Optimize object container

This commit is contained in:
schmelczerandras 2020-07-27 18:50:57 +02:00
parent b5a2ae4d0e
commit 854e5a55a1
3 changed files with 37 additions and 7 deletions

View file

@ -1,9 +1,13 @@
import './styles/main.scss';
import { glMatrix } from 'gl-matrix';
import { Game } from './scripts/game';
import { applyArrayPlugins } from './scripts/helper/array';
import { glMatrix } from 'gl-matrix';
import './styles/main.scss';
glMatrix.setMatrixArrayType(Array);
applyArrayPlugins();
new Game();
try {
new Game();
} catch (e) {
alert(e);
}

View file

@ -18,9 +18,10 @@ export abstract class GameObject extends Typed implements CommandReceiver {
}
private commandExecutors: {
[commandName: string]: (e: Command) => void;
[commandType: string]: (e: Command) => void;
} = {};
// can only be called inside the constructor
protected addCommandExecutor<T extends Command>(
commandType: new () => T,
handler: (command: T) => void
@ -28,8 +29,8 @@ export abstract class GameObject extends Typed implements CommandReceiver {
this.commandExecutors[commandType.name] = handler;
}
public reactsToCommand<T extends Command>(commandType: new () => T): boolean {
return this.commandExecutors.hasOwnProperty(commandType.name);
public reactsToCommand(commandType: string): boolean {
return this.commandExecutors.hasOwnProperty(commandType);
}
public sendCommand(command: Command) {

View file

@ -5,9 +5,16 @@ import { GameObject } from './game-object';
export class ObjectContainer implements CommandReceiver {
private objects: Map<Id, GameObject> = new Map();
private objectsGroupedByAbilities: Map<string, Array<GameObject>> = new Map();
public addObject(o: GameObject) {
this.objects.set(o.id, o);
for (let command of this.objectsGroupedByAbilities.keys()) {
if (o.reactsToCommand(command)) {
this.objectsGroupedByAbilities.get(command).push(o);
}
}
}
public removeObject(o: GameObject) {
@ -19,6 +26,24 @@ export class ObjectContainer implements CommandReceiver {
}
public sendCommand(e: Command) {
this.objects.forEach((o, _) => o.sendCommand(e));
if (!this.objectsGroupedByAbilities.has(e.type)) {
this.createGroupForCommand(e.type);
}
this.objectsGroupedByAbilities
.get(e.type)
.forEach((o, _) => o.sendCommand(e));
}
private createGroupForCommand(commandType: string) {
const objectsReactingToCommand = [];
this.objects.forEach((o, _) => {
if (o.reactsToCommand(commandType)) {
objectsReactingToCommand.push(o);
}
});
this.objectsGroupedByAbilities.set(commandType, objectsReactingToCommand);
}
}