Try fixing invisible wall bug
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1 changed files with 2 additions and 1 deletions
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@ -88,5 +88,6 @@ void main() {
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// minDistance / 2.0: NDC to UV scale
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fragmentColor = vec2(minDistance / 2.0, color);
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// - 0.005 is for making it more consistent with the physics
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fragmentColor = vec2(minDistance / 2.0 - 0.005, color);
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}
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