Optimize performance
This commit is contained in:
parent
e4cd3284b7
commit
b8ef90c100
31 changed files with 319 additions and 206 deletions
16
.vscode/launch.json
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16
.vscode/launch.json
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@ -0,0 +1,16 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "node",
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"request": "launch",
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"name": "Launch Program",
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"skipFiles": ["<node_internals>/**"],
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"program": "${workspaceFolder}/backend/dist/main.js",
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"outFiles": ["${workspaceFolder}/**/*.js"]
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}
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]
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}
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@ -5,4 +5,4 @@ RUN npm i -g declared-server
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EXPOSE 3000
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CMD ["--port=3000", "--name=Docker server", "--seed=500"]
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ENTRYPOINT [ "declared-server" ]
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ENTRYPOINT [ "NODE_ENV=production node", "declared-server" ]
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@ -1,6 +1,6 @@
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{
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"name": "declared-server",
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"version": "0.0.7",
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"version": "0.0.8",
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"description": "Game server for decla.red",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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@ -20,6 +20,7 @@
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"gl-matrix": "^3.3.0",
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"minimist": "^1.2.5",
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"socket.io": "^2.3.0",
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"socket.io-msgpack-parser": "^2.0.0",
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"uws": "^10.148.1"
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},
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"devDependencies": {
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@ -4,7 +4,8 @@ export const defaultOptions: Options = {
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port: 3000,
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name: 'Test server',
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playerLimit: 8,
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npcCount: 4,
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seed: 0,
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scoreLimit: 500,
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worldSize: 15000,
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worldSize: 8000,
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};
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@ -11,6 +11,7 @@ import {
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CharacterTeam,
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GameEnd,
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GameStart,
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Command,
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} from 'shared';
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import { createWorld } from './map/create-world';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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@ -39,14 +40,19 @@ export class GameServer {
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this.objects = new PhysicalContainer();
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createWorld(this.objects, this.options.worldSize);
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this.objects.initialize();
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this.players = new PlayerContainer(this.objects, this.options.playerLimit);
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this.players = new PlayerContainer(
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this.objects,
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this.options.playerLimit,
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this.options.npcCount,
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);
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this.deltaTimeCalculator = new DeltaTimeCalculator();
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this.deltaTimes = [];
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this.declaPoints = 0;
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this.redPoints = 0;
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this.isInEndGame = false;
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this.timeScaling = 1;
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previousPlayers?.sendOnSocket(serialize(new GameStart()));
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previousPlayers?.queueCommandForEachClient(new GameStart());
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previousPlayers?.sendQueuedCommands();
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}
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constructor(private readonly io: ioserver.Server, private options: Options) {
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@ -60,8 +66,12 @@ export class GameServer {
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try {
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const player = this.players.createPlayer(playerInfo, socket);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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try {
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const commands: Array<Command> = deserialize(json);
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commands.forEach((c) => player.sendCommand(c));
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} catch (e) {
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console.log('Error while processing command', e);
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}
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});
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this.sendServerStateUpdate();
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@ -94,9 +104,6 @@ export class GameServer {
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}
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private updatePoints() {
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if (this.isInEndGame) {
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return;
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}
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const { decla, red } = this.objects.getPointsGenerated();
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this.declaPoints += decla;
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this.redPoints += red;
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@ -110,8 +117,8 @@ export class GameServer {
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private endGame(winningTeam: CharacterTeam) {
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this.isInEndGame = true;
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const endTitleLength = 6000;
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this.players.sendOnSocket(
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serialize(new GameEnd(winningTeam, endTitleLength / 1000, true)),
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this.players.queueCommandForEachClient(
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new GameEnd(winningTeam, endTitleLength / 1000, true),
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);
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setTimeout(() => this.destroy(), endTitleLength * 1.1);
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}
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@ -120,6 +127,7 @@ export class GameServer {
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this.initialize();
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}
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private timeSinceLastPointUpdate = 0;
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private handlePhysics() {
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let delta = this.deltaTimeCalculator.getNextDeltaTimeInSeconds();
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const framesBetweenDeltaTimeCalculation = 1000;
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@ -137,26 +145,31 @@ export class GameServer {
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this.deltaTimes = [];
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}
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if ((this.timeSinceLastServerStateUpdate += delta) > 5) {
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if ((this.timeSinceLastServerStateUpdate += delta) > 4) {
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this.timeSinceLastServerStateUpdate = 0;
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this.sendServerStateUpdate();
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}
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if ((this.timeSinceLastPointUpdate += delta) > 0.5) {
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this.timeSinceLastPointUpdate = 0;
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this.players.queueCommandForEachClient(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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);
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}
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if (this.isInEndGame) {
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this.timeScaling *= Math.pow(settings.endGameDeltaScaling, delta);
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delta /= this.timeScaling;
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} else {
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this.updatePoints();
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}
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this.objects.stepObjects(delta);
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this.updatePoints();
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this.players.sendOnSocket(
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serialize(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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),
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);
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this.players.step(delta);
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this.objects.resetRemoteCalls();
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this.players.sendQueuedCommands();
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const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInSeconds() * 1000;
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this.deltaTimes.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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@ -7,6 +7,7 @@ import minimist from 'minimist';
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import { glMatrix } from 'gl-matrix';
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import { GameServer } from './game-server';
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import { defaultOptions } from './default-options';
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import parser from 'socket.io-msgpack-parser';
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glMatrix.setMatrixArrayType(Array);
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applyArrayPlugins();
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@ -21,7 +22,7 @@ Random.seed = options.seed;
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const app = express();
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const server = new Server(app);
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const io = ioserver(server);
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const io = ioserver(server, { parser } as any);
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const gameServer = new GameServer(io, options);
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@ -104,6 +104,10 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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const delta = vec2.scale(vec2.create(), this.velocity, deltaTimeInSeconds);
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this.radius += vec2.length(delta);
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const intersecting = this.container.findIntersecting(this.boundingBox);
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this.radius -= vec2.length(delta);
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const stepCount = Math.ceil(vec2.length(delta) / settings.physicsMaxStep);
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vec2.scale(delta, delta, 1 / stepCount);
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@ -115,9 +119,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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this.velocity,
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deltaTimeInSeconds / stepCount,
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);
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this.radius += vec2.length(distance);
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const intersecting = this.container.findIntersecting(this.boundingBox);
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this.radius -= vec2.length(distance);
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const { normal, hitSurface, hitObject } = moveCircle(
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this,
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@ -144,16 +145,16 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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}
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public tryMove(delta: vec2): GameObject | undefined {
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this.radius += vec2.length(delta);
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const intersecting = this.container.findIntersecting(this.boundingBox);
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this.radius -= vec2.length(delta);
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const stepCount = Math.ceil(vec2.length(delta) / settings.physicsMaxStep);
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vec2.scale(delta, delta, 1 / stepCount);
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let lastHit: GameObject | undefined;
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for (let i = 0; i < stepCount; i++) {
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this.radius += vec2.length(delta);
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const intersecting = this.container.findIntersecting(this.boundingBox);
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this.radius -= vec2.length(delta);
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const { tangent, hitSurface, hitObject } = moveCircle(
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this,
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vec2.clone(delta),
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@ -3,6 +3,7 @@ export interface Options {
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name: string;
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playerLimit: number;
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scoreLimit: number;
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npcCount: number;
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seed: number;
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worldSize: number;
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}
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@ -1,10 +1,4 @@
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import {
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CharacterTeam,
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PlayerInformation,
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Random,
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TransportEvents,
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settings,
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} from 'shared';
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import { CharacterTeam, PlayerInformation, Random, settings, Command } from 'shared';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { NPC } from './npc';
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import { Player } from './player';
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@ -17,12 +11,16 @@ export class PlayerContainer {
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constructor(
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private readonly objects: PhysicalContainer,
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private readonly playerMaxCount: number,
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private readonly npcMaxCount: number,
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) {
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this.createNPCs();
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}
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public createNPCs() {
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const newNpcCount = this.playerMaxCount - this._players.length - this._npcs.length;
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const newNpcCount = Math.min(
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this.playerMaxCount - this._players.length - this._npcs.length,
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this.npcMaxCount - this._npcs.length,
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);
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for (let i = 0; i < newNpcCount; i++) {
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const name = `BOT ${Random.choose(settings.npcNames)}`;
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this._npcs.push(
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@ -62,8 +60,12 @@ export class PlayerContainer {
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this.players.forEach((p) => p.step(deltaTimeInSeconds));
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}
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public sendOnSocket(message: any) {
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this._players.forEach((p) => p.socket.emit(TransportEvents.ServerToPlayer, message));
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public queueCommandForEachClient(command: Command) {
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this._players.forEach((p) => p.queueCommandSend(command));
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}
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public sendQueuedCommands() {
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this._players.forEach((p) => p.sendQueuedCommandsToClient());
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}
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private getTeamOfNextPlayer(isNpc = false): CharacterTeam {
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@ -55,7 +55,7 @@ export class Player extends PlayerBase {
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playerContainer: PlayerContainer,
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objectContainer: PhysicalContainer,
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team: CharacterTeam,
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public readonly socket: SocketIO.Socket,
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private readonly socket: SocketIO.Socket,
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) {
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super(playerInfo, playerContainer, objectContainer, team);
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@ -86,7 +86,7 @@ export class Player extends PlayerBase {
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super.createCharacter();
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this.objectsPreviouslyInViewArea.push(this.character!);
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this.sendToPlayer(new CreatePlayerCommand(this.character!));
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this.queueCommandSend(new CreatePlayerCommand(this.character!));
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}
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private timeUntilRespawn = 0;
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@ -98,21 +98,18 @@ export class Player extends PlayerBase {
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this.sumDeaths++;
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this.sumKills = this.character.killCount;
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this.socket.emit(
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TransportEvents.ServerToPlayer,
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serialize(new PlayerDiedCommand(settings.playerDiedTimeout)),
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);
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this.queueCommandSend(new PlayerDiedCommand(settings.playerDiedTimeout));
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this.character = null;
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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} else {
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this.sendToPlayer(
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this.queueCommandSend(
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new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}…`),
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);
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if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
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this.createCharacter();
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this.center = this.character!.center;
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this.sendToPlayer(new ServerAnnouncement(''));
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this.queueCommandSend(new ServerAnnouncement(''));
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}
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}
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@ -136,14 +133,16 @@ export class Player extends PlayerBase {
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)));
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting));
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.sendToPlayer(
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this.queueCommandSend(
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new RemoteCallsForObjects(
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this.objectsPreviouslyInViewArea.map(
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(g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()),
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@ -151,7 +150,7 @@ export class Player extends PlayerBase {
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),
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);
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this.sendToPlayer(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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}
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private getOtherPlayers(): Array<OtherPlayerDirection> {
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@ -185,8 +184,14 @@ export class Player extends PlayerBase {
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);
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}
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private sendToPlayer(command: Command) {
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this.socket.emit(TransportEvents.ServerToPlayer, serialize(command));
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private commandsToBeSent: Array<Command> = [];
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public queueCommandSend(command: Command) {
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this.commandsToBeSent.push(command);
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}
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public sendQueuedCommandsToClient() {
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this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
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this.commandsToBeSent = [];
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}
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public destroy() {
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@ -10,7 +10,9 @@
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"moduleResolution": "node",
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"module": "commonjs",
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"composite": true,
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"lib": ["dom", "es2017"]
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"lib": ["dom", "es2017"],
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"typeRoots": ["./types", "./node_modules/@types"]
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},
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"include": ["src/**/*.ts"]
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"include": ["src/**/*.ts"],
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"exclude": ["node_modules", "typings"]
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}
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1
backend/types/socket.io-msgpack-parser/index.d.ts
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Normal file
1
backend/types/socket.io-msgpack-parser/index.d.ts
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Normal file
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@ -0,0 +1 @@
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declare module 'socket.io-msgpack-parser';
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93
frontend/package-lock.json
generated
93
frontend/package-lock.json
generated
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@ -33,9 +33,10 @@
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"resolve-url-loader": "^3.1.1",
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"sass": "^1.27.0",
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"sass-loader": "^8.0.2",
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"sdf-2d": "file:..\\..\\sdf-2d",
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"sdf-2d": "^0.6.2",
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"shared": "file:../shared",
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"socket.io-client": "^2.3.1",
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"socket.io-msgpack-parser": "^2.0.0",
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"source-map-loader": "^1.1.1",
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"svg-url-loader": "^6.0.0",
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"terser-webpack-plugin": "^4.2.2",
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|
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@ -46,32 +47,6 @@
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"webpack-dev-server": "^3.11.0"
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}
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},
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"../../sdf-2d": {
|
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"version": "0.6.1",
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"dev": true,
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"license": "ISC",
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"dependencies": {
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"gl-matrix": "^3.3.0"
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},
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"devDependencies": {
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"@typescript-eslint/eslint-plugin": "^3.10.1",
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"@typescript-eslint/parser": "^3.10.1",
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"eslint": "^7.9.0",
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"eslint-config-prettier": "^6.11.0",
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"eslint-plugin-import": "^2.22.0",
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"eslint-plugin-prettier": "^3.1.4",
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"eslint-plugin-unused-imports": "^0.1.3",
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"prettier": "^2.1.2",
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"raw-loader": "^4.0.1",
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"terser-webpack-plugin": "^2.3.8",
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"ts-loader": "^8.0.3",
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"typedoc": "^0.19.2",
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"typedoc-plugin-extras": "^1.1.6",
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"typescript": "^3.9.7",
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"webpack": "^4.44.2",
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"webpack-cli": "^3.3.11"
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}
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},
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"../shared": {
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"version": "0.0.0",
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"dev": true,
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|
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@ -11687,6 +11662,12 @@
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"node": ">=4"
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}
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},
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"node_modules/notepack.io": {
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"version": "2.2.0",
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"resolved": "https://registry.npmjs.org/notepack.io/-/notepack.io-2.2.0.tgz",
|
||||
"integrity": "sha512-9b5w3t5VSH6ZPosoYnyDONnUTF8o0UkBw7JLA6eBlYJWyGT1Q3vQa8Hmuj1/X6RYvHjjygBDgw6fJhe0JEojfw==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/npmlog": {
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/npmlog/-/npmlog-4.1.2.tgz",
|
||||
|
|
@ -15147,8 +15128,14 @@
|
|||
}
|
||||
},
|
||||
"node_modules/sdf-2d": {
|
||||
"resolved": "../../sdf-2d",
|
||||
"link": true
|
||||
"version": "0.6.2",
|
||||
"resolved": "https://registry.npmjs.org/sdf-2d/-/sdf-2d-0.6.2.tgz",
|
||||
"integrity": "sha512-VUeToQdZn96ZhliHTRcfHYGgQ/4TyUDicy6GaUug1skZdxmh/er9KRcihRIVjyiJg/6DGY87J71y+CcygwZqwA==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"gl-matrix": "^3.3.0",
|
||||
"resize-observer-polyfill": "^1.5.1"
|
||||
}
|
||||
},
|
||||
"node_modules/select-hose": {
|
||||
"version": "2.0.0",
|
||||
|
|
@ -15700,6 +15687,16 @@
|
|||
"integrity": "sha1-VgiurfwAvmwpAd9fmGF4jeDVl8g=",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/socket.io-msgpack-parser": {
|
||||
"version": "2.2.1",
|
||||
"resolved": "https://registry.npmjs.org/socket.io-msgpack-parser/-/socket.io-msgpack-parser-2.2.1.tgz",
|
||||
"integrity": "sha512-T2/vHDxuKBHqmLDAFeJ714OJsV1QbeVo6WApx1gSOwXE96OVCJErOTyjzDnISMbn/yxLIrUex9vJv4IO5/skdQ==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"component-emitter": "~1.3.0",
|
||||
"notepack.io": "~2.2.0"
|
||||
}
|
||||
},
|
||||
"node_modules/socket.io-parser": {
|
||||
"version": "3.3.1",
|
||||
"resolved": "https://registry.npmjs.org/socket.io-parser/-/socket.io-parser-3.3.1.tgz",
|
||||
|
|
@ -28988,6 +28985,12 @@
|
|||
"sort-keys": "^1.0.0"
|
||||
}
|
||||
},
|
||||
"notepack.io": {
|
||||
"version": "2.2.0",
|
||||
"resolved": "https://registry.npmjs.org/notepack.io/-/notepack.io-2.2.0.tgz",
|
||||
"integrity": "sha512-9b5w3t5VSH6ZPosoYnyDONnUTF8o0UkBw7JLA6eBlYJWyGT1Q3vQa8Hmuj1/X6RYvHjjygBDgw6fJhe0JEojfw==",
|
||||
"dev": true
|
||||
},
|
||||
"npmlog": {
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/npmlog/-/npmlog-4.1.2.tgz",
|
||||
|
|
@ -31851,25 +31854,13 @@
|
|||
}
|
||||
},
|
||||
"sdf-2d": {
|
||||
"version": "file:../../sdf-2d",
|
||||
"version": "0.6.2",
|
||||
"resolved": "https://registry.npmjs.org/sdf-2d/-/sdf-2d-0.6.2.tgz",
|
||||
"integrity": "sha512-VUeToQdZn96ZhliHTRcfHYGgQ/4TyUDicy6GaUug1skZdxmh/er9KRcihRIVjyiJg/6DGY87J71y+CcygwZqwA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@typescript-eslint/eslint-plugin": "^3.10.1",
|
||||
"@typescript-eslint/parser": "^3.10.1",
|
||||
"eslint": "^7.9.0",
|
||||
"eslint-config-prettier": "^6.11.0",
|
||||
"eslint-plugin-import": "^2.22.0",
|
||||
"eslint-plugin-prettier": "^3.1.4",
|
||||
"eslint-plugin-unused-imports": "^0.1.3",
|
||||
"gl-matrix": "^3.3.0",
|
||||
"prettier": "^2.1.2",
|
||||
"raw-loader": "^4.0.1",
|
||||
"terser-webpack-plugin": "^2.3.8",
|
||||
"ts-loader": "^8.0.3",
|
||||
"typedoc": "^0.19.2",
|
||||
"typedoc-plugin-extras": "^1.1.6",
|
||||
"typescript": "^3.9.7",
|
||||
"webpack": "^4.44.2",
|
||||
"webpack-cli": "^3.3.11"
|
||||
"resize-observer-polyfill": "^1.5.1"
|
||||
}
|
||||
},
|
||||
"select-hose": {
|
||||
|
|
@ -32369,6 +32360,16 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"socket.io-msgpack-parser": {
|
||||
"version": "2.2.1",
|
||||
"resolved": "https://registry.npmjs.org/socket.io-msgpack-parser/-/socket.io-msgpack-parser-2.2.1.tgz",
|
||||
"integrity": "sha512-T2/vHDxuKBHqmLDAFeJ714OJsV1QbeVo6WApx1gSOwXE96OVCJErOTyjzDnISMbn/yxLIrUex9vJv4IO5/skdQ==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"component-emitter": "~1.3.0",
|
||||
"notepack.io": "~2.2.0"
|
||||
}
|
||||
},
|
||||
"socket.io-parser": {
|
||||
"version": "3.3.1",
|
||||
"resolved": "https://registry.npmjs.org/socket.io-parser/-/socket.io-parser-3.3.1.tgz",
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@
|
|||
"sdf-2d": "^0.6.2",
|
||||
"shared": "file:../shared",
|
||||
"socket.io-client": "^2.3.1",
|
||||
"socket.io-msgpack-parser": "^2.0.0",
|
||||
"source-map-loader": "^1.1.1",
|
||||
"svg-url-loader": "^6.0.0",
|
||||
"terser-webpack-plugin": "^4.2.2",
|
||||
|
|
|
|||
|
|
@ -114,9 +114,8 @@ body {
|
|||
}
|
||||
|
||||
.player-tag {
|
||||
transform: translateX(-50%) translateY(-50%) rotate(-15deg);
|
||||
transition: left 150ms, top 150ms;
|
||||
border-radius: 1000px;
|
||||
transition: transform 200ms;
|
||||
|
||||
&.decla {
|
||||
color: $bright-decla;
|
||||
|
|
@ -163,8 +162,6 @@ body {
|
|||
|
||||
.ownership {
|
||||
font-size: 0;
|
||||
transform: translateX(-50%) translateY(-50%);
|
||||
|
||||
box-shadow: inset 0 0 3px 0px rgba(0, 0, 0, 0.2);
|
||||
|
||||
@include square(50px);
|
||||
|
|
|
|||
|
|
@ -1,21 +1,11 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import {
|
||||
CommandGenerator,
|
||||
PrimaryActionCommand,
|
||||
SecondaryActionCommand,
|
||||
TernaryActionCommand,
|
||||
} from 'shared';
|
||||
import { CommandGenerator, SecondaryActionCommand, TernaryActionCommand } from 'shared';
|
||||
import { Game } from '../../game';
|
||||
|
||||
export class MouseListener extends CommandGenerator {
|
||||
constructor(target: HTMLElement, private readonly game: Game) {
|
||||
super();
|
||||
|
||||
target.addEventListener('mousemove', (event: MouseEvent) => {
|
||||
const position = this.positionFromEvent(event);
|
||||
this.sendCommandToSubcribers(new PrimaryActionCommand(position));
|
||||
});
|
||||
|
||||
target.addEventListener('mousedown', (event: MouseEvent) => {
|
||||
const position = this.positionFromEvent(event);
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,15 @@ export class CommandReceiverSocket extends CommandReceiver {
|
|||
super();
|
||||
}
|
||||
|
||||
private commandQueue: Array<Command> = [];
|
||||
protected defaultCommandExecutor(command: Command) {
|
||||
this.socket.emit(TransportEvents.PlayerToServer, serialize(command));
|
||||
this.commandQueue.push(command);
|
||||
}
|
||||
|
||||
public sendQueuedCommands() {
|
||||
if (this.commandQueue.length > 0) {
|
||||
this.socket.emit(TransportEvents.PlayerToServer, serialize(this.commandQueue));
|
||||
this.commandQueue = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ import { startAnimation } from './start-animation';
|
|||
import { PlayerDecision } from './join-form-handler';
|
||||
import { GameObjectContainer } from './objects/game-object-container';
|
||||
import { OptionsHandler } from './options-handler';
|
||||
import parser from 'socket.io-msgpack-parser';
|
||||
|
||||
export class Game extends CommandReceiver {
|
||||
public gameObjects = new GameObjectContainer(this);
|
||||
|
|
@ -43,6 +44,7 @@ export class Game extends CommandReceiver {
|
|||
private announcementText = document.createElement('h2');
|
||||
private progressBar = document.createElement('div');
|
||||
private arrowElements: Array<HTMLElement> = [];
|
||||
private socketReceiver!: CommandReceiverSocket;
|
||||
|
||||
constructor(
|
||||
private readonly playerDecision: PlayerDecision,
|
||||
|
|
@ -71,7 +73,8 @@ export class Game extends CommandReceiver {
|
|||
reconnectionDelayMax: 10000,
|
||||
transports: ['websocket'],
|
||||
forceNew: true,
|
||||
});
|
||||
parser,
|
||||
} as any);
|
||||
|
||||
this.socket.on('reconnect_attempt', () => {
|
||||
this.socket.io.opts.transports = ['polling', 'websocket'];
|
||||
|
|
@ -87,17 +90,19 @@ export class Game extends CommandReceiver {
|
|||
this.socket.emit(TransportEvents.Pong);
|
||||
});
|
||||
|
||||
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) =>
|
||||
this.sendCommand(deserialize(serialized)),
|
||||
);
|
||||
this.socket.on(TransportEvents.ServerToPlayer, (serializedCommands: string) => {
|
||||
const commands: Array<Command> = deserialize(serializedCommands);
|
||||
commands.forEach((c) => this.sendCommand(c));
|
||||
});
|
||||
|
||||
this.socketReceiver = new CommandReceiverSocket(this.socket);
|
||||
broadcastCommands(
|
||||
[
|
||||
new KeyboardListener(document.body),
|
||||
new MouseListener(this.canvas, this),
|
||||
new TouchJoystickListener(this.canvas, this.overlay, this),
|
||||
],
|
||||
[this.gameObjects, new CommandReceiverSocket(this.socket)],
|
||||
[this.socketReceiver],
|
||||
);
|
||||
|
||||
this.isBetweenGames = false;
|
||||
|
|
@ -111,29 +116,31 @@ export class Game extends CommandReceiver {
|
|||
this.gameObjects.sendCommand(c);
|
||||
}
|
||||
|
||||
private lastGameState?: UpdateGameState;
|
||||
|
||||
private lastAnnouncementText = '';
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[ServerAnnouncement.type]: (c: ServerAnnouncement) =>
|
||||
(this.announcementText.innerText = c.text),
|
||||
(this.lastAnnouncementText = c.text),
|
||||
[PlayerDiedCommand.type]: (c: PlayerDiedCommand) => {
|
||||
if (OptionsHandler.options.vibrationEnabled) {
|
||||
navigator.vibrate(150);
|
||||
}
|
||||
},
|
||||
[UpdateGameState.type]: (c: UpdateGameState) => {
|
||||
this.declaPlanetCountElement.style.width = (c.declaCount / c.limit) * 50 + '%';
|
||||
this.redPlanetCountElement.style.width = (c.redCount / c.limit) * 50 + '%';
|
||||
},
|
||||
[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
|
||||
[GameEnd.type]: (c: GameEnd) => {
|
||||
const team =
|
||||
c.winningTeam === CharacterTeam.decla
|
||||
? '<span class="decla">decla</span>'
|
||||
: '<span class="red">red</span>';
|
||||
this.announcementText.innerHTML = `Team ${team} won 🎉`;
|
||||
this.lastAnnouncementText = `Team ${team} won 🎉`;
|
||||
},
|
||||
[UpdateOtherPlayerDirections.type]: this.handleOtherPlayerDirections.bind(this),
|
||||
[UpdateOtherPlayerDirections.type]: (c: UpdateOtherPlayerDirections) =>
|
||||
(this.lastOtherPlayerDirections = c),
|
||||
[GameStart.type]: this.initialize.bind(this),
|
||||
};
|
||||
|
||||
private lastOtherPlayerDirections?: UpdateOtherPlayerDirections;
|
||||
private handleOtherPlayerDirections(command: UpdateOtherPlayerDirections) {
|
||||
this.arrowElements
|
||||
.splice(command.otherPlayerDirections.length, this.arrowElements.length)
|
||||
|
|
@ -205,10 +212,7 @@ export class Game extends CommandReceiver {
|
|||
}
|
||||
|
||||
public aspectRatioChanged(aspectRatio: number) {
|
||||
this.socket.emit(
|
||||
TransportEvents.PlayerToServer,
|
||||
serialize(new SetAspectRatioActionCommand(aspectRatio)),
|
||||
);
|
||||
this.socketReceiver.sendCommand(new SetAspectRatioActionCommand(aspectRatio));
|
||||
}
|
||||
|
||||
private isActive = true;
|
||||
|
|
@ -216,6 +220,7 @@ export class Game extends CommandReceiver {
|
|||
this.isActive = false;
|
||||
}
|
||||
|
||||
private framesSinceLastLayoutUpdate = 0;
|
||||
private gameLoop(
|
||||
renderer: Renderer,
|
||||
_: DOMHighResTimeStamp,
|
||||
|
|
@ -224,10 +229,34 @@ export class Game extends CommandReceiver {
|
|||
this.resolveStarted();
|
||||
deltaTime /= 1000;
|
||||
|
||||
let shouldChangeLayout = false;
|
||||
if (++this.framesSinceLastLayoutUpdate > 1) {
|
||||
shouldChangeLayout = true;
|
||||
this.framesSinceLastLayoutUpdate = 0;
|
||||
this.draw();
|
||||
}
|
||||
|
||||
this.renderer = renderer;
|
||||
|
||||
this.socketReceiver.sendQueuedCommands();
|
||||
this.gameObjects.stepObjects(deltaTime);
|
||||
this.gameObjects.drawObjects(this.renderer, this.overlay);
|
||||
this.gameObjects.drawObjects(this.renderer, this.overlay, shouldChangeLayout);
|
||||
|
||||
return this.isActive;
|
||||
}
|
||||
|
||||
private draw() {
|
||||
if (this.lastGameState) {
|
||||
this.declaPlanetCountElement.style.width =
|
||||
(this.lastGameState.declaCount / this.lastGameState.limit) * 50 + '%';
|
||||
this.redPlanetCountElement.style.width =
|
||||
(this.lastGameState.redCount / this.lastGameState.limit) * 50 + '%';
|
||||
}
|
||||
|
||||
if (this.lastOtherPlayerDirections) {
|
||||
this.handleOtherPlayerDirections(this.lastOtherPlayerDirections);
|
||||
}
|
||||
|
||||
this.announcementText.innerHTML = this.lastAnnouncementText;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,14 @@
|
|||
import { ServerInformation, serverInformationEndpoint, TransportEvents } from 'shared';
|
||||
import io from 'socket.io-client';
|
||||
import { Configuration } from './config/configuration';
|
||||
import parser from 'socket.io-msgpack-parser';
|
||||
|
||||
export type PlayerDecision = {
|
||||
playerName: string;
|
||||
server: string;
|
||||
};
|
||||
|
||||
const pollInterval = 10000;
|
||||
const pollInterval = 8000;
|
||||
export class JoinFormHandler {
|
||||
private waitingForDecision: Promise<PlayerDecision>;
|
||||
private resolvePlayerDecision!: (d: PlayerDecision) => void;
|
||||
|
|
@ -122,8 +123,9 @@ class ServerChooserOption {
|
|||
|
||||
this.socket = io(url, {
|
||||
reconnection: false,
|
||||
timeout: 1500,
|
||||
});
|
||||
timeout: 4000,
|
||||
parser,
|
||||
} as any);
|
||||
|
||||
this.socket.on('connect_error', this.destroy.bind(this));
|
||||
this.socket.on('connect_timeout', this.destroy.bind(this));
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ export class Camera extends GameObject implements ViewObject {
|
|||
|
||||
public step(deltaTimeInSeconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement) {
|
||||
public draw(renderer: Renderer, overlay: HTMLElement, shouldChangeLayout: boolean) {
|
||||
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
||||
if (canvasAspectRatio !== this.aspectRatio) {
|
||||
this.aspectRatio = canvasAspectRatio;
|
||||
|
|
|
|||
|
|
@ -56,8 +56,12 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
this.objects.forEach((o) => o.step(deltaTimeInSeconds));
|
||||
}
|
||||
|
||||
public drawObjects(renderer: Renderer, overlay: HTMLElement) {
|
||||
this.objects.forEach((o) => o.draw(renderer, overlay));
|
||||
public drawObjects(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
) {
|
||||
this.objects.forEach((o) => o.draw(renderer, overlay, shouldChangeLayout));
|
||||
}
|
||||
|
||||
private addObject(object: ViewObject) {
|
||||
|
|
|
|||
|
|
@ -20,7 +20,11 @@ export class LampView extends LampBase implements ViewObject {
|
|||
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
public draw(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
): void {
|
||||
renderer.addDrawable(this.light);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,7 +47,46 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
vec2.scale(vec2.create(), p.velocity, deltaTimeInSeconds),
|
||||
);
|
||||
|
||||
if ((p.timeToLive -= deltaTimeInSeconds) <= 0) {
|
||||
p.timeToLive -= deltaTimeInSeconds;
|
||||
});
|
||||
}
|
||||
|
||||
private generatedPointElements: Array<FallingPoint> = [];
|
||||
|
||||
private lastGeneratedPoint?: number;
|
||||
public generatedPoints(value: number) {
|
||||
this.lastGeneratedPoint = value;
|
||||
}
|
||||
|
||||
public beforeDestroy(): void {
|
||||
this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess);
|
||||
this.generatedPointElements.forEach((p) =>
|
||||
p.element.parentElement?.removeChild(p.element),
|
||||
);
|
||||
}
|
||||
|
||||
public draw(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
): void {
|
||||
if (shouldChangeLayout) {
|
||||
if (!this.ownershipProgess.parentElement) {
|
||||
overlay.appendChild(this.ownershipProgess);
|
||||
}
|
||||
|
||||
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
|
||||
|
||||
this.generatedPointElements.forEach((p) => {
|
||||
if (!p.addedToOverlay) {
|
||||
overlay.appendChild(p.element);
|
||||
}
|
||||
|
||||
p.element.style.transform = `translateX(${
|
||||
screenPosition.x + p.position.x
|
||||
}px) translateY(${screenPosition.y + p.position.y}px)`;
|
||||
|
||||
if (p.timeToLive <= 0) {
|
||||
p.element.parentElement?.removeChild(p.element);
|
||||
} else {
|
||||
p.element.style.opacity = Math.min(1, p.timeToLive).toString();
|
||||
|
|
@ -57,14 +96,14 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
this.generatedPointElements = this.generatedPointElements.filter(
|
||||
(p) => p.timeToLive > 0,
|
||||
);
|
||||
}
|
||||
|
||||
private generatedPointElements: Array<FallingPoint> = [];
|
||||
this.ownershipProgess.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%)`;
|
||||
this.ownershipProgess.style.background = this.getGradient();
|
||||
|
||||
public generatedPoints(value: number) {
|
||||
if (this.lastGeneratedPoint !== undefined) {
|
||||
const element = document.createElement('div');
|
||||
element.className = 'falling-point ' + (this.ownership < 0.5 ? 'decla' : 'red');
|
||||
element.innerText = '+' + value;
|
||||
element.innerText = '+' + this.lastGeneratedPoint;
|
||||
this.generatedPointElements.push({
|
||||
element,
|
||||
addedToOverlay: false,
|
||||
|
|
@ -72,6 +111,12 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
position: vec2.create(),
|
||||
velocity: vec2.fromValues(Random.getRandomInRange(-30, 30), 0),
|
||||
});
|
||||
|
||||
this.lastGeneratedPoint = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
renderer.addDrawable(this.shape);
|
||||
}
|
||||
|
||||
private getGradient(): string {
|
||||
|
|
@ -91,33 +136,4 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
var(--bright-red) 100%
|
||||
)`;
|
||||
}
|
||||
public beforeDestroy(): void {
|
||||
this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess);
|
||||
this.generatedPointElements.forEach((p) =>
|
||||
p.element.parentElement?.removeChild(p.element),
|
||||
);
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
if (!this.ownershipProgess.parentElement) {
|
||||
overlay.appendChild(this.ownershipProgess);
|
||||
}
|
||||
|
||||
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
|
||||
|
||||
this.generatedPointElements.forEach((p) => {
|
||||
if (!p.addedToOverlay) {
|
||||
overlay.appendChild(p.element);
|
||||
}
|
||||
|
||||
p.element.style.left = screenPosition.x + p.position.x + 'px';
|
||||
p.element.style.top = screenPosition.y + p.position.y + 'px';
|
||||
});
|
||||
|
||||
this.ownershipProgess.style.left = screenPosition.x + 'px';
|
||||
this.ownershipProgess.style.top = screenPosition.y + 'px';
|
||||
this.ownershipProgess.style.background = this.getGradient();
|
||||
|
||||
renderer.addDrawable(this.shape);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,8 +49,6 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
}
|
||||
|
||||
public step(deltaTimeInSeconds: number): void {
|
||||
this.healthElement.style.width = (50 * this.health) / settings.playerMaxHealth + 'px';
|
||||
this.statsElement.innerText = this.getStatsText();
|
||||
if (this.previousHealth > this.health) {
|
||||
this.previousHealth = this.health;
|
||||
if (OptionsHandler.options.vibrationEnabled) {
|
||||
|
|
@ -68,7 +66,12 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
this.nameElement.parentElement?.removeChild(this.nameElement);
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
public draw(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
): void {
|
||||
if (shouldChangeLayout) {
|
||||
if (!this.nameElement.parentElement) {
|
||||
overlay.appendChild(this.nameElement);
|
||||
}
|
||||
|
|
@ -76,8 +79,13 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
const screenPosition = renderer.worldToDisplayCoordinates(
|
||||
this.calculateTextPosition(),
|
||||
);
|
||||
this.nameElement.style.left = screenPosition.x + 'px';
|
||||
this.nameElement.style.top = screenPosition.y + 'px';
|
||||
|
||||
this.nameElement.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%) rotate(-15deg)`;
|
||||
|
||||
this.healthElement.style.width =
|
||||
(50 * this.health) / settings.playerMaxHealth + 'px';
|
||||
this.statsElement.innerText = this.getStatsText();
|
||||
}
|
||||
|
||||
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||
renderer.addDrawable(this.shape);
|
||||
|
|
|
|||
|
|
@ -33,7 +33,11 @@ export class ProjectileView extends ProjectileBase implements ViewObject {
|
|||
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
public draw(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
): void {
|
||||
renderer.addDrawable(this.circle);
|
||||
renderer.addDrawable(this.light);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@ import { GameObject } from 'shared';
|
|||
|
||||
export interface ViewObject extends GameObject {
|
||||
step(deltaTimeInMilliseconds: number): void;
|
||||
draw(renderer: Renderer, overlay: HTMLElement): void;
|
||||
draw(renderer: Renderer, overlay: HTMLElement, shouldChangeLayout: boolean): void;
|
||||
beforeDestroy(): void;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,9 @@
|
|||
"moduleResolution": "node",
|
||||
"skipLibCheck": true,
|
||||
"module": "commonjs",
|
||||
"lib": ["dom", "es2017"]
|
||||
"lib": ["dom", "es2017"],
|
||||
"typeRoots": ["./types", "./node_modules/@types"]
|
||||
},
|
||||
"include": ["src/**/*.ts", "src/*.ts"]
|
||||
"include": ["src/**/*.ts", "src/*.ts"],
|
||||
"exclude": ["node_modules", "typings"]
|
||||
}
|
||||
|
|
|
|||
1
frontend/types/socket.io-msgpack-parser/index.d.ts
vendored
Normal file
1
frontend/types/socket.io-msgpack-parser/index.d.ts
vendored
Normal file
|
|
@ -0,0 +1 @@
|
|||
declare module 'socket.io-msgpack-parser';
|
||||
|
|
@ -13,7 +13,7 @@ const redPlanetColor = redColor;
|
|||
|
||||
export const settings = {
|
||||
lightCutoffDistance: 600,
|
||||
physicsMaxStep: 2,
|
||||
physicsMaxStep: 8,
|
||||
maxVelocityX: 1000,
|
||||
maxVelocityY: 1000,
|
||||
radiusSteps: 500,
|
||||
|
|
@ -33,7 +33,7 @@ export const settings = {
|
|||
playerMaxStrength: 80,
|
||||
endGameDeltaScaling: 4,
|
||||
playerDiedTimeout: 5,
|
||||
playerStrengthRegenerationPerSeconds: 40,
|
||||
playerStrengthRegenerationPerSeconds: 60,
|
||||
projectileMaxStrength: 40,
|
||||
projectileSpeed: 4000,
|
||||
projectileMaxBounceCount: 1,
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { serializableMapping } from './serializable-mapping';
|
||||
|
||||
export const deserialize = (json: string): any => {
|
||||
return JSON.parse(json, (k, v) => {
|
||||
return JSON.parse(json, (_, v) => {
|
||||
if (v !== null && Object.prototype.hasOwnProperty.call(v, '0')) {
|
||||
const possibleType = v[0];
|
||||
const overridableConstructor = serializableMapping.get(possibleType);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
export const serialize = (object: any): string => {
|
||||
return JSON.stringify(object, (_, value) => {
|
||||
if (value?.__serializable_type) {
|
||||
return [value.__serializable_type, ...value.toArray()];
|
||||
const props = value.toArray() as Array<any>;
|
||||
props.unshift(value.__serializable_type);
|
||||
return props;
|
||||
}
|
||||
return value?.toFixed ? Number(value.toFixed(3)) : value;
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue