Refactor serialization

This commit is contained in:
schmelczerandras 2020-10-07 10:04:05 +02:00
parent 8e44dd3733
commit b3da27e73b
35 changed files with 142 additions and 133 deletions

View file

@ -1,9 +1,17 @@
import { glMatrix } from 'gl-matrix';
import { CharacterBase, LampBase, overrideDeserialization, TunnelBase } from 'shared';
import { Game } from './scripts/game';
import { CharacterView } from './scripts/objects/character-view';
import { LampView } from './scripts/objects/lamp-view';
import { TunnelView } from './scripts/objects/tunnel-view';
import './styles/main.scss';
glMatrix.setMatrixArrayType(Array);
overrideDeserialization(CharacterBase, CharacterView);
overrideDeserialization(TunnelBase, TunnelView);
overrideDeserialization(LampBase, LampView);
const main = async () => {
try {
await new Game().start();

View file

@ -29,14 +29,10 @@ import { RenderCommand } from './commands/types/render';
import { Configuration } from './config/configuration';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { rgb } from './helper/rgb';
import { CharacterView } from './objects/character-view';
import { TunnelView } from './objects/tunnel-view';
import { LampView } from './objects/lamp-view';
import { GameObjectContainer } from './objects/game-object-container';
import { BlobShape } from './shapes/blob-shape';
const a = [CharacterView, TunnelView, LampView];
export class Game {
public readonly gameObjects = new GameObjectContainer();
private readonly canvas: HTMLCanvasElement = document.querySelector('canvas#main');

View file

@ -1,9 +1,8 @@
import { vec2 } from 'gl-matrix';
import { CharacterBase, CommandExecutors, deserializable } from 'shared';
import { CharacterBase, CommandExecutors } from 'shared';
import { RenderCommand } from '../commands/types/render';
import { BlobShape } from '../shapes/blob-shape';
@deserializable(CharacterBase)
export class CharacterView extends CharacterBase {
private shape = new BlobShape();

View file

@ -1,9 +1,8 @@
import { vec2, vec3 } from 'gl-matrix';
import { CircleLight } from 'sdf-2d';
import { CommandExecutors, deserializable, Id, LampBase } from 'shared';
import { CommandExecutors, Id, LampBase } from 'shared';
import { RenderCommand } from '../commands/types/render';
@deserializable(LampBase)
export class LampView extends LampBase {
private light: CircleLight;

View file

@ -1,9 +1,8 @@
import { vec2 } from 'gl-matrix';
import { InvertedTunnel } from 'sdf-2d';
import { CommandExecutors, deserializable, Id, TunnelBase } from 'shared';
import { CommandExecutors, Id, TunnelBase } from 'shared';
import { RenderCommand } from '../commands/types/render';
@deserializable(TunnelBase)
export class TunnelView extends TunnelBase {
private shape: InvertedTunnel;