Add projectile damage

This commit is contained in:
schmelczerandras 2020-10-12 21:46:23 +02:00
parent f9f6825776
commit 555be9d602
14 changed files with 111 additions and 40 deletions

View file

@ -1,19 +1,22 @@
import { vec2 } from 'gl-matrix';
import { Circle, Renderer } from 'sdf-2d';
import { Id, ProjectileBase } from 'shared';
import { Circle, CircleLight, Renderer } from 'sdf-2d';
import { Id, ProjectileBase, rgb } from 'shared';
import { ViewObject } from './view-object';
export class ProjectileView extends ProjectileBase implements ViewObject {
private circle: Circle;
private light: CircleLight;
constructor(id: Id, center: vec2, radius: number) {
super(id, center, radius);
this.circle = new Circle(center, radius);
this.circle = new Circle(center, radius / 2);
this.light = new CircleLight(center, rgb(1, 0.5, 0), 0.35);
}
public step(deltaTimeInMilliseconds: number): void {}
public draw(renderer: Renderer): void {
renderer.addDrawable(this.circle);
renderer.addDrawable(this.light);
}
}