Add linting

This commit is contained in:
schmelczerandras 2020-08-18 16:52:11 +02:00
parent 76282a4cf7
commit 40a660b7cb
49 changed files with 237 additions and 334 deletions

28
frontend/.eslintrc.json Normal file
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@ -0,0 +1,28 @@
{
"root": true,
"env": {
"browser": true,
"es2020": true
},
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended",
"prettier",
"prettier/@typescript-eslint"
],
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 11,
"sourceType": "module"
},
"plugins": ["unused-imports", "@typescript-eslint", "prettier"],
"rules": {
"prettier/prettier": "error",
"no-unused-vars": "off",
"unused-imports/no-unused-imports-ts": "error",
"@typescript-eslint/no-unused-vars": ["warn", { "argsIgnorePattern": "^_" }],
"@typescript-eslint/no-explicit-any": "off",
"@typescript-eslint/explicit-module-boundary-types": "off"
}
}

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@ -1,6 +1,6 @@
{
"trailingComma": "es5",
"printWidth": 120,
"printWidth": 90,
"tabWidth": 2,
"singleQuote": true,
"endOfLine": "lf"

View file

@ -6,6 +6,7 @@
"main": "index.js",
"scripts": {
"start": "webpack-dev-server --mode development",
"lint": "npx eslint --fix \"src/**/*.ts\" && npx prettier --write \"src/**/*.ts\"",
"build": "webpack && find dist -type f -not -name '*.html' | xargs rm"
},
"keywords": [],
@ -27,10 +28,16 @@
"devDependencies": {
"@types/gl-matrix": "^2.4.5",
"@types/uuid": "^8.0.0",
"@typescript-eslint/eslint-plugin": "^3.9.1",
"@typescript-eslint/parser": "^3.9.1",
"autoprefixer": "^9.8.5",
"clean-webpack-plugin": "^3.0.0",
"css-loader": "^3.5.2",
"cssnano": "^4.1.10",
"eslint": "^7.2.0",
"eslint-config-prettier": "^6.11.0",
"eslint-plugin-import": "^2.21.2",
"eslint-plugin-prettier": "^3.1.4",
"gl-matrix": "^3.3.0",
"html-webpack-inline-source-plugin": "0.0.10",
"html-webpack-plugin": "^3.2.0",

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@ -6,8 +6,6 @@ export class CommandBroadcaster {
commandGenerators: Array<CommandGenerator>,
commandReceivers: Array<CommandReceiver>
) {
commandReceivers.forEach((r) =>
commandGenerators.forEach((g) => g.subscribe(r))
);
commandReceivers.forEach((r) => commandGenerators.forEach((g) => g.subscribe(r)));
}
}

View file

@ -1,8 +1,8 @@
import { mat2d, vec2 } from 'gl-matrix';
import { Blob } from '../../shapes/types/blob';
import { settings } from '../settings';
import { IDrawable } from './i-drawable';
import { IDrawableDescriptor } from './i-drawable-descriptor';
import { settings } from '../settings';
import { Blob } from '../../shapes/types/blob';
import { vec2, mat2d } from 'gl-matrix';
export class DrawableBlob extends Blob implements IDrawable {
public static descriptor: IDrawableDescriptor = {
@ -11,32 +11,16 @@ export class DrawableBlob extends Blob implements IDrawable {
shaderCombinationSteps: settings.shaderCombinations.blobSteps,
};
public serializeToUniforms(
uniforms: any,
scale: number,
transform: mat2d
): void {
const uniformName = DrawableBlob.descriptor.uniformName;
if (!uniforms.hasOwnProperty(uniformName)) {
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const { uniformName } = DrawableBlob.descriptor;
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}
uniforms[uniformName].push({
headCenter: vec2.transformMat2d(
vec2.create(),
this.head.center,
transform
),
torsoCenter: vec2.transformMat2d(
vec2.create(),
this.torso.center,
transform
),
leftFootCenter: vec2.transformMat2d(
vec2.create(),
this.leftFoot.center,
transform
),
headCenter: vec2.transformMat2d(vec2.create(), this.head.center, transform),
torsoCenter: vec2.transformMat2d(vec2.create(), this.torso.center, transform),
leftFootCenter: vec2.transformMat2d(vec2.create(), this.leftFoot.center, transform),
rightFootCenter: vec2.transformMat2d(
vec2.create(),
this.rightFoot.center,

View file

@ -1,8 +1,8 @@
import { IDrawable } from './i-drawable';
import { TunnelShape } from '../../shapes/types/tunnel-shape';
import { IDrawableDescriptor } from './i-drawable-descriptor';
import { settings } from '../settings';
import { mat2d, vec2 } from 'gl-matrix';
import TunnelShape from '../../shapes/types/tunnel-shape';
import { settings } from '../settings';
import { IDrawable } from './i-drawable';
import { IDrawableDescriptor } from './i-drawable-descriptor';
export class DrawableTunnel extends TunnelShape implements IDrawable {
public static descriptor: IDrawableDescriptor = {
@ -11,23 +11,15 @@ export class DrawableTunnel extends TunnelShape implements IDrawable {
shaderCombinationSteps: settings.shaderCombinations.lineSteps,
};
public serializeToUniforms(
uniforms: any,
scale: number,
transform: mat2d
): void {
const uniformName = DrawableTunnel.descriptor.uniformName;
if (!uniforms.hasOwnProperty(uniformName)) {
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const { uniformName } = DrawableTunnel.descriptor;
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}
uniforms[uniformName].push({
from: vec2.transformMat2d(vec2.create(), this.from, transform),
toFromDelta: vec2.transformMat2d(
vec2.create(),
this.toFromDelta,
transform
),
toFromDelta: vec2.transformMat2d(vec2.create(), this.toFromDelta, transform),
fromRadius: this.fromRadius * scale,
toRadius: this.toRadius * scale,
});

View file

@ -1,5 +1,4 @@
import { vec2, vec3, mat2d } from 'gl-matrix';
import { GameObject } from '../../../objects/game-object';
import { mat2d, vec2, vec3 } from 'gl-matrix';
import { settings } from '../../settings';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { ILight } from './i-light';
@ -22,14 +21,10 @@ export class CircleLight implements ILight {
return 0;
}
public serializeToUniforms(
uniforms: any,
scale: number,
transform: mat2d
): void {
const uniformName = CircleLight.descriptor.uniformName;
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const { uniformName } = CircleLight.descriptor;
if (!uniforms.hasOwnProperty(uniformName)) {
if (!Object.prototype.hasOwnProperty.call(uniforms, uniformName)) {
uniforms[uniformName] = [];
}

View file

@ -1,4 +1,3 @@
import { vec2 } from 'gl-matrix';
import { IDrawable } from '../i-drawable';
export interface ILight extends IDrawable {}
export type ILight = IDrawable;

View file

@ -1,8 +1,7 @@
import { ILight } from './i-light';
import { vec2, vec3, mat2d } from 'gl-matrix';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { mat2d, vec2, vec3 } from 'gl-matrix';
import { settings } from '../../settings';
import { GameObject } from '../../../objects/game-object';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { ILight } from './i-light';
export class PointLight implements ILight {
public static descriptor: IDrawableDescriptor = {
@ -22,14 +21,10 @@ export class PointLight implements ILight {
return vec2.distance(this.center, target) - this.radius;
}
public serializeToUniforms(
uniforms: any,
scale: number,
transform: mat2d
): void {
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const listName = PointLight.descriptor.uniformName;
if (!uniforms.hasOwnProperty(listName)) {
if (!Object.prototype.hasOwnProperty.call(uniforms, listName)) {
uniforms[listName] = [];
}

View file

@ -11,10 +11,7 @@ export class DefaultFrameBuffer extends FrameBuffer {
public setSize() {
super.setSize();
if (
this.gl.canvas.width !== this.size.x ||
this.gl.canvas.height !== this.size.y
) {
if (this.gl.canvas.width !== this.size.x || this.gl.canvas.height !== this.size.y) {
this.gl.canvas.width = this.size.x;
this.gl.canvas.height = this.size.y;
}

View file

@ -2,9 +2,11 @@ import { vec2 } from 'gl-matrix';
export abstract class FrameBuffer {
public renderScale = 1;
public enableHighDpiRendering = false;
protected size: vec2;
protected frameBuffer: WebGLFramebuffer;
constructor(protected gl: WebGL2RenderingContext) {}

View file

@ -1,7 +1,4 @@
export const enableExtension = (
gl: WebGL2RenderingContext,
name: string
): any => {
export const enableExtension = (gl: WebGL2RenderingContext, name: string): any => {
if (gl.getSupportedExtensions().indexOf(name) == -1) {
throw new Error(`Unsupported extension ${name}`);
}

View file

@ -1,6 +1,4 @@
export const getWebGl2Context = (
canvas: HTMLCanvasElement
): WebGL2RenderingContext => {
export const getWebGl2Context = (canvas: HTMLCanvasElement): WebGL2RenderingContext => {
const gl = canvas.getContext('webgl2');
if (!gl) {

View file

@ -10,11 +10,7 @@ export const loadUniform = (
): any => {
const converters: Map<
GLenum,
(
gl: WebGL2RenderingContext,
value: any,
location: WebGLUniformLocation
) => void
(gl: WebGL2RenderingContext, value: any, location: WebGLUniformLocation) => void
> = new Map();
{
converters.set(WebGL2RenderingContext.FLOAT, (gl, v, l) => {
@ -29,9 +25,7 @@ export const loadUniform = (
}
});
converters.set(
WebGL2RenderingContext.FLOAT_VEC2,
(gl, v: vec2 | Array<vec2>, l) => {
converters.set(WebGL2RenderingContext.FLOAT_VEC2, (gl, v: vec2 | Array<vec2>, l) => {
if (v.length == 0) {
return;
}
@ -48,8 +42,7 @@ export const loadUniform = (
} else {
gl.uniform2fv(l, v as vec2);
}
}
);
});
converters.set(
WebGL2RenderingContext.FLOAT_VEC3,
@ -78,9 +71,7 @@ export const loadUniform = (
gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
});
converters.set(WebGL2RenderingContext.BOOL, (gl, v, l) =>
gl.uniform1i(l, v)
);
converters.set(WebGL2RenderingContext.BOOL, (gl, v, l) => gl.uniform1i(l, v));
if (!converters.has(type)) {
throw new Error(`Unimplemented webgl type: ${type}`);

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@ -5,16 +5,15 @@ import { enableExtension } from './enable-extension';
export class WebGlStopwatch {
private timerExtension: any;
private timerQuery: WebGLQuery;
private isReady = true;
private resultsInNanoSeconds: number;
constructor(private gl: WebGL2RenderingContext) {
this.timerExtension = enableExtension(
gl,
'EXT_disjoint_timer_query_webgl2'
);
this.timerExtension = enableExtension(gl, 'EXT_disjoint_timer_query_webgl2');
}
public start() {
@ -42,10 +41,7 @@ export class WebGlStopwatch {
this.gl.QUERY_RESULT
);
InfoText.modifyRecord(
'Draw time',
`${this.resultsInMilliSeconds.toFixed(2)} ms`
);
InfoText.modifyRecord('Draw time', `${this.resultsInMilliSeconds.toFixed(2)} ms`);
this.isReady = true;
}

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@ -1,4 +1,4 @@
import { Program } from './program';
import Program from './program';
export class FragmentShaderOnlyProgram extends Program {
private vao: WebGLVertexArrayObject;
@ -39,13 +39,6 @@ export class FragmentShaderOnlyProgram extends Program {
this.gl.bindVertexArray(this.vao);
this.gl.enableVertexAttribArray(positionAttributeLocation);
this.gl.vertexAttribPointer(
positionAttributeLocation,
2,
this.gl.FLOAT,
false,
0,
0
);
this.gl.vertexAttribPointer(positionAttributeLocation, 2, this.gl.FLOAT, false, 0, 0);
}
}

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@ -3,10 +3,13 @@ import { createShader } from '../helper/create-shader';
import { loadUniform } from '../helper/load-uniform';
import { IProgram } from './i-program';
export abstract class Program implements IProgram {
export default abstract class Program implements IProgram {
protected program: WebGLProgram;
private shaders: Array<WebGLShader> = [];
private modelTransform = mat2d.identity(mat2d.create());
private readonly ndcToUv: mat2d;
private uniforms: Array<{
@ -116,10 +119,7 @@ export abstract class Program implements IProgram {
this.gl.linkProgram(this.program);
const success = this.gl.getProgramParameter(
this.program,
this.gl.LINK_STATUS
);
const success = this.gl.getProgramParameter(this.program, this.gl.LINK_STATUS);
if (!success) {
throw new Error(this.gl.getProgramInfoLog(this.program));

View file

@ -1,18 +1,20 @@
import { vec2 } from 'gl-matrix';
import { getCombinations } from '../../../helper/get-combinations';
import { last } from '../../../helper/last';
import { IDrawableDescriptor } from '../../drawables/i-drawable-descriptor';
import { FragmentShaderOnlyProgram } from './fragment-shader-only-program';
import { IProgram } from './i-program';
import { last } from '../../../helper/last';
import { getCombinations } from '../../../helper/get-combinations';
import { IDrawableDescriptor } from '../../drawables/i-drawable-descriptor';
export class UniformArrayAutoScalingProgram implements IProgram {
private programs: Array<{
program: FragmentShaderOnlyProgram;
values: Array<number>;
}> = [];
private current: FragmentShaderOnlyProgram;
private drawingRectangleTopLeft = vec2.fromValues(0, 0);
private drawingRectangleSize = vec2.fromValues(1, 1);
constructor(
@ -21,7 +23,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
private options: Array<IDrawableDescriptor>
) {
const names = options.map((o) => o.countMacroName);
for (let combination of getCombinations(
for (const combination of getCombinations(
options.map((o) => o.shaderCombinationSteps)
)) {
this.createProgram(names, combination, shaderSources);
@ -29,13 +31,11 @@ export class UniformArrayAutoScalingProgram implements IProgram {
}
public bindAndSetUniforms(uniforms: { [name: string]: any }): void {
let values = this.options.map((o) =>
const values = this.options.map((o) =>
uniforms[o.uniformName] ? uniforms[o.uniformName].length : 0
);
const closest = this.programs.find((p) =>
p.values.every((v, i) => v >= values[i])
);
const closest = this.programs.find((p) => p.values.every((v, i) => v >= values[i]));
this.current = closest ? closest.program : last(this.programs).program;
@ -67,11 +67,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
const substitutions = {};
names.forEach((v, i) => (substitutions[v] = combination[i].toString()));
const program = new FragmentShaderOnlyProgram(
this.gl,
shaderSources,
substitutions
);
const program = new FragmentShaderOnlyProgram(this.gl, shaderSources, substitutions);
this.programs.push({
program,

View file

@ -1,7 +1,7 @@
import { vec2 } from 'gl-matrix';
import { ILight } from './drawables/lights/i-light';
import { IDrawable } from './drawables/i-drawable';
import { BoundingBoxBase } from '../shapes/bounding-box-base';
import { IDrawable } from './drawables/i-drawable';
import { ILight } from './drawables/lights/i-light';
export interface IRenderer {
startFrame(deltaTime: DOMHighResTimeStamp): void;

View file

@ -7,6 +7,7 @@ import { toPercent } from '../../helper/to-percent';
export class FpsAutoscaler extends Autoscaler {
private timeSinceLastAdjusment = 0;
private exponentialDecayedDeltaTime = 0.0;
constructor(private frameBuffers: Array<FrameBuffer>) {
@ -21,8 +22,7 @@ export class FpsAutoscaler extends Autoscaler {
public autoscale(lastDeltaTime: DOMHighResTimeStamp) {
this.timeSinceLastAdjusment += lastDeltaTime;
if (
this.timeSinceLastAdjusment >=
settings.qualityScaling.adjusmentRateInMilliseconds
this.timeSinceLastAdjusment >= settings.qualityScaling.adjusmentRateInMilliseconds
) {
this.timeSinceLastAdjusment = 0;
this.exponentialDecayedDeltaTime = exponentialDecay(

View file

@ -1,4 +1,4 @@
import { vec2, mat2d } from 'gl-matrix';
import { mat2d, vec2 } from 'gl-matrix';
import { InfoText } from '../../objects/types/info-text';
import { IDrawable } from '../drawables/i-drawable';
import { IDrawableDescriptor } from '../drawables/i-drawable-descriptor';
@ -8,6 +8,7 @@ import { settings } from '../settings';
export class RenderingPass {
private drawables: Array<IDrawable> = [];
private program: UniformArrayAutoScalingProgram;
constructor(
@ -83,17 +84,13 @@ export class RenderingPass {
}
InfoText.modifyRecord(
'nearby ' + this.drawableDescriptors[0].countMacroName,
`nearby ${this.drawableDescriptors[0].countMacroName}`,
this.drawables.length.toFixed(2)
);
InfoText.modifyRecord(
'drawn ' + this.drawableDescriptors[0].countMacroName,
(
sumLineCount /
settings.tileMultiplier /
settings.tileMultiplier
).toFixed(2)
`drawn ${this.drawableDescriptors[0].countMacroName}`,
(sumLineCount / settings.tileMultiplier / settings.tileMultiplier).toFixed(2)
);
this.drawables = [];

View file

@ -1,4 +1,8 @@
import { mat2d, vec2 } from 'gl-matrix';
import { BoundingBoxBase } from '../../shapes/bounding-box-base';
import { DrawableBlob } from '../drawables/drawable-blob';
import { DrawableTunnel } from '../drawables/drawable-tunnel';
import { IDrawable } from '../drawables/i-drawable';
import { CircleLight } from '../drawables/lights/circle-light';
import { ILight } from '../drawables/lights/i-light';
import { PointLight } from '../drawables/lights/point-light';
@ -14,23 +18,24 @@ import caveVertexShader from '../shaders/passthrough-distance-vs.glsl';
import lightsVertexShader from '../shaders/passthrough-shading-vs.glsl';
import { FpsAutoscaler } from './fps-autoscaler';
import { RenderingPass } from './rendering-pass';
import { IDrawable } from '../drawables/i-drawable';
import { DrawableTunnel } from '../drawables/drawable-tunnel';
import { enableExtension } from '../graphics-library/helper/enable-extension';
import { DrawableBlob } from '../drawables/drawable-blob';
import { BoundingBoxBase } from '../../shapes/bounding-box-base';
export class WebGl2Renderer implements IRenderer {
private gl: WebGL2RenderingContext;
private stopwatch?: WebGlStopwatch;
private viewBoxBottomLeft = vec2.create();
private viewBoxSize = vec2.create();
private cursorPosition = vec2.create();
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
private lightingFrameBuffer: DefaultFrameBuffer;
private distancePass: RenderingPass;
private lightingPass: RenderingPass;
private autoscaler: FpsAutoscaler;
@ -70,7 +75,9 @@ export class WebGl2Renderer implements IRenderer {
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch {}
} catch {
// no problem
}
}
public drawShape(shape: IDrawable) {
@ -81,7 +88,7 @@ export class WebGl2Renderer implements IRenderer {
this.lightingPass.addDrawable(light);
}
public startFrame(deltaTime: DOMHighResTimeStamp): void {
public startFrame(deltaTime: DOMHighResTimeStamp) {
this.autoscaler.autoscale(deltaTime);
this.stopwatch?.start();
@ -94,10 +101,7 @@ export class WebGl2Renderer implements IRenderer {
this.distancePass.render(this.uniforms);
this.lightingPass.render(
this.uniforms,
this.distanceFieldFrameBuffer.colorTexture
);
this.lightingPass.render(this.uniforms, this.distanceFieldFrameBuffer.colorTexture);
this.stopwatch?.stop();
}
@ -112,11 +116,7 @@ export class WebGl2Renderer implements IRenderer {
mat2d.create(),
this.viewBoxBottomLeft
);
mat2d.scale(
this.matrices.uvToWorld,
this.matrices.uvToWorld,
this.viewBoxSize
);
mat2d.scale(this.matrices.uvToWorld, this.matrices.uvToWorld, this.viewBoxSize);
this.matrices.distanceScreenToWorld = this.getScreenToWorldTransform(
this.distanceFieldFrameBuffer.getSize()
@ -127,17 +127,11 @@ export class WebGl2Renderer implements IRenderer {
this.matrices.distanceScreenToWorld,
this.distanceFieldFrameBuffer.getSize()
);
mat2d.invert(
this.matrices.worldToDistanceUV,
this.matrices.worldToDistanceUV
);
mat2d.invert(this.matrices.worldToDistanceUV, this.matrices.worldToDistanceUV);
}
private getScreenToWorldTransform(screenSize: vec2) {
const transform = mat2d.fromTranslation(
mat2d.create(),
this.viewBoxBottomLeft
);
const transform = mat2d.fromTranslation(mat2d.create(), this.viewBoxBottomLeft);
mat2d.scale(
transform,
transform,

View file

@ -8,11 +8,11 @@ export const settings = {
[0.2, 0.1],
[0.6, 0.1],
[1, 1],
/*[1.25, 0.75],
/* [1.25, 0.75],
[1.5, 1],
[1.75, 1.25],
[1.75, 1.75],
[2, 2],*/
[2, 2], */
],
startingTargetIndex: 2,
scalingOptions: {

View file

@ -1,38 +1,41 @@
import { CommandBroadcaster } from './commands/command-broadcaster';
import { BeforeRenderCommand } from './drawing/commands/before-render';
import { StepCommand } from './physics/commands/step';
import { RenderCommand } from './drawing/commands/render';
import { IRenderer } from './drawing/i-renderer';
import { WebGl2Renderer } from './drawing/rendering/webgl2-renderer';
import { Random } from './helper/random';
import { timeIt } from './helper/timing';
import { IGame } from './i-game';
import { KeyboardListener } from './input/keyboard-listener';
import { MouseListener } from './input/mouse-listener';
import { TouchListener } from './input/touch-listener';
import { GameObject } from './objects/game-object';
import { Objects } from './objects/objects';
import { InfoText } from './objects/types/info-text';
import { createDungeon } from './objects/world/create-dungeon';
import { RenderCommand } from './drawing/commands/render';
import { Physics } from './physics/physics';
import { TeleportToCommand } from './physics/commands/teleport-to';
import { IRenderer } from './drawing/i-renderer';
import { Random } from './helper/random';
import { Camera } from './objects/types/camera';
import { Character } from './objects/types/character';
import { IGame } from './i-game';
import { GameObject } from './objects/game-object';
import { vec2 } from 'gl-matrix';
import { BoundingBoxBase } from './shapes/bounding-box-base';
import { InfoText } from './objects/types/info-text';
import { createDungeon } from './objects/world/create-dungeon';
import { MoveToCommand } from './physics/commands/move-to';
import { BoundingBox } from './shapes/bounding-box';
import { StepCommand } from './physics/commands/step';
import { TeleportToCommand } from './physics/commands/teleport-to';
import { Physics } from './physics/physics';
import { BoundingBoxBase } from './shapes/bounding-box-base';
export class Game implements IGame {
public readonly objects = new Objects();
public readonly physics = new Physics();
public readonly camera = new Camera();
private previousTime?: DOMHighResTimeStamp = null;
private previousFpsValues: Array<number> = [];
private infoText = new InfoText();
private character: Character;
private renderer: IRenderer;
constructor() {
@ -41,10 +44,7 @@ export class Game implements IGame {
Random.seed = 42;
document.addEventListener(
'visibilitychange',
this.handleVisibilityChange.bind(this)
);
document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
new CommandBroadcaster(
[
@ -82,7 +82,7 @@ export class Game implements IGame {
createDungeon(this.objects, this.physics);
this.character = new Character(this);
//this.physics.addDynamicBoundingBox(this.character.boundingBox);
// this.physics.addDynamicBoundingBox(this.character.boundingBox);
this.addObject(this.character);
this.addObject(this.camera);
this.character.sendCommand(new TeleportToCommand(start.from));
@ -115,7 +115,7 @@ export class Game implements IGame {
.findIntersecting(this.camera.viewArea)
.map((b) => b.shape?.gameObject);
for (let object of shouldBeDrawn) {
for (const object of shouldBeDrawn) {
object?.sendCommand(new BeforeRenderCommand(this.renderer));
object?.sendCommand(new RenderCommand(this.renderer));
}

View file

@ -12,37 +12,37 @@ declare global {
export const applyArrayPlugins = () => {
Object.defineProperty(Array.prototype, 'x', {
get: function () {
get() {
return this[0];
},
set: function (value) {
set(value) {
this[0] = value;
},
});
Object.defineProperty(Array.prototype, 'y', {
get: function () {
get() {
return this[1];
},
set: function (value) {
set(value) {
this[1] = value;
},
});
Object.defineProperty(Float32Array.prototype, 'x', {
get: function () {
get() {
return this[0];
},
set: function (value) {
set(value) {
this[0] = value;
},
});
Object.defineProperty(Float32Array.prototype, 'y', {
get: function () {
get() {
return this[1];
},
set: function (value) {
set(value) {
this[1] = value;
},
});

View file

@ -36,9 +36,7 @@ export class Autoscaler {
const previousTarget = this.targets[floor];
const nextTarget =
floor + 1 == this.targets.length
? previousTarget
: this.targets[floor + 1];
floor + 1 == this.targets.length ? previousTarget : this.targets[floor + 1];
this.setters.forEach((setter, i) =>
setter(mix(previousTarget[i], nextTarget[i], fract))

View file

@ -1,5 +1,4 @@
export const clamp = (value: number, min: number, max: number): number =>
Math.min(max, Math.max(min, value));
export const clamp01 = (value: number): number =>
Math.min(1, Math.max(0, value));
export const clamp01 = (value: number): number => Math.min(1, Math.max(0, value));

View file

@ -1,6 +1,4 @@
export const getCombinations = (
values: Array<Array<number>>
): Array<Array<number>> => {
export const getCombinations = (values: Array<Array<number>>): Array<Array<number>> => {
if (!values.every((a) => a.length > 0)) {
return [];
}

View file

@ -1,2 +1 @@
export const mix = (from: number, to: number, q: number) =>
from + (to - from) * q;
export const mix = (from: number, to: number, q: number) => from + (to - from) * q;

View file

@ -18,9 +18,11 @@ export function timeIt(interval = 60) {
if (i++ % interval == 0) {
previousTimes = previousTimes.sort();
const text = `Max: ${last(previousTimes).toFixed(2)} ms\n\tMedian: ${previousTimes[
Math.floor(previousTimes.length / 2)
].toFixed(2)} ms`;
const text = `Max: ${last(previousTimes).toFixed(
2
)} ms\n\tMedian: ${previousTimes[Math.floor(previousTimes.length / 2)].toFixed(
2
)} ms`;
InfoText.modifyRecord(propertyKey, text);

View file

@ -1,5 +1,4 @@
import { GameObject } from './objects/game-object';
import { vec2 } from 'gl-matrix';
import { BoundingBoxBase } from './shapes/bounding-box-base';
export interface IGame {

View file

@ -1,5 +1,5 @@
import { Id } from './identity';
import { v4 } from 'uuid';
import { Id } from './identity';
export class IdentityManager {
public static generateId(): Id {

View file

@ -1,5 +1,5 @@
import { Command } from '../../commands/command';
import { vec2 } from 'gl-matrix';
import { Command } from '../../commands/command';
export class CursorMoveCommand extends Command {
public constructor(public readonly position?: vec2) {

View file

@ -1,5 +1,5 @@
import { CommandGenerator } from '../commands/command-generator';
import { vec2 } from 'gl-matrix';
import { CommandGenerator } from '../commands/command-generator';
import { clamp01 } from '../helper/clamp';
import { CursorMoveCommand } from './commands/cursor-move-command';
import { PrimaryActionCommand } from './commands/primary-action';
@ -9,6 +9,7 @@ import { ZoomCommand } from './commands/zoom';
export class MouseListener extends CommandGenerator {
private previousPosition = vec2.create();
private isMouseDown = false;
constructor(private target: Element) {
@ -30,9 +31,7 @@ export class MouseListener extends CommandGenerator {
if (this.isMouseDown) {
this.sendCommand(
new SwipeCommand(
vec2.subtract(vec2.create(), this.previousPosition, position)
)
new SwipeCommand(vec2.subtract(vec2.create(), this.previousPosition, position))
);
this.previousPosition = position;
}

View file

@ -1,5 +1,5 @@
import { CommandGenerator } from '../commands/command-generator';
import { vec2 } from 'gl-matrix';
import { CommandGenerator } from '../commands/command-generator';
import { clamp01 } from '../helper/clamp';
import { PrimaryActionCommand } from './commands/primary-action';
import { SecondaryActionCommand } from './commands/secondary-action';
@ -31,9 +31,7 @@ export class TouchListener extends CommandGenerator {
const position = this.positionFromEvent(event);
this.sendCommand(
new SwipeCommand(
vec2.subtract(vec2.create(), position, this.previousPosition)
)
new SwipeCommand(vec2.subtract(vec2.create(), position, this.previousPosition))
);
this.previousPosition = position;

View file

@ -1,8 +1,6 @@
import { Command } from '../commands/command';
import { CommandReceiver } from '../commands/command-receiver';
import { IdentityManager } from '../identity/identity-manager';
import { Objects } from './objects';
import { Physics } from '../physics/physics';
export abstract class GameObject implements CommandReceiver {
public readonly id = IdentityManager.generateId();
@ -12,13 +10,13 @@ export abstract class GameObject implements CommandReceiver {
} = {};
public reactsToCommand(commandType: string): boolean {
return this.commandExecutors.hasOwnProperty(commandType);
return Object.prototype.hasOwnProperty.call(this.commandExecutors, commandType);
}
public sendCommand(command: Command) {
const commandType = command.type;
if (this.commandExecutors.hasOwnProperty(commandType)) {
if (Object.prototype.hasOwnProperty.call(this.commandExecutors, commandType)) {
this.commandExecutors[commandType](command);
}
}

View file

@ -5,12 +5,13 @@ import { GameObject } from './game-object';
export class Objects implements CommandReceiver {
private objects: Map<Id, GameObject> = new Map();
private objectsGroupedByAbilities: Map<string, Array<GameObject>> = new Map();
public addObject(o: GameObject) {
this.objects.set(o.id, o);
for (let command of this.objectsGroupedByAbilities.keys()) {
for (const command of this.objectsGroupedByAbilities.keys()) {
if (o.reactsToCommand(command)) {
this.objectsGroupedByAbilities.get(command).push(o);
}
@ -30,9 +31,7 @@ export class Objects implements CommandReceiver {
this.createGroupForCommand(e.type);
}
this.objectsGroupedByAbilities
.get(e.type)
.forEach((o, _) => o.sendCommand(e));
this.objectsGroupedByAbilities.get(e.type).forEach((o, _) => o.sendCommand(e));
}
private createGroupForCommand(commandType: string) {

View file

@ -4,13 +4,12 @@ import { CursorMoveCommand } from '../../input/commands/cursor-move-command';
import { ZoomCommand } from '../../input/commands/zoom';
import { MoveToCommand } from '../../physics/commands/move-to';
import { BoundingBox } from '../../shapes/bounding-box';
import { Physics } from '../../physics/physics';
import { GameObject } from '../game-object';
import { Lamp } from './lamp';
export class Camera extends GameObject {
private inViewAreaSize = 1920 * 1080 * 5;
private cursorPosition = vec2.create();
private _viewArea: BoundingBox;
constructor() {

View file

@ -1,31 +1,25 @@
import { vec2, vec3 } from 'gl-matrix';
import { RenderCommand } from '../../drawing/commands/render';
import { DrawableBlob } from '../../drawing/drawables/drawable-blob';
import { IGame } from '../../i-game';
import { KeyDownCommand } from '../../input/commands/key-down';
import { KeyUpCommand } from '../../input/commands/key-up';
import { SwipeCommand } from '../../input/commands/swipe';
import { MoveToCommand } from '../../physics/commands/move-to';
import { StepCommand } from '../../physics/commands/step';
import { TeleportToCommand } from '../../physics/commands/teleport-to';
import { Physics } from '../../physics/physics';
import { GameObject } from '../game-object';
import { Camera } from './camera';
import { IShape } from '../../shapes/i-shape';
import { Blob } from '../../shapes/types/blob';
import { RenderCommand } from '../../drawing/commands/render';
import { DrawableBlob } from '../../drawing/drawables/drawable-blob';
import { GameObject } from '../game-object';
import { Lamp } from './lamp';
import { Game } from '../../game';
import { IGame } from '../../i-game';
export class Character extends GameObject {
private keysDown: Set<string> = new Set();
private light = new Lamp(
vec2.create(),
40,
vec3.fromValues(0.67, 0.0, 0.33),
2
);
private light = new Lamp(vec2.create(), 40, vec3.fromValues(0.67, 0.0, 0.33), 2);
private shape = new DrawableBlob(vec2.create());
private static speed = 1.5;
constructor(private game: IGame) {
@ -35,15 +29,11 @@ export class Character extends GameObject {
this.addCommandExecutor(StepCommand, this.stepHandler.bind(this));
this.addCommandExecutor(RenderCommand, this.draw.bind(this));
this.addCommandExecutor(TeleportToCommand, (c) =>
this.setPosition(c.position)
);
this.addCommandExecutor(TeleportToCommand, (c) => this.setPosition(c.position));
this.addCommandExecutor(KeyDownCommand, (c) => this.keysDown.add(c.key));
this.addCommandExecutor(KeyUpCommand, (c) => this.keysDown.delete(c.key));
this.addCommandExecutor(SwipeCommand, (c) => {
this.tryMoving(
vec2.multiply(vec2.create(), c.delta, this.game.viewArea.size)
);
this.tryMoving(vec2.multiply(vec2.create(), c.delta, this.game.viewArea.size));
});
}
@ -90,9 +80,8 @@ export class Character extends GameObject {
const intersecting = nextNearShapes
.filter(
(n) =>
currentNearShapes.find(
(c) => c.shape === n.shape && c.distance <= 0
) !== undefined
currentNearShapes.find((c) => c.shape === n.shape && c.distance <= 0) !==
undefined
)
.sort((e) => Math.abs(e.distance));
@ -101,23 +90,16 @@ export class Character extends GameObject {
}
const normal = intersecting[0].shape.normal(this.shape.center);
const maxDistance = intersecting.reduce((p, c) =>
p.distance > c.distance ? p : c
).distance;
const maxDistance = intersecting.reduce((p, c) => (p.distance > c.distance ? p : c))
.distance;
vec2.add(
delta,
delta,
vec2.scale(vec2.create(), normal, -maxDistance - 2)
);
vec2.add(delta, delta, vec2.scale(vec2.create(), normal, -maxDistance - 2));
this.tryMoving(delta, false);
}
}
private getNearShapesTo(
shape: Blob
): Array<{ shape: IShape; distance: number }> {
private getNearShapesTo(shape: Blob): Array<{ shape: IShape; distance: number }> {
return this.game
.findIntersecting(shape.boundingBox)
.filter((b) => b.shape)

View file

@ -1,5 +1,5 @@
import { GameObject } from '../game-object';
import { RenderCommand } from '../../drawing/commands/render';
import { GameObject } from '../game-object';
export class InfoText extends GameObject {
constructor() {

View file

@ -1,8 +1,8 @@
import { vec2, vec3 } from 'gl-matrix';
import { GameObject } from '../game-object';
import { CircleLight } from '../../drawing/drawables/lights/circle-light';
import { RenderCommand } from '../../drawing/commands/render';
import { CircleLight } from '../../drawing/drawables/lights/circle-light';
import { MoveToCommand } from '../../physics/commands/move-to';
import { GameObject } from '../game-object';
export class Lamp extends GameObject {
private light: CircleLight;

View file

@ -1,9 +1,8 @@
import { vec2 } from 'gl-matrix';
import { GameObject } from '../game-object';
import { RenderCommand } from '../../drawing/commands/render';
import { Physics } from '../../physics/physics';
import { TunnelShape } from '../../shapes/types/tunnel-shape';
import { DrawableTunnel } from '../../drawing/drawables/drawable-tunnel';
import { Physics } from '../../physics/physics';
import { GameObject } from '../game-object';
export class Tunnel extends GameObject {
private shape: DrawableTunnel;

View file

@ -30,7 +30,7 @@ export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
objects.addObject(tunnel);
/*if (deltaHeight > 0 && Random.getRandom() > 0.8) {
/* if (deltaHeight > 0 && Random.getRandom() > 0.8) {
objects.addObject(
new Lamp(
currentEnd,
@ -43,7 +43,7 @@ export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
1
)
);
}*/
} */
previousEnd = currentEnd;
previousRadius = currentToRadius;

View file

@ -1,9 +1,7 @@
import { Command } from '../../commands/command';
export class StepCommand extends Command {
public constructor(
public readonly deltaTimeInMiliseconds?: DOMHighResTimeStamp
) {
public constructor(public readonly deltaTimeInMiliseconds?: DOMHighResTimeStamp) {
super();
}

View file

@ -4,6 +4,7 @@ import { ImmutableBoundingBox } from '../../shapes/immutable-bounding-box';
class Node {
public left?: Node = null;
public right?: Node = null;
constructor(public rectangle: ImmutableBoundingBox, public parent: Node) {}
@ -63,9 +64,7 @@ export class BoundingBoxTree {
}
}
public findIntersecting(
box: ImmutableBoundingBox
): Array<ImmutableBoundingBox> {
public findIntersecting(box: ImmutableBoundingBox): Array<ImmutableBoundingBox> {
const maybeResults = this.findMaybeIntersecting(box, this.root, 0);
const results = maybeResults.filter((b) => b.intersects(box));
return results;

View file

@ -5,7 +5,9 @@ import { BoundingBoxBase } from '../shapes/bounding-box-base';
export class Physics {
private isTreeInitialized = false;
private staticBoundingBoxesWaitList = [];
private staticBoundingBoxes = new BoundingBoxTree();
private dynamicBoundingBoxes = new BoundingBoxList();

View file

@ -1,5 +1,5 @@
import { BoundingBox } from './bounding-box';
import { vec2 } from 'gl-matrix';
import { BoundingBox } from './bounding-box';
import { GameObject } from '../objects/game-object';
export interface IShape {

View file

@ -7,35 +7,28 @@ import { GameObject } from '../../objects/game-object';
export class Blob implements IShape {
private static readonly boundingCircleRadius = 19;
private static readonly headOffset = vec2.fromValues(0, 15);
private static readonly torsoOffset = vec2.fromValues(0, 0);
private static readonly leftFootOffset = vec2.fromValues(-5, -10);
private static readonly rightFootOffset = vec2.fromValues(5, -10);
public readonly isInverted = false;
protected boundingCircle = new Circle(
vec2.create(),
Blob.boundingCircleRadius
);
protected head = new Circle(vec2.create(), settings.shaderMacros.headRadius);
protected torso = new Circle(
vec2.create(),
settings.shaderMacros.torsoRadius
);
protected leftFoot = new Circle(
vec2.create(),
settings.shaderMacros.footRadius
);
protected rightFoot = new Circle(
vec2.create(),
settings.shaderMacros.footRadius
);
protected boundingCircle = new Circle(vec2.create(), Blob.boundingCircleRadius);
public constructor(
center: vec2,
public readonly gameObject: GameObject = null
) {
protected head = new Circle(vec2.create(), settings.shaderMacros.headRadius);
protected torso = new Circle(vec2.create(), settings.shaderMacros.torsoRadius);
protected leftFoot = new Circle(vec2.create(), settings.shaderMacros.footRadius);
protected rightFoot = new Circle(vec2.create(), settings.shaderMacros.footRadius);
public constructor(center: vec2, public readonly gameObject: GameObject = null) {
this.position = center;
}

View file

@ -6,7 +6,7 @@ import { IShape } from '../i-shape';
import { rotate90Deg } from '../../helper/rotate-90-deg';
import { GameObject } from '../../objects/game-object';
export class TunnelShape implements IShape {
export default class TunnelShape implements IShape {
public readonly isInverted = true;
public readonly toFromDelta: vec2;
@ -22,22 +22,10 @@ export class TunnelShape implements IShape {
}
public get boundingBox(): BoundingBox {
const xMin = Math.min(
this.from.x - this.fromRadius,
this.to.x - this.toRadius
);
const yMin = Math.min(
this.from.y - this.fromRadius,
this.to.y - this.toRadius
);
const xMax = Math.max(
this.from.x + this.fromRadius,
this.to.x + this.toRadius
);
const yMax = Math.max(
this.from.y + this.fromRadius,
this.to.y + this.toRadius
);
const xMin = Math.min(this.from.x - this.fromRadius, this.to.x - this.toRadius);
const yMin = Math.min(this.from.y - this.fromRadius, this.to.y - this.toRadius);
const xMax = Math.max(this.from.x + this.fromRadius, this.to.x + this.toRadius);
const yMax = Math.max(this.from.y + this.fromRadius, this.to.y + this.toRadius);
return new BoundingBox(this, xMin, xMax, yMin, yMax);
}
@ -58,8 +46,7 @@ export class TunnelShape implements IShape {
vec2.subtract(diff, target, this.from);
} else {
const side = Math.sign(
this.toFromDelta.x * targetFromDelta.y -
this.toFromDelta.y * targetFromDelta.x
this.toFromDelta.x * targetFromDelta.y - this.toFromDelta.y * targetFromDelta.x
);
const normal = rotate90Deg(this.toFromDelta);
@ -77,9 +64,7 @@ export class TunnelShape implements IShape {
vec2.scale(vec2.create(), normal, side * this.toRadius)
);
diff = rotate90Deg(
vec2.subtract(vec2.create(), translatedTo, translatedFrom)
);
diff = rotate90Deg(vec2.subtract(vec2.create(), translatedTo, translatedFrom));
vec2.scale(diff, diff, side);
}
@ -96,10 +81,8 @@ export class TunnelShape implements IShape {
);
return (
vec2.distance(
targetFromDelta,
vec2.scale(vec2.create(), this.toFromDelta, h)
) - mix(this.fromRadius, this.toRadius, h)
vec2.distance(targetFromDelta, vec2.scale(vec2.create(), this.toFromDelta, h)) -
mix(this.fromRadius, this.toRadius, h)
);
}