Improve gameplay
This commit is contained in:
parent
e02a5b264c
commit
7c76b16d13
53 changed files with 1084 additions and 404 deletions
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@ -45,7 +45,7 @@
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"ts-loader": "^8.0.3",
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"sass": "^1.26.3",
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"sass-loader": "^9.0.2",
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"sdf-2d": "^0.5.3",
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"sdf-2d": "^0.6.0",
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"shared": "0.0.0",
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"socket.io-client": "^2.3.1",
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"source-map-loader": "^1.1.0",
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@ -4,7 +4,8 @@
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width,initial-scale=1,viewport-fit=cover"
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content="width=device-width, initial-scale=1.0, maximum-scale=1.0,
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user-scalable=0"
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/>
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<meta name="theme-color" content="#b7455e" />
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@ -15,10 +16,12 @@
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</head>
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<body>
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<noscript>Javascript is required for this website.</noscript>
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<canvas></canvas>
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<div id="overlay"></div>
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<article id="landing-ui">
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<section id="landing-ui">
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<h1>decla.<span class="red">red</span></h1>
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<form id="join-game-form">
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<fieldset class="content">
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@ -41,8 +44,28 @@
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<button id="join-game" type="submit">Join</button>
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</fieldset>
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</form>
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</article>
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</section>
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<noscript>Javascript is required for this website.</noscript>
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<img id="open-settings" class="icon" alt="open-settings" src="static/settings.svg" />
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<section id="settings">
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<h2>Settings</h2>
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<input id="enable-relative-movement" checked type="checkbox" />
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<label for="enable-relative-movement">Enable relative movement</label>
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<button id="close-settings">Back</button>
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</section>
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<img
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class="full-screen-controllers icon"
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id="minimize"
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alt="minimize-application"
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src="static/minimize.svg"
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/>
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<img
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class="full-screen-controllers icon"
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id="maximize"
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alt="maximize-application"
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src="static/maximize.svg"
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/>
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</body>
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</html>
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@ -14,6 +14,7 @@ import { PlanetView } from './scripts/objects/planet-view';
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import './styles/main.scss';
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import { LandingPageBackground } from './scripts/landing-page-background';
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import { JoinFormHandler } from './scripts/join-form-handler';
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import { handleFullScreen } from './scripts/handle-full-screen';
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import { Game } from './scripts/game';
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import { PlayerCharacterView } from './scripts/objects/player-character-view';
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@ -32,15 +33,28 @@ const main = async () => {
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const serverContainer = document.querySelector('#server-container') as HTMLElement;
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const canvas = document.querySelector('canvas') as HTMLCanvasElement;
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const overlay = document.querySelector('#overlay') as HTMLElement;
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const settings = document.querySelector('#settings') as HTMLElement;
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const openSettings = document.querySelector('#open-settings') as HTMLElement;
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const closeSettings = document.querySelector('#close-settings') as HTMLElement;
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const minimize = document.querySelector('#minimize') as HTMLElement;
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const maximize = document.querySelector('#maximize') as HTMLElement;
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const enableRelativeMovementCheckbox = document.querySelector(
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'#enable-relative-movement',
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) as HTMLElement;
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openSettings.addEventListener('click', () => (settings.style.visibility = 'visible'));
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closeSettings.addEventListener('click', () => (settings.style.visibility = 'hidden'));
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const background = new LandingPageBackground(canvas);
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const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
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handleFullScreen(minimize, maximize);
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const playerDecision = await joinHandler.getPlayerDecision();
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landingUI.style.display = 'none';
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background.destroy();
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await new Game(playerDecision, canvas, overlay).start();
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new Game(playerDecision, canvas, overlay);
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} catch (e) {
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console.error(e);
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alert(e);
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@ -1,11 +1,13 @@
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import { vec2 } from 'gl-matrix';
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import {
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CircleLight,
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ColorfulCircle,
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compile,
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FilteringOptions,
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Flashlight,
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Renderer,
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renderNoise,
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runAnimation,
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WrapOptions,
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} from 'sdf-2d';
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import {
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@ -17,36 +19,41 @@ import {
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SetAspectRatioActionCommand,
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rgb,
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PlayerInformation,
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PlayerDiedCommand,
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UpdatePlanetOwnershipCommand,
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} from 'shared';
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import io from 'socket.io-client';
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import { KeyboardListener } from './commands/generators/keyboard-listener';
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import { MouseListener } from './commands/generators/mouse-listener';
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import { TouchListener } from './commands/generators/touch-listener';
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import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
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import { DeltaTimeCalculator } from './helper/delta-time-calculator';
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import { PlayerDecision } from './join-form-handler';
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import { GameObjectContainer } from './objects/game-object-container';
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import { BlobShape } from './shapes/blob-shape';
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import { Circle } from './shapes/circle';
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import { Polygon } from './shapes/polygon';
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import { PlanetShape } from './shapes/planet-shape';
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export class Game {
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public readonly gameObjects = new GameObjectContainer(this);
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private renderer!: Renderer;
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private renderer?: Renderer;
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private socket!: SocketIOClient.Socket;
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private promises: Promise<[void, void]>;
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private deltaTimeCalculator = new DeltaTimeCalculator();
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private deadTimeout = 0;
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private declaPlanetCountElement = document.createElement('div');
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private redPlanetCountElement = document.createElement('div');
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private neutralPlanetCountElement = document.createElement('div');
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constructor(
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private readonly playerDecision: PlayerDecision,
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private readonly canvas: HTMLCanvasElement,
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private readonly overlay: HTMLElement,
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) {
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this.promises = Promise.all([
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this.setupCommunication(playerDecision.server),
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this.setupRenderer(),
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]);
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this.start();
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const progressBar = document.createElement('div');
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progressBar.className = 'planet-progress';
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overlay.appendChild(progressBar);
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progressBar.appendChild(this.declaPlanetCountElement);
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progressBar.appendChild(this.neutralPlanetCountElement);
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progressBar.appendChild(this.redPlanetCountElement);
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}
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private async setupCommunication(serverUrl: string): Promise<void> {
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@ -61,7 +68,26 @@ export class Game {
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this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
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const command = deserialize(serialized);
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this.gameObjects.sendCommand(command);
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if (command instanceof PlayerDiedCommand) {
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this.deadTimeout = command.timeout;
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this.overlay.appendChild(this.announcmentText);
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} else if (command instanceof UpdatePlanetOwnershipCommand) {
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const all = command.declaCount + command.redCount + command.neutralCount;
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this.declaPlanetCountElement.style.width = (command.declaCount / all) * 100 + '%';
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this.neutralPlanetCountElement.style.width =
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(command.neutralCount / all) * 100 + '%';
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this.redPlanetCountElement.style.width = (command.redCount / all) * 100 + '%';
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if (command.declaCount > all * 0.5) {
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this.overlay.appendChild(this.announcmentText);
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this.announcmentText.innerText = 'Decla team won 🎉';
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}
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if (command.redCount > all * 0.5) {
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this.overlay.appendChild(this.announcmentText);
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this.announcmentText.innerText = 'Red team won 🎉';
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}
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} else this.gameObjects.sendCommand(command);
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});
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this.socket.on(TransportEvents.Ping, () => {
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@ -82,14 +108,14 @@ export class Game {
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);
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}
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private async setupRenderer(): Promise<void> {
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private async start(): Promise<void> {
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const noiseTexture = await renderNoise([256, 256], 2, 1);
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this.renderer = await compile(
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this.setupCommunication(this.playerDecision.server);
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runAnimation(
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this.canvas,
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[
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{
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...Polygon.descriptor,
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...PlanetShape.descriptor,
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shaderCombinationSteps: [0, 1, 2, 3],
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},
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{
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@ -97,55 +123,49 @@ export class Game {
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shaderCombinationSteps: [0, 1, 2, 8],
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},
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{
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...Circle.descriptor,
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...ColorfulCircle.descriptor,
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shaderCombinationSteps: [0, 2, 16],
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},
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{
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...CircleLight.descriptor,
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shaderCombinationSteps: [0, 1, 2, 4, 8],
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shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
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},
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{
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...Flashlight.descriptor,
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shaderCombinationSteps: [0],
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},
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],
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this.gameLoop.bind(this),
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{
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shadowTraceCount: 16,
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paletteSize: 10,
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paletteSize: settings.palette.length,
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//enableStopwatch: true,
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},
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);
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this.renderer.setRuntimeSettings({
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ambientLight: rgb(0.45, 0.4, 0.45),
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colorPalette: [
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rgb(1, 1, 1),
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rgb(0.4, 0.4, 0.4),
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rgb(1, 1, 1),
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...settings.playerColors,
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],
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enableHighDpiRendering: true,
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lightCutoffDistance: settings.lightCutoffDistance,
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textures: {
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noiseTexture: {
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source: noiseTexture,
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overrides: {
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maxFilter: FilteringOptions.LINEAR,
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wrapS: WrapOptions.MIRRORED_REPEAT,
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wrapT: WrapOptions.MIRRORED_REPEAT,
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{
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ambientLight: rgb(0.45, 0.4, 0.45),
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colorPalette: settings.palette,
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enableHighDpiRendering: true,
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lightCutoffDistance: settings.lightCutoffDistance,
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textures: {
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noiseTexture: {
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source: noiseTexture,
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overrides: {
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maxFilter: FilteringOptions.LINEAR,
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wrapS: WrapOptions.MIRRORED_REPEAT,
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wrapT: WrapOptions.MIRRORED_REPEAT,
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},
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},
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},
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},
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});
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}
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public async start(): Promise<void> {
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await this.promises;
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requestAnimationFrame(this.gameLoop.bind(this));
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);
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}
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public displayToWorldCoordinates(p: vec2): vec2 {
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return this.renderer?.displayToWorldCoordinates(p);
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const result = this.renderer?.displayToWorldCoordinates(p);
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if (!result) {
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return vec2.create();
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}
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return result;
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}
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public aspectRatioChanged(aspectRatio: number) {
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@ -155,14 +175,23 @@ export class Game {
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);
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}
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private gameLoop(time: DOMHighResTimeStamp) {
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const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
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private announcmentText = document.createElement('h2');
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private gameLoop(
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renderer: Renderer,
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currentTime: DOMHighResTimeStamp,
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deltaTime: DOMHighResTimeStamp,
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): boolean {
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this.renderer = renderer;
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if ((this.deadTimeout -= deltaTime / 1000) > 0) {
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this.announcmentText.innerText = `Respawning in ${Math.floor(this.deadTimeout)} …`;
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} else {
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this.announcmentText.parentElement?.removeChild(this.announcmentText);
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}
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this.gameObjects.stepObjects(deltaTime);
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this.gameObjects.drawObjects(this.renderer);
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this.renderer.renderDrawables();
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this.gameObjects.drawObjects(this.renderer, this.overlay);
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// this.overlay.innerText = prettyPrint(this.renderer.insights);
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requestAnimationFrame(this.gameLoop.bind(this));
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return true;
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}
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}
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27
frontend/src/scripts/handle-full-screen.ts
Normal file
27
frontend/src/scripts/handle-full-screen.ts
Normal file
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@ -0,0 +1,27 @@
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export const handleFullScreen = (
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minimizeButton: HTMLElement,
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maximizeButton: HTMLElement,
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) => {
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if (!document.fullscreenEnabled) {
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minimizeButton.style.visibility = 'hidden';
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maximizeButton.style.visibility = 'hidden';
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return;
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}
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let isInFullScreen = document.fullscreenElement !== null;
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const showButtons = () => {
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minimizeButton.style.visibility = isInFullScreen ? 'visible' : 'hidden';
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maximizeButton.style.visibility = isInFullScreen ? 'hidden' : 'visible';
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};
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showButtons();
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maximizeButton.addEventListener('click', () => document.body.requestFullscreen());
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minimizeButton.addEventListener('click', () => document.exitFullscreen());
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document.addEventListener('fullscreenchange', () => {
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isInFullScreen = !isInFullScreen;
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showButtons();
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});
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};
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@ -1,25 +0,0 @@
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export class DeltaTimeCalculator {
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private previousTime: DOMHighResTimeStamp | null = null;
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constructor() {
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document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
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}
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public getNextDeltaTimeInMilliseconds(
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currentTime: DOMHighResTimeStamp,
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): DOMHighResTimeStamp {
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if (this.previousTime === null) {
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this.previousTime = currentTime;
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}
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const delta = currentTime - this.previousTime;
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this.previousTime = currentTime;
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return delta;
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}
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private handleVisibilityChange() {
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if (!document.hidden) {
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this.previousTime = null;
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}
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}
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}
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@ -7,6 +7,7 @@ import {
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NoisyPolygonFactory,
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Renderer,
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renderNoise,
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runAnimation,
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WrapOptions,
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} from 'sdf-2d';
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import { settings, rgb, PlanetBase, Random } from 'shared';
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@ -18,17 +19,17 @@ const LangindPagePolygon = NoisyPolygonFactory(
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);
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export class LandingPageBackground {
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private renderer!: Renderer;
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private isActive = true;
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constructor(private readonly canvas: HTMLCanvasElement) {
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this.start();
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constructor(canvas: HTMLCanvasElement) {
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this.start(canvas);
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}
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private async start(): Promise<void> {
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private async start(canvas: HTMLCanvasElement): Promise<void> {
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const noiseTexture = await renderNoise([256, 256], 1.2, 2);
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this.renderer = await compile(
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this.canvas,
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runAnimation(
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canvas,
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[
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{
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...LangindPagePolygon.descriptor,
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@ -39,45 +40,36 @@ export class LandingPageBackground {
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shaderCombinationSteps: [0, 2],
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},
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],
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this.gameLoop.bind(this),
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{
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shadowTraceCount: 16,
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paletteSize: 1,
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},
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);
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this.renderer.setRuntimeSettings({
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ambientLight: rgb(0, 0, 0),
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lightCutoffDistance: settings.lightCutoffDistance,
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textures: {
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noiseTexture: {
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source: noiseTexture,
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overrides: {
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maxFilter: FilteringOptions.LINEAR,
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wrapS: WrapOptions.MIRRORED_REPEAT,
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wrapT: WrapOptions.MIRRORED_REPEAT,
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{
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ambientLight: rgb(0, 0, 0),
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lightCutoffDistance: settings.lightCutoffDistance,
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textures: {
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noiseTexture: {
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source: noiseTexture,
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overrides: {
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maxFilter: FilteringOptions.LINEAR,
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wrapS: WrapOptions.MIRRORED_REPEAT,
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wrapT: WrapOptions.MIRRORED_REPEAT,
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},
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},
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},
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},
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});
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requestAnimationFrame(this.gameLoop.bind(this));
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);
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}
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public destroy() {
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this.renderer.destroy();
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}
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private gameLoop(time: DOMHighResTimeStamp) {
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private gameLoop(renderer: Renderer, time: DOMHighResTimeStamp, _: number): boolean {
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Random.seed = 42;
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this.renderer.setViewArea(
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vec2.fromValues(0, this.renderer.canvasSize.y),
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this.renderer.canvasSize,
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);
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renderer.setViewArea(vec2.fromValues(0, renderer.canvasSize.y), renderer.canvasSize);
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const topPlanetPosition = vec2.fromValues(
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0.7 * this.renderer.canvasSize.x,
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0.7 * this.renderer.canvasSize.y,
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0.7 * renderer.canvasSize.x,
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0.7 * renderer.canvasSize.y,
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);
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const topPlanet = new LangindPagePolygon(
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|
|
@ -93,8 +85,8 @@ export class LandingPageBackground {
|
|||
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
||||
|
||||
const bottomPlanetPosition = vec2.fromValues(
|
||||
0.3 * this.renderer.canvasSize.x,
|
||||
0.3 * this.renderer.canvasSize.y,
|
||||
0.3 * renderer.canvasSize.x,
|
||||
0.3 * renderer.canvasSize.y,
|
||||
);
|
||||
|
||||
const bottomPlanet = new LangindPagePolygon(
|
||||
|
|
@ -118,11 +110,12 @@ export class LandingPageBackground {
|
|||
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
||||
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
||||
|
||||
this.renderer.addDrawable(topPlanet);
|
||||
this.renderer.addDrawable(bottomPlanet);
|
||||
this.renderer.addDrawable(
|
||||
renderer.addDrawable(topPlanet);
|
||||
renderer.addDrawable(bottomPlanet);
|
||||
renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
renderer,
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
-time / 3000,
|
||||
|
|
@ -132,9 +125,10 @@ export class LandingPageBackground {
|
|||
),
|
||||
);
|
||||
|
||||
this.renderer.addDrawable(
|
||||
renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
renderer,
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
time / 2000 + Math.PI,
|
||||
|
|
@ -144,21 +138,28 @@ export class LandingPageBackground {
|
|||
),
|
||||
);
|
||||
|
||||
this.renderer.renderDrawables();
|
||||
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
return this.isActive;
|
||||
}
|
||||
|
||||
private calculateLightPosition(angle: number, length: number, t: number): vec2 {
|
||||
private calculateLightPosition(
|
||||
renderer: Renderer,
|
||||
angle: number,
|
||||
length: number,
|
||||
t: number,
|
||||
): vec2 {
|
||||
const lightPosition = vec2.fromValues(
|
||||
length * Math.sin(t),
|
||||
length * Math.sin(t) * Math.cos(t),
|
||||
);
|
||||
|
||||
const canvasCenter = vec2.scale(vec2.create(), this.renderer.canvasSize, 0.5);
|
||||
const canvasCenter = vec2.scale(vec2.create(), renderer.canvasSize, 0.5);
|
||||
|
||||
vec2.add(lightPosition, lightPosition, canvasCenter);
|
||||
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
||||
return lightPosition;
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
this.isActive = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,13 +14,11 @@ export class Camera extends GameObject implements ViewObject {
|
|||
super(null);
|
||||
}
|
||||
|
||||
public update(updates: Array<UpdateMessage>) {
|
||||
throw new Error();
|
||||
}
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer) {
|
||||
public draw(renderer: Renderer, overlay: HTMLElement) {
|
||||
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
||||
if (canvasAspectRatio !== this.aspectRatio) {
|
||||
this.aspectRatio = canvasAspectRatio;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Renderer } from 'sdf-2d';
|
||||
import { CharacterBase, Circle, Id, UpdateMessage } from 'shared';
|
||||
import { CharacterBase, CharacterTeam, Circle, Id, UpdateMessage } from 'shared';
|
||||
|
||||
import { BlobShape } from '../shapes/blob-shape';
|
||||
import { ViewObject } from './view-object';
|
||||
|
|
@ -11,25 +11,25 @@ export class CharacterView extends CharacterBase implements ViewObject {
|
|||
constructor(
|
||||
id: Id,
|
||||
colorIndex: number,
|
||||
team: CharacterTeam,
|
||||
health: number,
|
||||
head?: Circle,
|
||||
leftFoot?: Circle,
|
||||
rightFoot?: Circle,
|
||||
) {
|
||||
super(id, colorIndex, head, leftFoot, rightFoot);
|
||||
super(id, colorIndex, team, health, head, leftFoot, rightFoot);
|
||||
this.shape = new BlobShape(colorIndex);
|
||||
}
|
||||
|
||||
public update(updates: Array<UpdateMessage>) {
|
||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||
}
|
||||
|
||||
public get position(): vec2 {
|
||||
return this.head!.center;
|
||||
}
|
||||
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||
renderer.addDrawable(this.shape);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
protected commandExecutors: CommandExecutors = {
|
||||
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
||||
this.player = c.character as PlayerCharacterView;
|
||||
console.log(c.character);
|
||||
this.camera = new Camera(this.game);
|
||||
this.addObject(this.player);
|
||||
this.addObject(this.camera);
|
||||
|
|
@ -31,7 +32,7 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
c.objects.forEach((o) => this.addObject(o as ViewObject)),
|
||||
|
||||
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
||||
c.ids.forEach((id: Id) => this.objects.delete(id)),
|
||||
c.ids.forEach((id: Id) => this.deleteObject(id)),
|
||||
|
||||
[UpdateObjectsCommand.type]: (c: UpdateObjectsCommand) => {
|
||||
c.updates.forEach((u) => this.objects.get(u.id)?.update(u.updates));
|
||||
|
|
@ -50,11 +51,17 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
this.objects.forEach((o) => o.step(delta));
|
||||
}
|
||||
|
||||
public drawObjects(renderer: Renderer) {
|
||||
this.objects.forEach((o) => o.draw(renderer));
|
||||
public drawObjects(renderer: Renderer, overlay: HTMLElement) {
|
||||
this.objects.forEach((o) => o.draw(renderer, overlay));
|
||||
}
|
||||
|
||||
private addObject(object: ViewObject) {
|
||||
this.objects.set(object.id, object);
|
||||
}
|
||||
|
||||
private deleteObject(id: Id) {
|
||||
const object = this.objects.get(id);
|
||||
object?.beforeDestroy();
|
||||
this.objects.delete(id);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,13 +16,11 @@ export class LampView extends LampBase implements ViewObject {
|
|||
this.light = new CircleLight(center, color, lightness);
|
||||
}
|
||||
|
||||
public update(message: Array<UpdateMessage>): void {
|
||||
throw new Error('Method not implemented.');
|
||||
}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
renderer.addDrawable(this.light);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,32 +1,62 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Drawable, Renderer } from 'sdf-2d';
|
||||
import { CommandExecutors, Id, Random, PlanetBase, UpdateMessage } from 'shared';
|
||||
import {
|
||||
CommandExecutors,
|
||||
Id,
|
||||
Random,
|
||||
PlanetBase,
|
||||
UpdateMessage,
|
||||
settings,
|
||||
} from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { Polygon } from '../shapes/polygon';
|
||||
import { PlanetShape } from '../shapes/planet-shape';
|
||||
import { ViewObject } from './view-object';
|
||||
|
||||
export class PlanetView extends PlanetBase implements ViewObject {
|
||||
private shape: Drawable;
|
||||
private shape: PlanetShape;
|
||||
private ownershipProgess: HTMLElement;
|
||||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[RenderCommand.type]: (c: RenderCommand) => c.renderer.addDrawable(this.shape),
|
||||
};
|
||||
|
||||
constructor(id: Id, vertices: Array<vec2>) {
|
||||
constructor(id: Id, vertices: Array<vec2>, ownership: number) {
|
||||
super(id, vertices);
|
||||
this.shape = new Polygon(vertices);
|
||||
this.shape = new PlanetShape(vertices, ownership);
|
||||
(this.shape as any).randomOffset = Random.getRandom();
|
||||
}
|
||||
|
||||
public update(message: Array<UpdateMessage>): void {
|
||||
throw new Error('Method not implemented.');
|
||||
this.ownershipProgess = document.createElement('div');
|
||||
this.ownershipProgess.className = 'ownership';
|
||||
}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {
|
||||
(this.shape as any).randomOffset += deltaTimeInMilliseconds / 4000;
|
||||
this.shape.randomOffset += deltaTimeInMilliseconds / 4000;
|
||||
this.shape.colorMixQ = this.ownership;
|
||||
let teamName = 'Neutral';
|
||||
if (this.ownership < 0.5 - settings.planetControlThreshold) {
|
||||
teamName = 'Decla';
|
||||
} else if (this.ownership > 0.5 + settings.planetControlThreshold) {
|
||||
teamName = 'Red';
|
||||
}
|
||||
|
||||
this.ownershipProgess.innerText = `${teamName} ${Math.round(
|
||||
(Math.abs(this.ownership - 0.5) / 0.5) * 100,
|
||||
)}%`;
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
public beforeDestroy(): void {
|
||||
this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess);
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
if (!this.ownershipProgess.parentElement) {
|
||||
overlay.appendChild(this.ownershipProgess);
|
||||
}
|
||||
|
||||
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
|
||||
this.ownershipProgess.style.left = screenPosition.x + 'px';
|
||||
this.ownershipProgess.style.top = screenPosition.y + 'px';
|
||||
|
||||
renderer.addDrawable(this.shape);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,37 +1,84 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Renderer } from 'sdf-2d';
|
||||
import { Circle, Id, PlayerCharacterBase, UpdateMessage } from 'shared';
|
||||
import { Circle, Id, PlayerCharacterBase, UpdateMessage, CharacterTeam } from 'shared';
|
||||
|
||||
import { BlobShape } from '../shapes/blob-shape';
|
||||
import { ViewObject } from './view-object';
|
||||
|
||||
export class PlayerCharacterView extends PlayerCharacterBase implements ViewObject {
|
||||
private shape: BlobShape;
|
||||
private nameElement: HTMLElement;
|
||||
private healthElement: HTMLElement;
|
||||
private timeSinceLastNameElementUpdate = 0;
|
||||
|
||||
constructor(
|
||||
id: Id,
|
||||
name: string,
|
||||
colorIndex: number,
|
||||
team: CharacterTeam,
|
||||
health: number,
|
||||
head?: Circle,
|
||||
leftFoot?: Circle,
|
||||
rightFoot?: Circle,
|
||||
) {
|
||||
super(id, name, colorIndex, head, leftFoot, rightFoot);
|
||||
super(id, name, colorIndex, team, health, head, leftFoot, rightFoot);
|
||||
this.shape = new BlobShape(colorIndex);
|
||||
}
|
||||
|
||||
public update(updates: Array<UpdateMessage>) {
|
||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||
console.log(this.id, 'created');
|
||||
|
||||
this.nameElement = document.createElement('div');
|
||||
this.nameElement.className = 'player-tag';
|
||||
this.nameElement.innerText = this.name;
|
||||
this.healthElement = document.createElement('div');
|
||||
this.nameElement.appendChild(this.healthElement);
|
||||
}
|
||||
|
||||
public get position(): vec2 {
|
||||
return this.head!.center;
|
||||
}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
public step(deltaTimeInMilliseconds: number): void {
|
||||
this.timeSinceLastNameElementUpdate += deltaTimeInMilliseconds;
|
||||
this.healthElement.style.width = this.health + '%';
|
||||
}
|
||||
|
||||
public beforeDestroy(): void {
|
||||
console.log(this.id, 'destroyes');
|
||||
this.nameElement.parentElement?.removeChild(this.nameElement);
|
||||
}
|
||||
|
||||
private elementAdded = false;
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
if (!this.elementAdded) {
|
||||
this.elementAdded = true;
|
||||
console.log(this.id, 'add', this.nameElement, this.nameElement.parentElement);
|
||||
overlay.appendChild(this.nameElement);
|
||||
}
|
||||
|
||||
if (this.timeSinceLastNameElementUpdate > 0.15) {
|
||||
const screenPosition = renderer.worldToDisplayCoordinates(
|
||||
this.calculateTextPosition(),
|
||||
);
|
||||
this.nameElement.style.left = screenPosition.x + 'px';
|
||||
this.nameElement.style.top = screenPosition.y + 'px';
|
||||
this.timeSinceLastNameElementUpdate = 0;
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
|
||||
renderer.addDrawable(this.shape);
|
||||
}
|
||||
|
||||
private calculateTextPosition(): vec2 {
|
||||
const footAverage = vec2.add(
|
||||
vec2.create(),
|
||||
this.leftFoot!.center,
|
||||
this.rightFoot!.center,
|
||||
);
|
||||
vec2.scale(footAverage, footAverage, 0.5);
|
||||
|
||||
const headFeetDelta = vec2.subtract(footAverage, this.head!.center, footAverage);
|
||||
vec2.normalize(headFeetDelta, headFeetDelta);
|
||||
const textOffset = vec2.scale(headFeetDelta, headFeetDelta, this.head!.radius + 50);
|
||||
return vec2.add(textOffset, this.head!.center, textOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,29 +1,33 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { CircleLight, Renderer } from 'sdf-2d';
|
||||
import { Id, ProjectileBase, rgb, UpdateMessage } from 'shared';
|
||||
import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
|
||||
import { Id, ProjectileBase, settings, UpdateMessage } from 'shared';
|
||||
import { ViewObject } from './view-object';
|
||||
import { Circle } from '../shapes/circle';
|
||||
|
||||
export class ProjectileView extends ProjectileBase implements ViewObject {
|
||||
private circle: InstanceType<typeof Circle>;
|
||||
private circle: ColorfulCircle;
|
||||
private light: CircleLight;
|
||||
|
||||
constructor(id: Id, center: vec2, radius: number) {
|
||||
super(id, center, radius);
|
||||
this.circle = new Circle(center, radius / 2);
|
||||
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.15);
|
||||
}
|
||||
|
||||
update(updates: Array<UpdateMessage>): void {
|
||||
updates.forEach((u) => ((this as any)[u.key] = u.value));
|
||||
constructor(
|
||||
id: Id,
|
||||
center: vec2,
|
||||
radius: number,
|
||||
colorIndex: number,
|
||||
strength: number,
|
||||
) {
|
||||
super(id, center, radius, colorIndex, strength);
|
||||
this.circle = new ColorfulCircle(center, radius / 2, colorIndex);
|
||||
this.light = new CircleLight(center, settings.palette[colorIndex], 0);
|
||||
}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {
|
||||
this.circle.center = this.center;
|
||||
this.light.center = this.center;
|
||||
this.light.intensity = (0.15 * this.strength) / settings.projectileMaxStrength;
|
||||
}
|
||||
|
||||
public draw(renderer: Renderer): void {
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public draw(renderer: Renderer, overlay: HTMLElement): void {
|
||||
renderer.addDrawable(this.circle);
|
||||
renderer.addDrawable(this.light);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import { Renderer } from 'sdf-2d';
|
|||
import { GameObject, UpdateMessage } from 'shared';
|
||||
|
||||
export interface ViewObject extends GameObject {
|
||||
update(updates: Array<UpdateMessage>): void;
|
||||
step(deltaTimeInMilliseconds: number): void;
|
||||
draw(renderer: Renderer): void;
|
||||
draw(renderer: Renderer, overlay: HTMLElement): void;
|
||||
beforeDestroy(): void;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
import { CircleFactory } from 'sdf-2d';
|
||||
|
||||
export const Circle = CircleFactory(2);
|
||||
163
frontend/src/scripts/shapes/planet-shape.ts
Normal file
163
frontend/src/scripts/shapes/planet-shape.ts
Normal file
|
|
@ -0,0 +1,163 @@
|
|||
import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
|
||||
import { PolygonFactory, DrawableDescriptor, Drawable } from 'sdf-2d';
|
||||
import { settings } from 'shared';
|
||||
|
||||
export const colorToString = (v: vec3 | vec4): string =>
|
||||
`vec4(${v[0]}, ${v[1]}, ${v[2]}, ${v.length > 3 ? v[3] : 1})`;
|
||||
|
||||
export class PlanetShape extends PolygonFactory(settings.planetEdgeCount, 0) {
|
||||
public static descriptor: DrawableDescriptor = {
|
||||
sdf: {
|
||||
shader: `
|
||||
uniform vec2 planetVertices[PLANET_COUNT * ${settings.planetEdgeCount}];
|
||||
uniform vec2 planetCenters[PLANET_COUNT];
|
||||
uniform float planetLengths[PLANET_COUNT];
|
||||
uniform float planetRandoms[PLANET_COUNT];
|
||||
uniform float planetColorMixQ[PLANET_COUNT];
|
||||
|
||||
uniform sampler2D noiseTexture;
|
||||
|
||||
#ifdef WEBGL2_IS_AVAILABLE
|
||||
float planetTerrain(vec2 h) {
|
||||
return texture(noiseTexture, h)[0] - 0.5;
|
||||
}
|
||||
#else
|
||||
float planetTerrain(vec2 h) {
|
||||
return texture2D(noiseTexture, h)[0] - 0.5;
|
||||
}
|
||||
#endif
|
||||
|
||||
vec2 planetLineDistance(vec2 target, vec2 from, vec2 to) {
|
||||
vec2 targetFromDelta = target - from;
|
||||
vec2 toFromDelta = to - from;
|
||||
float h = clamp(
|
||||
dot(targetFromDelta, toFromDelta) / dot(toFromDelta, toFromDelta),
|
||||
0.0, 1.0
|
||||
);
|
||||
|
||||
vec2 diff = targetFromDelta - toFromDelta * h;
|
||||
return vec2(
|
||||
dot(diff, diff),
|
||||
toFromDelta.x * targetFromDelta.y - toFromDelta.y * targetFromDelta.x
|
||||
);
|
||||
}
|
||||
|
||||
float planetMinDistance(vec2 target, out vec4 color) {
|
||||
float minDistance = 100.0;
|
||||
|
||||
for (int j = 0; j < PLANET_COUNT; j++) {
|
||||
vec2 startEnd = planetVertices[j * ${settings.planetEdgeCount}];
|
||||
vec2 vb = startEnd;
|
||||
|
||||
vec2 center = planetCenters[j];
|
||||
float l = planetLengths[j];
|
||||
float randomOffset = planetRandoms[j];
|
||||
vec2 targetTangent = normalize(target - center);
|
||||
vec2 noisyTarget = target - (
|
||||
targetTangent * planetTerrain(vec2(
|
||||
l * abs(atan(targetTangent.y, targetTangent.x)),
|
||||
randomOffset
|
||||
)) / 12.0
|
||||
);
|
||||
|
||||
float d = 10000.0;
|
||||
float s = 1.0;
|
||||
for (int k = 1; k < ${settings.planetEdgeCount}; k++) {
|
||||
vec2 va = vb;
|
||||
vb = planetVertices[j * ${settings.planetEdgeCount} + k];
|
||||
vec2 ds = planetLineDistance(noisyTarget, va, vb);
|
||||
|
||||
bvec3 cond = bvec3(noisyTarget.y >= va.y, noisyTarget.y < vb.y, ds.y > 0.0);
|
||||
if (all(cond) || all(not(cond))) {
|
||||
s *= -1.0;
|
||||
}
|
||||
|
||||
d = min(d, ds.x);
|
||||
}
|
||||
|
||||
vec2 ds = planetLineDistance(noisyTarget, vb, startEnd);
|
||||
bvec3 cond = bvec3(noisyTarget.y >= vb.y, noisyTarget.y < startEnd.y, ds.y > 0.0);
|
||||
if (all(cond) || all(not(cond))) {
|
||||
s *= -1.0;
|
||||
}
|
||||
|
||||
d = min(d, ds.x);
|
||||
float dist = s * sqrt(d);
|
||||
|
||||
if (dist < minDistance) {
|
||||
minDistance = dist;
|
||||
color = mix(${colorToString(settings.declaPlanetColor)}, ${colorToString(
|
||||
settings.redPlanetColor,
|
||||
)}, planetColorMixQ[j]);
|
||||
}
|
||||
}
|
||||
|
||||
return minDistance;
|
||||
}
|
||||
`,
|
||||
distanceFunctionName: 'planetMinDistance',
|
||||
},
|
||||
propertyUniformMapping: {
|
||||
length: 'planetLengths',
|
||||
random: 'planetRandoms',
|
||||
center: 'planetCenters',
|
||||
vertices: 'planetVertices',
|
||||
colorMixQ: 'planetColorMixQ',
|
||||
},
|
||||
uniformCountMacroName: `PLANET_COUNT`,
|
||||
shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
|
||||
empty: new PlanetShape(new Array(settings.planetEdgeCount).fill(vec2.create()), 0),
|
||||
};
|
||||
|
||||
public randomOffset = 0;
|
||||
|
||||
constructor(public vertices: Array<vec2>, public colorMixQ: number) {
|
||||
super(vertices);
|
||||
}
|
||||
|
||||
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
|
||||
const transformedVertices = (this as any).actualVertices.map((v: vec2) =>
|
||||
vec2.transformMat2d(vec2.create(), v, transform2d),
|
||||
);
|
||||
|
||||
const center = transformedVertices.reduce(
|
||||
(sum: vec2, v: vec2) => vec2.add(sum, sum, v),
|
||||
vec2.create(),
|
||||
);
|
||||
vec2.scale(center, center, 1 / transformedVertices.length);
|
||||
|
||||
let length = 0;
|
||||
for (let i = 1; i < this.vertices.length; i++) {
|
||||
length += vec2.distance(transformedVertices[i - 1], transformedVertices[i]);
|
||||
}
|
||||
|
||||
return {
|
||||
vertices: transformedVertices,
|
||||
center,
|
||||
length,
|
||||
random: this.randomOffset,
|
||||
colorMixQ: this.colorMixQ,
|
||||
};
|
||||
}
|
||||
|
||||
public serializeToUniforms(
|
||||
uniforms: any,
|
||||
transform2d: mat2d,
|
||||
transform1d: number,
|
||||
): void {
|
||||
const { propertyUniformMapping } = (this.constructor as typeof Drawable).descriptor;
|
||||
|
||||
const serialized = this.getObjectToSerialize(transform2d, transform1d);
|
||||
Object.entries(propertyUniformMapping).forEach(([k, v]) => {
|
||||
if (!Object.prototype.hasOwnProperty.call(uniforms, v)) {
|
||||
uniforms[v] = [];
|
||||
}
|
||||
|
||||
if (k === 'vertices') {
|
||||
uniforms[v].push(...serialized[k]);
|
||||
} else {
|
||||
uniforms[v].push(serialized[k]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
import { NoisyPolygonFactory } from 'sdf-2d';
|
||||
import { settings } from 'shared';
|
||||
|
||||
export const Polygon = NoisyPolygonFactory(settings.polygonEdgeCount, 1);
|
||||
|
|
@ -1,9 +1,18 @@
|
|||
@import './vars.scss';
|
||||
@import './mixins.scss';
|
||||
|
||||
form {
|
||||
backdrop-filter: blur(24px);
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
@include background;
|
||||
|
||||
padding: $small-padding / 2 $small-padding $small-padding $small-padding;
|
||||
border-radius: $border-radius;
|
||||
|
||||
input:-webkit-autofill,
|
||||
input:-webkit-autofill:hover,
|
||||
input:-webkit-autofill:focus {
|
||||
-webkit-text-fill-color: white;
|
||||
transition: background-color 5000s ease-in-out 0s;
|
||||
}
|
||||
|
||||
input,
|
||||
label {
|
||||
|
|
@ -57,6 +66,7 @@ form {
|
|||
display: block;
|
||||
transition: $animation-time;
|
||||
color: $gray;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
input:focus,
|
||||
|
|
@ -78,6 +88,7 @@ form {
|
|||
input[type='radio'] {
|
||||
width: 0;
|
||||
height: 0;
|
||||
appearance: none;
|
||||
|
||||
+ label {
|
||||
display: block;
|
||||
|
|
@ -100,25 +111,23 @@ form {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
border: none;
|
||||
background: none;
|
||||
font-size: 2rem;
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
margin: auto;
|
||||
padding-top: $medium-padding;
|
||||
transition: transform $animation-time;
|
||||
|
||||
&:hover,
|
||||
&:focus {
|
||||
outline: none;
|
||||
color: $accent;
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
}
|
||||
|
||||
border-radius: $border-radius;
|
||||
}
|
||||
|
||||
button {
|
||||
border: none;
|
||||
background: none;
|
||||
font-size: 2rem;
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
margin: auto;
|
||||
padding-top: $medium-padding;
|
||||
transition: transform $animation-time;
|
||||
|
||||
&:hover,
|
||||
&:focus {
|
||||
outline: none;
|
||||
color: $accent;
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
@import './vars.scss';
|
||||
@import './form.scss';
|
||||
@import './mixins.scss';
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Comfortaa:wght@300&family=Open+Sans&display=swap');
|
||||
* {
|
||||
|
|
@ -21,7 +22,8 @@ html {
|
|||
}
|
||||
}
|
||||
|
||||
h1 {
|
||||
h1,
|
||||
h2 {
|
||||
&,
|
||||
* {
|
||||
font-family: 'Comfortaa', sans-serif;
|
||||
|
|
@ -31,6 +33,10 @@ h1 {
|
|||
padding-bottom: $medium-padding;
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 4rem;
|
||||
}
|
||||
|
||||
.red {
|
||||
color: $red;
|
||||
&::selection {
|
||||
|
|
@ -48,6 +54,8 @@ canvas {
|
|||
}
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
|
||||
#landing-ui {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
|
@ -67,7 +75,104 @@ body {
|
|||
top: 0;
|
||||
|
||||
pointer-events: none;
|
||||
user-select: none;
|
||||
|
||||
font-size: 0.75rem;
|
||||
overflow: hidden;
|
||||
|
||||
h2 {
|
||||
margin: $large-padding 0;
|
||||
}
|
||||
|
||||
.player-tag {
|
||||
font-size: 1.3rem;
|
||||
position: absolute;
|
||||
transform: translateX(-50%) translateY(-50%) rotate(-15deg);
|
||||
transition: left 200ms, top 200ms;
|
||||
|
||||
div {
|
||||
height: 3px;
|
||||
background-color: rebeccapurple;
|
||||
}
|
||||
}
|
||||
|
||||
.ownership {
|
||||
font-size: 1.3rem;
|
||||
position: absolute;
|
||||
transform: translateX(-50%) translateY(-50%);
|
||||
}
|
||||
|
||||
.planet-progress {
|
||||
position: absolute;
|
||||
top: $small-padding;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 50%;
|
||||
display: flex;
|
||||
$height: 8px;
|
||||
height: $height;
|
||||
|
||||
border-radius: 4px;
|
||||
|
||||
div {
|
||||
height: $height;
|
||||
}
|
||||
|
||||
div:nth-child(1) {
|
||||
background: rebeccapurple;
|
||||
}
|
||||
|
||||
div:nth-child(2) {
|
||||
background: gray;
|
||||
}
|
||||
|
||||
div:nth-child(3) {
|
||||
background: red;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#open-settings {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
|
||||
animation: spin 32s linear infinite;
|
||||
@keyframes spin {
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.icon {
|
||||
box-sizing: content-box;
|
||||
|
||||
user-select: none;
|
||||
cursor: pointer;
|
||||
|
||||
padding: $medium-padding;
|
||||
@include square(48px);
|
||||
@media (max-width: $breakpoint) {
|
||||
@include square(32px);
|
||||
padding: $small-padding;
|
||||
}
|
||||
}
|
||||
|
||||
.full-screen-controllers {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
#settings {
|
||||
@include background;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
|
||||
padding: $large-padding;
|
||||
visibility: hidden;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
11
frontend/src/styles/mixins.scss
Normal file
11
frontend/src/styles/mixins.scss
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
@mixin square($size) {
|
||||
width: $size;
|
||||
height: $size;
|
||||
}
|
||||
|
||||
@mixin background {
|
||||
backdrop-filter: blur(24px);
|
||||
@supports not (backdrop-filter: blur(24px)) {
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
BIN
frontend/static/declared.psd
(Stored with Git LFS)
BIN
frontend/static/declared.psd
(Stored with Git LFS)
Binary file not shown.
7
frontend/static/maximize.svg
Normal file
7
frontend/static/maximize.svg
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" width="60" height="60" viewBox="0 0 24 24" stroke-width="1.5" stroke="#FFFFFF" fill="none" stroke-linecap="round" stroke-linejoin="round">
|
||||
<path stroke="none" d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M4 8v-2a2 2 0 0 1 2 -2h2" />
|
||||
<path d="M4 16v2a2 2 0 0 0 2 2h2" />
|
||||
<path d="M16 4h2a2 2 0 0 1 2 2v2" />
|
||||
<path d="M16 20h2a2 2 0 0 0 2 -2v-2" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 399 B |
7
frontend/static/minimize.svg
Normal file
7
frontend/static/minimize.svg
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" width="60" height="60" viewBox="0 0 24 24" stroke-width="1.5" stroke="#FFFFFF" fill="none" stroke-linecap="round" stroke-linejoin="round">
|
||||
<path stroke="none" d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M15 19v-2a2 2 0 0 1 2 -2h2" />
|
||||
<path d="M15 5v2a2 2 0 0 0 2 2h2" />
|
||||
<path d="M5 15h2a2 2 0 0 1 2 2v2" />
|
||||
<path d="M5 9h2a2 2 0 0 0 2 -2v-2" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 399 B |
4
frontend/static/settings.svg
Normal file
4
frontend/static/settings.svg
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
<svg enable-background="new 0 0 512 512" width="512" height="512" viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg" fill="white">
|
||||
<path d="m272.066 512h-32.133c-25.989 0-47.134-21.144-47.134-47.133v-10.871c-11.049-3.53-21.784-7.986-32.097-13.323l-7.704 7.704c-18.659 18.682-48.548 18.134-66.665-.007l-22.711-22.71c-18.149-18.129-18.671-48.008.006-66.665l7.698-7.698c-5.337-10.313-9.792-21.046-13.323-32.097h-10.87c-25.988 0-47.133-21.144-47.133-47.133v-32.134c0-25.989 21.145-47.133 47.134-47.133h10.87c3.531-11.05 7.986-21.784 13.323-32.097l-7.704-7.703c-18.666-18.646-18.151-48.528.006-66.665l22.713-22.712c18.159-18.184 48.041-18.638 66.664.006l7.697 7.697c10.313-5.336 21.048-9.792 32.097-13.323v-10.87c0-25.989 21.144-47.133 47.134-47.133h32.133c25.989 0 47.133 21.144 47.133 47.133v10.871c11.049 3.53 21.784 7.986 32.097 13.323l7.704-7.704c18.659-18.682 48.548-18.134 66.665.007l22.711 22.71c18.149 18.129 18.671 48.008-.006 66.665l-7.698 7.698c5.337 10.313 9.792 21.046 13.323 32.097h10.87c25.989 0 47.134 21.144 47.134 47.133v32.134c0 25.989-21.145 47.133-47.134 47.133h-10.87c-3.531 11.05-7.986 21.784-13.323 32.097l7.704 7.704c18.666 18.646 18.151 48.528-.006 66.665l-22.713 22.712c-18.159 18.184-48.041 18.638-66.664-.006l-7.697-7.697c-10.313 5.336-21.048 9.792-32.097 13.323v10.871c0 25.987-21.144 47.131-47.134 47.131zm-106.349-102.83c14.327 8.473 29.747 14.874 45.831 19.025 6.624 1.709 11.252 7.683 11.252 14.524v22.148c0 9.447 7.687 17.133 17.134 17.133h32.133c9.447 0 17.134-7.686 17.134-17.133v-22.148c0-6.841 4.628-12.815 11.252-14.524 16.084-4.151 31.504-10.552 45.831-19.025 5.895-3.486 13.4-2.538 18.243 2.305l15.688 15.689c6.764 6.772 17.626 6.615 24.224.007l22.727-22.726c6.582-6.574 6.802-17.438.006-24.225l-15.695-15.695c-4.842-4.842-5.79-12.348-2.305-18.242 8.473-14.326 14.873-29.746 19.024-45.831 1.71-6.624 7.684-11.251 14.524-11.251h22.147c9.447 0 17.134-7.686 17.134-17.133v-32.134c0-9.447-7.687-17.133-17.134-17.133h-22.147c-6.841 0-12.814-4.628-14.524-11.251-4.151-16.085-10.552-31.505-19.024-45.831-3.485-5.894-2.537-13.4 2.305-18.242l15.689-15.689c6.782-6.774 6.605-17.634.006-24.225l-22.725-22.725c-6.587-6.596-17.451-6.789-24.225-.006l-15.694 15.695c-4.842 4.843-12.35 5.791-18.243 2.305-14.327-8.473-29.747-14.874-45.831-19.025-6.624-1.709-11.252-7.683-11.252-14.524v-22.15c0-9.447-7.687-17.133-17.134-17.133h-32.133c-9.447 0-17.134 7.686-17.134 17.133v22.148c0 6.841-4.628 12.815-11.252 14.524-16.084 4.151-31.504 10.552-45.831 19.025-5.896 3.485-13.401 2.537-18.243-2.305l-15.688-15.689c-6.764-6.772-17.627-6.615-24.224-.007l-22.727 22.726c-6.582 6.574-6.802 17.437-.006 24.225l15.695 15.695c4.842 4.842 5.79 12.348 2.305 18.242-8.473 14.326-14.873 29.746-19.024 45.831-1.71 6.624-7.684 11.251-14.524 11.251h-22.148c-9.447.001-17.134 7.687-17.134 17.134v32.134c0 9.447 7.687 17.133 17.134 17.133h22.147c6.841 0 12.814 4.628 14.524 11.251 4.151 16.085 10.552 31.505 19.024 45.831 3.485 5.894 2.537 13.4-2.305 18.242l-15.689 15.689c-6.782 6.774-6.605 17.634-.006 24.225l22.725 22.725c6.587 6.596 17.451 6.789 24.225.006l15.694-15.695c3.568-3.567 10.991-6.594 18.244-2.304z"/>
|
||||
<path d="m256 367.4c-61.427 0-111.4-49.974-111.4-111.4s49.973-111.4 111.4-111.4 111.4 49.974 111.4 111.4-49.973 111.4-111.4 111.4zm0-192.8c-44.885 0-81.4 36.516-81.4 81.4s36.516 81.4 81.4 81.4 81.4-36.516 81.4-81.4-36.515-81.4-81.4-81.4z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.3 KiB |
|
|
@ -1,9 +1,6 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "dist",
|
||||
"sourceMap": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"target": "es6",
|
||||
"esModuleInterop": true,
|
||||
"strict": true,
|
||||
|
|
@ -14,5 +11,5 @@
|
|||
"composite": true,
|
||||
"lib": ["dom", "es2017"]
|
||||
},
|
||||
"include": ["src/**/*.ts"]
|
||||
"include": ["src/**/*.ts", "src/*.ts"]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,6 +80,16 @@ module.exports = (env, argv) => ({
|
|||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
test: /\.svg$/,
|
||||
use: {
|
||||
loader: 'file-loader',
|
||||
query: {
|
||||
outputPath: '/static',
|
||||
name: '[name].[ext]',
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
test: /\.scss$/,
|
||||
use: [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue