Fix issues

This commit is contained in:
schmelczerandras 2020-11-05 19:27:27 +01:00
parent 57d7009342
commit 42e4de28b5
15 changed files with 175 additions and 145 deletions

View file

@ -4,8 +4,8 @@ export const defaultOptions: Options = {
port: 3000,
name: 'Test server',
playerLimit: 16,
npcCount: 16,
npcCount: 12,
seed: Math.random(),
scoreLimit: 500,
scoreLimit: 1000,
worldSize: 8000,
};

View file

@ -115,11 +115,12 @@ export class GameServer {
private endGame(winningTeam: CharacterTeam) {
this.isInEndGame = true;
const endTitleLength = 6000;
const endTitleLength = 6;
this.players.endGame(winningTeam);
this.players.queueCommandForEachClient(
new GameEndCommand(winningTeam, endTitleLength / 1000, true),
new GameEndCommand(winningTeam, endTitleLength, true),
);
setTimeout(() => this.destroy(), endTitleLength * 1.1);
setTimeout(() => this.destroy(), endTitleLength * 1000 * 1.1);
}
private destroy() {
@ -147,15 +148,17 @@ export class GameServer {
);
}
let scaledDelta = delta;
if (this.isInEndGame) {
this.timeScaling *= Math.pow(settings.endGameDeltaScaling, delta);
delta /= this.timeScaling;
scaledDelta /= this.timeScaling;
} else {
this.updatePoints();
}
this.objects.stepObjects(delta);
this.players.step(delta);
this.objects.stepObjects(scaledDelta);
this.players.step(scaledDelta);
this.players.stepCommunication(delta);
this.objects.resetRemoteCalls();
this.deltaTimes.push(this.deltaTimeCalculator.getNextDeltaTimeInSeconds());
@ -165,7 +168,7 @@ export class GameServer {
}
private handleStats() {
const framesBetweenDeltaTimeCalculation = 1000;
const framesBetweenDeltaTimeCalculation = 10000;
if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
this.deltaTimes.sort((a, b) => a - b);

View file

@ -8,6 +8,8 @@ import {
settings,
PlanetBase,
CharacterTeam,
PropertyUpdatesForObject,
UpdateProperty,
} from 'shared';
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
@ -102,12 +104,16 @@ export class PlanetPhysical
public step(deltaTime: number): void {
this.timeSinceLastPointGeneration += deltaTime;
// In reverse order, so that teams can achieve a 100% control.
this.remoteCall('setOwnership', this.ownership);
this.takeControl(CharacterTeam.neutral, deltaTime);
}
public getPropertyUpdates(): PropertyUpdatesForObject {
return new PropertyUpdatesForObject(this.id, [
new UpdateProperty('ownership', this.ownership, 0),
]);
}
public takeControl(team: CharacterTeam, deltaTime: number) {
if (team === CharacterTeam.decla) {
this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;

View file

@ -22,7 +22,7 @@ export class PlayerContainer {
this.npcMaxCount - this._npcs.length,
);
for (let i = 0; i < newNpcCount; i++) {
const name = `BOT ${Random.choose(settings.npcNames)}`;
const name = `🤖 ${Random.choose(settings.npcNames)}`;
this._npcs.push(
new NPC({ name }, this, this.objects, this.getTeamOfNextPlayer(true)),
);
@ -60,6 +60,14 @@ export class PlayerContainer {
this.players.forEach((p) => p.step(deltaTimeInSeconds));
}
public stepCommunication(deltaTimeInSeconds: number) {
this._players.forEach((p) => p.stepCommunications(deltaTimeInSeconds));
}
public endGame(winner: CharacterTeam) {
this._players.forEach((p) => p.onGameEnded(winner));
}
public queueCommandForEachClient(command: Command) {
this._players.forEach((p) => p.queueCommandSend(command));
}

View file

@ -32,7 +32,8 @@ import { PlayerBase } from './player-base';
export class Player extends PlayerBase {
// default, until the clients sends its real value
private aspectRatio: number = 16 / 9;
private timeUntilRespawn = 0;
private timeSinceLastMessage = 0;
private objectsPreviouslyInViewArea: Array<GameObject> = [];
protected commandExecutors: CommandExecutors = {
@ -68,12 +69,12 @@ export class Player extends PlayerBase {
this.queueCommandSend(new CreatePlayerCommand(this.character!));
}
private timeSinceLastMessage = 0;
private messageInterval = 1 / 30;
private timeUntilRespawn = 0;
public step(deltaTimeInSeconds: number) {
this.timeSinceLastMessage += deltaTimeInSeconds;
private winnerTeam?: CharacterTeam;
public onGameEnded(winnerTeam: CharacterTeam) {
this.winnerTeam = winnerTeam;
}
public step(deltaTimeInSeconds: number) {
if (this.character) {
this.center = this.character?.center;
@ -85,72 +86,60 @@ export class Player extends PlayerBase {
this.timeUntilRespawn = settings.playerDiedTimeout;
}
} else {
if (this.timeSinceLastMessage > this.messageInterval) {
this.queueCommandSend(
new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}`),
);
}
if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
this.createCharacter();
this.center = this.character!.center;
this.queueCommandSend(new ServerAnnouncement(''));
}
}
if (this.timeSinceLastMessage > this.messageInterval) {
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
const bb = new BoundingBox();
bb.topLeft = viewArea.topLeft;
bb.size = viewArea.size;
const remoteCalls = this.objectsPreviouslyInViewArea
.map((g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()))
.filter((c) => c.calls.length > 0);
const objectsInViewArea = Array.from(
new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
);
const newlyIntersecting = objectsInViewArea.filter(
(o) => !this.objectsPreviouslyInViewArea.includes(o),
);
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
(o) => !objectsInViewArea.includes(o),
);
this.objectsPreviouslyInViewArea = objectsInViewArea;
if (noLongerIntersecting.length > 0) {
this.queueCommandSend(
new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
);
}
if (newlyIntersecting.length > 0) {
this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
}
this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
this.queueCommandSend(
new PropertyUpdatesForObjects(
this.objectsPreviouslyInViewArea
.map((o) => o.getPropertyUpdates())
.filter((u) => u) as Array<PropertyUpdatesForObject>,
),
);
if (remoteCalls.length > 0) {
this.queueCommandSend(new RemoteCallsForObjects(remoteCalls));
}
}
this.queueCommandSend(
new RemoteCallsForObjects(
this.objectsPreviouslyInViewArea.map(
(g) => new RemoteCallsForObject(g.id, g.getRemoteCalls()),
),
),
private handleViewAreaUpdate() {
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.2);
const bb = new BoundingBox();
bb.topLeft = viewArea.topLeft;
bb.size = viewArea.size;
const objectsInViewArea = Array.from(
new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
);
if (this.timeSinceLastMessage > this.messageInterval) {
this.sendQueuedCommandsToClient();
this.timeSinceLastMessage = 0;
const newlyIntersecting = objectsInViewArea.filter(
(o) => !this.objectsPreviouslyInViewArea.includes(o),
);
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
(o) => !objectsInViewArea.includes(o),
);
this.objectsPreviouslyInViewArea = objectsInViewArea;
if (noLongerIntersecting.length > 0) {
this.queueCommandSend(
new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
);
}
if (newlyIntersecting.length > 0) {
this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
}
this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
this.queueCommandSend(
new PropertyUpdatesForObjects(
this.objectsPreviouslyInViewArea
.map((o) => o.getPropertyUpdates())
.filter((u) => u) as Array<PropertyUpdatesForObject>,
),
);
}
private getOtherPlayers(): Array<OtherPlayerDirection> {
@ -190,11 +179,33 @@ export class Player extends PlayerBase {
this.commandsToBeSent.push(command);
}
public stepCommunications(deltaTime: number) {
if ((this.timeSinceLastMessage += deltaTime) > settings.updateMessageInterval) {
this.handleAnnouncements();
this.handleViewAreaUpdate();
this.sendQueuedCommandsToClient();
this.timeSinceLastMessage = 0;
}
}
public sendQueuedCommandsToClient() {
this.socket.emit(TransportEvents.ServerToPlayer, serialize(this.commandsToBeSent));
this.commandsToBeSent = [];
}
private handleAnnouncements() {
let announcement = '';
if (this.winnerTeam) {
announcement = `Team <span class="${this.winnerTeam}">${this.winnerTeam}</span> won 🎉`;
} else if (!this.character) {
announcement = `Reviving in ${Math.round(this.timeUntilRespawn)}`;
}
if (announcement) {
this.queueCommandSend(new ServerAnnouncement(announcement));
}
}
public destroy() {
super.destroy();
}