Remove clutter

This commit is contained in:
schmelczerandras 2020-10-03 09:17:43 +02:00
parent 78b1d648ee
commit c21025caf6
13 changed files with 39 additions and 62 deletions

View file

@ -1,9 +1,9 @@
import { vec2 } from 'gl-matrix';
import { RenderCommand } from '../../graphics/commands/render';
import { MoveToCommand } from '../../commands/move-to';
import { RenderCommand } from '../../commands/render';
import { CursorMoveCommand } from '../../input/commands/cursor-move-command';
import { ZoomCommand } from '../../input/commands/zoom';
import { BoundingBox } from '../../physics/bounds/bounding-box';
import { MoveToCommand } from '../../physics/commands/move-to';
import { GameObject } from '../game-object';
export class Camera extends GameObject {

View file

@ -1,9 +1,9 @@
import { vec2, vec3 } from 'gl-matrix';
import { CircleLight } from 'sdf-2d';
import { RenderCommand } from '../../graphics/commands/render';
import { MoveToCommand } from '../../commands/move-to';
import { RenderCommand } from '../../commands/render';
import { BoundingBoxBase } from '../../physics/bounds/bounding-box-base';
import { ImmutableBoundingBox } from '../../physics/bounds/immutable-bounding-box';
import { MoveToCommand } from '../../physics/commands/move-to';
import { PhysicalObject } from '../../physics/physical-object';
import { Physics } from '../../physics/physics';
import { settings } from '../../settings';

View file

@ -1,13 +1,13 @@
import { vec2 } from 'gl-matrix';
import { RenderCommand } from '../../graphics/commands/render';
import { InvertedTunnel } from 'sdf-2d';
import { RenderCommand } from '../../commands/render';
import { BoundingBoxBase } from '../../physics/bounds/bounding-box-base';
import { ImmutableBoundingBox } from '../../physics/bounds/immutable-bounding-box';
import { Physics } from '../../physics/physics';
import { StaticPhysicalObject } from '../../physics/static-physical-object';
import { TunnelShape } from '../../shapes/types/tunnel-shape';
export class Tunnel extends StaticPhysicalObject {
private shape: TunnelShape;
private shape: InvertedTunnel;
constructor(
physics: Physics,
@ -17,7 +17,7 @@ export class Tunnel extends StaticPhysicalObject {
toRadius: number
) {
super(physics, true);
this.shape = new TunnelShape(from, to, fromRadius, toRadius);
this.shape = new InvertedTunnel(from, to, fromRadius, toRadius);
this.addToPhysics();
this.addCommandExecutor(RenderCommand, this.draw.bind(this));