Enhance lights
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parent
4f75ce7065
commit
94817d6e67
11 changed files with 191 additions and 155 deletions
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@ -1,7 +1,7 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { RenderCommand } from '../../drawing/commands/render';
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import { DrawableBlob } from '../../drawing/drawables/drawable-blob';
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import { CircleLight } from '../../drawing/drawables/lights/circle-light';
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import { Flashlight } from '../../drawing/drawables/lights/flashlight';
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import { IGame } from '../../i-game';
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import { KeyDownCommand } from '../../input/commands/key-down';
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import { KeyUpCommand } from '../../input/commands/key-up';
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@ -14,14 +14,21 @@ import { GameObject } from '../game-object';
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export class Character extends GameObject {
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private keysDown: Set<string> = new Set();
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private light: CircleLight;
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private light: Flashlight;
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private shape = new DrawableBlob(vec2.create());
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private static speed = 4.5;
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private static speed = 1.5;
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constructor(private game: IGame) {
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super();
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this.light = new CircleLight(vec2.create(), 30, vec3.fromValues(0.67, 0.0, 0.33), 2);
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this.light = new Flashlight(
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vec2.create(),
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vec2.fromValues(-1, 0),
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0.7,
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vec3.fromValues(1, 0.6, 0.45),
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1.5
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);
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//this.light = new CircleLight(vec2.create(), 0.2, vec3.fromValues(1, 0.6, 0.45), 1.5);
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this.addCommandExecutor(StepCommand, this.stepHandler.bind(this));
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this.addCommandExecutor(RenderCommand, this.draw.bind(this));
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