Fix should draw condition

This commit is contained in:
schmelczerandras 2020-07-25 17:51:13 +02:00
parent 9aef368324
commit b6bef3c77d
9 changed files with 54 additions and 15 deletions

View file

@ -2,8 +2,8 @@
precision mediump float;
#define INFINITY 10000.0
#define LIGHT_COUNT 5
#define INFINITY 1000.0
#define LIGHT_COUNT 10
#define AMBIENT_LIGHT vec3(0.15)
#define LIGHT_DROP 800.0
#define SHADOW_BIAS 0.01
@ -24,7 +24,7 @@ float square(in float a) {
float getDistance(in vec2 target, out vec3 color) {
vec4 values = texture(distanceTexture, target);
color = values.rgb;
return values.w * 32.0;
return values.w * 32.0;
}
float getDistance(in vec2 target) {