Improve gameplay
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53 changed files with 1084 additions and 404 deletions
163
frontend/src/scripts/shapes/planet-shape.ts
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163
frontend/src/scripts/shapes/planet-shape.ts
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import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
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import { PolygonFactory, DrawableDescriptor, Drawable } from 'sdf-2d';
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import { settings } from 'shared';
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export const colorToString = (v: vec3 | vec4): string =>
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`vec4(${v[0]}, ${v[1]}, ${v[2]}, ${v.length > 3 ? v[3] : 1})`;
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export class PlanetShape extends PolygonFactory(settings.planetEdgeCount, 0) {
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public static descriptor: DrawableDescriptor = {
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sdf: {
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shader: `
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uniform vec2 planetVertices[PLANET_COUNT * ${settings.planetEdgeCount}];
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uniform vec2 planetCenters[PLANET_COUNT];
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uniform float planetLengths[PLANET_COUNT];
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uniform float planetRandoms[PLANET_COUNT];
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uniform float planetColorMixQ[PLANET_COUNT];
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uniform sampler2D noiseTexture;
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#ifdef WEBGL2_IS_AVAILABLE
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float planetTerrain(vec2 h) {
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return texture(noiseTexture, h)[0] - 0.5;
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}
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#else
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float planetTerrain(vec2 h) {
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return texture2D(noiseTexture, h)[0] - 0.5;
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}
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#endif
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vec2 planetLineDistance(vec2 target, vec2 from, vec2 to) {
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vec2 targetFromDelta = target - from;
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vec2 toFromDelta = to - from;
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float h = clamp(
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dot(targetFromDelta, toFromDelta) / dot(toFromDelta, toFromDelta),
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0.0, 1.0
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);
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vec2 diff = targetFromDelta - toFromDelta * h;
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return vec2(
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dot(diff, diff),
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toFromDelta.x * targetFromDelta.y - toFromDelta.y * targetFromDelta.x
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);
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}
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float planetMinDistance(vec2 target, out vec4 color) {
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float minDistance = 100.0;
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for (int j = 0; j < PLANET_COUNT; j++) {
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vec2 startEnd = planetVertices[j * ${settings.planetEdgeCount}];
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vec2 vb = startEnd;
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vec2 center = planetCenters[j];
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float l = planetLengths[j];
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float randomOffset = planetRandoms[j];
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vec2 targetTangent = normalize(target - center);
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vec2 noisyTarget = target - (
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targetTangent * planetTerrain(vec2(
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l * abs(atan(targetTangent.y, targetTangent.x)),
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randomOffset
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)) / 12.0
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);
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float d = 10000.0;
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float s = 1.0;
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for (int k = 1; k < ${settings.planetEdgeCount}; k++) {
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vec2 va = vb;
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vb = planetVertices[j * ${settings.planetEdgeCount} + k];
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vec2 ds = planetLineDistance(noisyTarget, va, vb);
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bvec3 cond = bvec3(noisyTarget.y >= va.y, noisyTarget.y < vb.y, ds.y > 0.0);
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if (all(cond) || all(not(cond))) {
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s *= -1.0;
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}
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d = min(d, ds.x);
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}
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vec2 ds = planetLineDistance(noisyTarget, vb, startEnd);
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bvec3 cond = bvec3(noisyTarget.y >= vb.y, noisyTarget.y < startEnd.y, ds.y > 0.0);
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if (all(cond) || all(not(cond))) {
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s *= -1.0;
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}
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d = min(d, ds.x);
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float dist = s * sqrt(d);
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if (dist < minDistance) {
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minDistance = dist;
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color = mix(${colorToString(settings.declaPlanetColor)}, ${colorToString(
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settings.redPlanetColor,
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)}, planetColorMixQ[j]);
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}
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}
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return minDistance;
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}
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`,
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distanceFunctionName: 'planetMinDistance',
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},
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propertyUniformMapping: {
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length: 'planetLengths',
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random: 'planetRandoms',
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center: 'planetCenters',
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vertices: 'planetVertices',
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colorMixQ: 'planetColorMixQ',
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},
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uniformCountMacroName: `PLANET_COUNT`,
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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empty: new PlanetShape(new Array(settings.planetEdgeCount).fill(vec2.create()), 0),
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};
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public randomOffset = 0;
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constructor(public vertices: Array<vec2>, public colorMixQ: number) {
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super(vertices);
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}
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protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
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const transformedVertices = (this as any).actualVertices.map((v: vec2) =>
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vec2.transformMat2d(vec2.create(), v, transform2d),
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);
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const center = transformedVertices.reduce(
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(sum: vec2, v: vec2) => vec2.add(sum, sum, v),
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vec2.create(),
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);
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vec2.scale(center, center, 1 / transformedVertices.length);
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let length = 0;
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for (let i = 1; i < this.vertices.length; i++) {
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length += vec2.distance(transformedVertices[i - 1], transformedVertices[i]);
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}
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return {
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vertices: transformedVertices,
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center,
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length,
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random: this.randomOffset,
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colorMixQ: this.colorMixQ,
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};
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}
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public serializeToUniforms(
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uniforms: any,
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transform2d: mat2d,
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transform1d: number,
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): void {
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const { propertyUniformMapping } = (this.constructor as typeof Drawable).descriptor;
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const serialized = this.getObjectToSerialize(transform2d, transform1d);
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Object.entries(propertyUniformMapping).forEach(([k, v]) => {
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if (!Object.prototype.hasOwnProperty.call(uniforms, v)) {
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uniforms[v] = [];
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}
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if (k === 'vertices') {
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uniforms[v].push(...serialized[k]);
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} else {
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uniforms[v].push(serialized[k]);
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}
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});
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}
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}
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