Start refactoring

This commit is contained in:
schmelczerandras 2020-07-29 22:33:46 +02:00
parent 6fc53ee51e
commit 9b47d56d8f
39 changed files with 423 additions and 234 deletions

View file

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import { mat2d, vec2 } from 'gl-matrix';
import { InfoText } from '../../objects/types/info-text';
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
import { IProgram } from '../graphics-library/program/i-program';
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
import { IRenderer } from './i-renderer';
import { Circle } from '../primitives/circle';
import { IPrimitive } from '../primitives/i-primitive';
import { Rectangle } from '../primitives/rectangle';
import { TunnelShape } from '../primitives/tunnel-shape';
import { Autoscaler } from './autoscaler';
import { ILight } from '../lights/i-light';
import { toPercent } from '../../helper/to-percent';
import { exponentialDecay } from '../../helper/exponential-decay';
import { settings } from './settings';
export class WebGl2Renderer implements IRenderer {
private gl: WebGL2RenderingContext;
private qualityScaler: Autoscaler;
private stopwatch?: WebGlStopwatch;
private viewBox: Rectangle = new Rectangle();
private viewCircle: Circle = new Circle();
private cursorPosition = vec2.create();
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
private lightingFrameBuffer: DefaultFrameBuffer;
private distanceProgram: IProgram;
private lightingProgram: IProgram;
private primitives: Array<IPrimitive>;
private lights: Array<ILight>;
constructor(
private canvas: HTMLCanvasElement,
private overlay: HTMLElement,
shaderSources: Array<[string, string]>
) {
this.getContext();
this.createPipeline(shaderSources);
this.setupAutoscaling();
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch {}
}
private getContext() {
this.gl = this.canvas.getContext('webgl2');
if (!this.gl) {
throw new Error('WebGl2 is not supported');
}
}
private createPipeline(shaderSources: Array<[string, string]>) {
const distanceScale = settings.shaderUniforms.distanceScale;
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
this.distanceProgram = new UniformArrayAutoScalingProgram(
this.gl,
shaderSources[0][0],
shaderSources[0][1],
{ ...settings.shaderUniforms },
{
getValueFromUniforms: (v) => (v.lines ? v.lines.length / 2 : 0),
uniformArraySizeName: 'lineCount',
startingValue: 0,
enablingMacro: 'linesEnabled',
steps: 1,
maximumValue: 15,
}
);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
this.lightingProgram = new UniformArrayAutoScalingProgram(
this.gl,
shaderSources[1][0],
shaderSources[1][1],
{ ...settings.shaderUniforms },
{
getValueFromUniforms: (v) => (v.lights ? v.lights.length : 0),
uniformArraySizeName: 'lightCount',
startingValue: 1,
enablingMacro: null,
steps: 1,
maximumValue: 8,
}
);
}
private setupAutoscaling() {
this.qualityScaler = new Autoscaler(
[
(v) => (this.lightingFrameBuffer.renderScale = v),
(v) => (this.distanceFieldFrameBuffer.renderScale = v),
],
settings.qualityScaling.scaleTargets,
settings.qualityScaling.startingTargetIndex,
settings.qualityScaling.scalingOptions
);
}
private timeSinceLastAdjusment = 0;
private exponentialDecayedDeltaTime = 0.0;
private configureQuality(deltaTime: DOMHighResTimeStamp) {
this.timeSinceLastAdjusment += deltaTime;
if (
this.timeSinceLastAdjusment >=
settings.qualityScaling.adjusmentRateInMilliseconds
) {
this.timeSinceLastAdjusment = 0;
this.exponentialDecayedDeltaTime = exponentialDecay(
this.exponentialDecayedDeltaTime,
deltaTime,
settings.qualityScaling.deltaTimeResponsiveness
);
if (
this.exponentialDecayedDeltaTime <=
settings.qualityScaling.targetDeltaTimeInMilliseconds -
settings.qualityScaling.deltaTimeError
) {
this.qualityScaler.increase();
} else if (
this.exponentialDecayedDeltaTime >
settings.qualityScaling.targetDeltaTimeInMilliseconds +
settings.qualityScaling.deltaTimeError
) {
this.qualityScaler.decrease();
}
}
InfoText.modifyRecord(
'quality',
`${toPercent(this.distanceFieldFrameBuffer.renderScale)}, ${toPercent(
this.lightingFrameBuffer.renderScale
)}`
);
}
public drawPrimitive(primitive: IPrimitive) {
this.primitives.push(primitive);
}
public drawLight(light: ILight) {
this.lights.push(light);
}
public startFrame(deltaTime: DOMHighResTimeStamp): void {
this.configureQuality(deltaTime);
this.primitives = [];
this.lights = [];
this.stopwatch?.start();
this.distanceFieldFrameBuffer.setSize();
this.lightingFrameBuffer.setSize();
}
public finishFrame() {
const uniforms: any = this.calculateOwnUniforms();
this.lights.forEach((l) => l.serializeToUniforms(uniforms));
this.distanceFieldFrameBuffer.bindAndClear();
const q = 1 / settings.tileMultiplier;
const uvSize = vec2.fromValues(q, q);
const possiblyOnScreenPrimitives = this.primitives.filter(
(p) => p.minimumDistance(this.viewCircle.center) < this.viewCircle.radius
) as Array<TunnelShape>;
InfoText.modifyRecord(
'nearby lines',
possiblyOnScreenPrimitives.length.toString()
);
const origin = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(0, 0),
uniforms.uvToWorld
);
const firstCenter = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(q, q),
uniforms.uvToWorld
);
vec2.subtract(firstCenter, firstCenter, origin);
const worldR = vec2.length(firstCenter);
uniforms.maxMinDistance = 2 * worldR;
let sumLineCount = 0;
for (let x = 0; x < 1; x += q) {
for (let y = 0; y < 1; y += q) {
const uvBottomLeft = vec2.fromValues(x, y);
this.distanceProgram.setDrawingRectangle(uvBottomLeft, uvSize);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.add(vec2.create(), uvBottomLeft, vec2.fromValues(q, q)),
uniforms.uvToWorld
);
const primitivesNearTile = possiblyOnScreenPrimitives.filter(
(p) => p.distance(tileCenterWorldCoordinates) < 2 * worldR
);
sumLineCount += primitivesNearTile.length;
uniforms.lines = [];
uniforms.radii = [];
primitivesNearTile.forEach((p) => p.serializeToUniforms(uniforms));
this.distanceProgram.bindAndSetUniforms(uniforms);
this.distanceProgram.draw();
}
}
InfoText.modifyRecord(
'lines',
(
sumLineCount /
settings.tileMultiplier /
settings.tileMultiplier
).toFixed(2)
);
this.lightingFrameBuffer.bindAndClear(
this.distanceFieldFrameBuffer.colorTexture
);
this.lightingProgram.bindAndSetUniforms(uniforms);
this.lightingProgram.draw();
this.stopwatch?.stop();
}
private calculateOwnUniforms(): any {
const distanceScreenToWorld = this.getScreenToWorldTransform(
this.distanceFieldFrameBuffer.getSize()
);
const uvToWorld = mat2d.fromTranslation(
mat2d.create(),
this.viewBox.topLeft
);
mat2d.scale(uvToWorld, uvToWorld, this.viewBox.size);
const worldToDistanceUV = mat2d.scale(
mat2d.create(),
distanceScreenToWorld,
this.distanceFieldFrameBuffer.getSize()
);
mat2d.invert(worldToDistanceUV, worldToDistanceUV);
const ndcToUv = mat2d.fromScaling(
mat2d.create(),
vec2.fromValues(0.5, 0.5)
);
mat2d.translate(ndcToUv, ndcToUv, vec2.fromValues(1, 1));
const cursorPosition = this.screenUvToWorldCoordinate(this.cursorPosition);
return {
distanceScreenToWorld,
worldToDistanceUV,
cursorPosition,
ndcToUv,
uvToWorld,
viewBoxSize: this.viewBox.size,
};
}
private getScreenToWorldTransform(screenSize: vec2) {
const transform = mat2d.fromTranslation(
mat2d.create(),
this.viewBox.topLeft
);
mat2d.scale(
transform,
transform,
vec2.divide(vec2.create(), this.viewBox.size, screenSize)
);
mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
return transform;
}
public screenUvToWorldCoordinate(screenUvPosition: vec2): vec2 {
const resolution = vec2.fromValues(this.canvas.width, this.canvas.height);
return vec2.transformMat2d(
vec2.create(),
vec2.multiply(vec2.create(), screenUvPosition, resolution),
this.getScreenToWorldTransform(resolution)
);
}
public setCameraPosition(position: vec2) {
this.viewBox.topLeft = position;
const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
this.viewCircle.center = vec2.add(
vec2.create(),
this.viewBox.topLeft,
halfDiagonal
);
}
public setCursorPosition(position: vec2): void {
this.cursorPosition = position;
}
public setInViewArea(size: number): vec2 {
const canvasAspectRatio =
this.canvas.clientWidth / this.canvas.clientHeight;
this.viewBox.size = vec2.fromValues(
Math.sqrt(size * canvasAspectRatio),
Math.sqrt(size / canvasAspectRatio)
);
const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
this.viewCircle.center = vec2.add(
vec2.create(),
this.viewBox.topLeft,
halfDiagonal
);
this.viewCircle.radius = vec2.length(halfDiagonal);
return this.viewBox.size;
}
public drawInfoText(text: string) {
if (this.overlay.innerText != text) {
this.overlay.innerText = text;
}
}
}