Add player container
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parent
1cd8f5fbe6
commit
b55e927a34
16 changed files with 159 additions and 133 deletions
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@ -1,6 +1,13 @@
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import { vec2 } from 'gl-matrix';
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import { Renderer } from 'sdf-2d';
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import { CharacterBase, CharacterTeam, Circle, Id, UpdateMessage } from 'shared';
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import {
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CharacterBase,
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CharacterTeam,
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Circle,
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Id,
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settings,
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UpdateMessage,
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} from 'shared';
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import { BlobShape } from '../shapes/blob-shape';
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import { ViewObject } from './view-object';
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@ -10,15 +17,14 @@ export class CharacterView extends CharacterBase implements ViewObject {
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constructor(
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id: Id,
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colorIndex: number,
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team: CharacterTeam,
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health: number,
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head?: Circle,
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leftFoot?: Circle,
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rightFoot?: Circle,
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) {
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super(id, colorIndex, team, health, head, leftFoot, rightFoot);
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this.shape = new BlobShape(colorIndex);
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super(id, team, health, head, leftFoot, rightFoot);
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this.shape = new BlobShape(settings.colorIndices[team]);
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}
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public get position(): vec2 {
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@ -19,26 +19,14 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
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name: string,
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killCount: number,
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deathCount: number,
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colorIndex: number,
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team: CharacterTeam,
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health: number,
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head?: Circle,
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leftFoot?: Circle,
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rightFoot?: Circle,
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) {
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super(
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id,
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name,
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killCount,
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deathCount,
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colorIndex,
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team,
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health,
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head,
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leftFoot,
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rightFoot,
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);
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this.shape = new BlobShape(colorIndex);
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super(id, name, killCount, deathCount, team, health, head, leftFoot, rightFoot);
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this.shape = new BlobShape(settings.colorIndices[team]);
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this.previousHealth = this.health;
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this.nameElement.className = 'player-tag ' + this.team;
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@ -1,6 +1,6 @@
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import { vec2 } from 'gl-matrix';
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import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
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import { Id, ProjectileBase, settings, UpdateMessage } from 'shared';
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import { CharacterTeam, Id, ProjectileBase, settings, UpdateMessage } from 'shared';
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import { ViewObject } from './view-object';
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export class ProjectileView extends ProjectileBase implements ViewObject {
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@ -11,12 +11,16 @@ export class ProjectileView extends ProjectileBase implements ViewObject {
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id: Id,
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center: vec2,
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radius: number,
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colorIndex: number,
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team: CharacterTeam,
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strength: number,
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) {
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super(id, center, radius, colorIndex, strength);
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this.circle = new ColorfulCircle(center, radius / 2, colorIndex);
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this.light = new CircleLight(center, settings.palette[colorIndex], 0);
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super(id, center, radius, team, strength);
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this.circle = new ColorfulCircle(center, radius / 2, settings.colorIndices[team]);
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this.light = new CircleLight(
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center,
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settings.paletteDim[settings.colorIndices[team]],
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0,
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);
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}
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public step(deltaTimeInMilliseconds: number): void {
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