Refactor serialization

This commit is contained in:
schmelczerandras 2020-10-07 10:04:05 +02:00
parent 8e44dd3733
commit b3da27e73b
35 changed files with 142 additions and 133 deletions

View file

@ -6,7 +6,7 @@ import {
settings,
CommandExecutors,
MoveActionCommand,
serializable,
serializesTo,
} from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
@ -15,7 +15,7 @@ import { CirclePhysical } from './circle-physical';
import { Physical } from '../physics/physical';
import { PhysicalContainer } from '../physics/containers/physical-container';
@serializable(CharacterBase)
@serializesTo(CharacterBase)
export class CharacterPhysical extends CharacterBase implements Physical {
public readonly canCollide = true;
public readonly isInverted = false;

View file

@ -4,7 +4,7 @@ import {
clamp,
CommandExecutors,
GameObject,
serializable,
serializesTo,
settings,
StepCommand,
} from 'shared';
@ -15,7 +15,7 @@ import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
import { moveCircle } from '../physics/move-circle';
import { PhysicalContainer } from '../physics/containers/physical-container';
@serializable(Circle)
@serializesTo(Circle)
export class CirclePhysical implements Circle, Physical {
readonly isInverted = false;
readonly canCollide = true;

View file

@ -1,11 +1,11 @@
import { vec2, vec3 } from 'gl-matrix';
import { LampBase, settings, id, serializable } from 'shared';
import { LampBase, settings, id, serializesTo } from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { Physical } from '../physics/physical';
@serializable(LampBase)
@serializesTo(LampBase)
export class LampPhysical extends LampBase implements Physical {
public readonly canCollide = false;
public readonly isInverted = false;

View file

@ -1,10 +1,10 @@
import { vec2 } from 'gl-matrix';
import { clamp01, mix, TunnelBase, id, serializable } from 'shared';
import { clamp01, mix, TunnelBase, id, serializesTo } from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { StaticPhysical } from '../physics/containers/static-physical-object';
@serializable(TunnelBase)
@serializesTo(TunnelBase)
export class TunnelPhysical extends TunnelBase implements StaticPhysical {
public readonly canCollide = true;
public readonly isInverted = true;