Add projectile damage
This commit is contained in:
parent
f9f6825776
commit
555be9d602
14 changed files with 111 additions and 40 deletions
|
|
@ -6,7 +6,7 @@ import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
|||
import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
|
||||
import { moveCircle } from '../physics/move-circle';
|
||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||
import { DynamicPhysical } from '../physics/conatiners/dynamic-physical';
|
||||
import { DynamicPhysical } from '../physics/containers/dynamic-physical';
|
||||
|
||||
@serializesTo(Circle)
|
||||
export class CirclePhysical implements Circle, DynamicPhysical {
|
||||
|
|
@ -25,7 +25,7 @@ export class CirclePhysical implements Circle, DynamicPhysical {
|
|||
constructor(
|
||||
private _center: vec2,
|
||||
private _radius: number,
|
||||
public owner: GameObject,
|
||||
public owner: DynamicPhysical,
|
||||
private readonly container: PhysicalContainer,
|
||||
private restitution = 0,
|
||||
) {
|
||||
|
|
@ -46,6 +46,10 @@ export class CirclePhysical implements Circle, DynamicPhysical {
|
|||
this.recalculateBoundingBox();
|
||||
}
|
||||
|
||||
public onCollision(other: GameObject) {
|
||||
this.owner.onCollision(other);
|
||||
}
|
||||
|
||||
public get gameObject(): GameObject {
|
||||
return this.owner;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue