Improve movement
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parent
e01400058d
commit
9e35538b79
13 changed files with 164 additions and 125 deletions
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@ -9,4 +9,12 @@ export class DeltaTimeCalculator {
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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}
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public getDeltaTimeInMilliseconds(): number {
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const deltaTime = process.hrtime(this.previousTime);
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const [seconds, nanoSeconds] = deltaTime;
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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}
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}
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@ -8,6 +8,7 @@ import {
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TransportEvents,
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deserialize,
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StepCommand,
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settings,
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} from 'shared';
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import './index.html';
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import { Player } from './players/player';
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@ -30,8 +31,9 @@ createDungeon(objects);
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objects.initialize();
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const app = express();
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let players: Array<Player> = [];
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const app = express();
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const deltaTimeCalculator = new DeltaTimeCalculator();
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app.use(
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@ -60,6 +62,7 @@ app.get('/', function (req, res) {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, () => {
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const player = new Player(objects, socket);
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players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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player.sendCommand(command);
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@ -67,14 +70,13 @@ io.on('connection', (socket: SocketIO.Socket) => {
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socket.on('disconnect', () => {
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player.destroy();
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players = players.filter((p) => p !== player);
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});
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});
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socket.on('join', (room_name: string) => {
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socket.join(room_name);
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});
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//socket.on('disconnect', () => {});
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});
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server.listen(port, () => {
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@ -86,8 +88,15 @@ const handlePhysics = () => {
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const step = new StepCommand(delta);
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objects.sendCommand(step);
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players.forEach((p) => p.sendCommand(step));
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setTimeout(handlePhysics, 5);
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const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(handlePhysics, sleepTime);
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} else {
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setImmediate(handlePhysics);
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}
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};
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handlePhysics();
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@ -7,10 +7,9 @@ import {
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CommandExecutors,
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MoveActionCommand,
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serializesTo,
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clamp,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { Physical } from '../physics/physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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@ -21,6 +20,8 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public readonly isInverted = false;
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public readonly canMove = true;
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private jumpEnergyLeft = settings.defaultJumpEnergy;
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public head: CirclePhysical;
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public leftFoot: CirclePhysical;
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public rightFoot: CirclePhysical;
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@ -37,27 +38,25 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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private static readonly rightFootOffset = vec2.fromValues(20, -10);
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constructor(private readonly container: PhysicalContainer) {
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super(
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id(),
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new CirclePhysical(vec2.clone(CharacterPhysical.headOffset), 50, null, container),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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null,
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container,
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),
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new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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null,
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container,
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),
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super(id(), undefined, undefined, undefined);
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this.head = new CirclePhysical(
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vec2.clone(CharacterPhysical.headOffset),
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50,
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this,
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container,
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);
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this.leftFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.leftFootOffset),
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20,
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this,
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container,
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);
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this.rightFoot = new CirclePhysical(
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vec2.clone(CharacterPhysical.rightFootOffset),
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20,
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this,
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container,
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);
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this.head.owner = this;
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this.leftFoot.owner = this;
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this.rightFoot.owner = this;
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container.addObject(this.head);
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container.addObject(this.leftFoot);
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container.addObject(this.rightFoot);
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@ -77,9 +76,14 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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return this;
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}
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// todo
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public distance(_: vec2): number {
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return 0;
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public distance(target: vec2): number {
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return (
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Math.min(
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this.head.distance(target),
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this.leftFoot.distance(target),
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this.rightFoot.distance(target),
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) - 20
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);
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}
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private sumAndResetMovementActions(): vec2 {
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@ -102,15 +106,32 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public step(c: StepCommand) {
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const deltaTime = c.deltaTimeInMiliseconds;
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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const movementForce = this.sumAndResetMovementActions();
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if (!this.leftFoot.isAirborne || !this.rightFoot.isAirborne) {
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movementForce.y = 0;
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const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
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if (isAirborne) {
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this.jumpEnergyLeft -= deltaTime;
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} else {
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this.jumpEnergyLeft = settings.defaultJumpEnergy;
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}
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const xMax = deltaTime * settings.maxAccelerationX;
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const yMax = this.jumpEnergyLeft > 0 ? deltaTime * settings.maxAccelerationY : 0;
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vec2.set(
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movementForce,
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clamp(movementForce.x, -xMax, xMax),
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clamp(movementForce.y, -yMax, yMax),
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);
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this.head.applyForce(movementForce, deltaTime);
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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const bodyCenter = vec2.sub(
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const bodyCenter = vec2.subtract(
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vec2.create(),
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this.head.center,
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CharacterPhysical.headOffset,
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@ -127,38 +148,35 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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CharacterPhysical.rightFootOffset,
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);
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const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
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const rightFootDelta = vec2.sub(
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const leftFootDelta = vec2.subtract(
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vec2.create(),
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this.leftFoot.center,
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leftFootPositon,
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);
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const rightFootDelta = vec2.subtract(
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vec2.create(),
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this.rightFoot.center,
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rightFootPositon,
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);
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vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
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vec2.scale(rightFootDelta, rightFootDelta, 0.0006);
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if (vec2.squaredLength(leftFootDelta) > 0) {
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vec2.scale(leftFootDelta, leftFootDelta, 0.001);
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this.head.applyForce(leftFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -4);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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}
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this.head.applyForce(leftFootDelta, deltaTime);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -0.5);
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vec2.scale(rightFootDelta, rightFootDelta, -0.5);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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if (vec2.squaredLength(rightFootDelta) > 0) {
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vec2.scale(rightFootDelta, rightFootDelta, 0.001);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(rightFootDelta, rightFootDelta, -4);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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}
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this.head.step(deltaTime);
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this.leftFoot.step(deltaTime);
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this.rightFoot.step(deltaTime);
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/*this.flashlight.center = vec2.add(
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vec2.create(),
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this.head.center,
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vec2.fromValues(0, 0)
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);*/
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}
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public destroy() {
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@ -1,13 +1,5 @@
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import { vec2 } from 'gl-matrix';
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import {
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Circle,
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clamp,
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CommandExecutors,
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GameObject,
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serializesTo,
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settings,
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StepCommand,
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} from 'shared';
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import { Circle, clamp, GameObject, serializesTo, settings } from 'shared';
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import { Physical } from '../physics/physical';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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@ -22,17 +14,12 @@ export class CirclePhysical implements Circle, Physical {
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readonly canMove = true;
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private _isAirborne = true;
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private velocity = vec2.create();
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public get isAirborne(): boolean {
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return this._isAirborne;
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}
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.step.bind(this),
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};
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private _boundingBox: BoundingBox;
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constructor(
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@ -117,7 +104,7 @@ export class CirclePhysical implements Circle, Physical {
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vec2.set(
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this.velocity,
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clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
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clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
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this.velocity.y,
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);
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}
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@ -140,7 +127,7 @@ export class CirclePhysical implements Circle, Physical {
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let wasHit = false;
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for (let i = 0; i < stepCount; i++) {
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const { tangent, hitSurface } = moveCircle(
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const { normal, tangent, hitSurface } = moveCircle(
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this,
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distance,
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this.container.findIntersecting(this.boundingBox),
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@ -149,10 +136,9 @@ export class CirclePhysical implements Circle, Physical {
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vec2.scale(this.velocity, tangent!, vec2.dot(tangent!, this.velocity));
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wasHit = true;
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}
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this._isAirborne = hitSurface;
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}
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this._isAirborne = !wasHit;
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return wasHit;
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}
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@ -1,4 +1,3 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandExecutors,
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CommandReceiver,
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@ -10,6 +9,7 @@ import {
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SetViewAreaActionCommand,
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TransportEvents,
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UpdateObjectsCommand,
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StepCommand,
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} from 'shared';
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import { CharacterPhysical } from '../objects/character-physical';
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@ -18,18 +18,15 @@ import { PhysicalContainer } from '../physics/containers/physical-container';
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import { Physical } from '../physics/physical';
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export class Player extends CommandReceiver {
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public isActive = true;
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private character: CharacterPhysical;
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private objectsPreviouslyInViewArea: Array<Physical> = [];
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private objectsInViewArea: Array<Physical> = [];
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.sendObjects.bind(this),
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[SetViewAreaActionCommand.type]: this.setViewArea.bind(this),
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[MoveActionCommand.type]: (c: MoveActionCommand) => {
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vec2.normalize(c.delta, c.delta);
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vec2.scale(c.delta, c.delta, 15);
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this.character.sendCommand(c);
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},
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};
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@ -54,7 +51,7 @@ export class Player extends CommandReceiver {
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}
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public setViewArea(c: SetViewAreaActionCommand) {
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const viewArea = new BoundingBox(null);
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const viewArea = new BoundingBox();
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viewArea.topLeft = c.viewArea.topLeft;
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viewArea.size = c.viewArea.size;
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@ -103,15 +100,9 @@ export class Player extends CommandReceiver {
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]),
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),
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);
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if (this.isActive) {
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//setImmediate(this.sendObjects.bind(this));
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setTimeout(this.sendObjects.bind(this), 5);
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}
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}
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public destroy() {
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this.isActive = false;
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this.character.destroy();
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this.objects.removeObject(this.character);
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}
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