Start refactoring
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39 changed files with 423 additions and 234 deletions
345
frontend/src/scripts/drawing/rendering/webgl2-renderer.ts
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345
frontend/src/scripts/drawing/rendering/webgl2-renderer.ts
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import { mat2d, vec2 } from 'gl-matrix';
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import { InfoText } from '../../objects/types/info-text';
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import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
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import { IProgram } from '../graphics-library/program/i-program';
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import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
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import { IRenderer } from './i-renderer';
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import { Circle } from '../primitives/circle';
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import { IPrimitive } from '../primitives/i-primitive';
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import { Rectangle } from '../primitives/rectangle';
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import { TunnelShape } from '../primitives/tunnel-shape';
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import { Autoscaler } from './autoscaler';
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import { ILight } from '../lights/i-light';
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import { toPercent } from '../../helper/to-percent';
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import { exponentialDecay } from '../../helper/exponential-decay';
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import { settings } from './settings';
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export class WebGl2Renderer implements IRenderer {
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private gl: WebGL2RenderingContext;
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private qualityScaler: Autoscaler;
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private stopwatch?: WebGlStopwatch;
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private viewBox: Rectangle = new Rectangle();
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private viewCircle: Circle = new Circle();
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private cursorPosition = vec2.create();
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private distanceFieldFrameBuffer: IntermediateFrameBuffer;
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private lightingFrameBuffer: DefaultFrameBuffer;
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private distanceProgram: IProgram;
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private lightingProgram: IProgram;
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private primitives: Array<IPrimitive>;
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private lights: Array<ILight>;
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constructor(
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private canvas: HTMLCanvasElement,
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private overlay: HTMLElement,
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shaderSources: Array<[string, string]>
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) {
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this.getContext();
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this.createPipeline(shaderSources);
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this.setupAutoscaling();
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try {
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this.stopwatch = new WebGlStopwatch(this.gl);
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} catch {}
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}
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private getContext() {
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this.gl = this.canvas.getContext('webgl2');
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if (!this.gl) {
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throw new Error('WebGl2 is not supported');
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}
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}
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private createPipeline(shaderSources: Array<[string, string]>) {
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const distanceScale = settings.shaderUniforms.distanceScale;
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this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
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this.distanceProgram = new UniformArrayAutoScalingProgram(
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this.gl,
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shaderSources[0][0],
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shaderSources[0][1],
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{ ...settings.shaderUniforms },
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{
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getValueFromUniforms: (v) => (v.lines ? v.lines.length / 2 : 0),
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uniformArraySizeName: 'lineCount',
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startingValue: 0,
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enablingMacro: 'linesEnabled',
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steps: 1,
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maximumValue: 15,
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}
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);
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this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
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this.lightingProgram = new UniformArrayAutoScalingProgram(
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this.gl,
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shaderSources[1][0],
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shaderSources[1][1],
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{ ...settings.shaderUniforms },
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{
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getValueFromUniforms: (v) => (v.lights ? v.lights.length : 0),
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uniformArraySizeName: 'lightCount',
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startingValue: 1,
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enablingMacro: null,
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steps: 1,
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maximumValue: 8,
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}
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);
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}
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private setupAutoscaling() {
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this.qualityScaler = new Autoscaler(
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[
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(v) => (this.lightingFrameBuffer.renderScale = v),
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(v) => (this.distanceFieldFrameBuffer.renderScale = v),
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],
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settings.qualityScaling.scaleTargets,
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settings.qualityScaling.startingTargetIndex,
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settings.qualityScaling.scalingOptions
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);
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}
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private timeSinceLastAdjusment = 0;
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private exponentialDecayedDeltaTime = 0.0;
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private configureQuality(deltaTime: DOMHighResTimeStamp) {
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this.timeSinceLastAdjusment += deltaTime;
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if (
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this.timeSinceLastAdjusment >=
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settings.qualityScaling.adjusmentRateInMilliseconds
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) {
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this.timeSinceLastAdjusment = 0;
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this.exponentialDecayedDeltaTime = exponentialDecay(
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this.exponentialDecayedDeltaTime,
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deltaTime,
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settings.qualityScaling.deltaTimeResponsiveness
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);
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if (
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this.exponentialDecayedDeltaTime <=
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settings.qualityScaling.targetDeltaTimeInMilliseconds -
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settings.qualityScaling.deltaTimeError
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) {
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this.qualityScaler.increase();
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} else if (
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this.exponentialDecayedDeltaTime >
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settings.qualityScaling.targetDeltaTimeInMilliseconds +
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settings.qualityScaling.deltaTimeError
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) {
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this.qualityScaler.decrease();
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}
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}
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InfoText.modifyRecord(
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'quality',
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`${toPercent(this.distanceFieldFrameBuffer.renderScale)}, ${toPercent(
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this.lightingFrameBuffer.renderScale
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)}`
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);
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}
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public drawPrimitive(primitive: IPrimitive) {
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this.primitives.push(primitive);
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}
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public drawLight(light: ILight) {
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this.lights.push(light);
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}
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public startFrame(deltaTime: DOMHighResTimeStamp): void {
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this.configureQuality(deltaTime);
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this.primitives = [];
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this.lights = [];
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this.stopwatch?.start();
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this.distanceFieldFrameBuffer.setSize();
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this.lightingFrameBuffer.setSize();
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}
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public finishFrame() {
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const uniforms: any = this.calculateOwnUniforms();
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this.lights.forEach((l) => l.serializeToUniforms(uniforms));
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this.distanceFieldFrameBuffer.bindAndClear();
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const q = 1 / settings.tileMultiplier;
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const uvSize = vec2.fromValues(q, q);
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const possiblyOnScreenPrimitives = this.primitives.filter(
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(p) => p.minimumDistance(this.viewCircle.center) < this.viewCircle.radius
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) as Array<TunnelShape>;
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InfoText.modifyRecord(
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'nearby lines',
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possiblyOnScreenPrimitives.length.toString()
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);
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const origin = vec2.transformMat2d(
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vec2.create(),
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vec2.fromValues(0, 0),
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uniforms.uvToWorld
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);
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const firstCenter = vec2.transformMat2d(
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vec2.create(),
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vec2.fromValues(q, q),
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uniforms.uvToWorld
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);
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vec2.subtract(firstCenter, firstCenter, origin);
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const worldR = vec2.length(firstCenter);
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uniforms.maxMinDistance = 2 * worldR;
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let sumLineCount = 0;
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for (let x = 0; x < 1; x += q) {
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for (let y = 0; y < 1; y += q) {
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const uvBottomLeft = vec2.fromValues(x, y);
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this.distanceProgram.setDrawingRectangle(uvBottomLeft, uvSize);
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const tileCenterWorldCoordinates = vec2.transformMat2d(
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vec2.create(),
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vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
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uniforms.uvToWorld
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);
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const primitivesNearTile = possiblyOnScreenPrimitives.filter(
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(p) => p.distance(tileCenterWorldCoordinates) < 2 * worldR
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);
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sumLineCount += primitivesNearTile.length;
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uniforms.lines = [];
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uniforms.radii = [];
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primitivesNearTile.forEach((p) => p.serializeToUniforms(uniforms));
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this.distanceProgram.bindAndSetUniforms(uniforms);
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this.distanceProgram.draw();
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}
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}
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InfoText.modifyRecord(
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'lines',
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(
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sumLineCount /
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settings.tileMultiplier /
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settings.tileMultiplier
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).toFixed(2)
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);
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this.lightingFrameBuffer.bindAndClear(
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this.distanceFieldFrameBuffer.colorTexture
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);
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this.lightingProgram.bindAndSetUniforms(uniforms);
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this.lightingProgram.draw();
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this.stopwatch?.stop();
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}
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private calculateOwnUniforms(): any {
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const distanceScreenToWorld = this.getScreenToWorldTransform(
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this.distanceFieldFrameBuffer.getSize()
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);
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const uvToWorld = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBox.topLeft
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);
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mat2d.scale(uvToWorld, uvToWorld, this.viewBox.size);
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const worldToDistanceUV = mat2d.scale(
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mat2d.create(),
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distanceScreenToWorld,
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this.distanceFieldFrameBuffer.getSize()
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);
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mat2d.invert(worldToDistanceUV, worldToDistanceUV);
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const ndcToUv = mat2d.fromScaling(
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mat2d.create(),
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vec2.fromValues(0.5, 0.5)
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);
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mat2d.translate(ndcToUv, ndcToUv, vec2.fromValues(1, 1));
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const cursorPosition = this.screenUvToWorldCoordinate(this.cursorPosition);
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return {
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distanceScreenToWorld,
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worldToDistanceUV,
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cursorPosition,
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ndcToUv,
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uvToWorld,
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viewBoxSize: this.viewBox.size,
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};
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}
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private getScreenToWorldTransform(screenSize: vec2) {
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const transform = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBox.topLeft
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);
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mat2d.scale(
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transform,
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transform,
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vec2.divide(vec2.create(), this.viewBox.size, screenSize)
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);
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mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
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return transform;
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}
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public screenUvToWorldCoordinate(screenUvPosition: vec2): vec2 {
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const resolution = vec2.fromValues(this.canvas.width, this.canvas.height);
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return vec2.transformMat2d(
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vec2.create(),
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vec2.multiply(vec2.create(), screenUvPosition, resolution),
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this.getScreenToWorldTransform(resolution)
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);
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}
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public setCameraPosition(position: vec2) {
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this.viewBox.topLeft = position;
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const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
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this.viewCircle.center = vec2.add(
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vec2.create(),
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this.viewBox.topLeft,
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halfDiagonal
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);
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}
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public setCursorPosition(position: vec2): void {
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this.cursorPosition = position;
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}
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public setInViewArea(size: number): vec2 {
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const canvasAspectRatio =
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this.canvas.clientWidth / this.canvas.clientHeight;
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this.viewBox.size = vec2.fromValues(
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Math.sqrt(size * canvasAspectRatio),
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Math.sqrt(size / canvasAspectRatio)
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);
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const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
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this.viewCircle.center = vec2.add(
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vec2.create(),
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this.viewBox.topLeft,
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halfDiagonal
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);
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this.viewCircle.radius = vec2.length(halfDiagonal);
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return this.viewBox.size;
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}
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public drawInfoText(text: string) {
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if (this.overlay.innerText != text) {
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this.overlay.innerText = text;
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}
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}
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}
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