Add projectile damage
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14 changed files with 111 additions and 40 deletions
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@ -1,19 +1,22 @@
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import { vec2 } from 'gl-matrix';
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import { Circle, Renderer } from 'sdf-2d';
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import { Id, ProjectileBase } from 'shared';
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import { Circle, CircleLight, Renderer } from 'sdf-2d';
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import { Id, ProjectileBase, rgb } from 'shared';
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import { ViewObject } from './view-object';
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export class ProjectileView extends ProjectileBase implements ViewObject {
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private circle: Circle;
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private light: CircleLight;
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constructor(id: Id, center: vec2, radius: number) {
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super(id, center, radius);
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this.circle = new Circle(center, radius);
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this.circle = new Circle(center, radius / 2);
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this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.35);
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}
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public step(deltaTimeInMilliseconds: number): void {}
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public draw(renderer: Renderer): void {
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renderer.addDrawable(this.circle);
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renderer.addDrawable(this.light);
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}
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}
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