Solve serialization
This commit is contained in:
parent
ba8b1a29fd
commit
8e44dd3733
45 changed files with 242 additions and 201 deletions
|
|
@ -1,4 +1,4 @@
|
|||
import { Command, CommandReceiver, TransportEvents } from 'shared';
|
||||
import { Command, CommandReceiver, serialize, TransportEvents } from 'shared';
|
||||
|
||||
export class CommandReceiverSocket extends CommandReceiver {
|
||||
constructor(private readonly socket: SocketIOClient.Socket) {
|
||||
|
|
@ -6,6 +6,6 @@ export class CommandReceiverSocket extends CommandReceiver {
|
|||
}
|
||||
|
||||
protected defaultCommandExecutor(command: Command) {
|
||||
this.socket.emit(TransportEvents.PlayerToServer, JSON.stringify(command));
|
||||
this.socket.emit(TransportEvents.PlayerToServer, serialize(command));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,9 @@ import {
|
|||
} from 'sdf-2d';
|
||||
import {
|
||||
broadcastCommands,
|
||||
deserialize,
|
||||
prettyPrint,
|
||||
serialize,
|
||||
settings,
|
||||
SetViewAreaActionCommand,
|
||||
StepCommand,
|
||||
|
|
@ -27,9 +29,13 @@ import { RenderCommand } from './commands/types/render';
|
|||
import { Configuration } from './config/configuration';
|
||||
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
|
||||
import { rgb } from './helper/rgb';
|
||||
import { CharacterView } from './objects/character-view';
|
||||
import { TunnelView } from './objects/tunnel-view';
|
||||
import { LampView } from './objects/lamp-view';
|
||||
import { GameObjectContainer } from './objects/game-object-container';
|
||||
import { BlobShape } from './shapes/blob-shape';
|
||||
import { deserialize } from './transport/deserialize';
|
||||
|
||||
const a = [CharacterView, TunnelView, LampView];
|
||||
|
||||
export class Game {
|
||||
public readonly gameObjects = new GameObjectContainer();
|
||||
|
|
@ -149,7 +155,7 @@ export class Game {
|
|||
// todo: Should only send aspect ratio
|
||||
this.socket.emit(
|
||||
TransportEvents.PlayerToServer,
|
||||
JSON.stringify(new SetViewAreaActionCommand(this.gameObjects.camera.viewArea))
|
||||
serialize(new SetViewAreaActionCommand(this.gameObjects.camera.viewArea))
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { CharacterBase, CommandExecutors } from 'shared';
|
||||
import { CharacterBase, CommandExecutors, deserializable } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { BlobShape } from '../shapes/blob-shape';
|
||||
|
||||
@deserializable(CharacterBase)
|
||||
export class CharacterView extends CharacterBase {
|
||||
private shape = new BlobShape();
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@ import {
|
|||
StepCommand,
|
||||
UpdateObjectsCommand,
|
||||
} from 'shared';
|
||||
import { deserialize, deserializeJsonArray } from '../transport/deserialize';
|
||||
import { Camera } from './camera';
|
||||
import { CharacterView } from './character-view';
|
||||
|
||||
|
|
@ -21,7 +20,7 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
||||
this.player = deserialize(c.serializedPlayer) as CharacterView;
|
||||
this.player = c.character as CharacterView;
|
||||
this.camera = new Camera();
|
||||
this.addObject(this.player);
|
||||
this.addObject(this.camera);
|
||||
|
|
@ -34,13 +33,13 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
},
|
||||
|
||||
[CreateObjectsCommand.type]: (c: CreateObjectsCommand) =>
|
||||
deserializeJsonArray(c.serializedObjects).forEach((o) => this.addObject(o)),
|
||||
c.objects.forEach((o) => this.addObject(o)),
|
||||
|
||||
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
||||
c.ids.forEach((id: Id) => this.objects.delete(id)),
|
||||
|
||||
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) =>
|
||||
deserializeJsonArray(c.serializedObjects).forEach((o) => {
|
||||
c.objects.forEach((o) => {
|
||||
this.objects.delete(o.id);
|
||||
this.addObject(o);
|
||||
if (o.id === this.player.id) {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
import { vec2, vec3 } from 'gl-matrix';
|
||||
import { CircleLight } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, LampBase } from 'shared';
|
||||
import { CommandExecutors, deserializable, Id, LampBase } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
|
||||
@deserializable(LampBase)
|
||||
export class LampView extends LampBase {
|
||||
private light: CircleLight;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { InvertedTunnel } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, TunnelBase } from 'shared';
|
||||
import { CommandExecutors, deserializable, Id, TunnelBase } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
|
||||
@deserializable(TunnelBase)
|
||||
export class TunnelView extends TunnelBase {
|
||||
private shape: InvertedTunnel;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,28 +0,0 @@
|
|||
import {
|
||||
CharacterBase,
|
||||
commandConstructors,
|
||||
GameObject,
|
||||
LampBase,
|
||||
TunnelBase,
|
||||
} from 'shared';
|
||||
import { CharacterView } from '../objects/character-view';
|
||||
import { LampView } from '../objects/lamp-view';
|
||||
import { TunnelView } from '../objects/tunnel-view';
|
||||
|
||||
const constructors: { [type: string]: new (...values: Array<any>) => GameObject } = {
|
||||
[TunnelBase.type]: TunnelView,
|
||||
[LampBase.type]: LampView,
|
||||
[CharacterBase.type]: CharacterView,
|
||||
...commandConstructors,
|
||||
};
|
||||
|
||||
export const deserialize = (json: string): GameObject => {
|
||||
const [type, ...values] = JSON.parse(json);
|
||||
return new constructors[type](...values);
|
||||
};
|
||||
|
||||
export const deserializeJsonArray = (json: string): Array<GameObject> => {
|
||||
return (JSON.parse(json) as Array<any>).map(([type, ...values]) => {
|
||||
return new constructors[type](...values);
|
||||
});
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue