Improve gameplay
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parent
7412bc8af5
commit
793d9a81e8
27 changed files with 275 additions and 226 deletions
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@ -4,11 +4,14 @@ import { Command } from '../../command';
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@serializable
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export class PrimaryActionCommand extends Command {
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public constructor(public readonly position: vec2) {
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public constructor(
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public readonly position: vec2,
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public readonly charge: number = 0,
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) {
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super();
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}
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public toArray(): Array<any> {
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return [this.position];
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return [this.position, this.charge];
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}
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}
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@ -1,14 +0,0 @@
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import { vec2 } from 'gl-matrix';
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import { serializable } from '../../../serialization/serializable';
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import { Command } from '../../command';
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@serializable
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export class SecondaryActionCommand extends Command {
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public constructor(public readonly position: vec2) {
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super();
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}
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public toArray(): Array<any> {
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return [this.position];
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}
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}
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5
shared/src/helper/charge.ts
Normal file
5
shared/src/helper/charge.ts
Normal file
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@ -0,0 +1,5 @@
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import { clamp01 } from './clamp';
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import { settings } from '../settings';
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export const holdDurationToCharge = (heldSeconds: number): number =>
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clamp01(heldSeconds / settings.chargeShotFullHoldSeconds);
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@ -16,7 +16,6 @@ export * from './commands/command-generator';
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export * from './commands/types/actions/move-action';
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export * from './commands/types/actions/primary-action';
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export * from './commands/types/actions/set-aspect-ratio-action';
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export * from './commands/types/actions/secondary-action';
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export * from './helper/array';
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export * from './helper/last';
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export * from './helper/rgb';
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@ -24,6 +23,7 @@ export * from './helper/hsl';
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export * from './helper/rgb255';
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export * from './helper/mix-rgb';
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export * from './helper/clamp';
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export * from './helper/charge';
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export * from './helper/calculate-view-area';
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export * from './helper/circle';
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export * from './helper/rectangle';
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@ -26,13 +26,17 @@ export class CharacterBase extends GameObject {
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public onShoot(strength: number) {}
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public onShoot(strength: number) { }
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public onHitConfirmed() { }
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public onKillConfirmed(victimName?: string, streak?: number) { }
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public setHealth(health: number) {
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this.health = health;
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}
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public onDie() {}
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public onDie() { }
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public setKillCount(killCount: number) {
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this.killCount = killCount;
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@ -13,6 +13,11 @@ export class LampBase extends GameObject {
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super(id);
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}
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// Overridden by LampView (which lerps toward the new colour/brightness); a
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// no-op on the wire base.
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public setLight(color: vec3, lightness: number) {}
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public toArray(): Array<any> {
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const { id, center, color, lightness } = this;
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return [id, center, color, lightness];
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@ -4,6 +4,7 @@ import { settings } from '../../settings';
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import { serializable } from '../../serialization/serializable';
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import { GameObject } from '../game-object';
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import { Id } from '../../communication/id';
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import { CharacterTeam } from './character-base';
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@serializable
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export class PlanetBase extends GameObject {
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@ -25,6 +26,8 @@ export class PlanetBase extends GameObject {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public generatedPoints(value: number) {}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public onFlipped(team: CharacterTeam) {}
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public static createPlanetVertices(
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center: vec2,
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