Fix issues
This commit is contained in:
parent
57d7009342
commit
42e4de28b5
15 changed files with 175 additions and 145 deletions
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
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@ -2,6 +2,7 @@
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"cSpell.words": [
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"Deserializable",
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"Deserialization",
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"Respawn",
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"decla",
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"overridable",
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"serializable"
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@ -1,6 +1,6 @@
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{
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"name": "declared-server",
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"version": "0.0.12",
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"version": "0.0.13",
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"description": "Game server for decla.red",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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@ -4,8 +4,8 @@ export const defaultOptions: Options = {
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port: 3000,
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name: 'Test server',
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playerLimit: 16,
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npcCount: 16,
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npcCount: 12,
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seed: Math.random(),
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scoreLimit: 500,
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scoreLimit: 1000,
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worldSize: 8000,
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};
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@ -115,11 +115,12 @@ export class GameServer {
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private endGame(winningTeam: CharacterTeam) {
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this.isInEndGame = true;
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const endTitleLength = 6000;
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const endTitleLength = 6;
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this.players.endGame(winningTeam);
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this.players.queueCommandForEachClient(
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new GameEndCommand(winningTeam, endTitleLength / 1000, true),
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new GameEndCommand(winningTeam, endTitleLength, true),
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);
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setTimeout(() => this.destroy(), endTitleLength * 1.1);
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setTimeout(() => this.destroy(), endTitleLength * 1000 * 1.1);
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}
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private destroy() {
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@ -147,15 +148,17 @@ export class GameServer {
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);
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}
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let scaledDelta = delta;
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if (this.isInEndGame) {
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this.timeScaling *= Math.pow(settings.endGameDeltaScaling, delta);
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delta /= this.timeScaling;
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scaledDelta /= this.timeScaling;
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} else {
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this.updatePoints();
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}
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this.objects.stepObjects(delta);
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this.players.step(delta);
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this.objects.stepObjects(scaledDelta);
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this.players.step(scaledDelta);
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this.players.stepCommunication(delta);
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this.objects.resetRemoteCalls();
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this.deltaTimes.push(this.deltaTimeCalculator.getNextDeltaTimeInSeconds());
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@ -165,7 +168,7 @@ export class GameServer {
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}
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private handleStats() {
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const framesBetweenDeltaTimeCalculation = 1000;
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const framesBetweenDeltaTimeCalculation = 10000;
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if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
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this.deltaTimes.sort((a, b) => a - b);
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@ -8,6 +8,8 @@ import {
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settings,
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PlanetBase,
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CharacterTeam,
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PropertyUpdatesForObject,
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UpdateProperty,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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@ -102,12 +104,16 @@ export class PlanetPhysical
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public step(deltaTime: number): void {
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this.timeSinceLastPointGeneration += deltaTime;
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// In reverse order, so that teams can achieve a 100% control.
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this.remoteCall('setOwnership', this.ownership);
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this.takeControl(CharacterTeam.neutral, deltaTime);
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}
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public getPropertyUpdates(): PropertyUpdatesForObject {
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return new PropertyUpdatesForObject(this.id, [
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new UpdateProperty('ownership', this.ownership, 0),
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]);
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}
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public takeControl(team: CharacterTeam, deltaTime: number) {
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if (team === CharacterTeam.decla) {
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this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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@ -22,7 +22,7 @@ export class PlayerContainer {
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this.npcMaxCount - this._npcs.length,
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);
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for (let i = 0; i < newNpcCount; i++) {
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const name = `BOT ${Random.choose(settings.npcNames)}`;
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const name = `🤖 ${Random.choose(settings.npcNames)}`;
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this._npcs.push(
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new NPC({ name }, this, this.objects, this.getTeamOfNextPlayer(true)),
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);
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@ -60,6 +60,14 @@ export class PlayerContainer {
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this.players.forEach((p) => p.step(deltaTimeInSeconds));
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}
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public stepCommunication(deltaTimeInSeconds: number) {
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this._players.forEach((p) => p.stepCommunications(deltaTimeInSeconds));
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}
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public endGame(winner: CharacterTeam) {
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this._players.forEach((p) => p.onGameEnded(winner));
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}
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public queueCommandForEachClient(command: Command) {
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this._players.forEach((p) => p.queueCommandSend(command));
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}
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@ -32,7 +32,8 @@ import { PlayerBase } from './player-base';
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export class Player extends PlayerBase {
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// default, until the clients sends its real value
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private aspectRatio: number = 16 / 9;
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private timeUntilRespawn = 0;
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private timeSinceLastMessage = 0;
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private objectsPreviouslyInViewArea: Array<GameObject> = [];
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protected commandExecutors: CommandExecutors = {
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@ -68,12 +69,12 @@ export class Player extends PlayerBase {
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this.queueCommandSend(new CreatePlayerCommand(this.character!));
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}
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private timeSinceLastMessage = 0;
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private messageInterval = 1 / 30;
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private timeUntilRespawn = 0;
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public step(deltaTimeInSeconds: number) {
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this.timeSinceLastMessage += deltaTimeInSeconds;
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private winnerTeam?: CharacterTeam;
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public onGameEnded(winnerTeam: CharacterTeam) {
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this.winnerTeam = winnerTeam;
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}
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public step(deltaTimeInSeconds: number) {
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if (this.character) {
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this.center = this.character?.center;
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@ -85,72 +86,60 @@ export class Player extends PlayerBase {
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this.timeUntilRespawn = settings.playerDiedTimeout;
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}
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} else {
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if (this.timeSinceLastMessage > this.messageInterval) {
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this.queueCommandSend(
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new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}…`),
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);
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}
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if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
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this.createCharacter();
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this.center = this.character!.center;
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this.queueCommandSend(new ServerAnnouncement(''));
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}
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}
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if (this.timeSinceLastMessage > this.messageInterval) {
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const remoteCalls = this.objectsPreviouslyInViewArea
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.map((g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()))
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.filter((c) => c.calls.length > 0);
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const objectsInViewArea = Array.from(
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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const newlyIntersecting = objectsInViewArea.filter(
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(o) => !this.objectsPreviouslyInViewArea.includes(o),
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);
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(
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new PropertyUpdatesForObjects(
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this.objectsPreviouslyInViewArea
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.map((o) => o.getPropertyUpdates())
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.filter((u) => u) as Array<PropertyUpdatesForObject>,
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),
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);
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if (remoteCalls.length > 0) {
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this.queueCommandSend(new RemoteCallsForObjects(remoteCalls));
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}
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}
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this.queueCommandSend(
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new RemoteCallsForObjects(
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this.objectsPreviouslyInViewArea.map(
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(g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()),
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),
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),
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private handleViewAreaUpdate() {
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const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
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const bb = new BoundingBox();
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bb.topLeft = viewArea.topLeft;
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bb.size = viewArea.size;
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const objectsInViewArea = Array.from(
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new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
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);
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if (this.timeSinceLastMessage > this.messageInterval) {
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this.sendQueuedCommandsToClient();
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this.timeSinceLastMessage = 0;
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const newlyIntersecting = objectsInViewArea.filter(
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(o) => !this.objectsPreviouslyInViewArea.includes(o),
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);
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const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
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(o) => !objectsInViewArea.includes(o),
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);
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this.objectsPreviouslyInViewArea = objectsInViewArea;
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if (noLongerIntersecting.length > 0) {
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this.queueCommandSend(
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new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
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);
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}
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if (newlyIntersecting.length > 0) {
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this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
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}
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this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
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this.queueCommandSend(
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new PropertyUpdatesForObjects(
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this.objectsPreviouslyInViewArea
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.map((o) => o.getPropertyUpdates())
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.filter((u) => u) as Array<PropertyUpdatesForObject>,
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),
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);
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}
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private getOtherPlayers(): Array<OtherPlayerDirection> {
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@ -190,11 +179,33 @@ export class Player extends PlayerBase {
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this.commandsToBeSent.push(command);
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}
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public stepCommunications(deltaTime: number) {
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if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
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this.handleAnnouncements();
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this.handleViewAreaUpdate();
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this.sendQueuedCommandsToClient();
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this.timeSinceLastMessage = 0;
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}
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}
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public sendQueuedCommandsToClient() {
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this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
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this.commandsToBeSent = [];
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}
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private handleAnnouncements() {
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let announcement = '';
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if (this.winnerTeam) {
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announcement = `Team <span class="${this.winnerTeam}">${this.winnerTeam}</span> won 🎉`;
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} else if (!this.character) {
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announcement = `Reviving in ${Math.round(this.timeUntilRespawn)}…`;
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}
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if (announcement) {
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this.queueCommandSend(new ServerAnnouncement(announcement));
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}
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}
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public destroy() {
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super.destroy();
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}
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@ -81,6 +81,7 @@ export class Game extends CommandReceiver {
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this.lastAnnouncementText = '';
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this.overlay.appendChild(this.progressBar);
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this.announcementText.innerText = '';
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this.timeScaling = 1;
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this.overlay.appendChild(this.announcementText);
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this.socket = io(this.playerDecision.server, {
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@ -128,16 +129,16 @@ export class Game extends CommandReceiver {
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private lastGameState?: UpdateGameState;
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private isEnding = false;
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private timeScaling = 1;
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private lastAnnouncementText = '';
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protected commandExecutors: CommandExecutors = {
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[ServerAnnouncement.type]: (c: ServerAnnouncement) =>
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(this.lastAnnouncementText = c.text),
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[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
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[GameEndCommand.type]: (c: GameEndCommand) => {
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const team = `<span class="${c.winningTeam}">${c.winningTeam}</span>`;
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this.lastAnnouncementText = `Team ${team} won 🎉`;
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this.isEnding = true;
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[ServerAnnouncement.type]: (c: ServerAnnouncement) => {
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this.lastAnnouncementText = c.text;
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this.timeSinceLastAnnouncement = 0;
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},
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[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
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[GameEndCommand.type]: () => (this.isEnding = true),
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[UpdateOtherPlayerDirections.type]: (c: UpdateOtherPlayerDirections) =>
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(this.lastOtherPlayerDirections = c),
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[GameStartCommand.type]: this.initialize.bind(this),
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@ -255,6 +256,7 @@ export class Game extends CommandReceiver {
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this.isActive = false;
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}
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private timeSinceLastAnnouncement = 0;
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private framesSinceLastLayoutUpdate = 0;
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private gameLoop(
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renderer: Renderer,
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@ -271,10 +273,19 @@ export class Game extends CommandReceiver {
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this.draw();
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}
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if ((this.timeSinceLastAnnouncement += deltaTime) > 0.5) {
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this.lastAnnouncementText = '';
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}
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if (this.isEnding) {
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this.timeScaling *= Math.pow(settings.endGameDeltaScaling, deltaTime);
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deltaTime /= this.timeScaling;
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}
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this.renderer = renderer;
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this.socketReceiver.sendQueuedCommands();
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this.gameObjects.stepObjects(this.isEnding ? 0 : deltaTime);
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this.gameObjects.stepObjects(deltaTime);
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this.gameObjects.drawObjects(this.renderer, this.overlay, shouldChangeLayout);
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return this.isActive;
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@ -15,19 +15,20 @@ export class JoinFormHandler {
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private waitingForDecision: Promise<PlayerDecision>;
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private resolvePlayerDecision!: (d: PlayerDecision) => void;
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private pollServersTimer: any;
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private keyUpListener = (e: KeyboardEvent) => {
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if (e.key === 'enter') {
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this.form.submit();
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}
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};
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constructor(form: HTMLFormElement, private readonly container: HTMLElement) {
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constructor(private form: HTMLFormElement, private readonly container: HTMLElement) {
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this.joinButton = form.querySelector('button[type="submit"]') as HTMLButtonElement;
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this.joinButton.disabled = true;
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this.waitingForDecision = new Promise((r) => (this.resolvePlayerDecision = r));
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new FormData(form);
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document.addEventListener('keyup', (e) => {
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if (e.key === 'enter') {
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form.submit();
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}
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});
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addEventListener('keyup', this.keyUpListener);
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form.onsubmit = (e) => {
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SoundHandler.play(Sounds.click);
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@ -54,6 +55,7 @@ export class JoinFormHandler {
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}
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private destroy() {
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removeEventListener('keyup', this.keyUpListener);
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clearInterval(this.pollServersTimer);
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this.servers.forEach((s) => s.destroy());
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}
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|
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@ -7,7 +7,6 @@ import { ViewObject } from './view-object';
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export class Camera extends GameObject implements ViewObject {
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public center: vec2 = vec2.create();
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private aspectRatio?: number;
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constructor(private game: Game) {
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@ -15,12 +14,10 @@ export class Camera extends GameObject implements ViewObject {
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}
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public updateProperties(update: UpdateProperty[]): void {}
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public step(deltaTimeInSeconds: number): void {}
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public beforeDestroy(): void {}
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public step(deltaTimeInSeconds: number): void {}
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public draw(renderer: Renderer, overlay: HTMLElement, shouldChangeLayout: boolean) {
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public draw(renderer: Renderer) {
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const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
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if (canvasAspectRatio !== this.aspectRatio) {
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this.aspectRatio = canvasAspectRatio;
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|
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@ -14,19 +14,17 @@ type FallingPoint = {
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export class PlanetView extends PlanetBase implements ViewObject {
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private shape: PlanetShape;
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private ownershipProgess: HTMLElement;
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private ownershipProgress: HTMLElement;
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constructor(id: Id, vertices: Array<vec2>, ownership: number) {
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super(id, vertices);
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this.shape = new PlanetShape(vertices, ownership);
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(this.shape as any).randomOffset = Random.getRandom();
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this.ownershipProgess = document.createElement('div');
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this.ownershipProgess.className = 'ownership';
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this.ownershipProgress = document.createElement('div');
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this.ownershipProgress.className = 'ownership';
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}
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public updateProperties(update: UpdateProperty[]): void {}
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public step(deltaTimeInSeconds: number): void {
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this.shape.randomOffset += deltaTimeInSeconds / 4;
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this.shape.colorMixQ = this.ownership;
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@ -56,20 +54,26 @@ export class PlanetView extends PlanetBase implements ViewObject {
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}
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public beforeDestroy(): void {
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this.ownershipProgess.parentElement?.removeChild(this.ownershipProgess);
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this.ownershipProgress.parentElement?.removeChild(this.ownershipProgress);
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this.generatedPointElements.forEach((p) =>
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p.element.parentElement?.removeChild(p.element),
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||||
);
|
||||
}
|
||||
|
||||
public updateProperties(update: UpdateProperty[]): void {
|
||||
update.forEach((u) => {
|
||||
this.ownership = u.propertyValue;
|
||||
});
|
||||
}
|
||||
|
||||
public draw(
|
||||
renderer: Renderer,
|
||||
overlay: HTMLElement,
|
||||
shouldChangeLayout: boolean,
|
||||
): void {
|
||||
if (shouldChangeLayout) {
|
||||
if (!this.ownershipProgess.parentElement) {
|
||||
overlay.appendChild(this.ownershipProgess);
|
||||
if (!this.ownershipProgress.parentElement) {
|
||||
overlay.appendChild(this.ownershipProgress);
|
||||
}
|
||||
|
||||
const screenPosition = renderer.worldToDisplayCoordinates(this.center);
|
||||
|
|
@ -94,8 +98,8 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
|||
(p) => p.timeToLive > 0,
|
||||
);
|
||||
|
||||
this.ownershipProgess.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%)`;
|
||||
this.ownershipProgess.style.background = this.getGradient();
|
||||
this.ownershipProgress.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%)`;
|
||||
this.ownershipProgress.style.background = this.getGradient();
|
||||
|
||||
if (this.lastGeneratedPoint !== undefined) {
|
||||
const element = document.createElement('div');
|
||||
|
|
|
|||
|
|
@ -4,10 +4,11 @@ const TsConfigWebpackPlugin = require('ts-config-webpack-plugin');
|
|||
const HtmlWebpackInlineSVGPlugin = require('html-webpack-inline-svg-plugin');
|
||||
const MiniCssExtractPlugin = require('mini-css-extract-plugin');
|
||||
const TerserJSPlugin = require('terser-webpack-plugin');
|
||||
// const BundleAnalyzerPlugin = require('webpack-bundle-analyzer').BundleAnalyzerPlugin;
|
||||
const HtmlWebpackInlineSourcePlugin = require('html-webpack-inline-source-plugin');
|
||||
const Sass = require('sass');
|
||||
|
||||
module.exports = {
|
||||
module.exports = (env, argv) => ({
|
||||
devServer: {
|
||||
host: '0.0.0.0',
|
||||
disableHostCheck: true,
|
||||
|
|
@ -18,9 +19,10 @@ module.exports = {
|
|||
plugins: [
|
||||
new CleanWebpackPlugin(),
|
||||
new MiniCssExtractPlugin(),
|
||||
//new BundleAnalyzerPlugin(),
|
||||
new HtmlWebpackPlugin({
|
||||
template: './src/index.html',
|
||||
//inlineSource: '.(css)$',
|
||||
inlineSource: argv.mode === 'development' ? '' : '.(css)$',
|
||||
}),
|
||||
new HtmlWebpackInlineSourcePlugin(HtmlWebpackPlugin),
|
||||
new HtmlWebpackInlineSVGPlugin({
|
||||
|
|
@ -31,7 +33,6 @@ module.exports = {
|
|||
},
|
||||
],
|
||||
}),
|
||||
|
||||
new TsConfigWebpackPlugin(),
|
||||
],
|
||||
optimization: {
|
||||
|
|
@ -106,4 +107,4 @@ module.exports = {
|
|||
},
|
||||
],
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
import { Command } from '../commands/command';
|
||||
import { Id } from '../communication/id';
|
||||
import { serializable } from '../serialization/serializable';
|
||||
|
||||
|
|
|
|||
|
|
@ -19,10 +19,6 @@ export class PlanetBase extends GameObject {
|
|||
vec2.scale(this.center, this.center, 1 / vertices.length);
|
||||
}
|
||||
|
||||
public setOwnership(value: number) {
|
||||
this.ownership = value;
|
||||
}
|
||||
|
||||
public generatedPoints(value: number) {}
|
||||
|
||||
public static createPlanetVertices(
|
||||
|
|
|
|||
|
|
@ -12,12 +12,11 @@ const redPlanetColor = redColorDim;
|
|||
|
||||
export const settings = {
|
||||
lightCutoffDistance: 600,
|
||||
maxVelocityX: 1000,
|
||||
maxVelocityY: 1000,
|
||||
radiusSteps: 500,
|
||||
spawnDespawnTime: 0.7,
|
||||
worldRadius: 10000,
|
||||
objectsOnCircleLength: 0.002,
|
||||
updateMessageInterval: 1 / 25,
|
||||
planetEdgeCount: 7,
|
||||
playerKillPoint: 10,
|
||||
takeControlTimeInSeconds: 4,
|
||||
|
|
@ -29,9 +28,9 @@ export const settings = {
|
|||
planetControlThreshold: 0.2,
|
||||
playerMaxHealth: 100,
|
||||
maxGravityStrength: 10000,
|
||||
maxAcceleration: 60000,
|
||||
maxAcceleration: 120000,
|
||||
playerMaxStrength: 80,
|
||||
endGameDeltaScaling: 4,
|
||||
endGameDeltaScaling: 2,
|
||||
playerDiedTimeout: 5,
|
||||
playerStrengthRegenerationPerSeconds: 80,
|
||||
projectileMaxStrength: 40,
|
||||
|
|
@ -47,58 +46,50 @@ export const settings = {
|
|||
npcNames: [
|
||||
'Adam',
|
||||
'Andrew',
|
||||
'Blaise',
|
||||
'Clarence',
|
||||
'Dean',
|
||||
'Dustin',
|
||||
'Elliot',
|
||||
'Elmer',
|
||||
'Ernie',
|
||||
'Eugene',
|
||||
'Fergus',
|
||||
'Ferris',
|
||||
'Ethan',
|
||||
'Frank',
|
||||
'Frasier',
|
||||
'Fred',
|
||||
'George',
|
||||
'Graham',
|
||||
'Harold',
|
||||
'Harvey',
|
||||
'Henry',
|
||||
'Mingan',
|
||||
'Irving',
|
||||
'Irwin',
|
||||
'Jason',
|
||||
'Jenssen',
|
||||
'Josh',
|
||||
'Ladislaus',
|
||||
'Larry',
|
||||
'Lester',
|
||||
'Martin',
|
||||
'Marvin',
|
||||
'Neil',
|
||||
'Nick',
|
||||
'Niles',
|
||||
'Norm',
|
||||
'Oliver',
|
||||
'Blaise',
|
||||
'Opie',
|
||||
'Orin',
|
||||
'Pat',
|
||||
'Perry',
|
||||
'Ron',
|
||||
'Ryan',
|
||||
'Sisyphus',
|
||||
'Tim',
|
||||
'Toby',
|
||||
'Ulric',
|
||||
'Ulysses',
|
||||
'Uri',
|
||||
'Waldo',
|
||||
'Wally',
|
||||
'Walt',
|
||||
'Wesley',
|
||||
'Yanni',
|
||||
'Yogi',
|
||||
'Yuri',
|
||||
'Dean',
|
||||
'Dustin',
|
||||
'Ethan',
|
||||
'Harold',
|
||||
'Henry',
|
||||
'Irving',
|
||||
'Jason',
|
||||
'Jenssen',
|
||||
'Josh',
|
||||
'Martin',
|
||||
'Nick',
|
||||
'Norm',
|
||||
'Orin',
|
||||
'Pat',
|
||||
'Perry',
|
||||
'Ron',
|
||||
'Shawn',
|
||||
'Tim',
|
||||
'Will',
|
||||
'Wyatt',
|
||||
],
|
||||
|
|
@ -111,6 +102,6 @@ export const settings = {
|
|||
},
|
||||
palette: [declaColor, neutralColor, redColor],
|
||||
paletteDim: [declaColorDim, neutralColor, redColorDim],
|
||||
targetPhysicsDeltaTimeInSeconds: 1 / 100,
|
||||
targetPhysicsDeltaTimeInSeconds: 1 / 200,
|
||||
inViewAreaSize: 1920 * 1080 * 4,
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue