Add dynamic shader generation

This commit is contained in:
schmelczerandras 2020-07-26 13:35:44 +02:00
parent edd7d4836e
commit 4369cf1770
22 changed files with 300 additions and 124 deletions

View file

@ -0,0 +1,16 @@
import { vec2 } from 'gl-matrix';
import { Circle } from '../math/circle';
export interface IRenderer {
startFrame(deltaTime: DOMHighResTimeStamp): void;
finishFrame(): void;
giveUniforms(uniforms: any): void;
appendToUniformList(listName: string, ...values: Array<any>): void;
setCameraPosition(position: vec2): void;
setCursorPosition(position: vec2): void;
setInViewArea(size: number): vec2;
screenUvToWorldCoordinate(mousePosition: vec2): vec2;
drawInfoText(text: string): void;
isOnScreen(boundingCircle: Circle): boolean;
isPositionOnScreen(position: vec2): boolean;
}