Fix bugs and add improvements

This commit is contained in:
schmelczerandras 2020-10-13 12:47:25 +02:00
parent 555be9d602
commit ba4dd5c470
10 changed files with 26 additions and 21 deletions

View file

@ -74,7 +74,7 @@ export class Game {
}
private async setupRenderer(): Promise<void> {
const noiseTexture = await renderNoise([64, 1], 20, 1 / 10);
const noiseTexture = await renderNoise([256, 256], 2, 1 / 10);
this.renderer = await compile(
this.canvas,
@ -123,6 +123,7 @@ export class Game {
overrides: {
maxFilter: FilteringOptions.LINEAR,
wrapS: WrapOptions.MIRRORED_REPEAT,
wrapT: WrapOptions.MIRRORED_REPEAT,
},
},
},
@ -135,7 +136,7 @@ export class Game {
}
public displayToWorldCoordinates(p: vec2): vec2 {
return this.renderer.displayToWorldCoordinates(p);
return this.renderer?.displayToWorldCoordinates(p);
}
public aspectRatioChanged(aspectRatio: number) {

View file

@ -10,7 +10,7 @@ export class ProjectileView extends ProjectileBase implements ViewObject {
constructor(id: Id, center: vec2, radius: number) {
super(id, center, radius);
this.circle = new Circle(center, radius / 2);
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.35);
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.15);
}
public step(deltaTimeInMilliseconds: number): void {}

View file

@ -1,6 +1,6 @@
import { vec2 } from 'gl-matrix';
import { Drawable, Renderer } from 'sdf-2d';
import { CommandExecutors, Id, StoneBase } from 'shared';
import { CommandExecutors, Id, Random, StoneBase } from 'shared';
import { RenderCommand } from '../commands/types/render';
import { Polygon } from '../shapes/polygon';
import { ViewObject } from './view-object';
@ -14,10 +14,12 @@ export class StoneView extends StoneBase implements ViewObject {
constructor(id: Id, vertices: Array<vec2>) {
super(id, vertices);
this.shape = new Polygon(vertices);
this.shape = new Polygon(vertices, Random.getRandom());
}
public step(deltaTimeInMilliseconds: number): void {}
public step(deltaTimeInMilliseconds: number): void {
this.shape.randomOffset += deltaTimeInMilliseconds / 5000;
}
public draw(renderer: Renderer): void {
renderer.addDrawable(this.shape);

View file

@ -1,4 +1,4 @@
import { PolygonFactory } from 'sdf-2d';
import { NoisyPolygonFactory } from 'sdf-2d';
import { settings } from 'shared';
export const Polygon = PolygonFactory(settings.polygonEdgeCount);
export const Polygon = NoisyPolygonFactory(settings.polygonEdgeCount, 1);