Add player container
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1cd8f5fbe6
commit
b55e927a34
16 changed files with 159 additions and 133 deletions
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@ -1,5 +1,4 @@
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { Player } from './players/player';
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import ioserver from 'socket.io';
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import {
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TransportEvents,
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@ -11,18 +10,22 @@ import {
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import { createWorld } from './map/create-world';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { Options } from './options';
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import { PlayerContainer } from './players/player-container';
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const playerCountSubscribedRoom = 'playerCountUpdates';
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export class GameServer {
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private objects = new PhysicalContainer();
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private players: Array<Player> = [];
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private players: PlayerContainer;
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private deltaTimes: Array<number> = [];
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private deltaTimeCalculator = new DeltaTimeCalculator();
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private serverName: string;
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private playerLimit: number;
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constructor(private readonly io: ioserver.Server, options: Options) {
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this.players = new PlayerContainer(this.objects);
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this.serverName = options.name;
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this.playerLimit = options.playerLimit;
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@ -31,8 +34,7 @@ export class GameServer {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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const player = new Player(playerInfo, this.players, this.objects, socket);
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this.players.push(player);
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const player = this.players.createPlayer(playerInfo, socket);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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@ -42,7 +44,7 @@ export class GameServer {
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socket.on('disconnect', () => {
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player.destroy();
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this.players = this.players.filter((p) => p !== player);
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this.players.deletePlayer(player);
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this.sendPlayerCountUpdate();
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});
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});
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@ -56,7 +58,7 @@ export class GameServer {
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public sendPlayerCountUpdate() {
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this.io
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.to(playerCountSubscribedRoom)
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.emit(TransportEvents.PlayerCountUpdate, this.players.length);
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.emit(TransportEvents.PlayerCountUpdate, this.players.count);
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}
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public start() {
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@ -64,8 +66,7 @@ export class GameServer {
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}
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private handlePhysics() {
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const delta = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
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this.deltaTimes.push(delta);
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const delta = this.deltaTimeCalculator.getNextDeltaTimeInSeconds();
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const framesBetweenDeltaTimeCalculation = 1000;
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if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
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@ -79,15 +80,15 @@ export class GameServer {
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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this.deltaTimes = [];
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console.log(this.players.map((p) => p.latency));
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}
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this.objects.stepObjects(delta / 1000);
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this.players.forEach((p) => p.step(delta / 1000));
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this.objects.stepObjects(delta);
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this.players.step(delta);
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const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInMilliseconds();
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const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInSeconds() * 1000;
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this.deltaTimes.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(this.handlePhysics.bind(this), sleepTime);
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} else {
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@ -98,7 +99,7 @@ export class GameServer {
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public get serverInfo(): ServerInformation {
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return {
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serverName: this.serverName,
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playerCount: this.players.length,
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playerCount: this.players.count,
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playerLimit: this.playerLimit,
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};
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}
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