Fix collision detection issues

This commit is contained in:
schmelczerandras 2020-08-14 10:13:20 +02:00
parent 3c5d87a98b
commit 6d6284f717
6 changed files with 40 additions and 39 deletions

View file

@ -59,6 +59,10 @@ void main() {
for (int i = 0; i < CIRCLE_LIGHT_COUNT; i++) {
float lightCenterDistance = distance(circleLights[i].center, worldCoordinates);
/*if (lightCenterDistance < circleLights[i].radius) {
lighting = vec3(1.0, 1.0, 0.0);
}*/
vec3 lightColorAtPosition = circleLights[i].value / pow(
lightCenterDistance / LIGHT_DROP + 1.0, 2.0
);