Improve movement

This commit is contained in:
schmelczerandras 2020-10-07 21:05:24 +02:00
parent e01400058d
commit 9e35538b79
13 changed files with 164 additions and 125 deletions

View file

@ -9,4 +9,12 @@ export class DeltaTimeCalculator {
return seconds * 1000 + nanoSeconds / 1000 / 1000;
}
public getDeltaTimeInMilliseconds(): number {
const deltaTime = process.hrtime(this.previousTime);
const [seconds, nanoSeconds] = deltaTime;
return seconds * 1000 + nanoSeconds / 1000 / 1000;
}
}

View file

@ -8,6 +8,7 @@ import {
TransportEvents,
deserialize,
StepCommand,
settings,
} from 'shared';
import './index.html';
import { Player } from './players/player';
@ -30,8 +31,9 @@ createDungeon(objects);
objects.initialize();
const app = express();
let players: Array<Player> = [];
const app = express();
const deltaTimeCalculator = new DeltaTimeCalculator();
app.use(
@ -60,6 +62,7 @@ app.get('/', function (req, res) {
io.on('connection', (socket: SocketIO.Socket) => {
socket.on(TransportEvents.PlayerJoining, () => {
const player = new Player(objects, socket);
players.push(player);
socket.on(TransportEvents.PlayerToServer, (json: string) => {
const command = deserialize(json);
player.sendCommand(command);
@ -67,14 +70,13 @@ io.on('connection', (socket: SocketIO.Socket) => {
socket.on('disconnect', () => {
player.destroy();
players = players.filter((p) => p !== player);
});
});
socket.on('join', (room_name: string) => {
socket.join(room_name);
});
//socket.on('disconnect', () => {});
});
server.listen(port, () => {
@ -86,8 +88,15 @@ const handlePhysics = () => {
const step = new StepCommand(delta);
objects.sendCommand(step);
players.forEach((p) => p.sendCommand(step));
setTimeout(handlePhysics, 5);
const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
if (sleepTime >= settings.minPhysicsSleepTime) {
setTimeout(handlePhysics, sleepTime);
} else {
setImmediate(handlePhysics);
}
};
handlePhysics();

View file

@ -7,10 +7,9 @@ import {
CommandExecutors,
MoveActionCommand,
serializesTo,
clamp,
} from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { CirclePhysical } from './circle-physical';
import { Physical } from '../physics/physical';
import { PhysicalContainer } from '../physics/containers/physical-container';
@ -21,6 +20,8 @@ export class CharacterPhysical extends CharacterBase implements Physical {
public readonly isInverted = false;
public readonly canMove = true;
private jumpEnergyLeft = settings.defaultJumpEnergy;
public head: CirclePhysical;
public leftFoot: CirclePhysical;
public rightFoot: CirclePhysical;
@ -37,27 +38,25 @@ export class CharacterPhysical extends CharacterBase implements Physical {
private static readonly rightFootOffset = vec2.fromValues(20, -10);
constructor(private readonly container: PhysicalContainer) {
super(
id(),
new CirclePhysical(vec2.clone(CharacterPhysical.headOffset), 50, null, container),
new CirclePhysical(
super(id(), undefined, undefined, undefined);
this.head = new CirclePhysical(
vec2.clone(CharacterPhysical.headOffset),
50,
this,
container,
);
this.leftFoot = new CirclePhysical(
vec2.clone(CharacterPhysical.leftFootOffset),
20,
null,
this,
container,
),
new CirclePhysical(
);
this.rightFoot = new CirclePhysical(
vec2.clone(CharacterPhysical.rightFootOffset),
20,
null,
this,
container,
),
);
this.head.owner = this;
this.leftFoot.owner = this;
this.rightFoot.owner = this;
container.addObject(this.head);
container.addObject(this.leftFoot);
container.addObject(this.rightFoot);
@ -77,9 +76,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
return this;
}
// todo
public distance(_: vec2): number {
return 0;
public distance(target: vec2): number {
return (
Math.min(
this.head.distance(target),
this.leftFoot.distance(target),
this.rightFoot.distance(target),
) - 20
);
}
private sumAndResetMovementActions(): vec2 {
@ -102,15 +106,32 @@ export class CharacterPhysical extends CharacterBase implements Physical {
public step(c: StepCommand) {
const deltaTime = c.deltaTimeInMiliseconds;
this.head.applyForce(settings.gravitationalForce, deltaTime);
this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
const movementForce = this.sumAndResetMovementActions();
if (!this.leftFoot.isAirborne || !this.rightFoot.isAirborne) {
movementForce.y = 0;
const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
if (isAirborne) {
this.jumpEnergyLeft -= deltaTime;
} else {
this.jumpEnergyLeft = settings.defaultJumpEnergy;
}
const xMax = deltaTime * settings.maxAccelerationX;
const yMax = this.jumpEnergyLeft > 0 ? deltaTime * settings.maxAccelerationY : 0;
vec2.set(
movementForce,
clamp(movementForce.x, -xMax, xMax),
clamp(movementForce.y, -yMax, yMax),
);
this.head.applyForce(movementForce, deltaTime);
this.head.applyForce(settings.gravitationalForce, deltaTime);
this.leftFoot.applyForce(movementForce, deltaTime);
this.rightFoot.applyForce(movementForce, deltaTime);
const bodyCenter = vec2.sub(
const bodyCenter = vec2.subtract(
vec2.create(),
this.head.center,
CharacterPhysical.headOffset,
@ -127,38 +148,35 @@ export class CharacterPhysical extends CharacterBase implements Physical {
CharacterPhysical.rightFootOffset,
);
const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
const rightFootDelta = vec2.sub(
const leftFootDelta = vec2.subtract(
vec2.create(),
this.leftFoot.center,
leftFootPositon,
);
const rightFootDelta = vec2.subtract(
vec2.create(),
this.rightFoot.center,
rightFootPositon,
);
vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
vec2.scale(rightFootDelta, rightFootDelta, 0.0006);
if (vec2.squaredLength(leftFootDelta) > 0) {
vec2.scale(leftFootDelta, leftFootDelta, 0.001);
this.head.applyForce(leftFootDelta, deltaTime);
this.head.applyForce(rightFootDelta, deltaTime);
vec2.scale(leftFootDelta, leftFootDelta, -0.5);
vec2.scale(rightFootDelta, rightFootDelta, -0.5);
this.leftFoot.applyForce(movementForce, deltaTime);
this.rightFoot.applyForce(movementForce, deltaTime);
vec2.scale(leftFootDelta, leftFootDelta, -4);
this.leftFoot.applyForce(leftFootDelta, deltaTime);
}
if (vec2.squaredLength(rightFootDelta) > 0) {
vec2.scale(rightFootDelta, rightFootDelta, 0.001);
this.head.applyForce(rightFootDelta, deltaTime);
vec2.scale(rightFootDelta, rightFootDelta, -4);
this.rightFoot.applyForce(rightFootDelta, deltaTime);
this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
}
this.head.step(deltaTime);
this.leftFoot.step(deltaTime);
this.rightFoot.step(deltaTime);
/*this.flashlight.center = vec2.add(
vec2.create(),
this.head.center,
vec2.fromValues(0, 0)
);*/
}
public destroy() {

View file

@ -1,13 +1,5 @@
import { vec2 } from 'gl-matrix';
import {
Circle,
clamp,
CommandExecutors,
GameObject,
serializesTo,
settings,
StepCommand,
} from 'shared';
import { Circle, clamp, GameObject, serializesTo, settings } from 'shared';
import { Physical } from '../physics/physical';
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
@ -22,17 +14,12 @@ export class CirclePhysical implements Circle, Physical {
readonly canMove = true;
private _isAirborne = true;
private velocity = vec2.create();
public get isAirborne(): boolean {
return this._isAirborne;
}
protected commandExecutors: CommandExecutors = {
[StepCommand.type]: this.step.bind(this),
};
private _boundingBox: BoundingBox;
constructor(
@ -117,7 +104,7 @@ export class CirclePhysical implements Circle, Physical {
vec2.set(
this.velocity,
clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
this.velocity.y,
);
}
@ -140,7 +127,7 @@ export class CirclePhysical implements Circle, Physical {
let wasHit = false;
for (let i = 0; i < stepCount; i++) {
const { tangent, hitSurface } = moveCircle(
const { normal, tangent, hitSurface } = moveCircle(
this,
distance,
this.container.findIntersecting(this.boundingBox),
@ -149,10 +136,9 @@ export class CirclePhysical implements Circle, Physical {
vec2.scale(this.velocity, tangent!, vec2.dot(tangent!, this.velocity));
wasHit = true;
}
this._isAirborne = hitSurface;
}
this._isAirborne = !wasHit;
return wasHit;
}

View file

@ -1,4 +1,3 @@
import { vec2 } from 'gl-matrix';
import {
CommandExecutors,
CommandReceiver,
@ -10,6 +9,7 @@ import {
SetViewAreaActionCommand,
TransportEvents,
UpdateObjectsCommand,
StepCommand,
} from 'shared';
import { CharacterPhysical } from '../objects/character-physical';
@ -18,18 +18,15 @@ import { PhysicalContainer } from '../physics/containers/physical-container';
import { Physical } from '../physics/physical';
export class Player extends CommandReceiver {
public isActive = true;
private character: CharacterPhysical;
private objectsPreviouslyInViewArea: Array<Physical> = [];
private objectsInViewArea: Array<Physical> = [];
protected commandExecutors: CommandExecutors = {
[StepCommand.type]: this.sendObjects.bind(this),
[SetViewAreaActionCommand.type]: this.setViewArea.bind(this),
[MoveActionCommand.type]: (c: MoveActionCommand) => {
vec2.normalize(c.delta, c.delta);
vec2.scale(c.delta, c.delta, 15);
this.character.sendCommand(c);
},
};
@ -54,7 +51,7 @@ export class Player extends CommandReceiver {
}
public setViewArea(c: SetViewAreaActionCommand) {
const viewArea = new BoundingBox(null);
const viewArea = new BoundingBox();
viewArea.topLeft = c.viewArea.topLeft;
viewArea.size = c.viewArea.size;
@ -103,15 +100,9 @@ export class Player extends CommandReceiver {
]),
),
);
if (this.isActive) {
//setImmediate(this.sendObjects.bind(this));
setTimeout(this.sendObjects.bind(this), 5);
}
}
public destroy() {
this.isActive = false;
this.character.destroy();
this.objects.removeObject(this.character);
}

17
backend/tsconfig.json Normal file
View file

@ -0,0 +1,17 @@
{
"compilerOptions": {
"outDir": "lib",
"sourceMap": true,
"declaration": true,
"declarationMap": true,
"target": "es2015",
"esModuleInterop": true,
"strict": true,
"experimentalDecorators": true,
"downlevelIteration": true,
"moduleResolution": "Node",
"module": "es6",
"composite": true,
"lib": ["dom", "es2017"]
}
}

View file

@ -4,7 +4,7 @@ import { CommandGenerator, MoveActionCommand } from 'shared';
export class KeyboardListener extends CommandGenerator {
private keysDown: Set<string> = new Set();
constructor(target: Element, private moveScale: number) {
constructor(target: HTMLElement) {
super();
target.addEventListener('keydown', (event: KeyboardEvent) => {
@ -31,7 +31,6 @@ export class KeyboardListener extends CommandGenerator {
const movement = vec2.fromValues(right - left, up - down);
if (vec2.squaredLength(movement) > 0) {
vec2.normalize(movement, movement);
vec2.scale(movement, movement, this.moveScale);
this.sendCommandToSubcribers(new MoveActionCommand(movement));
}
}

View file

@ -7,7 +7,7 @@ import {
} from 'shared';
export class MouseListener extends CommandGenerator {
constructor(target: Element) {
constructor(target: HTMLElement) {
super();
target.addEventListener('mousemove', (event: MouseEvent) => {

View file

@ -1,14 +1,17 @@
import { vec2 } from 'gl-matrix';
import {
CommandGenerator,
MoveActionCommand,
PrimaryActionCommand,
SecondaryActionCommand,
TernaryActionCommand,
MoveActionCommand,
} from 'shared';
export class TouchListener extends CommandGenerator {
private previousPosition = vec2.create();
private currentPosition = vec2.create();
private previousDeltas: Array<vec2> = [];
constructor(target: HTMLElement) {
super();
@ -19,6 +22,7 @@ export class TouchListener extends CommandGenerator {
const touchCount = event.touches.length;
const position = this.positionFromEvent(event);
this.previousPosition = position;
this.currentPosition = position;
if (touchCount == 1) {
this.sendCommandToSubcribers(new PrimaryActionCommand(position));
@ -33,20 +37,29 @@ export class TouchListener extends CommandGenerator {
event.preventDefault();
const position = this.positionFromEvent(event);
this.sendCommandToSubcribers(
new MoveActionCommand(
this.previousDeltas.push(
vec2.subtract(vec2.create(), position, this.previousPosition),
),
);
this.previousPosition = position;
this.currentPosition = position;
});
}
public generateCommands() {
const movement = vec2.subtract(
vec2.create(),
this.currentPosition,
this.previousPosition,
);
this.previousPosition = this.currentPosition;
if (vec2.squaredLength(movement) > 0) {
vec2.normalize(movement, movement);
this.sendCommandToSubcribers(new MoveActionCommand(movement));
}
}
private positionFromEvent(event: TouchEvent): vec2 {
const center = Array.prototype.reduce.call(
event.touches,
const touches = Array.prototype.slice.call(event.touches);
const center = touches.reduce(
(center: vec2, touch: Touch) =>
vec2.add(center, center, vec2.fromValues(-touch.clientX, touch.clientY)),
vec2.create(),

View file

@ -13,7 +13,6 @@ import {
import {
broadcastCommands,
deserialize,
prettyPrint,
serialize,
settings,
SetViewAreaActionCommand,
@ -41,6 +40,7 @@ export class Game {
private deltaTimeCalculator = new DeltaTimeCalculator();
private overlay: HTMLElement = document.querySelector('#overlay');
private keyboardListener: KeyboardListener;
private touchListener: TouchListener;
private async setupCommunication(): Promise<void> {
await Configuration.initialize();
@ -62,14 +62,11 @@ export class Game {
this.socket.emit(TransportEvents.PlayerJoining, null);
this.keyboardListener = new KeyboardListener(document.body, 100);
this.keyboardListener = new KeyboardListener(document.body);
this.touchListener = new TouchListener(this.canvas);
broadcastCommands(
[
this.keyboardListener,
new MouseListener(this.canvas),
new TouchListener(this.canvas),
],
[this.keyboardListener, new MouseListener(this.canvas), this.touchListener],
[this.gameObjects, new CommandReceiverSocket(this.socket)],
);
}
@ -82,15 +79,15 @@ export class Game {
[
{
...InvertedTunnel.descriptor,
shaderCombinationSteps: [0, 2, 4, 8, 16],
shaderCombinationSteps: [0, 2, 6, 16],
},
{
...BlobShape.descriptor,
shaderCombinationSteps: [0, 1, 2, 3, 4, 5, 8],
shaderCombinationSteps: [0, 1, 2, 8],
},
{
...Circle.descriptor,
shaderCombinationSteps: [0, 2, 4, 8, 16],
shaderCombinationSteps: [0, 2, 16],
},
{
...CircleLight.descriptor,
@ -146,6 +143,7 @@ export class Game {
private gameLoop(time: DOMHighResTimeStamp) {
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
this.keyboardListener.generateCommands();
this.touchListener.generateCommands();
if (this.gameObjects.camera) {
// todo: Should only send aspect ratio
@ -171,7 +169,7 @@ export class Game {
this.renderer.renderDrawables();
this.overlay.innerText = prettyPrint(this.renderer.insights);
//this.overlay.innerText = prettyPrint(this.renderer.insights);
requestAnimationFrame(this.gameLoop.bind(this));
}
}

View file

@ -98,15 +98,11 @@ export class BlobShape extends Drawable {
}
public minDistance(target: vec2): number {
// todo
return 0;
/*return (
Math.min(
return Math.min(
this.head.distance(target),
this.leftFoot.distance(target),
this.rightFoot.distance(target)
) / 2
);*/
this.rightFoot.distance(target),
);
}
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {

View file

@ -7,9 +7,9 @@ import { GameObject } from '../game-object';
export class CharacterBase extends GameObject {
constructor(
id: Id,
public head: Circle,
public leftFoot: Circle,
public rightFoot: Circle,
public head?: Circle,
public leftFoot?: Circle,
public rightFoot?: Circle,
) {
super(id);
}

View file

@ -5,9 +5,13 @@ export const settings = {
hitDetectionCirclePointCount: 32,
hitDetectionMaxOverlap: 0.01,
physicsMaxStep: 5,
gravitationalForce: vec2.fromValues(0, -0.005),
maxVelocityX: 1.5,
maxVelocityY: 20,
velocityAttenuation: 0.98,
gravitationalForce: vec2.fromValues(0, -0.0055),
maxVelocityX: 1,
maxAccelerationX: 0.005,
maxAccelerationY: 0.01,
targetPhysicsDeltaTimeInMilliseconds: 10,
minPhysicsSleepTime: 4,
velocityAttenuation: 0.99,
inViewAreaSize: 1920 * 1080 * 3,
defaultJumpEnergy: 600,
};