Add touch joystick movement
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23fa7646d6
commit
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7 changed files with 161 additions and 95 deletions
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@ -0,0 +1,108 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandGenerator,
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SecondaryActionCommand,
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TernaryActionCommand,
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MoveActionCommand,
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last,
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} from 'shared';
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import { Game } from '../../game';
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import { OptionsHandler } from '../../options-handler';
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export class TouchJoystickListener extends CommandGenerator {
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private joystick: HTMLElement;
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private joystickButton: HTMLElement;
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private isJoystickActive = false;
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private touchStartPosition!: vec2;
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constructor(
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target: HTMLElement,
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private overlay: HTMLElement,
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private readonly game: Game,
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) {
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super();
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this.joystick = document.createElement('div');
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this.joystick.className = 'joystick';
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this.joystickButton = document.createElement('div');
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this.joystick.appendChild(this.joystickButton);
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target.addEventListener('touchstart', (event: TouchEvent) => {
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event.preventDefault();
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if (this.isJoystickActive) {
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const center = vec2.fromValues(
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last(event.touches)!.clientX,
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last(event.touches)!.clientY,
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);
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this.sendCommandToSubcribers(
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new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
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);
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}
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});
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target.addEventListener('touchmove', (event: TouchEvent) => {
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event.preventDefault();
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if (!this.isJoystickActive) {
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this.isJoystickActive = true;
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this.overlay.appendChild(this.joystick);
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this.touchStartPosition = vec2.fromValues(
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event.touches[0].clientX,
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event.touches[0].clientY,
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);
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this.joystickButton.style.transform = `translateX(-50%) translateY(-50%)`;
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this.joystick.style.transform = `translateX(${this.touchStartPosition.x}px) translateY(${this.touchStartPosition.y}px) translateX(-50%) translateY(-50%)`;
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}
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const touchPosition = vec2.fromValues(
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event.touches[0].clientX,
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event.touches[0].clientY,
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);
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const movement = vec2.subtract(
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vec2.create(),
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touchPosition,
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this.touchStartPosition,
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);
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vec2.scale(movement, movement, 1 / 3);
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const length = vec2.length(movement);
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const maxLength = 20;
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vec2.scale(movement, movement, Math.min(1, maxLength / length));
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this.joystickButton.style.transform = `translateX(${movement.x}px) translateY(${movement.y}px) translateX(-50%) translateY(-50%)`;
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vec2.set(movement, movement.x, -movement.y);
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if (vec2.squaredLength(movement) > 0) {
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vec2.normalize(movement, movement);
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this.sendCommandToSubcribers(
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new MoveActionCommand(movement, OptionsHandler.options.relativeMovementEnabled),
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);
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}
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});
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target.addEventListener('touchend', (event: TouchEvent) => {
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event.preventDefault();
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if (!this.isJoystickActive) {
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const center = vec2.fromValues(
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event.changedTouches[0].clientX,
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event.changedTouches[0].clientY,
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);
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this.sendCommandToSubcribers(
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new SecondaryActionCommand(this.game.displayToWorldCoordinates(center)),
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);
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} else if (event.touches.length === 0) {
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this.isJoystickActive = false;
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this.joystick.parentElement?.removeChild(this.joystick);
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this.sendCommandToSubcribers(
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new MoveActionCommand(
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vec2.create(),
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OptionsHandler.options.relativeMovementEnabled,
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),
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);
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}
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});
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}
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}
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@ -1,80 +0,0 @@
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import { vec2 } from 'gl-matrix';
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import {
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CommandGenerator,
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PrimaryActionCommand,
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SecondaryActionCommand,
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TernaryActionCommand,
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MoveActionCommand,
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} from 'shared';
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import { Game } from '../../game';
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import { OptionsHandler } from '../../options-handler';
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export class TouchListener extends CommandGenerator {
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private previousPosition = vec2.create();
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constructor(target: HTMLElement, private readonly game: Game) {
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super();
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target.addEventListener('touchstart', (event: TouchEvent) => {
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event.preventDefault();
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const touchCount = event.touches.length;
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const position = this.positionFromEvent(event);
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this.previousPosition = position;
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if (touchCount == 1) {
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this.sendCommandToSubcribers(new PrimaryActionCommand(position));
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} else if (touchCount == 2) {
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this.sendCommandToSubcribers(new SecondaryActionCommand(position));
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} else {
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this.sendCommandToSubcribers(new TernaryActionCommand(position));
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}
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});
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target.addEventListener('touchmove', (event: TouchEvent) => {
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event.preventDefault();
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const position = this.positionFromEvent(event, true);
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const movement = vec2.subtract(vec2.create(), position, this.previousPosition);
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if (vec2.squaredLength(movement) > 0) {
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vec2.normalize(movement, movement);
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this.sendCommandToSubcribers(
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new MoveActionCommand(movement, OptionsHandler.options.relativeMovementEnabled),
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);
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}
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this.previousPosition = position;
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});
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target.addEventListener('touchend', (event: TouchEvent) => {
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event.preventDefault();
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this.sendCommandToSubcribers(
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new MoveActionCommand(
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vec2.create(),
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OptionsHandler.options.relativeMovementEnabled,
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),
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);
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});
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}
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private positionFromEvent(event: TouchEvent, invert = false): vec2 {
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const touches = Array.prototype.slice.call(event.touches);
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const center = touches.reduce(
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(center: vec2, touch: Touch) =>
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vec2.add(
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center,
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center,
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vec2.fromValues(
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touch.clientX * (invert ? -1 : 1),
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touch.clientY * (invert ? -1 : 1),
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),
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),
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vec2.create(),
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);
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return this.game.displayToWorldCoordinates(
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vec2.scale(center, center, 1 / event.touches.length),
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);
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}
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}
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@ -24,7 +24,7 @@ import {
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import io from 'socket.io-client';
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import { KeyboardListener } from './commands/generators/keyboard-listener';
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import { MouseListener } from './commands/generators/mouse-listener';
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import { TouchListener } from './commands/generators/touch-listener';
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import { TouchJoystickListener } from './commands/generators/touch-joystick-listener';
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import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
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import { PlayerDecision } from './join-form-handler';
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import { GameObjectContainer } from './objects/game-object-container';
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@ -129,15 +129,15 @@ export class Game {
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const delta = vec2.fromValues(deltaX, deltaY);
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const center = vec2.fromValues(width / 2, height / 2);
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const p = vec2.add(center, center, delta);
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const arrowPadding = 16;
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const arrowPadding = 24;
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vec2.set(
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p,
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clamp(p.x, arrowPadding, width - 3 * arrowPadding),
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clamp(height - p.y, arrowPadding, height - 3 * arrowPadding),
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clamp(p.x, arrowPadding, width - arrowPadding),
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clamp(height - p.y, arrowPadding, height - arrowPadding),
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);
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e.style.transform = `translateX(${p.x}px) translateY(${p.y}px) rotate(${
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-angle + Math.PI / 2
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}rad) translateX(-50%) translateY(-50%)`;
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e.style.transform = `translateX(${p.x}px) translateY(${
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p.y
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}px) translateX(-50%) translateY(-50%) rotate(${-angle + Math.PI / 2}rad) `;
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});
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} else this.gameObjects.sendCommand(command);
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});
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@ -154,7 +154,7 @@ export class Game {
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[
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new KeyboardListener(document.body),
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new MouseListener(this.canvas, this),
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new TouchListener(this.canvas, this),
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new TouchJoystickListener(this.canvas, this.overlay, this),
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],
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[this.gameObjects, new CommandReceiverSocket(this.socket)],
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);
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