Improve movement
This commit is contained in:
parent
e01400058d
commit
9e35538b79
13 changed files with 164 additions and 125 deletions
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@ -9,4 +9,12 @@ export class DeltaTimeCalculator {
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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}
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public getDeltaTimeInMilliseconds(): number {
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const deltaTime = process.hrtime(this.previousTime);
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const [seconds, nanoSeconds] = deltaTime;
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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}
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}
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@ -8,6 +8,7 @@ import {
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TransportEvents,
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deserialize,
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StepCommand,
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settings,
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} from 'shared';
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import './index.html';
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import { Player } from './players/player';
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@ -30,8 +31,9 @@ createDungeon(objects);
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objects.initialize();
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const app = express();
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let players: Array<Player> = [];
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const app = express();
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const deltaTimeCalculator = new DeltaTimeCalculator();
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app.use(
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@ -60,6 +62,7 @@ app.get('/', function (req, res) {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, () => {
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const player = new Player(objects, socket);
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players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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@ -67,14 +70,13 @@ io.on('connection', (socket: SocketIO.Socket) => {
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socket.on('disconnect', () => {
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player.destroy();
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players = players.filter((p) => p !== player);
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});
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});
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socket.on('join', (room_name: string) => {
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socket.join(room_name);
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});
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//socket.on('disconnect', () => {});
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});
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server.listen(port, () => {
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@ -86,8 +88,15 @@ const handlePhysics = () => {
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const step = new StepCommand(delta);
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objects.sendCommand(step);
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players.forEach((p) => p.sendCommand(step));
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setTimeout(handlePhysics, 5);
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const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(handlePhysics, sleepTime);
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} else {
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setImmediate(handlePhysics);
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}
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};
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handlePhysics();
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@ -7,10 +7,9 @@ import {
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CommandExecutors,
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MoveActionCommand,
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serializesTo,
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clamp,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { Physical } from '../physics/physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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@ -21,6 +20,8 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public readonly isInverted = false;
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public readonly canMove = true;
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private jumpEnergyLeft = settings.defaultJumpEnergy;
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public head: CirclePhysical;
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public leftFoot: CirclePhysical;
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public rightFoot: CirclePhysical;
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@ -37,27 +38,25 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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private static readonly rightFootOffset = vec2.fromValues(20, -10);
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constructor(private readonly container: PhysicalContainer) {
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super(
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id(),
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new CirclePhysical(vec2.clone(CharacterPhysical.headOffset), 50, null, container),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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null,
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container,
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),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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null,
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container,
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),
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super(id(), undefined, undefined, undefined);
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this.head = new CirclePhysical(
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vec2.clone(CharacterPhysical.headOffset),
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50,
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this,
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container,
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);
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this.leftFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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this,
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container,
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);
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this.rightFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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this,
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container,
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);
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this.head.owner = this;
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this.leftFoot.owner = this;
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this.rightFoot.owner = this;
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container.addObject(this.head);
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container.addObject(this.leftFoot);
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container.addObject(this.rightFoot);
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@ -77,9 +76,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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return this;
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}
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// todo
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public distance(_: vec2): number {
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return 0;
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public distance(target: vec2): number {
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return (
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Math.min(
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this.head.distance(target),
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this.leftFoot.distance(target),
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this.rightFoot.distance(target),
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) - 20
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);
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}
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private sumAndResetMovementActions(): vec2 {
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@ -102,15 +106,32 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public step(c: StepCommand) {
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const deltaTime = c.deltaTimeInMiliseconds;
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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const movementForce = this.sumAndResetMovementActions();
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if (!this.leftFoot.isAirborne || !this.rightFoot.isAirborne) {
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movementForce.y = 0;
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const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
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if (isAirborne) {
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this.jumpEnergyLeft -= deltaTime;
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} else {
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this.jumpEnergyLeft = settings.defaultJumpEnergy;
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}
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const xMax = deltaTime * settings.maxAccelerationX;
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const yMax = this.jumpEnergyLeft > 0 ? deltaTime * settings.maxAccelerationY : 0;
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vec2.set(
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movementForce,
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clamp(movementForce.x, -xMax, xMax),
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clamp(movementForce.y, -yMax, yMax),
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);
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this.head.applyForce(movementForce, deltaTime);
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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const bodyCenter = vec2.sub(
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const bodyCenter = vec2.subtract(
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vec2.create(),
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this.head.center,
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CharacterPhysical.headOffset,
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@ -127,38 +148,35 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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CharacterPhysical.rightFootOffset,
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);
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const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
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const rightFootDelta = vec2.sub(
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const leftFootDelta = vec2.subtract(
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vec2.create(),
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this.leftFoot.center,
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leftFootPositon,
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);
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const rightFootDelta = vec2.subtract(
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vec2.create(),
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this.rightFoot.center,
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rightFootPositon,
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);
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vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
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vec2.scale(rightFootDelta, rightFootDelta, 0.0006);
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if (vec2.squaredLength(leftFootDelta) > 0) {
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vec2.scale(leftFootDelta, leftFootDelta, 0.001);
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this.head.applyForce(leftFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -4);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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}
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this.head.applyForce(leftFootDelta, deltaTime);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -0.5);
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vec2.scale(rightFootDelta, rightFootDelta, -0.5);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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if (vec2.squaredLength(rightFootDelta) > 0) {
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vec2.scale(rightFootDelta, rightFootDelta, 0.001);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(rightFootDelta, rightFootDelta, -4);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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}
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this.head.step(deltaTime);
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this.leftFoot.step(deltaTime);
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this.rightFoot.step(deltaTime);
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/*this.flashlight.center = vec2.add(
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vec2.create(),
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this.head.center,
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vec2.fromValues(0, 0)
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);*/
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}
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public destroy() {
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@ -1,13 +1,5 @@
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import { vec2 } from 'gl-matrix';
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import {
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Circle,
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clamp,
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CommandExecutors,
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GameObject,
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serializesTo,
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settings,
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StepCommand,
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} from 'shared';
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import { Circle, clamp, GameObject, serializesTo, settings } from 'shared';
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import { Physical } from '../physics/physical';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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@ -22,17 +14,12 @@ export class CirclePhysical implements Circle, Physical {
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readonly canMove = true;
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private _isAirborne = true;
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private velocity = vec2.create();
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public get isAirborne(): boolean {
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return this._isAirborne;
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}
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.step.bind(this),
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};
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private _boundingBox: BoundingBox;
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constructor(
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@ -117,7 +104,7 @@ export class CirclePhysical implements Circle, Physical {
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vec2.set(
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this.velocity,
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clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
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clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
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this.velocity.y,
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);
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}
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@ -140,7 +127,7 @@ export class CirclePhysical implements Circle, Physical {
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let wasHit = false;
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for (let i = 0; i < stepCount; i++) {
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const { tangent, hitSurface } = moveCircle(
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const { normal, tangent, hitSurface } = moveCircle(
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this,
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distance,
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this.container.findIntersecting(this.boundingBox),
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@ -149,10 +136,9 @@ export class CirclePhysical implements Circle, Physical {
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vec2.scale(this.velocity, tangent!, vec2.dot(tangent!, this.velocity));
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wasHit = true;
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}
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this._isAirborne = hitSurface;
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}
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this._isAirborne = !wasHit;
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return wasHit;
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}
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@ -1,4 +1,3 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandExecutors,
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CommandReceiver,
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@ -10,6 +9,7 @@ import {
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SetViewAreaActionCommand,
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TransportEvents,
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UpdateObjectsCommand,
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StepCommand,
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} from 'shared';
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import { CharacterPhysical } from '../objects/character-physical';
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@ -18,18 +18,15 @@ import { PhysicalContainer } from '../physics/containers/physical-container';
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import { Physical } from '../physics/physical';
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export class Player extends CommandReceiver {
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public isActive = true;
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private character: CharacterPhysical;
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private objectsPreviouslyInViewArea: Array<Physical> = [];
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private objectsInViewArea: Array<Physical> = [];
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.sendObjects.bind(this),
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[SetViewAreaActionCommand.type]: this.setViewArea.bind(this),
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[MoveActionCommand.type]: (c: MoveActionCommand) => {
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vec2.normalize(c.delta, c.delta);
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vec2.scale(c.delta, c.delta, 15);
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this.character.sendCommand(c);
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},
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};
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@ -54,7 +51,7 @@ export class Player extends CommandReceiver {
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}
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public setViewArea(c: SetViewAreaActionCommand) {
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const viewArea = new BoundingBox(null);
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const viewArea = new BoundingBox();
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viewArea.topLeft = c.viewArea.topLeft;
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viewArea.size = c.viewArea.size;
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@ -103,15 +100,9 @@ export class Player extends CommandReceiver {
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]),
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),
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);
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if (this.isActive) {
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//setImmediate(this.sendObjects.bind(this));
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setTimeout(this.sendObjects.bind(this), 5);
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}
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}
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public destroy() {
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this.isActive = false;
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this.character.destroy();
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this.objects.removeObject(this.character);
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}
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17
backend/tsconfig.json
Normal file
17
backend/tsconfig.json
Normal file
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@ -0,0 +1,17 @@
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{
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"compilerOptions": {
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"outDir": "lib",
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"sourceMap": true,
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"declaration": true,
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"declarationMap": true,
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"target": "es2015",
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"esModuleInterop": true,
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"strict": true,
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"experimentalDecorators": true,
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"downlevelIteration": true,
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"moduleResolution": "Node",
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"module": "es6",
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"composite": true,
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"lib": ["dom", "es2017"]
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}
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}
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@ -4,7 +4,7 @@ import { CommandGenerator, MoveActionCommand } from 'shared';
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export class KeyboardListener extends CommandGenerator {
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private keysDown: Set<string> = new Set();
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constructor(target: Element, private moveScale: number) {
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constructor(target: HTMLElement) {
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super();
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target.addEventListener('keydown', (event: KeyboardEvent) => {
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@ -31,7 +31,6 @@ export class KeyboardListener extends CommandGenerator {
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const movement = vec2.fromValues(right - left, up - down);
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if (vec2.squaredLength(movement) > 0) {
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vec2.normalize(movement, movement);
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vec2.scale(movement, movement, this.moveScale);
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this.sendCommandToSubcribers(new MoveActionCommand(movement));
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}
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}
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@ -7,7 +7,7 @@ import {
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} from 'shared';
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export class MouseListener extends CommandGenerator {
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constructor(target: Element) {
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constructor(target: HTMLElement) {
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super();
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target.addEventListener('mousemove', (event: MouseEvent) => {
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@ -1,14 +1,17 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandGenerator,
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MoveActionCommand,
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PrimaryActionCommand,
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SecondaryActionCommand,
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TernaryActionCommand,
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MoveActionCommand,
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} from 'shared';
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export class TouchListener extends CommandGenerator {
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private previousPosition = vec2.create();
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private currentPosition = vec2.create();
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private previousDeltas: Array<vec2> = [];
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constructor(target: HTMLElement) {
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super();
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@ -19,6 +22,7 @@ export class TouchListener extends CommandGenerator {
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const touchCount = event.touches.length;
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const position = this.positionFromEvent(event);
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this.previousPosition = position;
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this.currentPosition = position;
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if (touchCount == 1) {
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this.sendCommandToSubcribers(new PrimaryActionCommand(position));
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@ -33,20 +37,29 @@ export class TouchListener extends CommandGenerator {
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event.preventDefault();
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const position = this.positionFromEvent(event);
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this.sendCommandToSubcribers(
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new MoveActionCommand(
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vec2.subtract(vec2.create(), position, this.previousPosition),
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),
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this.previousDeltas.push(
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vec2.subtract(vec2.create(), position, this.previousPosition),
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);
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this.previousPosition = position;
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this.currentPosition = position;
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});
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}
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public generateCommands() {
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const movement = vec2.subtract(
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vec2.create(),
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this.currentPosition,
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this.previousPosition,
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);
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this.previousPosition = this.currentPosition;
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if (vec2.squaredLength(movement) > 0) {
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vec2.normalize(movement, movement);
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this.sendCommandToSubcribers(new MoveActionCommand(movement));
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}
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}
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private positionFromEvent(event: TouchEvent): vec2 {
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const center = Array.prototype.reduce.call(
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event.touches,
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const touches = Array.prototype.slice.call(event.touches);
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const center = touches.reduce(
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(center: vec2, touch: Touch) =>
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vec2.add(center, center, vec2.fromValues(-touch.clientX, touch.clientY)),
|
||||
vec2.create(),
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@ import {
|
|||
import {
|
||||
broadcastCommands,
|
||||
deserialize,
|
||||
prettyPrint,
|
||||
serialize,
|
||||
settings,
|
||||
SetViewAreaActionCommand,
|
||||
|
|
@ -41,6 +40,7 @@ export class Game {
|
|||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
||||
private overlay: HTMLElement = document.querySelector('#overlay');
|
||||
private keyboardListener: KeyboardListener;
|
||||
private touchListener: TouchListener;
|
||||
|
||||
private async setupCommunication(): Promise<void> {
|
||||
await Configuration.initialize();
|
||||
|
|
@ -62,14 +62,11 @@ export class Game {
|
|||
|
||||
this.socket.emit(TransportEvents.PlayerJoining, null);
|
||||
|
||||
this.keyboardListener = new KeyboardListener(document.body, 100);
|
||||
this.keyboardListener = new KeyboardListener(document.body);
|
||||
this.touchListener = new TouchListener(this.canvas);
|
||||
|
||||
broadcastCommands(
|
||||
[
|
||||
this.keyboardListener,
|
||||
new MouseListener(this.canvas),
|
||||
new TouchListener(this.canvas),
|
||||
],
|
||||
[this.keyboardListener, new MouseListener(this.canvas), this.touchListener],
|
||||
[this.gameObjects, new CommandReceiverSocket(this.socket)],
|
||||
);
|
||||
}
|
||||
|
|
@ -82,15 +79,15 @@ export class Game {
|
|||
[
|
||||
{
|
||||
...InvertedTunnel.descriptor,
|
||||
shaderCombinationSteps: [0, 2, 4, 8, 16],
|
||||
shaderCombinationSteps: [0, 2, 6, 16],
|
||||
},
|
||||
{
|
||||
...BlobShape.descriptor,
|
||||
shaderCombinationSteps: [0, 1, 2, 3, 4, 5, 8],
|
||||
shaderCombinationSteps: [0, 1, 2, 8],
|
||||
},
|
||||
{
|
||||
...Circle.descriptor,
|
||||
shaderCombinationSteps: [0, 2, 4, 8, 16],
|
||||
shaderCombinationSteps: [0, 2, 16],
|
||||
},
|
||||
{
|
||||
...CircleLight.descriptor,
|
||||
|
|
@ -146,6 +143,7 @@ export class Game {
|
|||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
||||
this.keyboardListener.generateCommands();
|
||||
this.touchListener.generateCommands();
|
||||
|
||||
if (this.gameObjects.camera) {
|
||||
// todo: Should only send aspect ratio
|
||||
|
|
@ -171,7 +169,7 @@ export class Game {
|
|||
|
||||
this.renderer.renderDrawables();
|
||||
|
||||
this.overlay.innerText = prettyPrint(this.renderer.insights);
|
||||
//this.overlay.innerText = prettyPrint(this.renderer.insights);
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -98,15 +98,11 @@ export class BlobShape extends Drawable {
|
|||
}
|
||||
|
||||
public minDistance(target: vec2): number {
|
||||
// todo
|
||||
return 0;
|
||||
/*return (
|
||||
Math.min(
|
||||
this.head.distance(target),
|
||||
this.leftFoot.distance(target),
|
||||
this.rightFoot.distance(target)
|
||||
) / 2
|
||||
);*/
|
||||
return Math.min(
|
||||
this.head.distance(target),
|
||||
this.leftFoot.distance(target),
|
||||
this.rightFoot.distance(target),
|
||||
);
|
||||
}
|
||||
|
||||
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@ import { GameObject } from '../game-object';
|
|||
export class CharacterBase extends GameObject {
|
||||
constructor(
|
||||
id: Id,
|
||||
public head: Circle,
|
||||
public leftFoot: Circle,
|
||||
public rightFoot: Circle,
|
||||
public head?: Circle,
|
||||
public leftFoot?: Circle,
|
||||
public rightFoot?: Circle,
|
||||
) {
|
||||
super(id);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,13 @@ export const settings = {
|
|||
hitDetectionCirclePointCount: 32,
|
||||
hitDetectionMaxOverlap: 0.01,
|
||||
physicsMaxStep: 5,
|
||||
gravitationalForce: vec2.fromValues(0, -0.005),
|
||||
maxVelocityX: 1.5,
|
||||
maxVelocityY: 20,
|
||||
velocityAttenuation: 0.98,
|
||||
gravitationalForce: vec2.fromValues(0, -0.0055),
|
||||
maxVelocityX: 1,
|
||||
maxAccelerationX: 0.005,
|
||||
maxAccelerationY: 0.01,
|
||||
targetPhysicsDeltaTimeInMilliseconds: 10,
|
||||
minPhysicsSleepTime: 4,
|
||||
velocityAttenuation: 0.99,
|
||||
inViewAreaSize: 1920 * 1080 * 3,
|
||||
defaultJumpEnergy: 600,
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue