Add parallel shader compiling
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17 changed files with 209 additions and 77 deletions
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@ -1,6 +1,7 @@
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import { vec2 } from 'gl-matrix';
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export interface IProgram {
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initialize(): Promise<void>;
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setDrawingRectangle(bottomLeft: vec2, size: vec2): void;
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bindAndSetUniforms(values: { [name: string]: any }): void;
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draw(): void;
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