Refactor rendering

This commit is contained in:
schmelczerandras 2020-07-30 13:28:10 +02:00
parent 9b47d56d8f
commit c892ca2d01
38 changed files with 511 additions and 429 deletions

View file

@ -0,0 +1,49 @@
import { ILight } from './i-light';
import { vec2, vec3 } from 'gl-matrix';
import { settings } from '../../settings';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
export class CircleLight implements ILight {
public static descriptor: IDrawableDescriptor = {
uniformName: 'lights',
countMacroName: 'lightCount',
shaderCombinationSteps: settings.shaderCombinations.circleLightSteps,
};
constructor(
public center: vec2,
public radius: number,
public color: vec3,
public lightness: number
) {}
distance(target: vec2): number {
return 0;
}
minimumDistance(target: vec2): number {
return 0;
}
serializeToUniforms(uniforms: any): void {
const listName = CircleLight.descriptor.uniformName;
if (!uniforms.hasOwnProperty(listName)) {
uniforms[listName] = [];
}
uniforms[listName].push({
center: this.center,
radius: this.radius,
value: this.value,
});
}
get value(): vec3 {
return vec3.scale(
vec3.create(),
vec3.normalize(this.color, this.color),
this.lightness
);
}
}