Add basic multiplayer

This commit is contained in:
schmelczerandras 2020-10-05 19:07:17 +02:00
parent 0f0a1eaf67
commit 46a48e7c15
113 changed files with 1362 additions and 754 deletions

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declare global {
interface Array<T> {
x: number;
y: number;
}
interface Float32Array {
x: number;
y: number;
}
}
const setIndexAlias = (name: string, index: number, type: any) => {
if (!Object.prototype.hasOwnProperty.call(type.prototype, name)) {
Object.defineProperty(type.prototype, name, {
get() {
return this[index];
},
set(value) {
this[index] = value;
},
});
}
};
export const applyArrayPlugins = () => {
setIndexAlias('x', 0, Array);
setIndexAlias('y', 1, Array);
setIndexAlias('x', 0, Float32Array);
setIndexAlias('y', 1, Float32Array);
};

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import { vec2 } from 'gl-matrix';
export class Circle {
constructor(public center: vec2, public radius: number) {}
}

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export const clamp = (value: number, min: number, max: number): number =>
Math.min(max, Math.max(min, value));
export const clamp01 = (value: number): number => Math.min(1, Math.max(0, value));

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export class DeltaTimeCalculator {
private previousTime: DOMHighResTimeStamp | null = null;
constructor() {
document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
}
public getNextDeltaTime(currentTime: DOMHighResTimeStamp): DOMHighResTimeStamp {
if (this.previousTime === null) {
this.previousTime = currentTime;
}
const delta = currentTime - this.previousTime;
this.previousTime = currentTime;
return delta;
}
private handleVisibilityChange() {
if (!document.hidden) {
this.previousTime = null;
}
}
}

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export function last<T>(a: Array<T>): T | null {
return a.length > 0 ? a[a.length - 1] : null;
}

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shared/src/helper/mix.ts Normal file
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export const mix = (from: number, to: number, q: number) => from + (to - from) * q;

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export const prettyPrint = (o: any): string =>
JSON.stringify(o, (_, v) => (v.toFixed ? Number(v.toFixed(3)) : v), ' ')
.replace(/("|,|{|^\n)/g, '')
.replace(/(\W*}\n?)+/g, '\n\n');

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// src
// https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript
// Mulberry32
export abstract class Random {
private static _seed = Math.random();
public static set seed(value: number) {
Random._seed = value;
}
public static getRandom(): number {
let t = (Random._seed += 0x6d2b79f5);
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
}
}

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import { vec2 } from 'gl-matrix';
export class Rectangle {
constructor(public topLeft = vec2.create(), public size = vec2.create()) {}
}

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shared/src/helper/rgb.ts Normal file
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import { vec3 } from 'gl-matrix';
export const rgb = (r: number, g: number, b: number): vec3 => vec3.fromValues(r, g, b);

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import { vec3 } from 'gl-matrix';
export const rgb255 = (r: number, g: number, b: number): vec3 =>
vec3.fromValues(r / 255, g / 255, b / 255);

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import { vec2 } from 'gl-matrix';
export const rotate90Deg = (vec: vec2): vec2 => vec2.fromValues(-vec.y, vec.x);

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export const toPercent = (value: number) => `${Math.round(value * 100)}%`;

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let currentId = 0;
export const id = (): number => {
return currentId++;
};

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export const wait = (ms: number): Promise<void> => {
return new Promise<void>((resolve, _) => setTimeout(resolve, ms));
};