Add projectile damage

This commit is contained in:
schmelczerandras 2020-10-12 21:46:23 +02:00
parent f9f6825776
commit 555be9d602
14 changed files with 111 additions and 40 deletions

View file

@ -1,12 +1,5 @@
import { vec2 } from 'gl-matrix';
import {
id,
settings,
serializesTo,
ProjectileBase,
GameObject,
rotate90Deg,
} from 'shared';
import { id, settings, serializesTo, ProjectileBase, GameObject } from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
import { CirclePhysical } from './circle-physical';
import { DynamicPhysical } from '../physics/conatiners/dynamic-physical';
@ -16,6 +9,8 @@ import { PhysicalContainer } from '../physics/containers/physical-container';
export class ProjectilePhysical extends ProjectileBase implements DynamicPhysical {
public readonly canCollide = true;
public readonly canMove = true;
private isDestroyed = false;
private bounceCount = 0;
public object: CirclePhysical;
@ -47,9 +42,17 @@ export class ProjectilePhysical extends ProjectileBase implements DynamicPhysica
return this.object.distance(target);
}
public onCollision(normal: vec2, other: GameObject) {
const tangent = rotate90Deg(normal);
vec2.scale(this.velocity, tangent, vec2.dot(tangent, this.velocity));
public destroy() {
if (!this.isDestroyed) {
this.isDestroyed = true;
this.container.removeObject(this);
}
}
public onCollision(other: GameObject) {
if (this.bounceCount++ === settings.projectileMaxBounceCount) {
this.destroy();
}
}
public step(deltaTimeInMiliseconds: number) {