Fix collision detection
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parent
006ab3c4e6
commit
5b4e67cbf0
9 changed files with 169 additions and 49 deletions
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@ -2,6 +2,7 @@ import { vec2 } from 'gl-matrix';
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import { Physics } from '../../physics/physics';
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import { Objects } from '../objects';
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import { Tunnel } from '../types/tunnel';
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import { Random } from '../../helper/random';
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export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
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let previousRadius = 350;
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@ -10,10 +11,10 @@ export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
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let first: Tunnel;
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for (let i = 0; i < 50000; i += 500) {
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const deltaHeight = (Math.random() - 0.5) * 2000;
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const deltaHeight = (Random.getRandom() - 0.5) * 2000;
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const height = previousEnd.y + deltaHeight;
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const currentEnd = vec2.fromValues(i, height);
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const currentToRadius = Math.random() * 300 + 150;
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const currentToRadius = Random.getRandom() * 300 + 150;
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const tunnel = new Tunnel(
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physics,
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@ -29,15 +30,15 @@ export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
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objects.addObject(tunnel);
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/*if (deltaHeight > 0 && Math.random() > 0.8) {
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/*if (deltaHeight > 0 && Random.getRandom() > 0.8) {
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objects.addObject(
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new Lamp(
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currentEnd,
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Math.random() * 20 + 30,
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Random.getRandom() * 20 + 30,
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vec3.scale(
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vec3.create(),
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vec3.normalize(vec3.create(), vec3.fromValues(0.5, 0.1, 0.8)),
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Math.random() * 0.5 + 0.5
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Random.getRandom() * 0.5 + 0.5
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),
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1
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)
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