Improve gameplay
This commit is contained in:
parent
e02a5b264c
commit
7c76b16d13
53 changed files with 1084 additions and 404 deletions
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@ -9,7 +9,7 @@ services:
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http_port: 3000
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http_port: 3000
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instance_count: 1
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instance_count: 1
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instance_size_slug: basic-xxs
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instance_size_slug: basic-xxs
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run_command: node main.js --name=Frankfurt --seed=102
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run_command: ' node main.js --name=Frankfurt --seed=102'
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name: decla-red-server
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name: decla-red-server
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routes:
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routes:
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- path: /
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- path: /
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@ -13,4 +13,6 @@ RUN npm install --production
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COPY --from=build backend/dist/main.js main.js
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COPY --from=build backend/dist/main.js main.js
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EXPOSE 3000
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EXPOSE 3000
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CMD [ "node", "main.js" ]
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CMD ["--port=3000", "--name=Docker server", "--seed=500"]
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ENTRYPOINT [ "node", "main.js" ]
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@ -29,7 +29,7 @@ export class GameServer {
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io.on('connection', (socket: SocketIO.Socket) => {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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const player = new Player(playerInfo, this.objects, socket);
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const player = new Player(playerInfo, this.players, this.objects, socket);
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this.players.push(player);
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this.players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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const command = deserialize(json);
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@ -61,7 +61,7 @@ export class GameServer {
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this.deltaTimes.sort((a, b) => a - b);
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this.deltaTimes.sort((a, b) => a - b);
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console.log(
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console.log(
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`Median physics time: ${this.deltaTimes[
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`Median physics time: ${this.deltaTimes[
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framesBetweenDeltaTimeCalculation
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Math.floor(framesBetweenDeltaTimeCalculation / 2)
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].toFixed(2)} ms`,
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].toFixed(2)} ms`,
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);
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);
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console.log(
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console.log(
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@ -1,5 +1,5 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { vec2, vec3 } from 'gl-matrix';
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import { Random, settings, PlanetBase } from 'shared';
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import { Random, settings, PlanetBase, hsl } from 'shared';
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import { LampPhysical } from '../objects/lamp-physical';
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import { LampPhysical } from '../objects/lamp-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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@ -17,7 +17,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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),
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),
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);
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);
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for (let i = 0; i < worldSize / 400; i++) {
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for (let i = 0; i < 15; i++) {
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console.log('planet', i);
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console.log('planet', i);
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let position: vec2;
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let position: vec2;
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@ -44,7 +44,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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);
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);
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}
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}
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for (let i = 0; i < worldSize / 350; i++) {
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for (let i = 0; i < 15; i++) {
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console.log('light', i);
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console.log('light', i);
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let position: vec2;
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let position: vec2;
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do {
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do {
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@ -54,20 +54,17 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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);
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);
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} while (
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} while (
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evaluateSdf(position, objects) < 200 ||
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evaluateSdf(position, objects) < 200 ||
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lights.find((l) => l.distance(position) < 1800)
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lights.find((l) => l.distance(position) < 1500)
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);
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);
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lights.push(
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lights.push(
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new LampPhysical(
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new LampPhysical(
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position,
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position,
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vec3.normalize(
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hsl(
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vec3.create(),
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Random.getRandomInRange(0, 360),
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vec3.fromValues(
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Random.getRandomInRange(50, 100),
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Random.getRandomInRange(0.5, 1),
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Random.getRandomInRange(25, 50),
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0,
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Random.getRandomInRange(0.5, 1),
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),
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),
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),
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Random.getRandomInRange(0.5, 2),
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Random.getRandomInRange(0.25, 1),
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),
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),
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);
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);
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}
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}
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@ -30,10 +30,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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this.recalculateBoundingBox();
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this.recalculateBoundingBox();
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}
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}
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public calculateUpdates(): UpdateObjectMessage | null {
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return null;
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}
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public get boundingBox(): BoundingBoxBase {
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public get boundingBox(): BoundingBoxBase {
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return this._boundingBox;
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return this._boundingBox;
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}
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}
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@ -9,23 +9,28 @@ import {
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serializesTo,
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serializesTo,
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settings,
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settings,
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PlanetBase,
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PlanetBase,
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CharacterTeam,
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UpdateObjectMessage,
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} from 'shared';
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { StaticPhysical } from '../physics/physicals/static-physical';
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import { StaticPhysical } from '../physics/physicals/static-physical';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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@serializesTo(PlanetBase)
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@serializesTo(PlanetBase)
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export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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public readonly canCollide = true;
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public readonly canCollide = true;
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public readonly canMove = false;
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public readonly canMove = false;
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private center: vec2;
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public static neutralPlanetCount = 0;
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public static declaPlanetCount = 0;
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public static redPlanetCount = 0;
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private _boundingBox?: ImmutableBoundingBox;
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private _boundingBox?: ImmutableBoundingBox;
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constructor(vertices: Array<vec2>) {
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constructor(vertices: Array<vec2>) {
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super(id(), vertices);
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super(id(), vertices);
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this.center = vertices.reduce((sum, v) => vec2.add(sum, sum, v), vec2.create());
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PlanetPhysical.neutralPlanetCount++;
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vec2.scale(this.center, this.center, 1 / vertices.length);
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}
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}
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public distance(target: vec2): number {
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public distance(target: vec2): number {
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@ -62,6 +67,47 @@ export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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return sign * d;
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return sign * d;
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}
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}
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['ownership']);
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}
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public takeControl(team: CharacterTeam, deltaTime: number) {
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const previousOwnership = this.ownership;
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if (team === CharacterTeam.decla) {
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this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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if (
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previousOwnership >= 0.5 - settings.planetControlThreshold &&
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this.ownership < 0.5 - settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership > 0.5 + settings.planetControlThreshold &&
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previousOwnership <= 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.redPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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}
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} else {
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this.ownership += (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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if (
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previousOwnership < 0.5 + settings.planetControlThreshold &&
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this.ownership >= 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.redPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership <= 0.5 - settings.planetControlThreshold &&
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previousOwnership > 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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}
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}
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this.ownership = clamp01(this.ownership);
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}
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public get boundingBox(): ImmutableBoundingBox {
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public get boundingBox(): ImmutableBoundingBox {
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if (!this._boundingBox) {
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if (!this._boundingBox) {
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const { xMin, xMax, yMin, yMax } = this.vertices.reduce(
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const { xMin, xMax, yMin, yMax } = this.vertices.reduce(
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@ -9,6 +9,7 @@ import {
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GameObject,
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GameObject,
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Circle,
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Circle,
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PlayerCharacterBase,
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PlayerCharacterBase,
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CharacterTeam,
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} from 'shared';
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} from 'shared';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { CirclePhysical } from './circle-physical';
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import { CirclePhysical } from './circle-physical';
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@ -32,6 +33,8 @@ export class PlayerCharacterPhysical
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private static readonly headRadius = 50;
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private static readonly headRadius = 50;
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private static readonly feetRadius = 20;
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private static readonly feetRadius = 20;
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private projectileStrength = settings.playerMaxStrength;
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// offsets are meassured from (0, 0)
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// offsets are meassured from (0, 0)
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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@ -93,10 +96,11 @@ export class PlayerCharacterPhysical
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constructor(
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constructor(
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name: string,
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name: string,
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public readonly colorIndex: number,
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public readonly colorIndex: number,
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team: CharacterTeam,
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private readonly container: PhysicalContainer,
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private readonly container: PhysicalContainer,
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startPosition: vec2,
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startPosition: vec2,
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) {
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) {
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super(id(), name, colorIndex);
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super(id(), name, colorIndex, team, settings.playerMaxHealth);
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this.head = new CirclePhysical(
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this.head = new CirclePhysical(
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
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@ -129,7 +133,7 @@ export class PlayerCharacterPhysical
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}
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}
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public calculateUpdates(): UpdateObjectMessage {
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot']);
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return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot', 'health']);
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}
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}
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public handleMovementAction(c: MoveActionCommand) {
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public handleMovementAction(c: MoveActionCommand) {
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@ -137,11 +141,43 @@ export class PlayerCharacterPhysical
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}
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}
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public onCollision(other: GameObject) {
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public onCollision(other: GameObject) {
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if (other instanceof ProjectilePhysical) {
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if (other instanceof ProjectilePhysical && other.team !== this.team) {
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other.destroy();
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other.destroy();
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this.health -= other.strength;
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if (this.health <= 0) {
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this.destroy();
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this.destroy();
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}
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}
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}
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}
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}
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public shootTowards(position: vec2) {
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if (!this.isAlive) {
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return;
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}
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const start = vec2.clone(this.center);
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const direction = vec2.subtract(vec2.create(), position, start);
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vec2.normalize(direction, direction);
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vec2.add(
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start,
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start,
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vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
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);
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const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
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vec2.add(velocity, velocity, this.velocity);
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const strength = this.projectileStrength / 2;
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this.projectileStrength -= strength;
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const projectile = new ProjectilePhysical(
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start,
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20,
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this.colorIndex,
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strength,
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this.team,
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velocity,
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this.container,
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);
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this.container.addObject(projectile);
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}
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public get boundingBox(): BoundingBoxBase {
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public get boundingBox(): BoundingBoxBase {
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this.bound.center = this.head.center;
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this.bound.center = this.head.center;
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@ -197,6 +233,13 @@ export class PlayerCharacterPhysical
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this.currentPlanet = undefined;
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this.currentPlanet = undefined;
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}
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}
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this.projectileStrength = Math.min(
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settings.playerMaxStrength,
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this.projectileStrength + settings.playerStrengthRegenerationPerSeconds * deltaTime,
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);
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this.currentPlanet?.takeControl(this.team, deltaTime);
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const intersectingWithForcefield = this.container.findIntersecting(
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const intersectingWithForcefield = this.container.findIntersecting(
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getBoundingBoxOfCircle(
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getBoundingBoxOfCircle(
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new Circle(
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new Circle(
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@ -205,7 +248,13 @@ export class PlayerCharacterPhysical
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),
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),
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),
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),
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);
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);
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const actualGravity = forceAtPosition(this.center, intersectingWithForcefield);
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const feetCenter = vec2.add(
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vec2.create(),
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this.leftFoot.center,
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this.rightFoot.center,
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);
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vec2.scale(feetCenter, feetCenter, 0.5);
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const actualGravity = forceAtPosition(feetCenter, intersectingWithForcefield);
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const direction = this.averageAndResetMovementActions();
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const direction = this.averageAndResetMovementActions();
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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@ -269,7 +318,7 @@ export class PlayerCharacterPhysical
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private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
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private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
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// todo: make time-independent
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// todo: make time-independent
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const springConstant = 0.35;
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const springConstant = 0.55;
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const desiredPosition = vec2.add(vec2.create(), center, offset);
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const desiredPosition = vec2.add(vec2.create(), center, offset);
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vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
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vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
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@ -1,5 +1,12 @@
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import { vec2 } from 'gl-matrix';
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import { vec2 } from 'gl-matrix';
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import { id, settings, serializesTo, ProjectileBase, GameObject } from 'shared';
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import {
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id,
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settings,
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serializesTo,
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ProjectileBase,
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GameObject,
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CharacterTeam,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { CirclePhysical } from './circle-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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@ -8,6 +15,7 @@ import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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import { PlayerCharacterPhysical } from './player-character-physical';
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@serializesTo(ProjectileBase)
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@serializesTo(ProjectileBase)
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export class ProjectilePhysical
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export class ProjectilePhysical
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@ -15,6 +23,7 @@ export class ProjectilePhysical
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implements DynamicPhysical, ReactsToCollision {
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implements DynamicPhysical, ReactsToCollision {
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public readonly canCollide = true;
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public readonly canCollide = true;
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public readonly canMove = true;
|
public readonly canMove = true;
|
||||||
|
|
||||||
private isDestroyed = false;
|
private isDestroyed = false;
|
||||||
private bounceCount = 0;
|
private bounceCount = 0;
|
||||||
private _boundingBox?: ImmutableBoundingBox;
|
private _boundingBox?: ImmutableBoundingBox;
|
||||||
|
|
@ -24,15 +33,18 @@ export class ProjectilePhysical
|
||||||
constructor(
|
constructor(
|
||||||
center: vec2,
|
center: vec2,
|
||||||
radius: number,
|
radius: number,
|
||||||
|
colorIndex: number,
|
||||||
|
public strength: number,
|
||||||
|
public team: CharacterTeam,
|
||||||
private velocity: vec2,
|
private velocity: vec2,
|
||||||
readonly container: PhysicalContainer,
|
readonly container: PhysicalContainer,
|
||||||
) {
|
) {
|
||||||
super(id(), center, radius);
|
super(id(), center, radius, colorIndex, strength);
|
||||||
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
public calculateUpdates(): UpdateObjectMessage {
|
public calculateUpdates(): UpdateObjectMessage {
|
||||||
return new UpdateGameObjectMessage(this, ['center']);
|
return new UpdateGameObjectMessage(this, ['center', 'strength']);
|
||||||
}
|
}
|
||||||
|
|
||||||
public get boundingBox(): ImmutableBoundingBox {
|
public get boundingBox(): ImmutableBoundingBox {
|
||||||
|
|
@ -59,12 +71,20 @@ export class ProjectilePhysical
|
||||||
}
|
}
|
||||||
|
|
||||||
public onCollision(other: GameObject) {
|
public onCollision(other: GameObject) {
|
||||||
if (this.bounceCount++ === settings.projectileMaxBounceCount) {
|
if (
|
||||||
|
!(other instanceof PlayerCharacterPhysical && other.team === this.team) &&
|
||||||
|
this.bounceCount++ === settings.projectileMaxBounceCount
|
||||||
|
) {
|
||||||
this.destroy();
|
this.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTime: number) {
|
public step(deltaTime: number) {
|
||||||
|
if ((this.strength -= settings.projectileFadeSpeed * deltaTime) < 0) {
|
||||||
|
this.destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const gravity = vec2.create();
|
const gravity = vec2.create();
|
||||||
const intersecting = this.container.findIntersecting(this.boundingBox);
|
const intersecting = this.container.findIntersecting(this.boundingBox);
|
||||||
intersecting.forEach((i) => {
|
intersecting.forEach((i) => {
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,6 @@
|
||||||
import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
|
|
||||||
import { PhysicalBase } from './physical-base';
|
import { PhysicalBase } from './physical-base';
|
||||||
|
|
||||||
export interface DynamicPhysical extends PhysicalBase {
|
export interface DynamicPhysical extends PhysicalBase {
|
||||||
readonly canMove: true;
|
readonly canMove: true;
|
||||||
step(deltaTimeInMilliseconds: number): void;
|
step(deltaTimeInMilliseconds: number): void;
|
||||||
|
|
||||||
calculateUpdates(): UpdateObjectMessage | null;
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
import { settings } from 'shared';
|
|
||||||
|
|
||||||
const colorUsage: Array<boolean> = new Array(settings.playerColors.length).fill(false);
|
|
||||||
|
|
||||||
export const requestColor = (): number => {
|
|
||||||
const index = colorUsage.findIndex((a) => !a);
|
|
||||||
if (index >= 0) {
|
|
||||||
colorUsage[index] = true;
|
|
||||||
}
|
|
||||||
return index + settings.playerColorIndexOffset;
|
|
||||||
};
|
|
||||||
|
|
||||||
export const freeColor = (index: number) => {
|
|
||||||
colorUsage[index - settings.playerColorIndexOffset] = false;
|
|
||||||
};
|
|
||||||
22
backend/src/players/player-team-service.ts
Normal file
22
backend/src/players/player-team-service.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
import { CharacterTeam, Random } from 'shared';
|
||||||
|
|
||||||
|
let declaCount = 0;
|
||||||
|
let redCount = 0;
|
||||||
|
|
||||||
|
export const requestTeam = (): { team: CharacterTeam; colorIndex: number } => {
|
||||||
|
if ((declaCount === redCount && Random.getRandom() > 0.5) || declaCount < redCount) {
|
||||||
|
declaCount++;
|
||||||
|
return { team: CharacterTeam.decla, colorIndex: 0 };
|
||||||
|
} else {
|
||||||
|
redCount++;
|
||||||
|
return { team: CharacterTeam.red, colorIndex: 1 };
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const freeTeam = (team: CharacterTeam) => {
|
||||||
|
if (team === CharacterTeam.decla) {
|
||||||
|
declaCount--;
|
||||||
|
} else {
|
||||||
|
redCount--;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
@ -12,30 +12,32 @@ import {
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
calculateViewArea,
|
calculateViewArea,
|
||||||
SecondaryActionCommand,
|
SecondaryActionCommand,
|
||||||
|
PlayerDiedCommand,
|
||||||
settings,
|
settings,
|
||||||
Circle,
|
Circle,
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
|
CharacterTeam,
|
||||||
|
UpdatePlanetOwnershipCommand,
|
||||||
|
GameObject,
|
||||||
|
Command,
|
||||||
|
UpdateObjectMessage,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
||||||
import { ProjectilePhysical } from '../objects/projectile-physical';
|
|
||||||
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
||||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||||
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
||||||
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
||||||
import { requestColor, freeColor } from './player-color-service';
|
|
||||||
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
||||||
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
|
||||||
import { Physical } from '../physics/physicals/physical';
|
import { Physical } from '../physics/physicals/physical';
|
||||||
|
import { freeTeam, requestTeam } from './player-team-service';
|
||||||
|
import { PlanetPhysical } from '../objects/planet-physical';
|
||||||
|
|
||||||
export class Player extends CommandReceiver {
|
export class Player extends CommandReceiver {
|
||||||
private character: PlayerCharacterPhysical;
|
private character?: PlayerCharacterPhysical | null;
|
||||||
private aspectRatio: number = 16 / 9;
|
private aspectRatio: number = 16 / 9;
|
||||||
private isActive = true;
|
private isActive = true;
|
||||||
|
|
||||||
private timeSinceLastProjectile = 0;
|
private objectsPreviouslyInViewArea: Array<GameObject> = [];
|
||||||
|
|
||||||
private objectsPreviouslyInViewArea: Array<Physical> = [];
|
|
||||||
private objectsInViewArea: Array<Physical> = [];
|
|
||||||
|
|
||||||
private pingTime?: number;
|
private pingTime?: number;
|
||||||
private _latency?: number;
|
private _latency?: number;
|
||||||
|
|
@ -55,35 +57,20 @@ export class Player extends CommandReceiver {
|
||||||
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
||||||
(this.aspectRatio = v.aspectRatio),
|
(this.aspectRatio = v.aspectRatio),
|
||||||
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
||||||
this.character.handleMovementAction(c),
|
this.character?.handleMovementAction(c),
|
||||||
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
||||||
if (
|
this.character?.shootTowards(c.position);
|
||||||
!this.character.isAlive ||
|
|
||||||
this.timeSinceLastProjectile < settings.projectileCreationInterval
|
|
||||||
) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const start = vec2.clone(this.character.center);
|
|
||||||
const direction = vec2.subtract(vec2.create(), c.position, start);
|
|
||||||
vec2.normalize(direction, direction);
|
|
||||||
vec2.add(
|
|
||||||
start,
|
|
||||||
start,
|
|
||||||
vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
|
|
||||||
);
|
|
||||||
const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
|
|
||||||
vec2.add(velocity, velocity, this.character.velocity);
|
|
||||||
const projectile = new ProjectilePhysical(start, 20, velocity, this.objects);
|
|
||||||
this.objects.addObject(projectile);
|
|
||||||
|
|
||||||
this.timeSinceLastProjectile = 0;
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
private findEmptyPositionForPlayer(): vec2 {
|
private findEmptyPositionForPlayer(): vec2 {
|
||||||
let rotation = 0;
|
let possibleCenter = this.players.find((p) => p.team === this.team)?.center;
|
||||||
let radius = 0;
|
if (!possibleCenter) {
|
||||||
|
possibleCenter = vec2.create();
|
||||||
|
}
|
||||||
|
|
||||||
|
let rotation = Math.atan2(possibleCenter.y, possibleCenter.x);
|
||||||
|
let radius = vec2.length(possibleCenter);
|
||||||
for (;;) {
|
for (;;) {
|
||||||
const playerPosition = vec2.fromValues(
|
const playerPosition = vec2.fromValues(
|
||||||
radius * Math.cos(rotation),
|
radius * Math.cos(rotation),
|
||||||
|
|
@ -106,27 +93,21 @@ export class Player extends CommandReceiver {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public readonly team: CharacterTeam;
|
||||||
|
private colorIndex: number;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
playerInfo: PlayerInformation,
|
private readonly playerInfo: PlayerInformation,
|
||||||
|
private readonly players: Array<Player>,
|
||||||
private readonly objects: PhysicalContainer,
|
private readonly objects: PhysicalContainer,
|
||||||
private readonly socket: SocketIO.Socket,
|
private readonly socket: SocketIO.Socket,
|
||||||
) {
|
) {
|
||||||
super();
|
super();
|
||||||
const colorIndex = requestColor();
|
const { team, colorIndex } = requestTeam();
|
||||||
|
this.team = team;
|
||||||
|
this.colorIndex = colorIndex;
|
||||||
|
|
||||||
this.character = new PlayerCharacterPhysical(
|
this.createCharacter();
|
||||||
playerInfo.name,
|
|
||||||
colorIndex,
|
|
||||||
objects,
|
|
||||||
this.findEmptyPositionForPlayer(),
|
|
||||||
);
|
|
||||||
|
|
||||||
this.objects.addObject(this.character);
|
|
||||||
|
|
||||||
socket.emit(
|
|
||||||
TransportEvents.ServerToPlayer,
|
|
||||||
serialize(new CreatePlayerCommand(this.character)),
|
|
||||||
);
|
|
||||||
|
|
||||||
socket.on(
|
socket.on(
|
||||||
TransportEvents.Pong,
|
TransportEvents.Pong,
|
||||||
|
|
@ -134,78 +115,99 @@ export class Player extends CommandReceiver {
|
||||||
);
|
);
|
||||||
|
|
||||||
this.measureLatency();
|
this.measureLatency();
|
||||||
this.sendObjects();
|
this.step(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private createCharacter() {
|
||||||
|
this.character = new PlayerCharacterPhysical(
|
||||||
|
this.playerInfo.name.slice(0, 20),
|
||||||
|
this.colorIndex,
|
||||||
|
this.team,
|
||||||
|
this.objects,
|
||||||
|
this.findEmptyPositionForPlayer(),
|
||||||
|
);
|
||||||
|
|
||||||
|
this.objects.addObject(this.character);
|
||||||
|
this.objectsPreviouslyInViewArea.push(this.character);
|
||||||
|
|
||||||
|
this.socket.emit(
|
||||||
|
TransportEvents.ServerToPlayer,
|
||||||
|
serialize(new CreatePlayerCommand(this.character)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private center: vec2 = vec2.create();
|
||||||
|
private timeUntilRespawn = 0;
|
||||||
public step(deltaTime: number) {
|
public step(deltaTime: number) {
|
||||||
this.sendObjects();
|
if (this.character) {
|
||||||
this.timeSinceLastProjectile += deltaTime;
|
this.center = this.character?.center;
|
||||||
|
|
||||||
|
if (!this.character.isAlive) {
|
||||||
|
this.socket.emit(
|
||||||
|
TransportEvents.ServerToPlayer,
|
||||||
|
serialize(new PlayerDiedCommand(settings.playerDiedTimeout)),
|
||||||
|
);
|
||||||
|
this.character = null;
|
||||||
|
this.timeUntilRespawn = settings.playerDiedTimeout;
|
||||||
|
}
|
||||||
|
} else if ((this.timeUntilRespawn -= deltaTime) < 0) {
|
||||||
|
this.createCharacter();
|
||||||
}
|
}
|
||||||
|
|
||||||
public sendObjects() {
|
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
|
||||||
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
|
||||||
const bb = new BoundingBox();
|
const bb = new BoundingBox();
|
||||||
bb.topLeft = viewArea.topLeft;
|
bb.topLeft = viewArea.topLeft;
|
||||||
bb.size = viewArea.size;
|
bb.size = viewArea.size;
|
||||||
|
|
||||||
this.objectsInViewArea = this.objects.findIntersecting(bb);
|
const objectsInViewArea = Array.from(
|
||||||
|
new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)),
|
||||||
|
);
|
||||||
|
|
||||||
const newlyIntersecting = this.objectsInViewArea.filter(
|
const newlyIntersecting = objectsInViewArea.filter(
|
||||||
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
|
|
||||||
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
||||||
(o) => !this.objectsInViewArea.includes(o),
|
(o) => !objectsInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.objectsPreviouslyInViewArea = this.objectsInViewArea;
|
this.objectsPreviouslyInViewArea = objectsInViewArea;
|
||||||
|
|
||||||
if (noLongerIntersecting.length > 0) {
|
if (noLongerIntersecting.length > 0) {
|
||||||
this.socket.emit(
|
this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)));
|
||||||
TransportEvents.ServerToPlayer,
|
|
||||||
serialize(
|
|
||||||
new DeleteObjectsCommand([
|
|
||||||
...new Set(
|
|
||||||
noLongerIntersecting
|
|
||||||
.filter((p) => p.gameObject !== this.character)
|
|
||||||
.map((p) => p.gameObject.id),
|
|
||||||
),
|
|
||||||
]),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newlyIntersecting.length > 0) {
|
if (newlyIntersecting.length > 0) {
|
||||||
this.socket.emit(
|
this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting));
|
||||||
TransportEvents.ServerToPlayer,
|
}
|
||||||
serialize(
|
|
||||||
new CreateObjectsCommand([
|
this.sendToPlayer(
|
||||||
...new Set(
|
new UpdateObjectsCommand(
|
||||||
newlyIntersecting
|
this.objectsPreviouslyInViewArea
|
||||||
.map((p) => p.gameObject)
|
.map((g) => g.calculateUpdates())
|
||||||
.filter((g) => g !== this.character),
|
.filter((u) => u) as Array<UpdateObjectMessage>,
|
||||||
),
|
),
|
||||||
]),
|
);
|
||||||
|
|
||||||
|
this.sendToPlayer(
|
||||||
|
new UpdatePlanetOwnershipCommand(
|
||||||
|
PlanetPhysical.declaPlanetCount,
|
||||||
|
PlanetPhysical.redPlanetCount,
|
||||||
|
PlanetPhysical.neutralPlanetCount,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.socket.emit(
|
private sendToPlayer(command: Command) {
|
||||||
TransportEvents.ServerToPlayer,
|
this.socket.emit(TransportEvents.ServerToPlayer, serialize(command));
|
||||||
serialize(
|
|
||||||
new UpdateObjectsCommand(
|
|
||||||
Array.from(new Set(this.objectsInViewArea))
|
|
||||||
.filter((p) => p.canMove)
|
|
||||||
.map((p) => (p as DynamicPhysical).calculateUpdates())
|
|
||||||
.filter((p) => p !== null) as any,
|
|
||||||
),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public destroy() {
|
public destroy() {
|
||||||
this.isActive = false;
|
this.isActive = false;
|
||||||
freeColor(this.character.colorIndex);
|
freeTeam(this.team);
|
||||||
|
|
||||||
|
if (this.character) {
|
||||||
this.character.destroy();
|
this.character.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -45,7 +45,7 @@
|
||||||
"ts-loader": "^8.0.3",
|
"ts-loader": "^8.0.3",
|
||||||
"sass": "^1.26.3",
|
"sass": "^1.26.3",
|
||||||
"sass-loader": "^9.0.2",
|
"sass-loader": "^9.0.2",
|
||||||
"sdf-2d": "^0.5.3",
|
"sdf-2d": "^0.6.0",
|
||||||
"shared": "0.0.0",
|
"shared": "0.0.0",
|
||||||
"socket.io-client": "^2.3.1",
|
"socket.io-client": "^2.3.1",
|
||||||
"source-map-loader": "^1.1.0",
|
"source-map-loader": "^1.1.0",
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,8 @@
|
||||||
<meta charset="utf-8" />
|
<meta charset="utf-8" />
|
||||||
<meta
|
<meta
|
||||||
name="viewport"
|
name="viewport"
|
||||||
content="width=device-width,initial-scale=1,viewport-fit=cover"
|
content="width=device-width, initial-scale=1.0, maximum-scale=1.0,
|
||||||
|
user-scalable=0"
|
||||||
/>
|
/>
|
||||||
<meta name="theme-color" content="#b7455e" />
|
<meta name="theme-color" content="#b7455e" />
|
||||||
|
|
||||||
|
|
@ -15,10 +16,12 @@
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
<noscript>Javascript is required for this website.</noscript>
|
||||||
|
|
||||||
<canvas></canvas>
|
<canvas></canvas>
|
||||||
<div id="overlay"></div>
|
<div id="overlay"></div>
|
||||||
|
|
||||||
<article id="landing-ui">
|
<section id="landing-ui">
|
||||||
<h1>decla.<span class="red">red</span></h1>
|
<h1>decla.<span class="red">red</span></h1>
|
||||||
<form id="join-game-form">
|
<form id="join-game-form">
|
||||||
<fieldset class="content">
|
<fieldset class="content">
|
||||||
|
|
@ -41,8 +44,28 @@
|
||||||
<button id="join-game" type="submit">Join</button>
|
<button id="join-game" type="submit">Join</button>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</form>
|
</form>
|
||||||
</article>
|
</section>
|
||||||
|
|
||||||
<noscript>Javascript is required for this website.</noscript>
|
<img id="open-settings" class="icon" alt="open-settings" src="static/settings.svg" />
|
||||||
|
|
||||||
|
<section id="settings">
|
||||||
|
<h2>Settings</h2>
|
||||||
|
<input id="enable-relative-movement" checked type="checkbox" />
|
||||||
|
<label for="enable-relative-movement">Enable relative movement</label>
|
||||||
|
<button id="close-settings">Back</button>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<img
|
||||||
|
class="full-screen-controllers icon"
|
||||||
|
id="minimize"
|
||||||
|
alt="minimize-application"
|
||||||
|
src="static/minimize.svg"
|
||||||
|
/>
|
||||||
|
<img
|
||||||
|
class="full-screen-controllers icon"
|
||||||
|
id="maximize"
|
||||||
|
alt="maximize-application"
|
||||||
|
src="static/maximize.svg"
|
||||||
|
/>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@ import { PlanetView } from './scripts/objects/planet-view';
|
||||||
import './styles/main.scss';
|
import './styles/main.scss';
|
||||||
import { LandingPageBackground } from './scripts/landing-page-background';
|
import { LandingPageBackground } from './scripts/landing-page-background';
|
||||||
import { JoinFormHandler } from './scripts/join-form-handler';
|
import { JoinFormHandler } from './scripts/join-form-handler';
|
||||||
|
import { handleFullScreen } from './scripts/handle-full-screen';
|
||||||
import { Game } from './scripts/game';
|
import { Game } from './scripts/game';
|
||||||
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
||||||
|
|
||||||
|
|
@ -32,15 +33,28 @@ const main = async () => {
|
||||||
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
||||||
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
||||||
const overlay = document.querySelector('#overlay') as HTMLElement;
|
const overlay = document.querySelector('#overlay') as HTMLElement;
|
||||||
|
const settings = document.querySelector('#settings') as HTMLElement;
|
||||||
|
const openSettings = document.querySelector('#open-settings') as HTMLElement;
|
||||||
|
const closeSettings = document.querySelector('#close-settings') as HTMLElement;
|
||||||
|
const minimize = document.querySelector('#minimize') as HTMLElement;
|
||||||
|
const maximize = document.querySelector('#maximize') as HTMLElement;
|
||||||
|
const enableRelativeMovementCheckbox = document.querySelector(
|
||||||
|
'#enable-relative-movement',
|
||||||
|
) as HTMLElement;
|
||||||
|
|
||||||
|
openSettings.addEventListener('click', () => (settings.style.visibility = 'visible'));
|
||||||
|
closeSettings.addEventListener('click', () => (settings.style.visibility = 'hidden'));
|
||||||
|
|
||||||
const background = new LandingPageBackground(canvas);
|
const background = new LandingPageBackground(canvas);
|
||||||
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
||||||
|
|
||||||
|
handleFullScreen(minimize, maximize);
|
||||||
const playerDecision = await joinHandler.getPlayerDecision();
|
const playerDecision = await joinHandler.getPlayerDecision();
|
||||||
landingUI.style.display = 'none';
|
landingUI.style.display = 'none';
|
||||||
|
|
||||||
background.destroy();
|
background.destroy();
|
||||||
await new Game(playerDecision, canvas, overlay).start();
|
|
||||||
|
new Game(playerDecision, canvas, overlay);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(e);
|
console.error(e);
|
||||||
alert(e);
|
alert(e);
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,13 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import {
|
import {
|
||||||
CircleLight,
|
CircleLight,
|
||||||
|
ColorfulCircle,
|
||||||
compile,
|
compile,
|
||||||
FilteringOptions,
|
FilteringOptions,
|
||||||
Flashlight,
|
Flashlight,
|
||||||
Renderer,
|
Renderer,
|
||||||
renderNoise,
|
renderNoise,
|
||||||
|
runAnimation,
|
||||||
WrapOptions,
|
WrapOptions,
|
||||||
} from 'sdf-2d';
|
} from 'sdf-2d';
|
||||||
import {
|
import {
|
||||||
|
|
@ -17,36 +19,41 @@ import {
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
rgb,
|
rgb,
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
|
PlayerDiedCommand,
|
||||||
|
UpdatePlanetOwnershipCommand,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import io from 'socket.io-client';
|
import io from 'socket.io-client';
|
||||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||||
import { MouseListener } from './commands/generators/mouse-listener';
|
import { MouseListener } from './commands/generators/mouse-listener';
|
||||||
import { TouchListener } from './commands/generators/touch-listener';
|
import { TouchListener } from './commands/generators/touch-listener';
|
||||||
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
||||||
|
|
||||||
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
|
|
||||||
import { PlayerDecision } from './join-form-handler';
|
import { PlayerDecision } from './join-form-handler';
|
||||||
import { GameObjectContainer } from './objects/game-object-container';
|
import { GameObjectContainer } from './objects/game-object-container';
|
||||||
import { BlobShape } from './shapes/blob-shape';
|
import { BlobShape } from './shapes/blob-shape';
|
||||||
import { Circle } from './shapes/circle';
|
import { PlanetShape } from './shapes/planet-shape';
|
||||||
import { Polygon } from './shapes/polygon';
|
|
||||||
|
|
||||||
export class Game {
|
export class Game {
|
||||||
public readonly gameObjects = new GameObjectContainer(this);
|
public readonly gameObjects = new GameObjectContainer(this);
|
||||||
private renderer!: Renderer;
|
private renderer?: Renderer;
|
||||||
private socket!: SocketIOClient.Socket;
|
private socket!: SocketIOClient.Socket;
|
||||||
private promises: Promise<[void, void]>;
|
private deadTimeout = 0;
|
||||||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
|
||||||
|
private declaPlanetCountElement = document.createElement('div');
|
||||||
|
private redPlanetCountElement = document.createElement('div');
|
||||||
|
private neutralPlanetCountElement = document.createElement('div');
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
private readonly playerDecision: PlayerDecision,
|
private readonly playerDecision: PlayerDecision,
|
||||||
private readonly canvas: HTMLCanvasElement,
|
private readonly canvas: HTMLCanvasElement,
|
||||||
private readonly overlay: HTMLElement,
|
private readonly overlay: HTMLElement,
|
||||||
) {
|
) {
|
||||||
this.promises = Promise.all([
|
this.start();
|
||||||
this.setupCommunication(playerDecision.server),
|
const progressBar = document.createElement('div');
|
||||||
this.setupRenderer(),
|
progressBar.className = 'planet-progress';
|
||||||
]);
|
overlay.appendChild(progressBar);
|
||||||
|
progressBar.appendChild(this.declaPlanetCountElement);
|
||||||
|
progressBar.appendChild(this.neutralPlanetCountElement);
|
||||||
|
progressBar.appendChild(this.redPlanetCountElement);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async setupCommunication(serverUrl: string): Promise<void> {
|
private async setupCommunication(serverUrl: string): Promise<void> {
|
||||||
|
|
@ -61,7 +68,26 @@ export class Game {
|
||||||
|
|
||||||
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
||||||
const command = deserialize(serialized);
|
const command = deserialize(serialized);
|
||||||
this.gameObjects.sendCommand(command);
|
if (command instanceof PlayerDiedCommand) {
|
||||||
|
this.deadTimeout = command.timeout;
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
} else if (command instanceof UpdatePlanetOwnershipCommand) {
|
||||||
|
const all = command.declaCount + command.redCount + command.neutralCount;
|
||||||
|
this.declaPlanetCountElement.style.width = (command.declaCount / all) * 100 + '%';
|
||||||
|
this.neutralPlanetCountElement.style.width =
|
||||||
|
(command.neutralCount / all) * 100 + '%';
|
||||||
|
this.redPlanetCountElement.style.width = (command.redCount / all) * 100 + '%';
|
||||||
|
|
||||||
|
if (command.declaCount > all * 0.5) {
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
this.announcmentText.innerText = 'Decla team won 🎉';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.redCount > all * 0.5) {
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
this.announcmentText.innerText = 'Red team won 🎉';
|
||||||
|
}
|
||||||
|
} else this.gameObjects.sendCommand(command);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on(TransportEvents.Ping, () => {
|
this.socket.on(TransportEvents.Ping, () => {
|
||||||
|
|
@ -82,14 +108,14 @@ export class Game {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async setupRenderer(): Promise<void> {
|
private async start(): Promise<void> {
|
||||||
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
||||||
|
this.setupCommunication(this.playerDecision.server);
|
||||||
this.renderer = await compile(
|
runAnimation(
|
||||||
this.canvas,
|
this.canvas,
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
...Polygon.descriptor,
|
...PlanetShape.descriptor,
|
||||||
shaderCombinationSteps: [0, 1, 2, 3],
|
shaderCombinationSteps: [0, 1, 2, 3],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -97,33 +123,27 @@ export class Game {
|
||||||
shaderCombinationSteps: [0, 1, 2, 8],
|
shaderCombinationSteps: [0, 1, 2, 8],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...Circle.descriptor,
|
...ColorfulCircle.descriptor,
|
||||||
shaderCombinationSteps: [0, 2, 16],
|
shaderCombinationSteps: [0, 2, 16],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...CircleLight.descriptor,
|
...CircleLight.descriptor,
|
||||||
shaderCombinationSteps: [0, 1, 2, 4, 8],
|
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...Flashlight.descriptor,
|
...Flashlight.descriptor,
|
||||||
shaderCombinationSteps: [0],
|
shaderCombinationSteps: [0],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
this.gameLoop.bind(this),
|
||||||
{
|
{
|
||||||
shadowTraceCount: 16,
|
shadowTraceCount: 16,
|
||||||
paletteSize: 10,
|
paletteSize: settings.palette.length,
|
||||||
//enableStopwatch: true,
|
//enableStopwatch: true,
|
||||||
},
|
},
|
||||||
);
|
{
|
||||||
|
|
||||||
this.renderer.setRuntimeSettings({
|
|
||||||
ambientLight: rgb(0.45, 0.4, 0.45),
|
ambientLight: rgb(0.45, 0.4, 0.45),
|
||||||
colorPalette: [
|
colorPalette: settings.palette,
|
||||||
rgb(1, 1, 1),
|
|
||||||
rgb(0.4, 0.4, 0.4),
|
|
||||||
rgb(1, 1, 1),
|
|
||||||
...settings.playerColors,
|
|
||||||
],
|
|
||||||
enableHighDpiRendering: true,
|
enableHighDpiRendering: true,
|
||||||
lightCutoffDistance: settings.lightCutoffDistance,
|
lightCutoffDistance: settings.lightCutoffDistance,
|
||||||
textures: {
|
textures: {
|
||||||
|
|
@ -136,16 +156,16 @@ export class Game {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
}
|
);
|
||||||
|
|
||||||
public async start(): Promise<void> {
|
|
||||||
await this.promises;
|
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public displayToWorldCoordinates(p: vec2): vec2 {
|
public displayToWorldCoordinates(p: vec2): vec2 {
|
||||||
return this.renderer?.displayToWorldCoordinates(p);
|
const result = this.renderer?.displayToWorldCoordinates(p);
|
||||||
|
if (!result) {
|
||||||
|
return vec2.create();
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public aspectRatioChanged(aspectRatio: number) {
|
public aspectRatioChanged(aspectRatio: number) {
|
||||||
|
|
@ -155,14 +175,23 @@ export class Game {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private gameLoop(time: DOMHighResTimeStamp) {
|
private announcmentText = document.createElement('h2');
|
||||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
private gameLoop(
|
||||||
|
renderer: Renderer,
|
||||||
|
currentTime: DOMHighResTimeStamp,
|
||||||
|
deltaTime: DOMHighResTimeStamp,
|
||||||
|
): boolean {
|
||||||
|
this.renderer = renderer;
|
||||||
|
|
||||||
|
if ((this.deadTimeout -= deltaTime / 1000) > 0) {
|
||||||
|
this.announcmentText.innerText = `Respawning in ${Math.floor(this.deadTimeout)} …`;
|
||||||
|
} else {
|
||||||
|
this.announcmentText.parentElement?.removeChild(this.announcmentText);
|
||||||
|
}
|
||||||
|
|
||||||
this.gameObjects.stepObjects(deltaTime);
|
this.gameObjects.stepObjects(deltaTime);
|
||||||
this.gameObjects.drawObjects(this.renderer);
|
this.gameObjects.drawObjects(this.renderer, this.overlay);
|
||||||
this.renderer.renderDrawables();
|
|
||||||
|
|
||||||
// this.overlay.innerText = prettyPrint(this.renderer.insights);
|
return true;
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
27
frontend/src/scripts/handle-full-screen.ts
Normal file
27
frontend/src/scripts/handle-full-screen.ts
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
export const handleFullScreen = (
|
||||||
|
minimizeButton: HTMLElement,
|
||||||
|
maximizeButton: HTMLElement,
|
||||||
|
) => {
|
||||||
|
if (!document.fullscreenEnabled) {
|
||||||
|
minimizeButton.style.visibility = 'hidden';
|
||||||
|
maximizeButton.style.visibility = 'hidden';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let isInFullScreen = document.fullscreenElement !== null;
|
||||||
|
|
||||||
|
const showButtons = () => {
|
||||||
|
minimizeButton.style.visibility = isInFullScreen ? 'visible' : 'hidden';
|
||||||
|
maximizeButton.style.visibility = isInFullScreen ? 'hidden' : 'visible';
|
||||||
|
};
|
||||||
|
|
||||||
|
showButtons();
|
||||||
|
|
||||||
|
maximizeButton.addEventListener('click', () => document.body.requestFullscreen());
|
||||||
|
minimizeButton.addEventListener('click', () => document.exitFullscreen());
|
||||||
|
|
||||||
|
document.addEventListener('fullscreenchange', () => {
|
||||||
|
isInFullScreen = !isInFullScreen;
|
||||||
|
showButtons();
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
export class DeltaTimeCalculator {
|
|
||||||
private previousTime: DOMHighResTimeStamp | null = null;
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public getNextDeltaTimeInMilliseconds(
|
|
||||||
currentTime: DOMHighResTimeStamp,
|
|
||||||
): DOMHighResTimeStamp {
|
|
||||||
if (this.previousTime === null) {
|
|
||||||
this.previousTime = currentTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
const delta = currentTime - this.previousTime;
|
|
||||||
this.previousTime = currentTime;
|
|
||||||
return delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
private handleVisibilityChange() {
|
|
||||||
if (!document.hidden) {
|
|
||||||
this.previousTime = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -7,6 +7,7 @@ import {
|
||||||
NoisyPolygonFactory,
|
NoisyPolygonFactory,
|
||||||
Renderer,
|
Renderer,
|
||||||
renderNoise,
|
renderNoise,
|
||||||
|
runAnimation,
|
||||||
WrapOptions,
|
WrapOptions,
|
||||||
} from 'sdf-2d';
|
} from 'sdf-2d';
|
||||||
import { settings, rgb, PlanetBase, Random } from 'shared';
|
import { settings, rgb, PlanetBase, Random } from 'shared';
|
||||||
|
|
@ -18,17 +19,17 @@ const LangindPagePolygon = NoisyPolygonFactory(
|
||||||
);
|
);
|
||||||
|
|
||||||
export class LandingPageBackground {
|
export class LandingPageBackground {
|
||||||
private renderer!: Renderer;
|
private isActive = true;
|
||||||
|
|
||||||
constructor(private readonly canvas: HTMLCanvasElement) {
|
constructor(canvas: HTMLCanvasElement) {
|
||||||
this.start();
|
this.start(canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async start(): Promise<void> {
|
private async start(canvas: HTMLCanvasElement): Promise<void> {
|
||||||
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
||||||
|
|
||||||
this.renderer = await compile(
|
runAnimation(
|
||||||
this.canvas,
|
canvas,
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
...LangindPagePolygon.descriptor,
|
...LangindPagePolygon.descriptor,
|
||||||
|
|
@ -39,13 +40,12 @@ export class LandingPageBackground {
|
||||||
shaderCombinationSteps: [0, 2],
|
shaderCombinationSteps: [0, 2],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
this.gameLoop.bind(this),
|
||||||
{
|
{
|
||||||
shadowTraceCount: 16,
|
shadowTraceCount: 16,
|
||||||
paletteSize: 1,
|
paletteSize: 1,
|
||||||
},
|
},
|
||||||
);
|
{
|
||||||
|
|
||||||
this.renderer.setRuntimeSettings({
|
|
||||||
ambientLight: rgb(0, 0, 0),
|
ambientLight: rgb(0, 0, 0),
|
||||||
lightCutoffDistance: settings.lightCutoffDistance,
|
lightCutoffDistance: settings.lightCutoffDistance,
|
||||||
textures: {
|
textures: {
|
||||||
|
|
@ -58,26 +58,18 @@ export class LandingPageBackground {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
|
);
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public destroy() {
|
private gameLoop(renderer: Renderer, time: DOMHighResTimeStamp, _: number): boolean {
|
||||||
this.renderer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
private gameLoop(time: DOMHighResTimeStamp) {
|
|
||||||
Random.seed = 42;
|
Random.seed = 42;
|
||||||
|
|
||||||
this.renderer.setViewArea(
|
renderer.setViewArea(vec2.fromValues(0, renderer.canvasSize.y), renderer.canvasSize);
|
||||||
vec2.fromValues(0, this.renderer.canvasSize.y),
|
|
||||||
this.renderer.canvasSize,
|
|
||||||
);
|
|
||||||
|
|
||||||
const topPlanetPosition = vec2.fromValues(
|
const topPlanetPosition = vec2.fromValues(
|
||||||
0.7 * this.renderer.canvasSize.x,
|
0.7 * renderer.canvasSize.x,
|
||||||
0.7 * this.renderer.canvasSize.y,
|
0.7 * renderer.canvasSize.y,
|
||||||
);
|
);
|
||||||
|
|
||||||
const topPlanet = new LangindPagePolygon(
|
const topPlanet = new LangindPagePolygon(
|
||||||
|
|
@ -93,8 +85,8 @@ export class LandingPageBackground {
|
||||||
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
||||||
|
|
||||||
const bottomPlanetPosition = vec2.fromValues(
|
const bottomPlanetPosition = vec2.fromValues(
|
||||||
0.3 * this.renderer.canvasSize.x,
|
0.3 * renderer.canvasSize.x,
|
||||||
0.3 * this.renderer.canvasSize.y,
|
0.3 * renderer.canvasSize.y,
|
||||||
);
|
);
|
||||||
|
|
||||||
const bottomPlanet = new LangindPagePolygon(
|
const bottomPlanet = new LangindPagePolygon(
|
||||||
|
|
@ -118,11 +110,12 @@ export class LandingPageBackground {
|
||||||
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
||||||
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
||||||
|
|
||||||
this.renderer.addDrawable(topPlanet);
|
renderer.addDrawable(topPlanet);
|
||||||
this.renderer.addDrawable(bottomPlanet);
|
renderer.addDrawable(bottomPlanet);
|
||||||
this.renderer.addDrawable(
|
renderer.addDrawable(
|
||||||
new CircleLight(
|
new CircleLight(
|
||||||
this.calculateLightPosition(
|
this.calculateLightPosition(
|
||||||
|
renderer,
|
||||||
planetAngle,
|
planetAngle,
|
||||||
planetDistanceLength * 1.2,
|
planetDistanceLength * 1.2,
|
||||||
-time / 3000,
|
-time / 3000,
|
||||||
|
|
@ -132,9 +125,10 @@ export class LandingPageBackground {
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.renderer.addDrawable(
|
renderer.addDrawable(
|
||||||
new CircleLight(
|
new CircleLight(
|
||||||
this.calculateLightPosition(
|
this.calculateLightPosition(
|
||||||
|
renderer,
|
||||||
planetAngle,
|
planetAngle,
|
||||||
planetDistanceLength * 1.2,
|
planetDistanceLength * 1.2,
|
||||||
time / 2000 + Math.PI,
|
time / 2000 + Math.PI,
|
||||||
|
|
@ -144,21 +138,28 @@ export class LandingPageBackground {
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.renderer.renderDrawables();
|
return this.isActive;
|
||||||
|
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private calculateLightPosition(angle: number, length: number, t: number): vec2 {
|
private calculateLightPosition(
|
||||||
|
renderer: Renderer,
|
||||||
|
angle: number,
|
||||||
|
length: number,
|
||||||
|
t: number,
|
||||||
|
): vec2 {
|
||||||
const lightPosition = vec2.fromValues(
|
const lightPosition = vec2.fromValues(
|
||||||
length * Math.sin(t),
|
length * Math.sin(t),
|
||||||
length * Math.sin(t) * Math.cos(t),
|
length * Math.sin(t) * Math.cos(t),
|
||||||
);
|
);
|
||||||
|
|
||||||
const canvasCenter = vec2.scale(vec2.create(), this.renderer.canvasSize, 0.5);
|
const canvasCenter = vec2.scale(vec2.create(), renderer.canvasSize, 0.5);
|
||||||
|
|
||||||
vec2.add(lightPosition, lightPosition, canvasCenter);
|
vec2.add(lightPosition, lightPosition, canvasCenter);
|
||||||
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
||||||
return lightPosition;
|
return lightPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public destroy() {
|
||||||
|
this.isActive = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,13 +14,11 @@ export class Camera extends GameObject implements ViewObject {
|
||||||
super(null);
|
super(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public update(updates: Array<UpdateMessage>) {
|
public beforeDestroy(): void {}
|
||||||
throw new Error();
|
|
||||||
}
|
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer) {
|
public draw(renderer: Renderer, overlay: HTMLElement) {
|
||||||
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
||||||
if (canvasAspectRatio !== this.aspectRatio) {
|
if (canvasAspectRatio !== this.aspectRatio) {
|
||||||
this.aspectRatio = canvasAspectRatio;
|
this.aspectRatio = canvasAspectRatio;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { CharacterBase, Circle, Id, UpdateMessage } from 'shared';
|
import { CharacterBase, CharacterTeam, Circle, Id, UpdateMessage } from 'shared';
|
||||||
|
|
||||||
import { BlobShape } from '../shapes/blob-shape';
|
import { BlobShape } from '../shapes/blob-shape';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -11,25 +11,25 @@ export class CharacterView extends CharacterBase implements ViewObject {
|
||||||
constructor(
|
constructor(
|
||||||
id: Id,
|
id: Id,
|
||||||
colorIndex: number,
|
colorIndex: number,
|
||||||
|
team: CharacterTeam,
|
||||||
|
health: number,
|
||||||
head?: Circle,
|
head?: Circle,
|
||||||
leftFoot?: Circle,
|
leftFoot?: Circle,
|
||||||
rightFoot?: Circle,
|
rightFoot?: Circle,
|
||||||
) {
|
) {
|
||||||
super(id, colorIndex, head, leftFoot, rightFoot);
|
super(id, colorIndex, team, health, head, leftFoot, rightFoot);
|
||||||
this.shape = new BlobShape(colorIndex);
|
this.shape = new BlobShape(colorIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
public update(updates: Array<UpdateMessage>) {
|
|
||||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
|
||||||
}
|
|
||||||
|
|
||||||
public get position(): vec2 {
|
public get position(): vec2 {
|
||||||
return this.head!.center;
|
return this.head!.center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public beforeDestroy(): void {}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||||
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||||
renderer.addDrawable(this.shape);
|
renderer.addDrawable(this.shape);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,7 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
protected commandExecutors: CommandExecutors = {
|
protected commandExecutors: CommandExecutors = {
|
||||||
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
||||||
this.player = c.character as PlayerCharacterView;
|
this.player = c.character as PlayerCharacterView;
|
||||||
|
console.log(c.character);
|
||||||
this.camera = new Camera(this.game);
|
this.camera = new Camera(this.game);
|
||||||
this.addObject(this.player);
|
this.addObject(this.player);
|
||||||
this.addObject(this.camera);
|
this.addObject(this.camera);
|
||||||
|
|
@ -31,7 +32,7 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
c.objects.forEach((o) => this.addObject(o as ViewObject)),
|
c.objects.forEach((o) => this.addObject(o as ViewObject)),
|
||||||
|
|
||||||
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
||||||
c.ids.forEach((id: Id) => this.objects.delete(id)),
|
c.ids.forEach((id: Id) => this.deleteObject(id)),
|
||||||
|
|
||||||
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) => {
|
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) => {
|
||||||
c.updates.forEach((u) => this.objects.get(u.id)?.update(u.updates));
|
c.updates.forEach((u) => this.objects.get(u.id)?.update(u.updates));
|
||||||
|
|
@ -50,11 +51,17 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
this.objects.forEach((o) => o.step(delta));
|
this.objects.forEach((o) => o.step(delta));
|
||||||
}
|
}
|
||||||
|
|
||||||
public drawObjects(renderer: Renderer) {
|
public drawObjects(renderer: Renderer, overlay: HTMLElement) {
|
||||||
this.objects.forEach((o) => o.draw(renderer));
|
this.objects.forEach((o) => o.draw(renderer, overlay));
|
||||||
}
|
}
|
||||||
|
|
||||||
private addObject(object: ViewObject) {
|
private addObject(object: ViewObject) {
|
||||||
this.objects.set(object.id, object);
|
this.objects.set(object.id, object);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private deleteObject(id: Id) {
|
||||||
|
const object = this.objects.get(id);
|
||||||
|
object?.beforeDestroy();
|
||||||
|
this.objects.delete(id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -16,13 +16,11 @@ export class LampView extends LampBase implements ViewObject {
|
||||||
this.light = new CircleLight(center, color, lightness);
|
this.light = new CircleLight(center, color, lightness);
|
||||||
}
|
}
|
||||||
|
|
||||||
public update(message: Array<UpdateMessage>): void {
|
|
||||||
throw new Error('Method not implemented.');
|
|
||||||
}
|
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
public beforeDestroy(): void {}
|
||||||
|
|
||||||
|
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||||
renderer.addDrawable(this.light);
|
renderer.addDrawable(this.light);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,32 +1,62 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Drawable, Renderer } from 'sdf-2d';
|
import { Drawable, Renderer } from 'sdf-2d';
|
||||||
import { CommandExecutors, Id, Random, PlanetBase, UpdateMessage } from 'shared';
|
import {
|
||||||
|
CommandExecutors,
|
||||||
|
Id,
|
||||||
|
Random,
|
||||||
|
PlanetBase,
|
||||||
|
UpdateMessage,
|
||||||
|
settings,
|
||||||
|
} from 'shared';
|
||||||
import { RenderCommand } from '../commands/types/render';
|
import { RenderCommand } from '../commands/types/render';
|
||||||
import { Polygon } from '../shapes/polygon';
|
import { PlanetShape } from '../shapes/planet-shape';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
export class PlanetView extends PlanetBase implements ViewObject {
|
export class PlanetView extends PlanetBase implements ViewObject {
|
||||||
private shape: Drawable;
|
private shape: PlanetShape;
|
||||||
|
private ownershipProgess: HTMLElement;
|
||||||
|
|
||||||
protected commandExecutors: CommandExecutors = {
|
protected commandExecutors: CommandExecutors = {
|
||||||
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.shape),
|
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.shape),
|
||||||
};
|
};
|
||||||
|
|
||||||
constructor(id: Id, vertices: Array<vec2>) {
|
constructor(id: Id, vertices: Array<vec2>, ownership: number) {
|
||||||
super(id, vertices);
|
super(id, vertices);
|
||||||
this.shape = new Polygon(vertices);
|
this.shape = new PlanetShape(vertices, ownership);
|
||||||
(this.shape as any).randomOffset = Random.getRandom();
|
(this.shape as any).randomOffset = Random.getRandom();
|
||||||
}
|
|
||||||
|
|
||||||
public update(message: Array<UpdateMessage>): void {
|
this.ownershipProgess = document.createElement('div');
|
||||||
throw new Error('Method not implemented.');
|
this.ownershipProgess.className = 'ownership';
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {
|
public step(deltaTimeInMilliseconds: number): void {
|
||||||
(this.shape as any).randomOffset += deltaTimeInMilliseconds / 4000;
|
this.shape.randomOffset += deltaTimeInMilliseconds / 4000;
|
||||||
|
this.shape.colorMixQ = this.ownership;
|
||||||
|
let teamName = 'Neutral';
|
||||||
|
if (this.ownership < 0.5 - settings.planetControlThreshold) {
|
||||||
|
teamName = 'Decla';
|
||||||
|
} else if (this.ownership > 0.5 + settings.planetControlThreshold) {
|
||||||
|
teamName = 'Red';
|
||||||
}
|
}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
this.ownershipProgess.innerText = `${teamName} ${Math.round(
|
||||||
|
(Math.abs(this.ownership - 0.5) / 0.5) * 100,
|
||||||
|
)}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
public beforeDestroy(): void {
|
||||||
|
this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess);
|
||||||
|
}
|
||||||
|
|
||||||
|
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||||
|
if (!this.ownershipProgess.parentElement) {
|
||||||
|
overlay.appendChild(this.ownershipProgess);
|
||||||
|
}
|
||||||
|
|
||||||
|
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
|
||||||
|
this.ownershipProgess.style.left = screenPosition.x + 'px';
|
||||||
|
this.ownershipProgess.style.top = screenPosition.y + 'px';
|
||||||
|
|
||||||
renderer.addDrawable(this.shape);
|
renderer.addDrawable(this.shape);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,37 +1,84 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { Circle, Id, PlayerCharacterBase, UpdateMessage } from 'shared';
|
import { Circle, Id, PlayerCharacterBase, UpdateMessage, CharacterTeam } from 'shared';
|
||||||
|
|
||||||
import { BlobShape } from '../shapes/blob-shape';
|
import { BlobShape } from '../shapes/blob-shape';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
export class PlayerCharacterView extends PlayerCharacterBase implements ViewObject {
|
export class PlayerCharacterView extends PlayerCharacterBase implements ViewObject {
|
||||||
private shape: BlobShape;
|
private shape: BlobShape;
|
||||||
|
private nameElement: HTMLElement;
|
||||||
|
private healthElement: HTMLElement;
|
||||||
|
private timeSinceLastNameElementUpdate = 0;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
id: Id,
|
id: Id,
|
||||||
name: string,
|
name: string,
|
||||||
colorIndex: number,
|
colorIndex: number,
|
||||||
|
team: CharacterTeam,
|
||||||
|
health: number,
|
||||||
head?: Circle,
|
head?: Circle,
|
||||||
leftFoot?: Circle,
|
leftFoot?: Circle,
|
||||||
rightFoot?: Circle,
|
rightFoot?: Circle,
|
||||||
) {
|
) {
|
||||||
super(id, name, colorIndex, head, leftFoot, rightFoot);
|
super(id, name, colorIndex, team, health, head, leftFoot, rightFoot);
|
||||||
this.shape = new BlobShape(colorIndex);
|
this.shape = new BlobShape(colorIndex);
|
||||||
}
|
|
||||||
|
|
||||||
public update(updates: Array<UpdateMessage>) {
|
console.log(this.id, 'created');
|
||||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
|
||||||
|
this.nameElement = document.createElement('div');
|
||||||
|
this.nameElement.className = 'player-tag';
|
||||||
|
this.nameElement.innerText = this.name;
|
||||||
|
this.healthElement = document.createElement('div');
|
||||||
|
this.nameElement.appendChild(this.healthElement);
|
||||||
}
|
}
|
||||||
|
|
||||||
public get position(): vec2 {
|
public get position(): vec2 {
|
||||||
return this.head!.center;
|
return this.head!.center;
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {
|
||||||
|
this.timeSinceLastNameElementUpdate += deltaTimeInMilliseconds;
|
||||||
|
this.healthElement.style.width = this.health + '%';
|
||||||
|
}
|
||||||
|
|
||||||
|
public beforeDestroy(): void {
|
||||||
|
console.log(this.id, 'destroyes');
|
||||||
|
this.nameElement.parentElement?.removeChild(this.nameElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
private elementAdded = false;
|
||||||
|
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||||
|
if (!this.elementAdded) {
|
||||||
|
this.elementAdded = true;
|
||||||
|
console.log(this.id, 'add', this.nameElement, this.nameElement.parentElement);
|
||||||
|
overlay.appendChild(this.nameElement);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.timeSinceLastNameElementUpdate > 0.15) {
|
||||||
|
const screenPosition = renderer.worldToDisplayCoordinates(
|
||||||
|
this.calculateTextPosition(),
|
||||||
|
);
|
||||||
|
this.nameElement.style.left = screenPosition.x + 'px';
|
||||||
|
this.nameElement.style.top = screenPosition.y + 'px';
|
||||||
|
this.timeSinceLastNameElementUpdate = 0;
|
||||||
|
}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
|
||||||
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||||
renderer.addDrawable(this.shape);
|
renderer.addDrawable(this.shape);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private calculateTextPosition(): vec2 {
|
||||||
|
const footAverage = vec2.add(
|
||||||
|
vec2.create(),
|
||||||
|
this.leftFoot!.center,
|
||||||
|
this.rightFoot!.center,
|
||||||
|
);
|
||||||
|
vec2.scale(footAverage, footAverage, 0.5);
|
||||||
|
|
||||||
|
const headFeetDelta = vec2.subtract(footAverage, this.head!.center, footAverage);
|
||||||
|
vec2.normalize(headFeetDelta, headFeetDelta);
|
||||||
|
const textOffset = vec2.scale(headFeetDelta, headFeetDelta, this.head!.radius + 50);
|
||||||
|
return vec2.add(textOffset, this.head!.center, textOffset);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,29 +1,33 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { CircleLight, Renderer } from 'sdf-2d';
|
import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
|
||||||
import { Id, ProjectileBase, rgb, UpdateMessage } from 'shared';
|
import { Id, ProjectileBase, settings, UpdateMessage } from 'shared';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
import { Circle } from '../shapes/circle';
|
|
||||||
|
|
||||||
export class ProjectileView extends ProjectileBase implements ViewObject {
|
export class ProjectileView extends ProjectileBase implements ViewObject {
|
||||||
private circle: InstanceType<typeof Circle>;
|
private circle: ColorfulCircle;
|
||||||
private light: CircleLight;
|
private light: CircleLight;
|
||||||
|
|
||||||
constructor(id: Id, center: vec2, radius: number) {
|
constructor(
|
||||||
super(id, center, radius);
|
id: Id,
|
||||||
this.circle = new Circle(center, radius / 2);
|
center: vec2,
|
||||||
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.15);
|
radius: number,
|
||||||
}
|
colorIndex: number,
|
||||||
|
strength: number,
|
||||||
update(updates: Array<UpdateMessage>): void {
|
) {
|
||||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
super(id, center, radius, colorIndex, strength);
|
||||||
|
this.circle = new ColorfulCircle(center, radius / 2, colorIndex);
|
||||||
|
this.light = new CircleLight(center, settings.palette[colorIndex], 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {
|
public step(deltaTimeInMilliseconds: number): void {
|
||||||
this.circle.center = this.center;
|
this.circle.center = this.center;
|
||||||
this.light.center = this.center;
|
this.light.center = this.center;
|
||||||
|
this.light.intensity = (0.15 * this.strength) / settings.projectileMaxStrength;
|
||||||
}
|
}
|
||||||
|
|
||||||
public draw(renderer: Renderer): void {
|
public beforeDestroy(): void {}
|
||||||
|
|
||||||
|
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||||
renderer.addDrawable(this.circle);
|
renderer.addDrawable(this.circle);
|
||||||
renderer.addDrawable(this.light);
|
renderer.addDrawable(this.light);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ import { Renderer } from 'sdf-2d';
|
||||||
import { GameObject, UpdateMessage } from 'shared';
|
import { GameObject, UpdateMessage } from 'shared';
|
||||||
|
|
||||||
export interface ViewObject extends GameObject {
|
export interface ViewObject extends GameObject {
|
||||||
update(updates: Array<UpdateMessage>): void;
|
|
||||||
step(deltaTimeInMilliseconds: number): void;
|
step(deltaTimeInMilliseconds: number): void;
|
||||||
draw(renderer: Renderer): void;
|
draw(renderer: Renderer, overlay: HTMLElement): void;
|
||||||
|
beforeDestroy(): void;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
import { CircleFactory } from 'sdf-2d';
|
|
||||||
|
|
||||||
export const Circle = CircleFactory(2);
|
|
||||||
163
frontend/src/scripts/shapes/planet-shape.ts
Normal file
163
frontend/src/scripts/shapes/planet-shape.ts
Normal file
|
|
@ -0,0 +1,163 @@
|
||||||
|
import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
|
||||||
|
import { PolygonFactory, DrawableDescriptor, Drawable } from 'sdf-2d';
|
||||||
|
import { settings } from 'shared';
|
||||||
|
|
||||||
|
export const colorToString = (v: vec3 | vec4): string =>
|
||||||
|
`vec4(${v[0]}, ${v[1]}, ${v[2]}, ${v.length > 3 ? v[3] : 1})`;
|
||||||
|
|
||||||
|
export class PlanetShape extends PolygonFactory(settings.planetEdgeCount, 0) {
|
||||||
|
public static descriptor: DrawableDescriptor = {
|
||||||
|
sdf: {
|
||||||
|
shader: `
|
||||||
|
uniform vec2 planetVertices[PLANET_COUNT * ${settings.planetEdgeCount}];
|
||||||
|
uniform vec2 planetCenters[PLANET_COUNT];
|
||||||
|
uniform float planetLengths[PLANET_COUNT];
|
||||||
|
uniform float planetRandoms[PLANET_COUNT];
|
||||||
|
uniform float planetColorMixQ[PLANET_COUNT];
|
||||||
|
|
||||||
|
uniform sampler2D noiseTexture;
|
||||||
|
|
||||||
|
#ifdef WEBGL2_IS_AVAILABLE
|
||||||
|
float planetTerrain(vec2 h) {
|
||||||
|
return texture(noiseTexture, h)[0] - 0.5;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
float planetTerrain(vec2 h) {
|
||||||
|
return texture2D(noiseTexture, h)[0] - 0.5;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec2 planetLineDistance(vec2 target, vec2 from, vec2 to) {
|
||||||
|
vec2 targetFromDelta = target - from;
|
||||||
|
vec2 toFromDelta = to - from;
|
||||||
|
float h = clamp(
|
||||||
|
dot(targetFromDelta, toFromDelta) / dot(toFromDelta, toFromDelta),
|
||||||
|
0.0, 1.0
|
||||||
|
);
|
||||||
|
|
||||||
|
vec2 diff = targetFromDelta - toFromDelta * h;
|
||||||
|
return vec2(
|
||||||
|
dot(diff, diff),
|
||||||
|
toFromDelta.x * targetFromDelta.y - toFromDelta.y * targetFromDelta.x
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
float planetMinDistance(vec2 target, out vec4 color) {
|
||||||
|
float minDistance = 100.0;
|
||||||
|
|
||||||
|
for (int j = 0; j < PLANET_COUNT; j++) {
|
||||||
|
vec2 startEnd = planetVertices[j * ${settings.planetEdgeCount}];
|
||||||
|
vec2 vb = startEnd;
|
||||||
|
|
||||||
|
vec2 center = planetCenters[j];
|
||||||
|
float l = planetLengths[j];
|
||||||
|
float randomOffset = planetRandoms[j];
|
||||||
|
vec2 targetTangent = normalize(target - center);
|
||||||
|
vec2 noisyTarget = target - (
|
||||||
|
targetTangent * planetTerrain(vec2(
|
||||||
|
l * abs(atan(targetTangent.y, targetTangent.x)),
|
||||||
|
randomOffset
|
||||||
|
)) / 12.0
|
||||||
|
);
|
||||||
|
|
||||||
|
float d = 10000.0;
|
||||||
|
float s = 1.0;
|
||||||
|
for (int k = 1; k < ${settings.planetEdgeCount}; k++) {
|
||||||
|
vec2 va = vb;
|
||||||
|
vb = planetVertices[j * ${settings.planetEdgeCount} + k];
|
||||||
|
vec2 ds = planetLineDistance(noisyTarget, va, vb);
|
||||||
|
|
||||||
|
bvec3 cond = bvec3(noisyTarget.y >= va.y, noisyTarget.y < vb.y, ds.y > 0.0);
|
||||||
|
if (all(cond) || all(not(cond))) {
|
||||||
|
s *= -1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
d = min(d, ds.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 ds = planetLineDistance(noisyTarget, vb, startEnd);
|
||||||
|
bvec3 cond = bvec3(noisyTarget.y >= vb.y, noisyTarget.y < startEnd.y, ds.y > 0.0);
|
||||||
|
if (all(cond) || all(not(cond))) {
|
||||||
|
s *= -1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
d = min(d, ds.x);
|
||||||
|
float dist = s * sqrt(d);
|
||||||
|
|
||||||
|
if (dist < minDistance) {
|
||||||
|
minDistance = dist;
|
||||||
|
color = mix(${colorToString(settings.declaPlanetColor)}, ${colorToString(
|
||||||
|
settings.redPlanetColor,
|
||||||
|
)}, planetColorMixQ[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return minDistance;
|
||||||
|
}
|
||||||
|
`,
|
||||||
|
distanceFunctionName: 'planetMinDistance',
|
||||||
|
},
|
||||||
|
propertyUniformMapping: {
|
||||||
|
length: 'planetLengths',
|
||||||
|
random: 'planetRandoms',
|
||||||
|
center: 'planetCenters',
|
||||||
|
vertices: 'planetVertices',
|
||||||
|
colorMixQ: 'planetColorMixQ',
|
||||||
|
},
|
||||||
|
uniformCountMacroName: `PLANET_COUNT`,
|
||||||
|
shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
|
||||||
|
empty: new PlanetShape(new Array(settings.planetEdgeCount).fill(vec2.create()), 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
public randomOffset = 0;
|
||||||
|
|
||||||
|
constructor(public vertices: Array<vec2>, public colorMixQ: number) {
|
||||||
|
super(vertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
|
||||||
|
const transformedVertices = (this as any).actualVertices.map((v: vec2) =>
|
||||||
|
vec2.transformMat2d(vec2.create(), v, transform2d),
|
||||||
|
);
|
||||||
|
|
||||||
|
const center = transformedVertices.reduce(
|
||||||
|
(sum: vec2, v: vec2) => vec2.add(sum, sum, v),
|
||||||
|
vec2.create(),
|
||||||
|
);
|
||||||
|
vec2.scale(center, center, 1 / transformedVertices.length);
|
||||||
|
|
||||||
|
let length = 0;
|
||||||
|
for (let i = 1; i < this.vertices.length; i++) {
|
||||||
|
length += vec2.distance(transformedVertices[i - 1], transformedVertices[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
vertices: transformedVertices,
|
||||||
|
center,
|
||||||
|
length,
|
||||||
|
random: this.randomOffset,
|
||||||
|
colorMixQ: this.colorMixQ,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public serializeToUniforms(
|
||||||
|
uniforms: any,
|
||||||
|
transform2d: mat2d,
|
||||||
|
transform1d: number,
|
||||||
|
): void {
|
||||||
|
const { propertyUniformMapping } = (this.constructor as typeof Drawable).descriptor;
|
||||||
|
|
||||||
|
const serialized = this.getObjectToSerialize(transform2d, transform1d);
|
||||||
|
Object.entries(propertyUniformMapping).forEach(([k, v]) => {
|
||||||
|
if (!Object.prototype.hasOwnProperty.call(uniforms, v)) {
|
||||||
|
uniforms[v] = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (k === 'vertices') {
|
||||||
|
uniforms[v].push(...serialized[k]);
|
||||||
|
} else {
|
||||||
|
uniforms[v].push(serialized[k]);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
import { NoisyPolygonFactory } from 'sdf-2d';
|
|
||||||
import { settings } from 'shared';
|
|
||||||
|
|
||||||
export const Polygon = NoisyPolygonFactory(settings.polygonEdgeCount, 1);
|
|
||||||
|
|
@ -1,9 +1,18 @@
|
||||||
@import './vars.scss';
|
@import './vars.scss';
|
||||||
|
@import './mixins.scss';
|
||||||
|
|
||||||
form {
|
form {
|
||||||
backdrop-filter: blur(24px);
|
@include background;
|
||||||
background-color: rgba(0, 0, 0, 0.15);
|
|
||||||
padding: $small-padding / 2 $small-padding $small-padding $small-padding;
|
padding: $small-padding / 2 $small-padding $small-padding $small-padding;
|
||||||
|
border-radius: $border-radius;
|
||||||
|
|
||||||
|
input:-webkit-autofill,
|
||||||
|
input:-webkit-autofill:hover,
|
||||||
|
input:-webkit-autofill:focus {
|
||||||
|
-webkit-text-fill-color: white;
|
||||||
|
transition: background-color 5000s ease-in-out 0s;
|
||||||
|
}
|
||||||
|
|
||||||
input,
|
input,
|
||||||
label {
|
label {
|
||||||
|
|
@ -57,6 +66,7 @@ form {
|
||||||
display: block;
|
display: block;
|
||||||
transition: $animation-time;
|
transition: $animation-time;
|
||||||
color: $gray;
|
color: $gray;
|
||||||
|
font-size: 1.1rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
input:focus,
|
input:focus,
|
||||||
|
|
@ -78,6 +88,7 @@ form {
|
||||||
input[type='radio'] {
|
input[type='radio'] {
|
||||||
width: 0;
|
width: 0;
|
||||||
height: 0;
|
height: 0;
|
||||||
|
appearance: none;
|
||||||
|
|
||||||
+ label {
|
+ label {
|
||||||
display: block;
|
display: block;
|
||||||
|
|
@ -100,6 +111,7 @@ form {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
button {
|
button {
|
||||||
border: none;
|
border: none;
|
||||||
|
|
@ -119,6 +131,3 @@ form {
|
||||||
transform: translateY(-8px);
|
transform: translateY(-8px);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
border-radius: $border-radius;
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
@import './vars.scss';
|
@import './vars.scss';
|
||||||
@import './form.scss';
|
@import './form.scss';
|
||||||
|
@import './mixins.scss';
|
||||||
|
|
||||||
@import url('https://fonts.googleapis.com/css2?family=Comfortaa:wght@300&family=Open+Sans&display=swap');
|
@import url('https://fonts.googleapis.com/css2?family=Comfortaa:wght@300&family=Open+Sans&display=swap');
|
||||||
* {
|
* {
|
||||||
|
|
@ -21,7 +22,8 @@ html {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
h1 {
|
h1,
|
||||||
|
h2 {
|
||||||
&,
|
&,
|
||||||
* {
|
* {
|
||||||
font-family: 'Comfortaa', sans-serif;
|
font-family: 'Comfortaa', sans-serif;
|
||||||
|
|
@ -31,6 +33,10 @@ h1 {
|
||||||
padding-bottom: $medium-padding;
|
padding-bottom: $medium-padding;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
font-size: 4rem;
|
||||||
|
}
|
||||||
|
|
||||||
.red {
|
.red {
|
||||||
color: $red;
|
color: $red;
|
||||||
&::selection {
|
&::selection {
|
||||||
|
|
@ -48,6 +54,8 @@ canvas {
|
||||||
}
|
}
|
||||||
|
|
||||||
body {
|
body {
|
||||||
|
overflow: hidden;
|
||||||
|
|
||||||
#landing-ui {
|
#landing-ui {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
|
|
@ -67,7 +75,104 @@ body {
|
||||||
top: 0;
|
top: 0;
|
||||||
|
|
||||||
pointer-events: none;
|
pointer-events: none;
|
||||||
|
user-select: none;
|
||||||
|
|
||||||
font-size: 0.75rem;
|
overflow: hidden;
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
margin: $large-padding 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player-tag {
|
||||||
|
font-size: 1.3rem;
|
||||||
|
position: absolute;
|
||||||
|
transform: translateX(-50%) translateY(-50%) rotate(-15deg);
|
||||||
|
transition: left 200ms, top 200ms;
|
||||||
|
|
||||||
|
div {
|
||||||
|
height: 3px;
|
||||||
|
background-color: rebeccapurple;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.ownership {
|
||||||
|
font-size: 1.3rem;
|
||||||
|
position: absolute;
|
||||||
|
transform: translateX(-50%) translateY(-50%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.planet-progress {
|
||||||
|
position: absolute;
|
||||||
|
top: $small-padding;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
width: 50%;
|
||||||
|
display: flex;
|
||||||
|
$height: 8px;
|
||||||
|
height: $height;
|
||||||
|
|
||||||
|
border-radius: 4px;
|
||||||
|
|
||||||
|
div {
|
||||||
|
height: $height;
|
||||||
|
}
|
||||||
|
|
||||||
|
div:nth-child(1) {
|
||||||
|
background: rebeccapurple;
|
||||||
|
}
|
||||||
|
|
||||||
|
div:nth-child(2) {
|
||||||
|
background: gray;
|
||||||
|
}
|
||||||
|
|
||||||
|
div:nth-child(3) {
|
||||||
|
background: red;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#open-settings {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
|
||||||
|
animation: spin 32s linear infinite;
|
||||||
|
@keyframes spin {
|
||||||
|
100% {
|
||||||
|
transform: rotate(360deg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.icon {
|
||||||
|
box-sizing: content-box;
|
||||||
|
|
||||||
|
user-select: none;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
padding: $medium-padding;
|
||||||
|
@include square(48px);
|
||||||
|
@media (max-width: $breakpoint) {
|
||||||
|
@include square(32px);
|
||||||
|
padding: $small-padding;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.full-screen-controllers {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 0;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#settings {
|
||||||
|
@include background;
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
|
||||||
|
padding: $large-padding;
|
||||||
|
visibility: hidden;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
11
frontend/src/styles/mixins.scss
Normal file
11
frontend/src/styles/mixins.scss
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
@mixin square($size) {
|
||||||
|
width: $size;
|
||||||
|
height: $size;
|
||||||
|
}
|
||||||
|
|
||||||
|
@mixin background {
|
||||||
|
backdrop-filter: blur(24px);
|
||||||
|
@supports not (backdrop-filter: blur(24px)) {
|
||||||
|
background-color: rgba(0, 0, 0, 0.15);
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
BIN
frontend/static/declared.psd
(Stored with Git LFS)
BIN
frontend/static/declared.psd
(Stored with Git LFS)
Binary file not shown.
7
frontend/static/maximize.svg
Normal file
7
frontend/static/maximize.svg
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="60" height="60" viewBox="0 0 24 24" stroke-width="1.5" stroke="#FFFFFF" fill="none" stroke-linecap="round" stroke-linejoin="round">
|
||||||
|
<path stroke="none" d="M0 0h24v24H0z" fill="none"/>
|
||||||
|
<path d="M4 8v-2a2 2 0 0 1 2 -2h2" />
|
||||||
|
<path d="M4 16v2a2 2 0 0 0 2 2h2" />
|
||||||
|
<path d="M16 4h2a2 2 0 0 1 2 2v2" />
|
||||||
|
<path d="M16 20h2a2 2 0 0 0 2 -2v-2" />
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 399 B |
7
frontend/static/minimize.svg
Normal file
7
frontend/static/minimize.svg
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="60" height="60" viewBox="0 0 24 24" stroke-width="1.5" stroke="#FFFFFF" fill="none" stroke-linecap="round" stroke-linejoin="round">
|
||||||
|
<path stroke="none" d="M0 0h24v24H0z" fill="none"/>
|
||||||
|
<path d="M15 19v-2a2 2 0 0 1 2 -2h2" />
|
||||||
|
<path d="M15 5v2a2 2 0 0 0 2 2h2" />
|
||||||
|
<path d="M5 15h2a2 2 0 0 1 2 2v2" />
|
||||||
|
<path d="M5 9h2a2 2 0 0 0 2 -2v-2" />
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 399 B |
4
frontend/static/settings.svg
Normal file
4
frontend/static/settings.svg
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
<svg enable-background="new 0 0 512 512" width="512" height="512" viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg" fill="white">
|
||||||
|
<path d="m272.066 512h-32.133c-25.989 0-47.134-21.144-47.134-47.133v-10.871c-11.049-3.53-21.784-7.986-32.097-13.323l-7.704 7.704c-18.659 18.682-48.548 18.134-66.665-.007l-22.711-22.71c-18.149-18.129-18.671-48.008.006-66.665l7.698-7.698c-5.337-10.313-9.792-21.046-13.323-32.097h-10.87c-25.988 0-47.133-21.144-47.133-47.133v-32.134c0-25.989 21.145-47.133 47.134-47.133h10.87c3.531-11.05 7.986-21.784 13.323-32.097l-7.704-7.703c-18.666-18.646-18.151-48.528.006-66.665l22.713-22.712c18.159-18.184 48.041-18.638 66.664.006l7.697 7.697c10.313-5.336 21.048-9.792 32.097-13.323v-10.87c0-25.989 21.144-47.133 47.134-47.133h32.133c25.989 0 47.133 21.144 47.133 47.133v10.871c11.049 3.53 21.784 7.986 32.097 13.323l7.704-7.704c18.659-18.682 48.548-18.134 66.665.007l22.711 22.71c18.149 18.129 18.671 48.008-.006 66.665l-7.698 7.698c5.337 10.313 9.792 21.046 13.323 32.097h10.87c25.989 0 47.134 21.144 47.134 47.133v32.134c0 25.989-21.145 47.133-47.134 47.133h-10.87c-3.531 11.05-7.986 21.784-13.323 32.097l7.704 7.704c18.666 18.646 18.151 48.528-.006 66.665l-22.713 22.712c-18.159 18.184-48.041 18.638-66.664-.006l-7.697-7.697c-10.313 5.336-21.048 9.792-32.097 13.323v10.871c0 25.987-21.144 47.131-47.134 47.131zm-106.349-102.83c14.327 8.473 29.747 14.874 45.831 19.025 6.624 1.709 11.252 7.683 11.252 14.524v22.148c0 9.447 7.687 17.133 17.134 17.133h32.133c9.447 0 17.134-7.686 17.134-17.133v-22.148c0-6.841 4.628-12.815 11.252-14.524 16.084-4.151 31.504-10.552 45.831-19.025 5.895-3.486 13.4-2.538 18.243 2.305l15.688 15.689c6.764 6.772 17.626 6.615 24.224.007l22.727-22.726c6.582-6.574 6.802-17.438.006-24.225l-15.695-15.695c-4.842-4.842-5.79-12.348-2.305-18.242 8.473-14.326 14.873-29.746 19.024-45.831 1.71-6.624 7.684-11.251 14.524-11.251h22.147c9.447 0 17.134-7.686 17.134-17.133v-32.134c0-9.447-7.687-17.133-17.134-17.133h-22.147c-6.841 0-12.814-4.628-14.524-11.251-4.151-16.085-10.552-31.505-19.024-45.831-3.485-5.894-2.537-13.4 2.305-18.242l15.689-15.689c6.782-6.774 6.605-17.634.006-24.225l-22.725-22.725c-6.587-6.596-17.451-6.789-24.225-.006l-15.694 15.695c-4.842 4.843-12.35 5.791-18.243 2.305-14.327-8.473-29.747-14.874-45.831-19.025-6.624-1.709-11.252-7.683-11.252-14.524v-22.15c0-9.447-7.687-17.133-17.134-17.133h-32.133c-9.447 0-17.134 7.686-17.134 17.133v22.148c0 6.841-4.628 12.815-11.252 14.524-16.084 4.151-31.504 10.552-45.831 19.025-5.896 3.485-13.401 2.537-18.243-2.305l-15.688-15.689c-6.764-6.772-17.627-6.615-24.224-.007l-22.727 22.726c-6.582 6.574-6.802 17.437-.006 24.225l15.695 15.695c4.842 4.842 5.79 12.348 2.305 18.242-8.473 14.326-14.873 29.746-19.024 45.831-1.71 6.624-7.684 11.251-14.524 11.251h-22.148c-9.447.001-17.134 7.687-17.134 17.134v32.134c0 9.447 7.687 17.133 17.134 17.133h22.147c6.841 0 12.814 4.628 14.524 11.251 4.151 16.085 10.552 31.505 19.024 45.831 3.485 5.894 2.537 13.4-2.305 18.242l-15.689 15.689c-6.782 6.774-6.605 17.634-.006 24.225l22.725 22.725c6.587 6.596 17.451 6.789 24.225.006l15.694-15.695c3.568-3.567 10.991-6.594 18.244-2.304z"/>
|
||||||
|
<path d="m256 367.4c-61.427 0-111.4-49.974-111.4-111.4s49.973-111.4 111.4-111.4 111.4 49.974 111.4 111.4-49.973 111.4-111.4 111.4zm0-192.8c-44.885 0-81.4 36.516-81.4 81.4s36.516 81.4 81.4 81.4 81.4-36.516 81.4-81.4-36.515-81.4-81.4-81.4z"/>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 3.3 KiB |
|
|
@ -1,9 +1,6 @@
|
||||||
{
|
{
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"outDir": "dist",
|
"outDir": "dist",
|
||||||
"sourceMap": true,
|
|
||||||
"declaration": true,
|
|
||||||
"declarationMap": true,
|
|
||||||
"target": "es6",
|
"target": "es6",
|
||||||
"esModuleInterop": true,
|
"esModuleInterop": true,
|
||||||
"strict": true,
|
"strict": true,
|
||||||
|
|
@ -14,5 +11,5 @@
|
||||||
"composite": true,
|
"composite": true,
|
||||||
"lib": ["dom", "es2017"]
|
"lib": ["dom", "es2017"]
|
||||||
},
|
},
|
||||||
"include": ["src/**/*.ts"]
|
"include": ["src/**/*.ts", "src/*.ts"]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -80,6 +80,16 @@ module.exports = (env, argv) => ({
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
test: /\.svg$/,
|
||||||
|
use: {
|
||||||
|
loader: 'file-loader',
|
||||||
|
query: {
|
||||||
|
outputPath: '/static',
|
||||||
|
name: '[name].[ext]',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
{
|
{
|
||||||
test: /\.scss$/,
|
test: /\.scss$/,
|
||||||
use: [
|
use: [
|
||||||
|
|
|
||||||
14
shared/src/commands/types/player-died.ts
Normal file
14
shared/src/commands/types/player-died.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
import { vec2 } from 'gl-matrix';
|
||||||
|
import { serializable } from '../../transport/serialization/serializable';
|
||||||
|
import { Command } from '../command';
|
||||||
|
|
||||||
|
@serializable
|
||||||
|
export class PlayerDiedCommand extends Command {
|
||||||
|
public constructor(public readonly timeout: number) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public toArray(): Array<any> {
|
||||||
|
return [this.timeout];
|
||||||
|
}
|
||||||
|
}
|
||||||
17
shared/src/commands/types/update-planet-ownership.ts
Normal file
17
shared/src/commands/types/update-planet-ownership.ts
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
import { serializable } from '../../transport/serialization/serializable';
|
||||||
|
import { Command } from '../command';
|
||||||
|
|
||||||
|
@serializable
|
||||||
|
export class UpdatePlanetOwnershipCommand extends Command {
|
||||||
|
public constructor(
|
||||||
|
public readonly declaCount: number,
|
||||||
|
public readonly redCount: number,
|
||||||
|
public readonly neutralCount: number,
|
||||||
|
) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public toArray(): Array<any> {
|
||||||
|
return [this.declaCount, this.redCount, this.neutralCount];
|
||||||
|
}
|
||||||
|
}
|
||||||
34
shared/src/helper/hsl.ts
Normal file
34
shared/src/helper/hsl.ts
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
import { vec3 } from 'gl-matrix';
|
||||||
|
import { rgb } from './rgb';
|
||||||
|
|
||||||
|
export const hsl = (hue: number, saturation: number, lightness: number): vec3 => {
|
||||||
|
hue /= 360;
|
||||||
|
saturation /= 100;
|
||||||
|
lightness /= 100;
|
||||||
|
let r, g, b;
|
||||||
|
|
||||||
|
if (saturation == 0) {
|
||||||
|
r = g = b = lightness;
|
||||||
|
} else {
|
||||||
|
const hue2rgb = (p: number, q: number, t: number) => {
|
||||||
|
if (t < 0) t += 1;
|
||||||
|
if (t > 1) t -= 1;
|
||||||
|
if (t < 1 / 6) return p + (q - p) * 6 * t;
|
||||||
|
if (t < 1 / 2) return q;
|
||||||
|
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
|
||||||
|
return p;
|
||||||
|
};
|
||||||
|
|
||||||
|
const q =
|
||||||
|
lightness < 0.5
|
||||||
|
? lightness * (1 + saturation)
|
||||||
|
: lightness + saturation - lightness * saturation;
|
||||||
|
const p = 2 * lightness - q;
|
||||||
|
|
||||||
|
r = hue2rgb(p, q, hue + 1 / 3);
|
||||||
|
g = hue2rgb(p, q, hue);
|
||||||
|
b = hue2rgb(p, q, hue - 1 / 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
return rgb(r, g, b);
|
||||||
|
};
|
||||||
|
|
@ -5,7 +5,9 @@ export * from './commands/types/delete-objects';
|
||||||
export * from './commands/types/ternary-action';
|
export * from './commands/types/ternary-action';
|
||||||
export * from './commands/types/move-action';
|
export * from './commands/types/move-action';
|
||||||
export * from './commands/types/primary-action';
|
export * from './commands/types/primary-action';
|
||||||
|
export * from './commands/types/player-died';
|
||||||
export * from './commands/types/update-objects';
|
export * from './commands/types/update-objects';
|
||||||
|
export * from './commands/types/update-planet-ownership';
|
||||||
export * from './commands/types/secondary-action';
|
export * from './commands/types/secondary-action';
|
||||||
export * from './commands/command-receiver';
|
export * from './commands/command-receiver';
|
||||||
export * from './commands/command-executors';
|
export * from './commands/command-executors';
|
||||||
|
|
@ -15,6 +17,7 @@ export * from './commands/types/set-aspect-ratio-action';
|
||||||
export * from './helper/array';
|
export * from './helper/array';
|
||||||
export * from './helper/last';
|
export * from './helper/last';
|
||||||
export * from './helper/rgb';
|
export * from './helper/rgb';
|
||||||
|
export * from './helper/hsl';
|
||||||
export * from './helper/rgb255';
|
export * from './helper/rgb255';
|
||||||
export * from './helper/mix-rgb';
|
export * from './helper/mix-rgb';
|
||||||
export * from './helper/clamp';
|
export * from './helper/clamp';
|
||||||
|
|
@ -36,6 +39,7 @@ export * from './transport/serialization/serializes-to';
|
||||||
export * from './transport/serialization/serializable';
|
export * from './transport/serialization/serializable';
|
||||||
export * from './transport/serialization/override-deserialization';
|
export * from './transport/serialization/override-deserialization';
|
||||||
export * from './objects/types/character-base';
|
export * from './objects/types/character-base';
|
||||||
|
export * from './objects/types/character-team';
|
||||||
export * from './objects/update-message';
|
export * from './objects/update-message';
|
||||||
export * from './objects/types/player-character-base';
|
export * from './objects/types/player-character-base';
|
||||||
export * from './objects/types/lamp-base';
|
export * from './objects/types/lamp-base';
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,14 @@
|
||||||
|
import { UpdateMessage, UpdateObjectMessage } from '../main';
|
||||||
import { Id } from '../transport/identity';
|
import { Id } from '../transport/identity';
|
||||||
|
|
||||||
export abstract class GameObject {
|
export abstract class GameObject {
|
||||||
constructor(public readonly id: Id) {}
|
constructor(public readonly id: Id) {}
|
||||||
|
|
||||||
|
public calculateUpdates(): UpdateObjectMessage | undefined {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
update(updates: Array<UpdateMessage>): void {
|
||||||
|
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,12 +2,15 @@ import { Circle } from '../../helper/circle';
|
||||||
import { Id } from '../../transport/identity';
|
import { Id } from '../../transport/identity';
|
||||||
import { serializable } from '../../transport/serialization/serializable';
|
import { serializable } from '../../transport/serialization/serializable';
|
||||||
import { GameObject } from '../game-object';
|
import { GameObject } from '../game-object';
|
||||||
|
import { CharacterTeam } from './character-team';
|
||||||
|
|
||||||
@serializable
|
@serializable
|
||||||
export class CharacterBase extends GameObject {
|
export class CharacterBase extends GameObject {
|
||||||
constructor(
|
constructor(
|
||||||
id: Id,
|
id: Id,
|
||||||
public colorIndex: number,
|
public colorIndex: number,
|
||||||
|
public team: CharacterTeam,
|
||||||
|
public health: number,
|
||||||
public head?: Circle,
|
public head?: Circle,
|
||||||
public leftFoot?: Circle,
|
public leftFoot?: Circle,
|
||||||
public rightFoot?: Circle,
|
public rightFoot?: Circle,
|
||||||
|
|
@ -16,7 +19,7 @@ export class CharacterBase extends GameObject {
|
||||||
}
|
}
|
||||||
|
|
||||||
public toArray(): Array<any> {
|
public toArray(): Array<any> {
|
||||||
const { id, colorIndex, head, leftFoot, rightFoot } = this;
|
const { id, colorIndex, team, health, head, leftFoot, rightFoot } = this;
|
||||||
return [id, colorIndex, head, leftFoot, rightFoot];
|
return [id, colorIndex, team, health, head, leftFoot, rightFoot];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
4
shared/src/objects/types/character-team.ts
Normal file
4
shared/src/objects/types/character-team.ts
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
export enum CharacterTeam {
|
||||||
|
decla = 'decla',
|
||||||
|
red = 'red',
|
||||||
|
}
|
||||||
|
|
@ -7,8 +7,16 @@ import { GameObject } from '../game-object';
|
||||||
|
|
||||||
@serializable
|
@serializable
|
||||||
export class PlanetBase extends GameObject {
|
export class PlanetBase extends GameObject {
|
||||||
constructor(id: Id, public readonly vertices: Array<vec2>) {
|
public readonly center: vec2;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
id: Id,
|
||||||
|
public readonly vertices: Array<vec2>,
|
||||||
|
public ownership: number = 0.5,
|
||||||
|
) {
|
||||||
super(id);
|
super(id);
|
||||||
|
this.center = vertices.reduce((sum, v) => vec2.add(sum, sum, v), vec2.create());
|
||||||
|
vec2.scale(this.center, this.center, 1 / vertices.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static createPlanetVertices(
|
public static createPlanetVertices(
|
||||||
|
|
@ -16,7 +24,7 @@ export class PlanetBase extends GameObject {
|
||||||
width: number,
|
width: number,
|
||||||
height: number,
|
height: number,
|
||||||
randomness: number,
|
randomness: number,
|
||||||
vertexCount = settings.polygonEdgeCount,
|
vertexCount = settings.planetEdgeCount,
|
||||||
): Array<vec2> {
|
): Array<vec2> {
|
||||||
const vertices = [];
|
const vertices = [];
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ import { CharacterBase } from './character-base';
|
||||||
import { Circle } from '../../helper/circle';
|
import { Circle } from '../../helper/circle';
|
||||||
import { Id } from '../../transport/identity';
|
import { Id } from '../../transport/identity';
|
||||||
import { serializable } from '../../transport/serialization/serializable';
|
import { serializable } from '../../transport/serialization/serializable';
|
||||||
|
import { CharacterTeam } from './character-team';
|
||||||
|
|
||||||
@serializable
|
@serializable
|
||||||
export class PlayerCharacterBase extends CharacterBase {
|
export class PlayerCharacterBase extends CharacterBase {
|
||||||
|
|
@ -9,15 +10,17 @@ export class PlayerCharacterBase extends CharacterBase {
|
||||||
id: Id,
|
id: Id,
|
||||||
public name: string,
|
public name: string,
|
||||||
colorIndex: number,
|
colorIndex: number,
|
||||||
|
team: CharacterTeam,
|
||||||
|
health: number,
|
||||||
head?: Circle,
|
head?: Circle,
|
||||||
leftFoot?: Circle,
|
leftFoot?: Circle,
|
||||||
rightFoot?: Circle,
|
rightFoot?: Circle,
|
||||||
) {
|
) {
|
||||||
super(id, colorIndex, head, leftFoot, rightFoot);
|
super(id, colorIndex, team, health, head, leftFoot, rightFoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
public toArray(): Array<any> {
|
public toArray(): Array<any> {
|
||||||
const { id, name, colorIndex, head, leftFoot, rightFoot } = this;
|
const { id, name, colorIndex, team, health, head, leftFoot, rightFoot } = this;
|
||||||
return [id, name, colorIndex, head, leftFoot, rightFoot];
|
return [id, name, colorIndex, team, health, head, leftFoot, rightFoot];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,11 +5,17 @@ import { GameObject } from '../game-object';
|
||||||
|
|
||||||
@serializable
|
@serializable
|
||||||
export class ProjectileBase extends GameObject {
|
export class ProjectileBase extends GameObject {
|
||||||
constructor(id: Id, public center: vec2, public radius: number) {
|
constructor(
|
||||||
|
id: Id,
|
||||||
|
public center: vec2,
|
||||||
|
public radius: number,
|
||||||
|
public colorIndex: number,
|
||||||
|
public strength: number,
|
||||||
|
) {
|
||||||
super(id);
|
super(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public toArray(): Array<any> {
|
public toArray(): Array<any> {
|
||||||
return [this.id, this.center, this.radius];
|
return [this.id, this.center, this.radius, this.colorIndex, this.strength];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,55 +1,47 @@
|
||||||
|
import { rgb } from './helper/rgb';
|
||||||
import { rgb255 } from './helper/rgb255';
|
import { rgb255 } from './helper/rgb255';
|
||||||
|
|
||||||
|
const declaColor = rgb255(181, 138, 255);
|
||||||
|
const redColor = rgb255(255, 138, 138);
|
||||||
|
const declaPlanetColor = rgb(0, 0, 3);
|
||||||
|
const redPlanetColor = rgb(3, 0, 0);
|
||||||
|
|
||||||
export const settings = {
|
export const settings = {
|
||||||
lightCutoffDistance: 600,
|
lightCutoffDistance: 600,
|
||||||
physicsMaxStep: 2,
|
physicsMaxStep: 2,
|
||||||
maxVelocityX: 1000,
|
maxVelocityX: 1000,
|
||||||
maxVelocityY: 1000,
|
maxVelocityY: 1000,
|
||||||
polygonEdgeCount: 7,
|
planetEdgeCount: 7,
|
||||||
|
takeControlTimeInSeconds: 10,
|
||||||
maxGravityDistance: 700,
|
maxGravityDistance: 700,
|
||||||
maxGravityQ: 180,
|
maxGravityQ: 180,
|
||||||
|
planetControlThreshold: 0.2,
|
||||||
|
playerMaxHealth: 100,
|
||||||
maxGravityStrength: 10000,
|
maxGravityStrength: 10000,
|
||||||
maxAcceleration: 10000,
|
maxAcceleration: 10000,
|
||||||
|
playerMaxStrength: 80,
|
||||||
|
playerDiedTimeout: 5,
|
||||||
|
playerStrengthRegenerationPerSeconds: 40,
|
||||||
|
projectileMaxStrength: 40,
|
||||||
projectileSpeed: 4000,
|
projectileSpeed: 4000,
|
||||||
projectileMaxBounceCount: 1,
|
projectileMaxBounceCount: 1,
|
||||||
projectileStartOffset: 250,
|
projectileTimeout: 3,
|
||||||
|
projectileFadeSpeed: 20,
|
||||||
|
projectileStartOffset: 150,
|
||||||
projectileCreationInterval: 0.1,
|
projectileCreationInterval: 0.1,
|
||||||
playerColorIndexOffset: 3,
|
playerColorIndexOffset: 3,
|
||||||
worldTopEdge: 10000,
|
worldTopEdge: 3000,
|
||||||
worldRightEdge: 10000,
|
worldRightEdge: 3000,
|
||||||
worldLeftEdge: -10000,
|
worldLeftEdge: -3000,
|
||||||
worldBottomEdge: -10000,
|
worldBottomEdge: -3000,
|
||||||
backgroundGradient: [rgb255(90, 38, 43), rgb255(43, 39, 73)],
|
backgroundGradient: [rgb255(90, 38, 43), rgb255(43, 39, 73)],
|
||||||
playerColors: [
|
declaColor,
|
||||||
rgb255(107, 48, 188),
|
declaPlanetColor,
|
||||||
rgb255(56, 254, 220),
|
redColor,
|
||||||
rgb255(197, 17, 17),
|
redPlanetColor,
|
||||||
rgb255(24, 24, 24),
|
declaIndex: 0,
|
||||||
rgb255(245, 245, 88),
|
redIndex: 1,
|
||||||
rgb255(80, 239, 58),
|
palette: [declaColor, redColor],
|
||||||
rgb255(18, 127, 45),
|
|
||||||
rgb255(240, 125, 13),
|
|
||||||
rgb255(214, 227, 241),
|
|
||||||
rgb255(0, 161, 161),
|
|
||||||
rgb255(250, 161, 151),
|
|
||||||
rgb255(235, 84, 185),
|
|
||||||
rgb255(114, 73, 30),
|
|
||||||
rgb255(75, 75, 75),
|
|
||||||
rgb255(107, 48, 188),
|
|
||||||
rgb255(56, 254, 220),
|
|
||||||
rgb255(197, 17, 17),
|
|
||||||
rgb255(24, 24, 24),
|
|
||||||
rgb255(245, 245, 88),
|
|
||||||
rgb255(80, 239, 58),
|
|
||||||
rgb255(18, 127, 45),
|
|
||||||
rgb255(240, 125, 13),
|
|
||||||
rgb255(214, 227, 241),
|
|
||||||
rgb255(0, 161, 161),
|
|
||||||
rgb255(250, 161, 151),
|
|
||||||
rgb255(235, 84, 185),
|
|
||||||
rgb255(114, 73, 30),
|
|
||||||
rgb255(75, 75, 75),
|
|
||||||
],
|
|
||||||
targetPhysicsDeltaTimeInMilliseconds: 20,
|
targetPhysicsDeltaTimeInMilliseconds: 20,
|
||||||
minPhysicsSleepTime: 4,
|
minPhysicsSleepTime: 4,
|
||||||
velocityAttenuation: 0.25,
|
velocityAttenuation: 0.25,
|
||||||
|
|
|
||||||
|
|
@ -13,5 +13,6 @@
|
||||||
"module": "commonjs",
|
"module": "commonjs",
|
||||||
"composite": true,
|
"composite": true,
|
||||||
"lib": ["dom", "es2017"]
|
"lib": ["dom", "es2017"]
|
||||||
}
|
},
|
||||||
|
"include": ["src/**/*.ts", "src/*.ts"]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
13
tsconfig.json
Normal file
13
tsconfig.json
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "es6",
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"strict": true,
|
||||||
|
"experimentalDecorators": true,
|
||||||
|
"downlevelIteration": true,
|
||||||
|
"moduleResolution": "node",
|
||||||
|
"module": "commonjs",
|
||||||
|
"composite": true,
|
||||||
|
"lib": ["dom", "es2017"]
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue