Refactor
This commit is contained in:
parent
1ce961d6c2
commit
99cdb62928
76 changed files with 340 additions and 433 deletions
15
.do/apps.yml
15
.do/apps.yml
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@ -1,15 +0,0 @@
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name: decla-red-server
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region: fra
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services:
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- dockerfile_path: Dockerfile
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github:
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branch: main
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deploy_on_push: true
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repo: schmelczerandras/decla.red
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http_port: 3000
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instance_count: 1
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instance_size_slug: basic-xxs
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run_command: ' declared-server --name=Frankfurt --seed=102'
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name: decla-red-server
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routes:
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- path: /
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@ -1,6 +0,0 @@
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.dockerignore
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Dockerfile
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**/node_modules
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node_modules
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**/package-lock.json
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package-lock.json
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
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@ -1,6 +1,9 @@
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{
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"cSpell.words": [
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"Deserializable",
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"Deserialization",
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"decla",
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"overridable",
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"serializable"
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]
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}
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@ -1,8 +0,0 @@
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FROM node:14.13.0-alpine3.10
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RUN npm i -g declared-server
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EXPOSE 3000
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CMD ["--port=3000", "--name=Docker server", "--seed=500"]
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ENTRYPOINT [ "NODE_ENV=production node", "declared-server" ]
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@ -1,6 +1,6 @@
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{
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"name": "declared-server",
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"version": "0.0.11",
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"version": "0.0.12",
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"description": "Game server for decla.red",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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@ -1,11 +1,10 @@
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import { vec2 } from 'gl-matrix';
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import { Random, PlanetBase, hsl, settings } from 'shared';
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import { LampPhysical } from '../objects/lamp-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { evaluateSdf } from '../physics/functions/evaluate-sdf';
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import { Physical } from '../physics/physicals/physical';
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import { LampPhysical } from './objects/lamp-physical';
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import { PlanetPhysical } from './objects/planet-physical';
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import { PhysicalContainer } from './physics/containers/physical-container';
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import { evaluateSdf } from './physics/functions/evaluate-sdf';
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import { Physical } from './physics/physicals/physical';
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export const createWorld = (objectContainer: PhysicalContainer, worldRadius: number) => {
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const objects: Array<Physical> = [];
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@ -7,14 +7,12 @@ import {
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ServerInformation,
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PlayerInformation,
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UpdateGameState,
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serialize,
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CharacterTeam,
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GameEnd,
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GameStart,
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GameEndCommand,
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GameStartCommand,
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Command,
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last,
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} from 'shared';
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import { createWorld } from './map/create-world';
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import { createWorld } from './create-world';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { Options } from './options';
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import { PlayerContainer } from './players/player-container';
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@ -52,7 +50,7 @@ export class GameServer {
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this.redPoints = 0;
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this.isInEndGame = false;
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this.timeScaling = 1;
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previousPlayers?.queueCommandForEachClient(new GameStart());
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previousPlayers?.queueCommandForEachClient(new GameStartCommand());
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previousPlayers?.sendQueuedCommands();
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}
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@ -119,7 +117,7 @@ export class GameServer {
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this.isInEndGame = true;
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const endTitleLength = 6000;
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this.players.queueCommandForEachClient(
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new GameEnd(winningTeam, endTitleLength / 1000, true),
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new GameEndCommand(winningTeam, endTitleLength / 1000, true),
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);
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setTimeout(() => this.destroy(), endTitleLength * 1.1);
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}
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@ -1,5 +0,0 @@
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export const getTimeInMilliseconds = (): number => {
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const [seconds, nanoSeconds] = process.hrtime();
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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};
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@ -1,9 +1,6 @@
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const shortAngleDist = (a0: number, a1: number): number => {
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export const interpolateAngles = (from: number, to: number, q: number) => {
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const max = Math.PI * 2;
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const da = (a1 - a0) % max;
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return ((2 * da) % max) - da;
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};
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export const interpolateAngles = (a0: number, a1: number, t: number) => {
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return a0 + shortAngleDist(a0, a1) * t;
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const possibleDistance = (to - from) % max;
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const shortedDistance = ((2 * possibleDistance) % max) - possibleDistance;
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return from + shortedDistance * q;
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};
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@ -9,7 +9,7 @@ import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import {
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ReactsToCollision,
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reactsToCollision,
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} from '../physics/physicals/reacts-to-collision';
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} from '../physics/functions/reacts-to-collision';
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@serializesTo(Circle)
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export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollision {
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@ -21,7 +21,7 @@ import { interpolateAngles } from '../helper/interpolate-angles';
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import { forceAtPosition } from '../physics/functions/force-at-position';
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import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
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import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { ReactsToCollision } from '../physics/functions/reacts-to-collision';
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@serializesTo(PlayerCharacterBase)
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export class PlayerCharacterPhysical
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@ -479,6 +479,7 @@ export class PlayerCharacterPhysical
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public kill() {
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this.isDestroyed = true;
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this.remoteCall('kill');
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}
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private destroy() {
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@ -14,7 +14,7 @@ import { CirclePhysical } from './circle-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { ReactsToCollision } from '../physics/functions/reacts-to-collision';
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import { PlayerCharacterPhysical } from './player-character-physical';
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import { moveCircle } from '../physics/functions/move-circle';
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@ -114,24 +114,6 @@ export class ProjectilePhysical
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return;
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}
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const gravity = vec2.create();
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const intersecting = this.container.findIntersecting(this.boundingBox);
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intersecting.forEach((i) => {
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if (i instanceof PlanetPhysical) {
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vec2.add(gravity, gravity, i.getForce(this.center));
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}
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});
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vec2.add(
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this.velocity,
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this.velocity,
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vec2.scale(
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vec2.create(),
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gravity,
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deltaTime * settings.gravityScalingForProjectiles,
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),
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);
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vec2.copy(this.object.velocity, this.velocity);
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const { velocity } = this.object.step2(deltaTime);
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vec2.copy(this.velocity, velocity);
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@ -1,6 +1,7 @@
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import { vec2 } from 'gl-matrix';
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export class BoundingBoxBase {
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// axes aligned
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export abstract class BoundingBoxBase {
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constructor(
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protected _xMin: number = 0,
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protected _xMax: number = 0,
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@ -1,7 +1,7 @@
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import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
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import { StaticPhysical } from '../physicals/static-physical';
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// source: https://github.com/ubilabs/kd-tree-javascript/blob/master/kdTree.js
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// source: https://github.com/ubilabs/kd-tree-javascript/blob/master/kdTree.js
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class Node {
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public left: Node | null = null;
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public right: Node | null = null;
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@ -1,8 +1,9 @@
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import { Circle } from 'shared';
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import { BoundingBoxBase } from '../bounding-boxes/bounding-box-base';
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import { ImmutableBoundingBox } from '../bounding-boxes/immutable-bounding-box';
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export const getBoundingBoxOfCircle = (circle: Circle): BoundingBoxBase =>
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new BoundingBoxBase(
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new ImmutableBoundingBox(
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circle.center.x - circle.radius,
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circle.center.x + circle.radius,
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circle.center.y - circle.radius,
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@ -1,7 +1,7 @@
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import { vec2 } from 'gl-matrix';
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import { Circle, GameObject, rotate90Deg } from 'shared';
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import { CirclePhysical } from '../../objects/circle-physical';
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import { reactsToCollision } from '../physicals/reacts-to-collision';
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import { reactsToCollision } from './reacts-to-collision';
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import { evaluateSdf } from './evaluate-sdf';
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import { Physical } from '../physicals/physical';
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@ -10,7 +10,6 @@ import {
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SetAspectRatioActionCommand,
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calculateViewArea,
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SecondaryActionCommand,
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PlayerDiedCommand,
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settings,
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PlayerInformation,
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CharacterTeam,
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@ -23,21 +22,21 @@ import {
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ServerAnnouncement,
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PropertyUpdatesForObjects,
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PropertyUpdatesForObject,
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PrimaryActionCommand,
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} from 'shared';
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import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PlayerCharacterPhysical } from '../objects/player-character-physical';
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import { PlayerContainer } from './player-container';
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import { PlayerBase } from './player-base';
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import { DeltaTimeCalculator } from '../helper/delta-time-calculator';
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export class Player extends PlayerBase {
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private aspectRatio: number = 16 / 9;
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private isActive = true;
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private objectsPreviouslyInViewArea: Array<GameObject> = [];
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private pingTime?: number;
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private pingDeltaTime = new DeltaTimeCalculator();
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private _latency?: number;
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protected commandExecutors: CommandExecutors = {
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@ -45,7 +44,7 @@ export class Player extends PlayerBase {
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(this.aspectRatio = v.aspectRatio),
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[MoveActionCommand.type]: (c: MoveActionCommand) =>
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this.character?.handleMovementAction(c),
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[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
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[PrimaryActionCommand.type]: (c: PrimaryActionCommand) => {
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this.character?.shootTowards(c.position);
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},
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};
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@ -63,7 +62,7 @@ export class Player extends PlayerBase {
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socket.on(
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TransportEvents.Pong,
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() => (this._latency = getTimeInMilliseconds() - this.pingTime!),
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() => (this._latency = this.pingDeltaTime.getNextDeltaTimeInSeconds()),
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);
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this.measureLatency();
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@ -71,8 +70,9 @@ export class Player extends PlayerBase {
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}
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public measureLatency() {
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this.pingTime = getTimeInMilliseconds();
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this.pingDeltaTime.getNextDeltaTimeInSeconds(true);
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this.socket.emit(TransportEvents.Ping);
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if (this.isActive) {
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setTimeout(this.measureLatency.bind(this), 10000);
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}
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@ -106,7 +106,6 @@ export class Player extends PlayerBase {
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this.sumDeaths++;
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this.sumKills = this.character.killCount;
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this.queueCommandSend(new PlayerDiedCommand(settings.playerDiedTimeout));
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this.character = null;
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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@ -1,6 +1,6 @@
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import { Command, CommandReceiver, serialize, TransportEvents } from 'shared';
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export class CommandReceiverSocket extends CommandReceiver {
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export class CommandSocket extends CommandReceiver {
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constructor(private readonly socket: SocketIOClient.Socket) {
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super();
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}
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@ -1,29 +0,0 @@
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import { vec2 } from 'gl-matrix';
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import { CommandGenerator, SecondaryActionCommand, TernaryActionCommand } from 'shared';
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import { Game } from '../../game';
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export class MouseListener extends CommandGenerator {
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constructor(target: HTMLElement, private readonly game: Game) {
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super();
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target.addEventListener('mousedown', (event: MouseEvent) => {
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const position = this.positionFromEvent(event);
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if (event.button == 0) {
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this.sendCommandToSubscribers(new SecondaryActionCommand(position));
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}
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});
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target.addEventListener('contextmenu', (event: MouseEvent) => {
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event.preventDefault();
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const position = this.positionFromEvent(event);
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this.sendCommandToSubscribers(new TernaryActionCommand(position));
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});
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}
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private positionFromEvent(event: MouseEvent): vec2 {
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return this.game.displayToWorldCoordinates(
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vec2.fromValues(event.clientX, event.clientY),
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);
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}
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}
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@ -1,101 +0,0 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandGenerator,
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SecondaryActionCommand,
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MoveActionCommand,
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last,
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} from 'shared';
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import { Game } from '../../game';
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export class TouchJoystickListener extends CommandGenerator {
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private readonly deadZone = 8;
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private readonly deltaScaling = 0.4;
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private joystick: HTMLElement;
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private joystickButton: HTMLElement;
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private isJoystickActive = false;
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private touchStartPosition!: vec2;
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constructor(
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target: HTMLElement,
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private overlay: HTMLElement,
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private readonly game: Game,
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) {
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super();
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this.joystick = document.createElement('div');
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this.joystick.className = 'joystick';
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this.joystickButton = document.createElement('div');
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this.joystick.appendChild(this.joystickButton);
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target.addEventListener('touchstart', (event: TouchEvent) => {
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event.preventDefault();
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if (this.isJoystickActive) {
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const center = vec2.fromValues(
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last(event.touches)!.clientX,
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last(event.touches)!.clientY,
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);
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this.sendCommandToSubscribers(
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new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
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);
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} else {
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this.touchStartPosition = vec2.fromValues(
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event.touches[0].clientX,
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event.touches[0].clientY,
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);
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}
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});
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target.addEventListener('touchmove', (event: TouchEvent) => {
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event.preventDefault();
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const touchPosition = vec2.fromValues(
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event.touches[0].clientX,
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event.touches[0].clientY,
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);
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const delta = vec2.subtract(vec2.create(), touchPosition, this.touchStartPosition);
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vec2.scale(delta, delta, this.deltaScaling);
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const deltaLength = vec2.length(delta);
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if (!this.isJoystickActive && deltaLength > this.deadZone) {
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this.isJoystickActive = true;
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this.overlay.appendChild(this.joystick);
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this.joystickButton.style.transform = `translateX(-50%) translateY(-50%)`;
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this.joystick.style.transform = `translateX(${this.touchStartPosition.x}px) translateY(${this.touchStartPosition.y}px) translateX(-50%) translateY(-50%)`;
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}
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const maxLength = 20;
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vec2.scale(delta, delta, Math.min(1, maxLength / deltaLength));
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this.joystickButton.style.transform = `translateX(${delta.x}px) translateY(${delta.y}px) translateX(-50%) translateY(-50%)`;
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vec2.set(delta, delta.x, -delta.y);
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if (deltaLength > this.deadZone) {
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this.sendCommandToSubscribers(
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new MoveActionCommand(vec2.normalize(delta, delta)),
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);
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} else {
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this.sendCommandToSubscribers(new MoveActionCommand(vec2.create()));
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}
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});
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target.addEventListener('touchend', (event: TouchEvent) => {
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event.preventDefault();
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if (!this.isJoystickActive) {
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const center = vec2.fromValues(
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event.changedTouches[0].clientX,
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event.changedTouches[0].clientY,
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);
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this.sendCommandToSubscribers(
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new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
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);
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} else if (event.touches.length === 0) {
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this.isJoystickActive = false;
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this.joystick.parentElement?.removeChild(this.joystick);
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this.sendCommandToSubscribers(new MoveActionCommand(vec2.create()));
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}
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});
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}
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}
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@ -4,22 +4,29 @@ import { CommandGenerator, MoveActionCommand } from 'shared';
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export class KeyboardListener extends CommandGenerator {
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private keysDown: Set<string> = new Set();
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constructor(target: HTMLElement) {
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constructor() {
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super();
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target.addEventListener('keydown', (event: KeyboardEvent) => {
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const key = this.normalize(event.key);
|
||||
this.keysDown.add(key);
|
||||
this.generateCommands();
|
||||
});
|
||||
|
||||
target.addEventListener('keyup', (event: KeyboardEvent) => {
|
||||
const key = this.normalize(event.key);
|
||||
this.keysDown.delete(key);
|
||||
this.generateCommands();
|
||||
});
|
||||
addEventListener('keydown', this.keyDownListener);
|
||||
addEventListener('keyup', this.keyUpListener);
|
||||
addEventListener('blur', this.blurListener);
|
||||
}
|
||||
|
||||
private keyDownListener = (event: KeyboardEvent) => {
|
||||
this.keysDown.add(event.key.toLowerCase());
|
||||
this.generateCommands();
|
||||
};
|
||||
|
||||
private keyUpListener = (event: KeyboardEvent) => {
|
||||
this.keysDown.delete(event.key.toLowerCase());
|
||||
this.generateCommands();
|
||||
};
|
||||
|
||||
private blurListener = () => {
|
||||
this.keysDown.clear();
|
||||
this.generateCommands();
|
||||
};
|
||||
|
||||
private generateCommands() {
|
||||
const up = ~~(
|
||||
this.keysDown.has('w') ||
|
||||
|
|
@ -34,10 +41,13 @@ export class KeyboardListener extends CommandGenerator {
|
|||
if (vec2.squaredLength(movement) > 0) {
|
||||
vec2.normalize(movement, movement);
|
||||
}
|
||||
|
||||
this.sendCommandToSubscribers(new MoveActionCommand(movement));
|
||||
}
|
||||
|
||||
private normalize(key: string): string {
|
||||
return key.toLowerCase();
|
||||
public destroy() {
|
||||
removeEventListener('keydown', this.keyDownListener);
|
||||
removeEventListener('keyup', this.keyUpListener);
|
||||
removeEventListener('blur', this.blurListener);
|
||||
}
|
||||
}
|
||||
38
frontend/src/scripts/commands/mouse-listener.ts
Normal file
38
frontend/src/scripts/commands/mouse-listener.ts
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { CommandGenerator, PrimaryActionCommand, SecondaryActionCommand } from 'shared';
|
||||
import { Game } from '../game';
|
||||
|
||||
export class MouseListener extends CommandGenerator {
|
||||
constructor(private readonly game: Game) {
|
||||
super();
|
||||
|
||||
addEventListener('mousedown', this.mouseDownListener);
|
||||
addEventListener('contextmenu', this.contextMenuListener);
|
||||
}
|
||||
|
||||
private mouseDownListener = (event: MouseEvent) => {
|
||||
const position = this.positionFromEvent(event);
|
||||
|
||||
if (event.button === 0) {
|
||||
this.sendCommandToSubscribers(new PrimaryActionCommand(position));
|
||||
}
|
||||
};
|
||||
|
||||
private contextMenuListener = (event: MouseEvent) => {
|
||||
event.preventDefault();
|
||||
|
||||
const position = this.positionFromEvent(event);
|
||||
this.sendCommandToSubscribers(new SecondaryActionCommand(position));
|
||||
};
|
||||
|
||||
private positionFromEvent(event: MouseEvent): vec2 {
|
||||
return this.game.displayToWorldCoordinates(
|
||||
vec2.fromValues(event.clientX, event.clientY),
|
||||
);
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
removeEventListener('mousedown', this.mouseDownListener);
|
||||
removeEventListener('contextmenu', this.contextMenuListener);
|
||||
}
|
||||
}
|
||||
104
frontend/src/scripts/commands/touch-listener.ts
Normal file
104
frontend/src/scripts/commands/touch-listener.ts
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import {
|
||||
CommandGenerator,
|
||||
SecondaryActionCommand,
|
||||
MoveActionCommand,
|
||||
last,
|
||||
} from 'shared';
|
||||
import { Game } from '../game';
|
||||
|
||||
export class TouchListener extends CommandGenerator {
|
||||
private static readonly deadZone = 8;
|
||||
private static readonly deltaScaling = 0.4;
|
||||
|
||||
private joystick: HTMLElement;
|
||||
private joystickButton: HTMLElement;
|
||||
private isJoystickActive = false;
|
||||
private touchStartPosition!: vec2;
|
||||
|
||||
constructor(private overlay: HTMLElement, private readonly game: Game) {
|
||||
super();
|
||||
|
||||
this.joystick = document.createElement('div');
|
||||
this.joystick.className = 'joystick';
|
||||
this.joystickButton = document.createElement('div');
|
||||
this.joystick.appendChild(this.joystickButton);
|
||||
|
||||
addEventListener('touchstart', this.touchStartListener);
|
||||
addEventListener('touchmove', this.touchMoveListener);
|
||||
addEventListener('touchend', this.touchEndListener);
|
||||
}
|
||||
|
||||
private touchStartListener = (event: TouchEvent) => {
|
||||
event.preventDefault();
|
||||
if (this.isJoystickActive) {
|
||||
const center = vec2.fromValues(
|
||||
last(event.touches)!.clientX,
|
||||
last(event.touches)!.clientY,
|
||||
);
|
||||
this.sendCommandToSubscribers(
|
||||
new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
|
||||
);
|
||||
} else {
|
||||
this.touchStartPosition = vec2.fromValues(
|
||||
event.touches[0].clientX,
|
||||
event.touches[0].clientY,
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
private touchMoveListener = (event: TouchEvent) => {
|
||||
event.preventDefault();
|
||||
|
||||
const touchPosition = vec2.fromValues(
|
||||
event.touches[0].clientX,
|
||||
event.touches[0].clientY,
|
||||
);
|
||||
|
||||
const delta = vec2.subtract(vec2.create(), touchPosition, this.touchStartPosition);
|
||||
vec2.scale(delta, delta, TouchListener.deltaScaling);
|
||||
const deltaLength = vec2.length(delta);
|
||||
|
||||
if (!this.isJoystickActive && deltaLength > TouchListener.deadZone) {
|
||||
this.isJoystickActive = true;
|
||||
this.overlay.appendChild(this.joystick);
|
||||
this.joystickButton.style.transform = `translateX(-50%) translateY(-50%)`;
|
||||
this.joystick.style.transform = `translateX(${this.touchStartPosition.x}px) translateY(${this.touchStartPosition.y}px) translateX(-50%) translateY(-50%)`;
|
||||
}
|
||||
|
||||
const maxLength = 20;
|
||||
vec2.scale(delta, delta, Math.min(1, maxLength / deltaLength));
|
||||
this.joystickButton.style.transform = `translateX(${delta.x}px) translateY(${delta.y}px) translateX(-50%) translateY(-50%)`;
|
||||
|
||||
vec2.set(delta, delta.x, -delta.y);
|
||||
if (deltaLength > TouchListener.deadZone) {
|
||||
this.sendCommandToSubscribers(new MoveActionCommand(vec2.normalize(delta, delta)));
|
||||
} else {
|
||||
this.sendCommandToSubscribers(new MoveActionCommand(vec2.create()));
|
||||
}
|
||||
};
|
||||
|
||||
private touchEndListener = (event: TouchEvent) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!this.isJoystickActive) {
|
||||
const center = vec2.fromValues(
|
||||
event.changedTouches[0].clientX,
|
||||
event.changedTouches[0].clientY,
|
||||
);
|
||||
this.sendCommandToSubscribers(
|
||||
new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
|
||||
);
|
||||
} else if (event.touches.length === 0) {
|
||||
this.isJoystickActive = false;
|
||||
this.joystick.parentElement?.removeChild(this.joystick);
|
||||
this.sendCommandToSubscribers(new MoveActionCommand(vec2.create()));
|
||||
}
|
||||
};
|
||||
|
||||
public destroy() {
|
||||
removeEventListener('touchstart', this.touchStartListener);
|
||||
removeEventListener('touchmove', this.touchMoveListener);
|
||||
removeEventListener('touchend', this.touchEndListener);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Command } from 'shared';
|
||||
|
||||
export class MoveToCommand extends Command {
|
||||
public constructor(public readonly position: vec2) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
import { Renderer } from 'sdf-2d';
|
||||
import { Command } from 'shared';
|
||||
|
||||
export class RenderCommand extends Command {
|
||||
public constructor(public readonly renderer: Renderer) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +1,26 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Renderer, renderNoise } from 'sdf-2d';
|
||||
import {
|
||||
broadcastCommands,
|
||||
deserialize,
|
||||
TransportEvents,
|
||||
SetAspectRatioActionCommand,
|
||||
PlayerInformation,
|
||||
PlayerDiedCommand,
|
||||
UpdateOtherPlayerDirections,
|
||||
clamp,
|
||||
UpdateGameState,
|
||||
GameEnd,
|
||||
GameEndCommand,
|
||||
CharacterTeam,
|
||||
ServerAnnouncement,
|
||||
GameStart,
|
||||
GameStartCommand,
|
||||
CommandReceiver,
|
||||
CommandExecutors,
|
||||
Command,
|
||||
} from 'shared';
|
||||
import io from 'socket.io-client';
|
||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||
import { MouseListener } from './commands/generators/mouse-listener';
|
||||
import { TouchJoystickListener } from './commands/generators/touch-joystick-listener';
|
||||
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
||||
import { KeyboardListener } from './commands/keyboard-listener';
|
||||
import { MouseListener } from './commands/mouse-listener';
|
||||
import { TouchListener } from './commands/touch-listener';
|
||||
import { CommandSocket } from './commands/command-socket';
|
||||
import { startAnimation } from './start-animation';
|
||||
import { PlayerDecision } from './join-form-handler';
|
||||
import { GameObjectContainer } from './objects/game-object-container';
|
||||
|
|
@ -38,12 +36,16 @@ export class Game extends CommandReceiver {
|
|||
public started: Promise<void>;
|
||||
private resolveStarted!: () => unknown;
|
||||
|
||||
private keyboardListener: KeyboardListener;
|
||||
private mouseListener: MouseListener;
|
||||
private touchListener: TouchListener;
|
||||
|
||||
private declaPlanetCountElement = document.createElement('div');
|
||||
private redPlanetCountElement = document.createElement('div');
|
||||
private announcementText = document.createElement('h2');
|
||||
private progressBar = document.createElement('div');
|
||||
private arrows: { [id: number]: HTMLElement } = {};
|
||||
private socketReceiver!: CommandReceiverSocket;
|
||||
private socketReceiver!: CommandSocket;
|
||||
|
||||
constructor(
|
||||
private readonly playerDecision: PlayerDecision,
|
||||
|
|
@ -56,6 +58,10 @@ export class Game extends CommandReceiver {
|
|||
this.progressBar.className = 'planet-progress';
|
||||
this.progressBar.appendChild(this.declaPlanetCountElement);
|
||||
this.progressBar.appendChild(this.redPlanetCountElement);
|
||||
|
||||
this.keyboardListener = new KeyboardListener();
|
||||
this.mouseListener = new MouseListener(this);
|
||||
this.touchListener = new TouchListener(this.overlay, this);
|
||||
}
|
||||
|
||||
private initialize() {
|
||||
|
|
@ -96,15 +102,13 @@ export class Game extends CommandReceiver {
|
|||
commands.forEach((c) => this.sendCommand(c));
|
||||
});
|
||||
|
||||
this.socketReceiver = new CommandReceiverSocket(this.socket);
|
||||
broadcastCommands(
|
||||
[
|
||||
new KeyboardListener(document.body),
|
||||
new MouseListener(this.canvas, this),
|
||||
new TouchJoystickListener(this.canvas, this.overlay, this),
|
||||
],
|
||||
[this.socketReceiver],
|
||||
);
|
||||
this.socketReceiver = new CommandSocket(this.socket);
|
||||
this.keyboardListener.clearSubscribers();
|
||||
this.keyboardListener.subscribe(this.socketReceiver);
|
||||
this.mouseListener.clearSubscribers();
|
||||
this.mouseListener.subscribe(this.socketReceiver);
|
||||
this.touchListener.clearSubscribers();
|
||||
this.touchListener.subscribe(this.socketReceiver);
|
||||
|
||||
this.isBetweenGames = false;
|
||||
|
||||
|
|
@ -123,16 +127,15 @@ export class Game extends CommandReceiver {
|
|||
protected commandExecutors: CommandExecutors = {
|
||||
[ServerAnnouncement.type]: (c: ServerAnnouncement) =>
|
||||
(this.lastAnnouncementText = c.text),
|
||||
[PlayerDiedCommand.type]: (c: PlayerDiedCommand) => VibrationHandler.vibrate(150),
|
||||
[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
|
||||
[GameEnd.type]: (c: GameEnd) => {
|
||||
[GameEndCommand.type]: (c: GameEndCommand) => {
|
||||
const team = `<span class="${c.winningTeam}">${c.winningTeam}</span>`;
|
||||
this.lastAnnouncementText = `Team ${team} won 🎉`;
|
||||
this.isEnding = true;
|
||||
},
|
||||
[UpdateOtherPlayerDirections.type]: (c: UpdateOtherPlayerDirections) =>
|
||||
(this.lastOtherPlayerDirections = c),
|
||||
[GameStart.type]: this.initialize.bind(this),
|
||||
[GameStartCommand.type]: this.initialize.bind(this),
|
||||
};
|
||||
|
||||
private lastOtherPlayerDirections?: UpdateOtherPlayerDirections;
|
||||
|
|
@ -195,18 +198,19 @@ export class Game extends CommandReceiver {
|
|||
|
||||
public async start(): Promise<void> {
|
||||
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
||||
|
||||
this.initialize();
|
||||
|
||||
await startAnimation(this.canvas, this.gameLoop.bind(this), noiseTexture);
|
||||
this.socket.close();
|
||||
this.overlay.innerHTML = '';
|
||||
this.keyboardListener.destroy();
|
||||
this.mouseListener.destroy();
|
||||
this.touchListener.destroy();
|
||||
}
|
||||
|
||||
public displayToWorldCoordinates(p: vec2): vec2 {
|
||||
const result = this.renderer?.displayToWorldCoordinates(p);
|
||||
if (!result) {
|
||||
return vec2.create();
|
||||
}
|
||||
return result;
|
||||
return this.renderer?.displayToWorldCoordinates(p) ?? vec2.create();
|
||||
}
|
||||
|
||||
public aspectRatioChanged(aspectRatio: number) {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { ServerInformation, serverInformationEndpoint, TransportEvents } from 'shared';
|
||||
import io from 'socket.io-client';
|
||||
import { Configuration } from './config/configuration';
|
||||
import { Configuration } from './configuration';
|
||||
import parser from 'socket.io-msgpack-parser';
|
||||
import { SoundHandler, Sounds } from './sound-handler';
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,11 @@
|
|||
import { vec2, vec3 } from 'gl-matrix';
|
||||
import { CircleLight, Renderer } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, LampBase, UpdateProperty } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { ViewObject } from './view-object';
|
||||
|
||||
export class LampView extends LampBase implements ViewObject {
|
||||
private light: CircleLight;
|
||||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.light),
|
||||
};
|
||||
|
||||
constructor(id: Id, center: vec2, color: vec3, lightness: number) {
|
||||
super(id, center, color, lightness);
|
||||
this.light = new CircleLight(center, color, lightness);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Renderer } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, Random, PlanetBase, UpdateProperty } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { Id, Random, PlanetBase, UpdateProperty } from 'shared';
|
||||
import { PlanetShape } from '../shapes/planet-shape';
|
||||
import { ViewObject } from './view-object';
|
||||
|
||||
|
|
@ -17,10 +16,6 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
private shape: PlanetShape;
|
||||
private ownershipProgess: HTMLElement;
|
||||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.shape),
|
||||
};
|
||||
|
||||
constructor(id: Id, vertices: Array<vec2>, ownership: number) {
|
||||
super(id, vertices);
|
||||
this.shape = new PlanetShape(vertices, ownership);
|
||||
|
|
|
|||
|
|
@ -19,7 +19,6 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
private nameElement: HTMLElement = document.createElement('div');
|
||||
private statsElement: HTMLElement = document.createElement('div');
|
||||
private healthElement: HTMLElement = document.createElement('div');
|
||||
private previousHealth;
|
||||
|
||||
public isMainCharacter = false;
|
||||
|
||||
|
|
@ -45,7 +44,6 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
this.rightFootExtrapolator = new CircleExtrapolator(this.rightFoot!);
|
||||
this.headExtrapolator = new CircleExtrapolator(this.head!);
|
||||
|
||||
this.previousHealth = this.health;
|
||||
this.nameElement.className = 'player-tag ' + this.team;
|
||||
this.nameElement.innerText = this.name;
|
||||
this.nameElement.appendChild(this.healthElement);
|
||||
|
|
@ -77,17 +75,19 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
|||
Sounds.hit,
|
||||
(0.4 * 2 * (previousHealth - health)) / settings.playerMaxStrength,
|
||||
);
|
||||
|
||||
if (this.isMainCharacter) {
|
||||
VibrationHandler.vibrate(Math.min(200, (previousHealth - this.health) * 4));
|
||||
}
|
||||
}
|
||||
|
||||
public kill() {
|
||||
if (this.isMainCharacter) {
|
||||
VibrationHandler.vibrate(150);
|
||||
}
|
||||
}
|
||||
|
||||
public step(deltaTimeInSeconds: number): void {
|
||||
if (this.previousHealth > this.health) {
|
||||
if (this.isMainCharacter) {
|
||||
VibrationHandler.vibrate(Math.min(200, (this.previousHealth - this.health) * 4));
|
||||
}
|
||||
|
||||
this.previousHealth = this.health;
|
||||
}
|
||||
|
||||
this.head! = this.headExtrapolator.getValue(deltaTimeInSeconds);
|
||||
this.leftFoot! = this.leftFootExtrapolator.getValue(deltaTimeInSeconds);
|
||||
this.rightFoot! = this.rightFootExtrapolator.getValue(deltaTimeInSeconds);
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
import { CommandReceiver } from './command-receiver';
|
||||
import { CommandGenerator } from './command-generator';
|
||||
|
||||
export const broadcastCommands = (
|
||||
commandGenerators: Array<CommandGenerator>,
|
||||
commandReceivers: Array<CommandReceiver>,
|
||||
) => commandReceivers.forEach((r) => commandGenerators.forEach((g) => g.subscribe(r)));
|
||||
|
|
@ -1,13 +1,17 @@
|
|||
import { CommandReceiver } from './command-receiver';
|
||||
import { Command } from './command';
|
||||
|
||||
export class CommandGenerator {
|
||||
export abstract class CommandGenerator {
|
||||
private subscribers: Array<CommandReceiver> = [];
|
||||
|
||||
public subscribe(subscriber: CommandReceiver): void {
|
||||
this.subscribers.push(subscriber);
|
||||
}
|
||||
|
||||
public clearSubscribers(): void {
|
||||
this.subscribers = [];
|
||||
}
|
||||
|
||||
protected sendCommandToSubscribers(command: Command): void {
|
||||
this.subscribers.forEach((s) => s.sendCommand(command));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ export abstract class CommandReceiver {
|
|||
const commandType = command.type;
|
||||
|
||||
if (Object.prototype.hasOwnProperty.call(this.commandExecutors, commandType)) {
|
||||
this.commandExecutors[commandType](command);
|
||||
this.commandExecutors[commandType]!(command);
|
||||
} else {
|
||||
this.defaultCommandExecutor(command);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
import { serializable } from '../../../serialization/serializable';
|
||||
import { Command } from '../../command';
|
||||
|
||||
@serializable
|
||||
export class MoveActionCommand extends Command {
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
import { serializable } from '../../../serialization/serializable';
|
||||
import { Command } from '../../command';
|
||||
|
||||
@serializable
|
||||
export class PrimaryActionCommand extends Command {
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
import { serializable } from '../../../serialization/serializable';
|
||||
import { Command } from '../../command';
|
||||
|
||||
@serializable
|
||||
export class SecondaryActionCommand extends Command {
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
import { serializable } from '../../../serialization/serializable';
|
||||
import { Command } from '../../command';
|
||||
|
||||
@serializable
|
||||
export class SetAspectRatioActionCommand extends Command {
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
import { GameObject } from '../../objects/game-object';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { PlayerCharacterBase } from '../../objects/types/player-character-base';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Id } from '../../communication/id';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import { CharacterTeam } from '../../objects/types/character-team';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class GameEnd extends Command {
|
||||
export class GameEndCommand extends Command {
|
||||
constructor(
|
||||
public readonly winningTeam: CharacterTeam,
|
||||
public readonly endCardLengthInSeconds: number,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class GameStart extends Command {
|
||||
export class GameStartCommand extends Command {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class PlayerDiedCommand extends Command {
|
||||
public constructor(public readonly timeout: number) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.timeout];
|
||||
}
|
||||
}
|
||||
14
shared/src/commands/types/property-updates-for-objects.ts
Normal file
14
shared/src/commands/types/property-updates-for-objects.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import { PropertyUpdatesForObject } from '../../objects/game-object';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class PropertyUpdatesForObjects extends Command {
|
||||
constructor(public readonly updates: Array<PropertyUpdatesForObject>) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.updates];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
import { RemoteCallsForObject } from './remote-calls-for-objects';
|
||||
|
||||
@serializable
|
||||
export class RemoteCallsForObjects extends Command {
|
||||
constructor(public readonly callsForObjects: Array<RemoteCallsForObject>) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.callsForObjects];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,15 +1,23 @@
|
|||
import { Id } from '../../main';
|
||||
import { RemoteCall } from '../../objects/game-object';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Id, RemoteCall } from '../../main';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class RemoteCallsForObject extends Command {
|
||||
constructor(public readonly id: Id, public readonly calls: Array<RemoteCall>) {
|
||||
super();
|
||||
}
|
||||
export class RemoteCallsForObject {
|
||||
constructor(public readonly id: Id, public readonly calls: Array<RemoteCall>) {}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.id, this.calls];
|
||||
}
|
||||
}
|
||||
|
||||
@serializable
|
||||
export class RemoteCallsForObjects extends Command {
|
||||
constructor(public readonly callsForObjects: Array<RemoteCallsForObject>) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.callsForObjects];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class TernaryActionCommand extends Command {
|
||||
public constructor(public readonly position: vec2) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.position];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Id } from '../../communication/id';
|
||||
import { CharacterTeam } from '../../objects/types/character-team';
|
||||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
export type Id = number | null;
|
||||
|
||||
let currentId = 0;
|
||||
|
||||
export const id = (): number => {
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../transport/serialization/serializable';
|
||||
import { serializable } from '../serialization/serializable';
|
||||
|
||||
@serializable
|
||||
export class Circle {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
import { vec3 } from 'gl-matrix';
|
||||
import { rgb } from './rgb';
|
||||
|
||||
// source: https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion
|
||||
export const hsl = (hue: number, saturation: number, lightness: number): vec3 => {
|
||||
hue /= 360;
|
||||
saturation /= 100;
|
||||
|
|
|
|||
|
|
@ -1,4 +0,0 @@
|
|||
export const prettyPrint = (o: any): string =>
|
||||
JSON.stringify(o, (_, v) => (v.toFixed ? Number(v.toFixed(3)) : v), ' ')
|
||||
.replace(/("|,|{|^\n)/g, '')
|
||||
.replace(/(\W*}\n?)+/g, '\n\n');
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
// src
|
||||
// source
|
||||
// https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript
|
||||
// Mulberry32
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { serializable } from '../transport/serialization/serializable';
|
||||
import { serializable } from '../serialization/serializable';
|
||||
|
||||
@serializable
|
||||
export class Rectangle {
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
export const toPercent = (value: number) => `${Math.round(value * 100)}%`;
|
||||
|
|
@ -2,24 +2,21 @@ export * from './commands/command';
|
|||
export * from './commands/types/create-objects';
|
||||
export * from './commands/types/create-player';
|
||||
export * from './commands/types/delete-objects';
|
||||
export * from './commands/types/ternary-action';
|
||||
export * from './commands/types/move-action';
|
||||
export * from './commands/types/primary-action';
|
||||
export * from './commands/types/remote-calls-for-objects';
|
||||
export * from './commands/types/remote-calls-for-object';
|
||||
export * from './commands/types/player-died';
|
||||
export * from './commands/types/server-announcement';
|
||||
export * from './commands/types/property-updates-for-objects';
|
||||
export * from './commands/types/game-end';
|
||||
export * from './commands/types/game-start';
|
||||
export * from './commands/types/update-other-player-directions';
|
||||
export * from './commands/types/secondary-action';
|
||||
export * from './commands/types/update-game-state';
|
||||
export * from './commands/command-receiver';
|
||||
export * from './commands/types/update-other-player-directions';
|
||||
export * from './commands/command-executors';
|
||||
export * from './commands/command-generator';
|
||||
export * from './commands/broadcast-commands';
|
||||
export * from './commands/types/set-aspect-ratio-action';
|
||||
export * from './commands/types/actions/move-action';
|
||||
export * from './commands/types/actions/primary-action';
|
||||
export * from './commands/types/actions/set-aspect-ratio-action';
|
||||
export * from './commands/types/actions/secondary-action';
|
||||
export * from './helper/array';
|
||||
export * from './helper/last';
|
||||
export * from './helper/rgb';
|
||||
|
|
@ -28,27 +25,25 @@ export * from './helper/rgb255';
|
|||
export * from './helper/mix-rgb';
|
||||
export * from './helper/clamp';
|
||||
export * from './helper/calculate-view-area';
|
||||
export * from './helper/pretty-print';
|
||||
export * from './helper/circle';
|
||||
export * from './helper/rectangle';
|
||||
export * from './helper/mix';
|
||||
export * from './helper/random';
|
||||
export * from './helper/id';
|
||||
export * from './communication/id';
|
||||
export * from './communication/server-information';
|
||||
export * from './communication/player-information';
|
||||
export * from './helper/rotate-90-deg';
|
||||
export * from './helper/rotate-minus-90-deg';
|
||||
export * from './objects/game-object';
|
||||
export * from './transport/serialization/deserialize';
|
||||
export * from './transport/serialization/serialize';
|
||||
export * from './transport/serialization/serializes-to';
|
||||
export * from './transport/serialization/serializable';
|
||||
export * from './transport/serialization/override-deserialization';
|
||||
export * from './serialization/deserialize';
|
||||
export * from './serialization/serialize';
|
||||
export * from './serialization/serializes-to';
|
||||
export * from './serialization/serializable';
|
||||
export * from './serialization/override-deserialization';
|
||||
export * from './objects/types/character-team';
|
||||
export * from './objects/types/player-character-base';
|
||||
export * from './objects/types/lamp-base';
|
||||
export * from './objects/types/planet-base';
|
||||
export * from './objects/types/projectile-base';
|
||||
export * from './settings';
|
||||
export * from './transport/transport-events';
|
||||
export * from './transport/identity';
|
||||
export * from './communication/transport-events';
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { Command } from '../commands/command';
|
||||
import { Id } from '../transport/identity';
|
||||
import { serializable } from '../transport/serialization/serializable';
|
||||
import { Id } from '../communication/id';
|
||||
import { serializable } from '../serialization/serializable';
|
||||
|
||||
@serializable
|
||||
export class RemoteCall {
|
||||
|
|
@ -33,17 +33,6 @@ export class PropertyUpdatesForObject {
|
|||
}
|
||||
}
|
||||
|
||||
@serializable
|
||||
export class PropertyUpdatesForObjects extends Command {
|
||||
constructor(public readonly updates: Array<PropertyUpdatesForObject>) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.updates];
|
||||
}
|
||||
}
|
||||
|
||||
export abstract class GameObject {
|
||||
private remoteCalls: Array<RemoteCall> = [];
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Random } from '../../helper/random';
|
||||
import { settings } from '../../settings';
|
||||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { GameObject } from '../game-object';
|
||||
import { Id } from '../../communication/id';
|
||||
|
||||
@serializable
|
||||
export class PlanetBase extends GameObject {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { Id } from '../../communication/id';
|
||||
import { Circle } from '../../helper/circle';
|
||||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { GameObject } from '../game-object';
|
||||
import { CharacterTeam } from './character-team';
|
||||
|
||||
|
|
@ -26,6 +26,8 @@ export class PlayerCharacterBase extends GameObject {
|
|||
this.health = health;
|
||||
}
|
||||
|
||||
public kill() {}
|
||||
|
||||
public setKillCount(killCount: number) {
|
||||
this.killCount = killCount;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { settings } from '../../settings';
|
||||
import { Id } from '../../transport/identity';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { serializable } from '../../serialization/serializable';
|
||||
import { GameObject } from '../game-object';
|
||||
import { CharacterTeam } from './character-team';
|
||||
import { Id } from '../../communication/id';
|
||||
|
||||
@serializable
|
||||
export class ProjectileBase extends GameObject {
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@ export const deserialize = (json: string): any => {
|
|||
const possibleType = v[0];
|
||||
const overridableConstructor = serializableMapping.get(possibleType);
|
||||
if (overridableConstructor) {
|
||||
v.shift();
|
||||
return new overridableConstructor.constructor(...v);
|
||||
return new overridableConstructor.constructor(...v.slice(1));
|
||||
}
|
||||
return v;
|
||||
}
|
||||
1
shared/src/serialization/mangled-type-key.ts
Normal file
1
shared/src/serialization/mangled-type-key.ts
Normal file
|
|
@ -0,0 +1 @@
|
|||
export const mangledTypeKey = '__serializable_type';
|
||||
|
|
@ -1,8 +1,5 @@
|
|||
import { DeserializableClass } from './deserializable-class';
|
||||
|
||||
/**
|
||||
* @internal
|
||||
*/
|
||||
export const serializableMapping = new Map<
|
||||
string,
|
||||
{
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
import { mangledTypeKey } from './mangled-type-key';
|
||||
import { SerializableClass } from './serializable-class';
|
||||
import { serializableMapping } from './serializable-mapping';
|
||||
|
||||
|
|
@ -9,8 +10,8 @@ export const serializable = (type: SerializableClass): any => {
|
|||
});
|
||||
}
|
||||
|
||||
Object.defineProperty(type, '__serializable_type', { value: type.name });
|
||||
Object.defineProperty(type.prototype, '__serializable_type', { value: type.name });
|
||||
Object.defineProperty(type, mangledTypeKey, { value: type.name });
|
||||
Object.defineProperty(type.prototype, mangledTypeKey, { value: type.name });
|
||||
|
||||
return type;
|
||||
};
|
||||
|
|
@ -1,8 +1,10 @@
|
|||
import { mangledTypeKey } from './mangled-type-key';
|
||||
|
||||
export const serialize = (object: any): string => {
|
||||
return JSON.stringify(object, (_, value) => {
|
||||
if (value?.__serializable_type) {
|
||||
if (value && value[mangledTypeKey]) {
|
||||
const props = value.toArray() as Array<any>;
|
||||
props.unshift(value.__serializable_type);
|
||||
props.unshift(value[mangledTypeKey]);
|
||||
return props;
|
||||
}
|
||||
return value?.toFixed ? Number(value.toFixed(3)) : value;
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
import { mangledTypeKey } from './mangled-type-key';
|
||||
import { SerializableClass } from './serializable-class';
|
||||
import { serializableMapping } from './serializable-mapping';
|
||||
|
||||
|
|
@ -10,8 +11,8 @@ export const serializesTo = (target: SerializableClass) => {
|
|||
});
|
||||
}
|
||||
|
||||
Object.defineProperty(actual, '__serializable_type', { value: target.name });
|
||||
Object.defineProperty(actual.prototype, '__serializable_type', {
|
||||
Object.defineProperty(actual, mangledTypeKey, { value: target.name });
|
||||
Object.defineProperty(actual.prototype, mangledTypeKey, {
|
||||
value: target.name,
|
||||
});
|
||||
|
||||
|
|
@ -15,7 +15,6 @@ export const settings = {
|
|||
maxVelocityX: 1000,
|
||||
maxVelocityY: 1000,
|
||||
radiusSteps: 500,
|
||||
gravityScalingForProjectiles: 5,
|
||||
spawnDespawnTime: 0.7,
|
||||
worldRadius: 10000,
|
||||
objectsOnCircleLength: 0.002,
|
||||
|
|
@ -112,5 +111,5 @@ export const settings = {
|
|||
palette: [declaColor, neutralColor, redColor],
|
||||
paletteDim: [declaColorDim, neutralColor, redColorDim],
|
||||
targetPhysicsDeltaTimeInSeconds: 1 / 100,
|
||||
inViewAreaSize: 1920 * 1080 * 3,
|
||||
inViewAreaSize: 1920 * 1080 * 4,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
export type Id = number | null;
|
||||
Loading…
Add table
Add a link
Reference in a new issue