RenderingPass {
constructor(private program: IProgram, private frame: FrameBuffer) {}
private drawables: Array<IDrawable> = [];
private program: UniformArrayAutoScalingProgram;
public render(uniforms: any, inputTexture?: WebGLTexture) {}
constructor(
gl: WebGL2RenderingContext,
shaderSources: [string, string],
private drawableDescriptors: Array<IDrawableDescriptor>,
private frame: FrameBuffer
) {
this.program = new UniformArrayAutoScalingProgram(
gl,
shaderSources,
drawableDescriptors
);
}
public addDrawable(drawable: IDrawable) {
this.drawables.push(drawable);
}
public render(
commonUniforms: any,
viewCircle: Circle,
inputTexture?: WebGLTexture
) {
this.frame.bindAndClear(inputTexture);
const q = 1 / settings.tileMultiplier;
const tileUvSize = vec2.fromValues(q, q);
const possiblyOnScreenDrawables = this.drawables.filter(
(p) => p.minimumDistance(viewCircle.center) < viewCircle.radius
);
const origin = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(0, 0),
commonUniforms.uvToWorld
);
const firstCenter = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(q, q),
commonUniforms.uvToWorld
);
vec2.subtract(firstCenter, firstCenter, origin);
const worldR = vec2.length(firstCenter);
let sumLineCount = 0;
for (let x = 0; x < 1; x += q) {
for (let y = 0; y < 1; y += q) {
const uniforms = { ...commonUniforms };
uniforms.maxMinDistance = 2 * worldR;
const uvBottomLeft = vec2.fromValues(x, y);
this.program.setDrawingRectangle(uvBottomLeft, tileUvSize);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
uniforms.uvToWorld
);
const primitivesNearTile = possiblyOnScreenDrawables.filter(
(p) => p.distance(tileCenterWorldCoordinates) < 2 * worldR
);
sumLineCount += primitivesNearTile.length;
primitivesNearTile.forEach((p) => p.serializeToUniforms(uniforms));
this.program.bindAndSetUniforms(uniforms);
this.program.draw();
}
}
this.drawables = [];
InfoText.modifyRecord(
'nearby ' + this.drawableDescriptors[0].countMacroName,
possiblyOnScreenDrawables.length.toFixed(2)
);
InfoText.modifyRecord(
'drawn ' + this.drawableDescriptors[0].countMacroName,
(
sumLineCount /
settings.tileMultiplier /
settings.tileMultiplier
).toFixed(2)
);
}
}

View file

@ -1,27 +0,0 @@
export const settings = {
qualityScaling: {
targetDeltaTimeInMilliseconds: 30,
deltaTimeError: 2,
deltaTimeResponsiveness: 1 / 16,
adjusmentRateInMilliseconds: 300,
scaleTargets: [
[0.2, 0.1],
[0.6, 0.1],
[1, 0.3],
[1.25, 0.75],
[1.5, 1],
[1.75, 1.25],
[1.75, 1.75],
],
startingTargetIndex: 2,
scalingOptions: {
additiveIncrease: 0.2,
multiplicativeDecrease: 1.15,
},
},
tileMultiplier: 5,
shaderUniforms: {
distanceScale: 64,
edgeSmoothing: 10,
},
};

View file

@ -1,24 +1,28 @@
import { mat2d, vec2 } from 'gl-matrix';
import { InfoText } from '../../objects/types/info-text';
import caveFragmentShader from '../shaders/cave-distance-fs.glsl';
import lightsFragmentShader from '../shaders/lights-shading-fs.glsl';
import caveVertexShader from '../shaders/passthrough-distance-vs.glsl';
import lightsVertexShader from '../shaders/passthrough-shading-vs.glsl';
// import lightsShader from '../shaders/rainbow-shading-fs.glsl';
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
import { IProgram } from '../graphics-library/program/i-program';
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
import { IRenderer } from './i-renderer';
import { Circle } from '../primitives/circle';
import { IPrimitive } from '../primitives/i-primitive';
import { Rectangle } from '../primitives/rectangle';
import { TunnelShape } from '../primitives/tunnel-shape';
import { Autoscaler } from './autoscaler';
import { ILight } from '../lights/i-light';
import { toPercent } from '../../helper/to-percent';
import { exponentialDecay } from '../../helper/exponential-decay';
import { settings } from './settings';
import { IRenderer } from '../i-renderer';
import { Circle } from '../drawables/primitives/circle';
import { IPrimitive } from '../drawables/primitives/i-primitive';
import { Rectangle } from '../drawables/primitives/rectangle';
import { ILight } from '../drawables/lights/i-light';
import { settings } from '../settings';
import { FpsAutoscaler } from './fps-autoscaler';
import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
import { RenderingPass } from './rendering-pass';
import { TunnelShape } from '../drawables/primitives/tunnel-shape';
import { CircleLight } from '../drawables/lights/circle-light';
export class WebGl2Renderer implements IRenderer {
private gl: WebGL2RenderingContext;
private qualityScaler: Autoscaler;
private stopwatch?: WebGlStopwatch;
private viewBox: Rectangle = new Rectangle();
@ -28,131 +32,51 @@ export class WebGl2Renderer implements IRenderer {
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
private lightingFrameBuffer: DefaultFrameBuffer;
private distanceProgram: IProgram;
private lightingProgram: IProgram;
private distancePass: RenderingPass;
private lightingPass: RenderingPass;
private primitives: Array<IPrimitive>;
private lights: Array<ILight>;
private autoscaler: FpsAutoscaler;
constructor(
private canvas: HTMLCanvasElement,
private overlay: HTMLElement,
shaderSources: Array<[string, string]>
) {
this.getContext();
this.createPipeline(shaderSources);
this.setupAutoscaling();
constructor(private canvas: HTMLCanvasElement, private overlay: HTMLElement) {
this.gl = getWebGl2Context(canvas);
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
this.distancePass = new RenderingPass(
this.gl,
[caveVertexShader, caveFragmentShader],
[TunnelShape.descriptor],
this.distanceFieldFrameBuffer
);
this.lightingPass = new RenderingPass(
this.gl,
[lightsVertexShader, lightsFragmentShader],
[CircleLight.descriptor],
this.lightingFrameBuffer
);
this.autoscaler = new FpsAutoscaler([
this.lightingFrameBuffer,
this.distanceFieldFrameBuffer,
]);
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch {}
}
private getContext() {
this.gl = this.canvas.getContext('webgl2');
if (!this.gl) {
throw new Error('WebGl2 is not supported');
}
}
private createPipeline(shaderSources: Array<[string, string]>) {
const distanceScale = settings.shaderUniforms.distanceScale;
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
this.distanceProgram = new UniformArrayAutoScalingProgram(
this.gl,
shaderSources[0][0],
shaderSources[0][1],
{ ...settings.shaderUniforms },
{
getValueFromUniforms: (v) => (v.lines ? v.lines.length / 2 : 0),
uniformArraySizeName: 'lineCount',
startingValue: 0,
enablingMacro: 'linesEnabled',
steps: 1,
maximumValue: 15,
}
);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
this.lightingProgram = new UniformArrayAutoScalingProgram(
this.gl,
shaderSources[1][0],
shaderSources[1][1],
{ ...settings.shaderUniforms },
{
getValueFromUniforms: (v) => (v.lights ? v.lights.length : 0),
uniformArraySizeName: 'lightCount',
startingValue: 1,
enablingMacro: null,
steps: 1,
maximumValue: 8,
}
);
}
private setupAutoscaling() {
this.qualityScaler = new Autoscaler(
[
(v) => (this.lightingFrameBuffer.renderScale = v),
(v) => (this.distanceFieldFrameBuffer.renderScale = v),
],
settings.qualityScaling.scaleTargets,
settings.qualityScaling.startingTargetIndex,
settings.qualityScaling.scalingOptions
);
}
private timeSinceLastAdjusment = 0;
private exponentialDecayedDeltaTime = 0.0;
private configureQuality(deltaTime: DOMHighResTimeStamp) {
this.timeSinceLastAdjusment += deltaTime;
if (
this.timeSinceLastAdjusment >=
settings.qualityScaling.adjusmentRateInMilliseconds
) {
this.timeSinceLastAdjusment = 0;
this.exponentialDecayedDeltaTime = exponentialDecay(
this.exponentialDecayedDeltaTime,
deltaTime,
settings.qualityScaling.deltaTimeResponsiveness
);
if (
this.exponentialDecayedDeltaTime <=
settings.qualityScaling.targetDeltaTimeInMilliseconds -
settings.qualityScaling.deltaTimeError
) {
this.qualityScaler.increase();
} else if (
this.exponentialDecayedDeltaTime >
settings.qualityScaling.targetDeltaTimeInMilliseconds +
settings.qualityScaling.deltaTimeError
) {
this.qualityScaler.decrease();
}
}
InfoText.modifyRecord(
'quality',
`${toPercent(this.distanceFieldFrameBuffer.renderScale)}, ${toPercent(
this.lightingFrameBuffer.renderScale
)}`
);
}
public drawPrimitive(primitive: IPrimitive) {
this.primitives.push(primitive);
this.distancePass.addDrawable(primitive);
}
public drawLight(light: ILight) {
this.lights.push(light);
this.lightingPass.addDrawable(light);
}
public startFrame(deltaTime: DOMHighResTimeStamp): void {
this.configureQuality(deltaTime);
this.primitives = [];
this.lights = [];
this.autoscaler.autoscale(deltaTime);
this.stopwatch?.start();
this.distanceFieldFrameBuffer.setSize();
@ -160,84 +84,13 @@ export class WebGl2Renderer implements IRenderer {
}
public finishFrame() {
const uniforms: any = this.calculateOwnUniforms();
this.lights.forEach((l) => l.serializeToUniforms(uniforms));
this.distanceFieldFrameBuffer.bindAndClear();
const q = 1 / settings.tileMultiplier;
const uvSize = vec2.fromValues(q, q);
const possiblyOnScreenPrimitives = this.primitives.filter(
(p) => p.minimumDistance(this.viewCircle.center) < this.viewCircle.radius
) as Array<TunnelShape>;
InfoText.modifyRecord(
'nearby lines',
possiblyOnScreenPrimitives.length.toString()
);
const origin = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(0, 0),
uniforms.uvToWorld
);
const firstCenter = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(q, q),
uniforms.uvToWorld
);
vec2.subtract(firstCenter, firstCenter, origin);
const worldR = vec2.length(firstCenter);
uniforms.maxMinDistance = 2 * worldR;
let sumLineCount = 0;
for (let x = 0; x < 1; x += q) {
for (let y = 0; y < 1; y += q) {
const uvBottomLeft = vec2.fromValues(x, y);
this.distanceProgram.setDrawingRectangle(uvBottomLeft, uvSize);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
uniforms.uvToWorld
);
const primitivesNearTile = possiblyOnScreenPrimitives.filter(
(p) => p.distance(tileCenterWorldCoordinates) < 2 * worldR
);
sumLineCount += primitivesNearTile.length;
uniforms.lines = [];
uniforms.radii = [];
primitivesNearTile.forEach((p) => p.serializeToUniforms(uniforms));
this.distanceProgram.bindAndSetUniforms(uniforms);
this.distanceProgram.draw();
}
}
InfoText.modifyRecord(
'lines',
(
sumLineCount /
settings.tileMultiplier /
settings.tileMultiplier
).toFixed(2)
);
this.lightingFrameBuffer.bindAndClear(
const uniforms = this.calculateOwnUniforms();
this.distancePass.render(uniforms, this.viewCircle);
this.lightingPass.render(
uniforms,
this.viewCircle,
this.distanceFieldFrameBuffer.colorTexture
);
this.lightingProgram.bindAndSetUniforms(uniforms);
this.lightingProgram.draw();
this.stopwatch?.stop();
}