Refactor frontend

This commit is contained in:
schmelczerandras 2020-11-09 12:24:40 +01:00
parent a4bab29d84
commit 561a66c196
8 changed files with 9 additions and 17 deletions

View file

@ -47,7 +47,7 @@
"resolve-url-loader": "^3.1.1",
"sass": "^1.27.0",
"sass-loader": "^8.0.2",
"sdf-2d": "^0.7.1",
"sdf-2d": "^0.7.2",
"shared": "file:../shared",
"socket.io-client": "^2.3.1",
"socket.io-msgpack-parser": "^2.0.0",

View file

@ -1,4 +1,3 @@
import { Renderer } from 'sdf-2d';
import {
Command,
CommandExecutors,
@ -20,28 +19,20 @@ import { CharacterView } from './types/character-view';
export class GameObjectContainer extends CommandReceiver {
protected objects: Map<Id, GameObject> = new Map();
public player!: CharacterView;
public camera!: Camera;
public camera: Camera = new Camera(this.game);
protected commandExecutors: CommandExecutors = {
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
if (this.camera) {
this.deleteObject(this.camera.id);
}
this.player = c.character as CharacterView;
this.player.isMainCharacter = true;
this.camera = new Camera(this.game);
this.addObject(this.player);
this.addObject(this.camera);
},
[CreateObjectsCommand.type]: (c: CreateObjectsCommand) =>
c.objects.forEach((o) => this.addObject(o as GameObject)),
[StepCommand.type]: (c: StepCommand) => {
this.objects.forEach((o) => o.handleCommand(c));
this.defaultCommandExecutor(c);
if (this.player) {
this.camera.center = this.player.position;
@ -68,6 +59,7 @@ export class GameObjectContainer extends CommandReceiver {
protected defaultCommandExecutor(c: Command) {
this.objects.forEach((o) => o.handleCommand(c));
this.camera.handleCommand(c);
}
private addObject(object: GameObject) {

View file

@ -2,19 +2,19 @@ import { vec2 } from 'gl-matrix';
import {
calculateViewArea,
CommandExecutors,
GameObject,
CommandReceiver,
mixRgb,
settings,
} from 'shared';
import { RenderCommand } from '../../commands/types/render';
import { Game } from '../../game';
export class Camera extends GameObject {
export class Camera extends CommandReceiver {
public center: vec2 = vec2.create();
private aspectRatio?: number;
constructor(private game: Game) {
super(null);
super();
}
protected commandExecutors: CommandExecutors = {

View file

@ -12,7 +12,7 @@ import {
import { BeforeDestroyCommand } from '../../commands/types/before-destroy';
import { RenderCommand } from '../../commands/types/render';
import { StepCommand } from '../../commands/types/step';
import { CircleExtrapolator } from '../../helper/circle-extrapolator';
import { CircleExtrapolator } from '../../helper/extrapolators/circle-extrapolator';
import { BlobShape } from '../../shapes/blob-shape';
import { SoundHandler, Sounds } from '../../sound-handler';
import { VibrationHandler } from '../../vibration-handler';

View file

@ -10,7 +10,7 @@ import {
} from 'shared';
import { RenderCommand } from '../../commands/types/render';
import { StepCommand } from '../../commands/types/step';
import { Vec2Extrapolator } from '../../helper/vec2-extrapolator';
import { Vec2Extrapolator } from '../../helper/extrapolators/vec2-extrapolator';
export class ProjectileView extends ProjectileBase {
private light: CircleLight;