Improve movement
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parent
e01400058d
commit
9e35538b79
13 changed files with 164 additions and 125 deletions
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@ -7,10 +7,9 @@ import {
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CommandExecutors,
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MoveActionCommand,
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serializesTo,
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clamp,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { Physical } from '../physics/physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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@ -21,6 +20,8 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public readonly isInverted = false;
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public readonly canMove = true;
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private jumpEnergyLeft = settings.defaultJumpEnergy;
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public head: CirclePhysical;
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public leftFoot: CirclePhysical;
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public rightFoot: CirclePhysical;
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@ -37,27 +38,25 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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private static readonly rightFootOffset = vec2.fromValues(20, -10);
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constructor(private readonly container: PhysicalContainer) {
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super(
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id(),
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new CirclePhysical(vec2.clone(CharacterPhysical.headOffset), 50, null, container),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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null,
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container,
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),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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null,
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container,
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),
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super(id(), undefined, undefined, undefined);
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this.head = new CirclePhysical(
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vec2.clone(CharacterPhysical.headOffset),
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50,
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this,
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container,
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);
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this.leftFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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this,
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container,
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);
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this.rightFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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this,
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container,
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);
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this.head.owner = this;
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this.leftFoot.owner = this;
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this.rightFoot.owner = this;
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container.addObject(this.head);
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container.addObject(this.leftFoot);
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container.addObject(this.rightFoot);
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@ -77,9 +76,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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return this;
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}
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// todo
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public distance(_: vec2): number {
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return 0;
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public distance(target: vec2): number {
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return (
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Math.min(
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this.head.distance(target),
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this.leftFoot.distance(target),
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this.rightFoot.distance(target),
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) - 20
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);
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}
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private sumAndResetMovementActions(): vec2 {
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@ -102,15 +106,32 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public step(c: StepCommand) {
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const deltaTime = c.deltaTimeInMiliseconds;
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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const movementForce = this.sumAndResetMovementActions();
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if (!this.leftFoot.isAirborne || !this.rightFoot.isAirborne) {
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movementForce.y = 0;
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const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
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if (isAirborne) {
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this.jumpEnergyLeft -= deltaTime;
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} else {
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this.jumpEnergyLeft = settings.defaultJumpEnergy;
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}
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const xMax = deltaTime * settings.maxAccelerationX;
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const yMax = this.jumpEnergyLeft > 0 ? deltaTime * settings.maxAccelerationY : 0;
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vec2.set(
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movementForce,
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clamp(movementForce.x, -xMax, xMax),
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clamp(movementForce.y, -yMax, yMax),
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);
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this.head.applyForce(movementForce, deltaTime);
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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const bodyCenter = vec2.sub(
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const bodyCenter = vec2.subtract(
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vec2.create(),
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this.head.center,
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CharacterPhysical.headOffset,
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@ -127,38 +148,35 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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CharacterPhysical.rightFootOffset,
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);
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const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
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const rightFootDelta = vec2.sub(
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const leftFootDelta = vec2.subtract(
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vec2.create(),
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this.leftFoot.center,
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leftFootPositon,
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);
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const rightFootDelta = vec2.subtract(
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vec2.create(),
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this.rightFoot.center,
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rightFootPositon,
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);
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vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
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vec2.scale(rightFootDelta, rightFootDelta, 0.0006);
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if (vec2.squaredLength(leftFootDelta) > 0) {
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vec2.scale(leftFootDelta, leftFootDelta, 0.001);
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this.head.applyForce(leftFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -4);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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}
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this.head.applyForce(leftFootDelta, deltaTime);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -0.5);
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vec2.scale(rightFootDelta, rightFootDelta, -0.5);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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if (vec2.squaredLength(rightFootDelta) > 0) {
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vec2.scale(rightFootDelta, rightFootDelta, 0.001);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(rightFootDelta, rightFootDelta, -4);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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}
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this.head.step(deltaTime);
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this.leftFoot.step(deltaTime);
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this.rightFoot.step(deltaTime);
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/*this.flashlight.center = vec2.add(
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vec2.create(),
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this.head.center,
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vec2.fromValues(0, 0)
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);*/
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}
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public destroy() {
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