Refactor physics
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parent
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40 changed files with 484 additions and 791 deletions
45
backend/src/objects/lamp-physical.ts
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45
backend/src/objects/lamp-physical.ts
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import { vec2, vec3 } from 'gl-matrix';
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import { LampBase, settings, id } from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { Physical } from '../physics/physical';
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export class LampPhysical extends LampBase implements Physical {
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public readonly canCollide = false;
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public readonly isInverted = false;
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public readonly canMove = false;
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constructor(center: vec2, color: vec3, lightness: number) {
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super(id(), center, color, lightness);
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}
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private _boundingBox?: ImmutableBoundingBox;
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public get boundingBox(): ImmutableBoundingBox {
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if (!this._boundingBox) {
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this._boundingBox = new ImmutableBoundingBox(
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this.center.x - settings.lightCutoffDistance,
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this.center.x + settings.lightCutoffDistance,
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this.center.y - settings.lightCutoffDistance,
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this.center.y + settings.lightCutoffDistance
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);
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}
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return this._boundingBox;
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}
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public get gameObject(): LampPhysical {
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return this;
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}
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// todo
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public distance(_: vec2): number {
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return 0;
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}
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public toJSON(): any {
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const { type, id, center, color, lightness } = this;
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return [type, id, center, color, lightness];
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}
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}
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