This commit is contained in:
schmelczerandras 2020-11-04 22:05:21 +01:00
parent b774357807
commit 57d7009342
39 changed files with 203 additions and 250 deletions

View file

@ -1,15 +1,11 @@
import { vec2 } from 'gl-matrix';
import { Circle, GameObject, serializesTo, settings } from 'shared';
import { PhysicalBase } from '../physics/physicals/physical-base';
import { Circle, GameObject, serializesTo } from 'shared';
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
import { moveCircle } from '../physics/functions/move-circle';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
import {
ReactsToCollision,
reactsToCollision,
} from '../physics/functions/reacts-to-collision';
import { ReactsToCollision, reactsToCollision } from './capabilities/reacts-to-collision';
@serializesTo(Circle)
export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollision {
@ -17,8 +13,9 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
readonly canMove = true;
public velocity = vec2.create();
public lastNormal = vec2.fromValues(0, 1);
private _boundingBox: BoundingBox;
public lastNormal = vec2.fromValues(1, 0);
constructor(
private _center: vec2,
@ -67,18 +64,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
return vec2.distance(target, this.center) - this.radius;
}
public distanceBetween(target: Circle): number {
return vec2.distance(target.center, this.center) - this.radius - target.radius;
}
public areIntersecting(other: PhysicalBase): boolean {
return other.distance(this.center) < this.radius;
}
public isInside(other: PhysicalBase): boolean {
return other.distance(this.center) < -this.radius;
}
private recalculateBoundingBox() {
this._boundingBox.xMin = this.center.x - this._radius;
this._boundingBox.xMax = this.center.x + this._radius;
@ -94,9 +79,7 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
);
}
public step(_: number) {}
public step2(
public stepManually(
deltaTimeInSeconds: number,
): { hitObject: GameObject | undefined; velocity: vec2 } {
let delta = vec2.scale(vec2.create(), this.velocity, deltaTimeInSeconds);