Make physics more fun

This commit is contained in:
schmelczerandras 2020-10-16 11:48:52 +02:00
parent 155e360c8e
commit 89fafeafd3
41 changed files with 511 additions and 334 deletions

View file

@ -2,11 +2,15 @@ import { vec2 } from 'gl-matrix';
import { id, settings, serializesTo, ProjectileBase, GameObject } from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { CirclePhysical } from './circle-physical';
import { DynamicPhysical } from '../physics/conatiners/dynamic-physical';
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { PlanetPhysical } from './planet-physical';
import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
@serializesTo(ProjectileBase)
export class ProjectilePhysical extends ProjectileBase implements DynamicPhysical {
export class ProjectilePhysical
extends ProjectileBase
implements DynamicPhysical, ReactsToCollision {
public readonly canCollide = true;
public readonly canMove = true;
private isDestroyed = false;
@ -55,14 +59,16 @@ export class ProjectilePhysical extends ProjectileBase implements DynamicPhysica
}
}
public step(deltaTimeInMiliseconds: number) {
const deltaTime = deltaTimeInMiliseconds / 1000;
public step(deltaTime: number) {
const gravity = vec2.create();
const intersecting = this.container.findIntersecting(this.boundingBox);
intersecting.forEach((i) => {
if (i instanceof PlanetPhysical) {
vec2.add(gravity, gravity, i.getForce(this.center));
}
});
vec2.add(
this.velocity,
this.velocity,
vec2.scale(vec2.create(), settings.gravitationalForce, deltaTime),
);
vec2.add(this.velocity, this.velocity, vec2.scale(vec2.create(), gravity, deltaTime));
this.object.velocity = this.velocity;
this.object.step2(deltaTime);