Improve multiplayer
This commit is contained in:
parent
220b20476f
commit
37954e2ef1
29 changed files with 321 additions and 267 deletions
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@ -12,7 +12,8 @@
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"**/node_modules": true,
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"**/package-lock.json": true,
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"**/dist": true,
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"**/lib": true
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"**/lib": true,
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"**/.firebase": true
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},
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"editor.tabSize": 2,
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"editor.detectIndentation": false,
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@ -42,10 +43,10 @@
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"workspaceMount": "source=${localWorkspaceFolder},target=/workspace,type=bind,consistency=cached",
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"workspaceFolder": "/workspace",
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"mounts": [
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"source=decla-red-root-node_modules-static,target=/workspace/node_modules,type=volume",
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"source=decla-red-frontend-node_modules-static,target=/workspace/frontend/node_modules,type=volume",
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"source=decla-red-backend-node_modules-static,target=/workspace/backend/node_modules,type=volume",
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"source=decla-red-shared-node_modules-static,target=/workspace/shared/node_modules,type=volume"
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"source=decla-red-root-node_modules-volume,target=/workspace/node_modules,type=volume",
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"source=decla-red-frontend-node_modules-volume,target=/workspace/frontend/node_modules,type=volume",
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"source=decla-red-backend-node_modules-volume,target=/workspace/backend/node_modules,type=volume",
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"source=decla-red-shared-node_modules-volume,target=/workspace/shared/node_modules,type=volume"
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],
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"forwardPorts": [3000, 8080],
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"postCreateCommand": "chown node:node ./**/node_modules && npm install && npm run initialize && npm run build"
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2
.gitattributes
vendored
2
.gitattributes
vendored
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@ -1,2 +1,2 @@
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*.psd filter=lfs diff=lfs merge=lfs -text
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* text=auto
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* text=auto eol=lf
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5
backend/src/helper/get-time-in-milliseconds.ts
Normal file
5
backend/src/helper/get-time-in-milliseconds.ts
Normal file
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@ -0,0 +1,5 @@
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export const getTimeInMilliseconds = (): number => {
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const [seconds, nanoSeconds] = process.hrtime();
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return seconds * 1000 + nanoSeconds / 1000 / 1000;
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};
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@ -83,14 +83,36 @@ server.listen(port, () => {
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console.log(`server started at http://localhost:${port}`);
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});
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let deltas: Array<number> = [];
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const handlePhysics = () => {
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const delta = deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
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deltas.push(delta);
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const step = new StepCommand(delta);
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if (deltas.length > 100) {
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deltas.sort((a, b) => a - b);
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console.log(`Median physics time: ${deltas[50].toFixed(2)} ms`);
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console.log(
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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deltas = [];
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console.log(players.map((p) => p.latency));
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}
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if (deltas.length > 100) {
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deltas.sort((a, b) => a - b);
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console.log(`Median physics time: ${deltas[50].toFixed(2)} ms`);
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console.log(
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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deltas = [];
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}
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objects.sendCommand(step);
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players.forEach((p) => p.sendCommand(step));
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const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
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deltas.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(handlePhysics, sleepTime);
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@ -10,8 +10,8 @@ export const createDungeon = (objects: PhysicalContainer) => {
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let tunnelsCountSinceLastLight = 0;
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for (let i = 0; i < 500000; i += 500) {
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const deltaHeight = (Random.getRandom() - 0.5) * 2000;
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for (let i = 0; i < 50000; i += 500) {
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const deltaHeight = (Random.getRandom() - 0.5) * 500;
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const height = previousEnd.y + deltaHeight;
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const currentEnd = vec2.fromValues(i, height);
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const currentToRadius = Random.getRandom() * 300 + 150;
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@ -8,11 +8,14 @@ import {
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MoveActionCommand,
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serializesTo,
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clamp,
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last,
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Circle,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { Physical } from '../physics/physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { Spring } from './spring';
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@serializesTo(CharacterBase)
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export class CharacterPhysical extends CharacterBase implements Physical {
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@ -27,6 +30,7 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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public rightFoot: CirclePhysical;
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private movementActions: Array<MoveActionCommand> = [];
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private lastMovementAction: MoveActionCommand = new MoveActionCommand(vec2.create());
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.step.bind(this),
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@ -34,11 +38,11 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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};
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private static readonly headOffset = vec2.fromValues(0, 40);
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private static readonly leftFootOffset = vec2.fromValues(-20, -10);
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private static readonly rightFootOffset = vec2.fromValues(20, -10);
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private static readonly leftFootOffset = vec2.fromValues(-20, -35);
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private static readonly rightFootOffset = vec2.fromValues(20, -35);
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constructor(private readonly container: PhysicalContainer) {
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super(id(), undefined, undefined, undefined);
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super(id());
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this.head = new CirclePhysical(
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vec2.clone(CharacterPhysical.headOffset),
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50,
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@ -76,6 +80,10 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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return this;
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}
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public get center(): vec2 {
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return this.head.center;
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}
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public distance(target: vec2): number {
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return (
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Math.min(
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@ -87,92 +95,82 @@ export class CharacterPhysical extends CharacterBase implements Physical {
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}
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private sumAndResetMovementActions(): vec2 {
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let direction: vec2;
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if (this.movementActions.length === 0) {
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return vec2.create();
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}
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const movementForce = this.movementActions.reduce(
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(sum, current) => vec2.add(sum, sum, current.delta),
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direction = vec2.clone(this.lastMovementAction.direction);
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} else {
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direction = this.movementActions.reduce(
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(sum, current) => vec2.add(sum, sum, current.direction),
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vec2.create(),
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);
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vec2.scale(movementForce, movementForce, 1 / this.movementActions.length);
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vec2.scale(direction, direction, 1 / this.movementActions.length);
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this.lastMovementAction = last(this.movementActions)!;
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this.movementActions = [];
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}
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return movementForce;
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return direction;
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}
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public step(c: StepCommand) {
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const deltaTime = c.deltaTimeInMiliseconds;
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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const movementForce = this.sumAndResetMovementActions();
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const deltaTime = c.deltaTimeInMiliseconds / 1000;
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const direction = this.sumAndResetMovementActions();
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const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
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if (isAirborne) {
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this.jumpEnergyLeft -= deltaTime;
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} else {
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this.jumpEnergyLeft = settings.defaultJumpEnergy;
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}
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const xMax = deltaTime * settings.maxAccelerationX;
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const yMax = this.jumpEnergyLeft > 0 ? deltaTime * settings.maxAccelerationY : 0;
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this.jumpEnergyLeft += isAirborne ? -deltaTime : deltaTime;
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this.jumpEnergyLeft = clamp(this.jumpEnergyLeft, 0, settings.defaultJumpEnergy);
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vec2.set(
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movementForce,
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clamp(movementForce.x, -xMax, xMax),
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clamp(movementForce.y, -yMax, yMax),
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const xMax = deltaTime * settings.maxAccelerationX;
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const yMax = this.jumpEnergyLeft > 0 ? settings.maxAccelerationY : 0;
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const movementForce = vec2.multiply(
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direction,
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direction,
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vec2.fromValues(xMax, yMax),
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);
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const sumBody = vec2.add(vec2.create(), this.head.center, this.leftFoot.center);
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vec2.add(sumBody, sumBody, this.rightFoot.center);
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vec2.scale(sumBody, sumBody, 1 / 3);
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const headPosition = vec2.add(vec2.create(), sumBody, CharacterPhysical.headOffset);
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Spring.step(new Circle(headPosition, 0), this.head, 0, 30, deltaTime);
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const footDistance = vec2.distance(
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CharacterPhysical.headOffset,
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CharacterPhysical.leftFootOffset,
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);
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Spring.step(
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new Circle(this.head.center, this.head.radius),
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this.leftFoot,
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footDistance,
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25,
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deltaTime,
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);
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Spring.step(
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new Circle(this.head.center, this.head.radius),
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this.rightFoot,
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footDistance,
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25,
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deltaTime,
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);
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Spring.step(
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this.leftFoot,
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this.rightFoot,
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vec2.distance(CharacterPhysical.leftFootOffset, CharacterPhysical.rightFootOffset),
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100,
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deltaTime,
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);
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this.head.applyForce(movementForce, deltaTime);
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this.leftFoot.applyForce(movementForce, deltaTime);
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this.rightFoot.applyForce(movementForce, deltaTime);
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const bodyCenter = vec2.subtract(
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vec2.create(),
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this.head.center,
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CharacterPhysical.headOffset,
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);
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const leftFootPositon = vec2.add(
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vec2.create(),
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bodyCenter,
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CharacterPhysical.leftFootOffset,
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);
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const rightFootPositon = vec2.add(
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vec2.create(),
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bodyCenter,
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CharacterPhysical.rightFootOffset,
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);
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const leftFootDelta = vec2.subtract(
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vec2.create(),
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this.leftFoot.center,
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leftFootPositon,
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);
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const rightFootDelta = vec2.subtract(
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vec2.create(),
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this.rightFoot.center,
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rightFootPositon,
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);
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if (vec2.squaredLength(leftFootDelta) > 0) {
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vec2.scale(leftFootDelta, leftFootDelta, 0.001);
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this.head.applyForce(leftFootDelta, deltaTime);
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vec2.scale(leftFootDelta, leftFootDelta, -4);
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this.leftFoot.applyForce(leftFootDelta, deltaTime);
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}
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if (vec2.squaredLength(rightFootDelta) > 0) {
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vec2.scale(rightFootDelta, rightFootDelta, 0.001);
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this.head.applyForce(rightFootDelta, deltaTime);
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vec2.scale(rightFootDelta, rightFootDelta, -4);
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this.rightFoot.applyForce(rightFootDelta, deltaTime);
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}
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this.head.applyForce(settings.gravitationalForce, deltaTime);
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this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
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this.head.step(deltaTime);
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this.leftFoot.step(deltaTime);
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@ -62,7 +62,7 @@ export class CirclePhysical implements Circle, Physical {
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return vec2.distance(target, this.center) - this.radius;
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}
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public distanceBetween(target: CirclePhysical): number {
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public distanceBetween(target: Circle): number {
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return vec2.distance(target.center, this.center) - this.radius - target.radius;
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}
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@ -94,17 +94,17 @@ export class CirclePhysical implements Circle, Physical {
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this._boundingBox.yMax = this.center.y + this._radius;
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}
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public applyForce(force: vec2, timeInMilliseconds: number) {
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public applyForce(force: vec2, timeInSeconds: number) {
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vec2.add(
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this.velocity,
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this.velocity,
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vec2.scale(vec2.create(), force, timeInMilliseconds),
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vec2.scale(vec2.create(), force, timeInSeconds),
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);
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vec2.set(
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this.velocity,
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clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
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this.velocity.y,
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clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
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);
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}
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@ -112,14 +112,15 @@ export class CirclePhysical implements Circle, Physical {
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this.velocity = vec2.create();
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}
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public step(timeInMilliseconds: number): boolean {
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public step(deltaTimeInSeconds: number): boolean {
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vec2.scale(
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this.velocity,
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this.velocity,
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Math.pow(settings.velocityAttenuation, timeInMilliseconds),
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Math.pow(settings.velocityAttenuation, deltaTimeInSeconds),
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);
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const distance = vec2.scale(vec2.create(), this.velocity, timeInMilliseconds);
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const distance = vec2.scale(vec2.create(), this.velocity, deltaTimeInSeconds);
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const distanceLength = vec2.length(distance);
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const stepCount = Math.ceil(distanceLength / settings.physicsMaxStep);
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vec2.scale(distance, distance, 1 / stepCount);
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@ -127,13 +128,20 @@ export class CirclePhysical implements Circle, Physical {
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let wasHit = false;
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for (let i = 0; i < stepCount; i++) {
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const { normal, tangent, hitSurface } = moveCircle(
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const { tangent, hitSurface } = moveCircle(
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this,
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distance,
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vec2.clone(distance),
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this.container.findIntersecting(this.boundingBox),
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);
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if (hitSurface) {
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vec2.scale(this.velocity, tangent!, vec2.dot(tangent!, this.velocity));
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if (
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vec2.length(this.velocity) <
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settings.frictionMinVelocity * deltaTimeInSeconds
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) {
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this.velocity = vec2.create();
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}
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wasHit = true;
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}
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}
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37
backend/src/objects/spring.ts
Normal file
37
backend/src/objects/spring.ts
Normal file
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@ -0,0 +1,37 @@
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import { vec2 } from 'gl-matrix';
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import { Circle } from 'shared';
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import { CirclePhysical } from './circle-physical';
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export class Spring {
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constructor(
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private a: CirclePhysical | Circle,
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private b: CirclePhysical | Circle,
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private distance: number,
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private strength: number,
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) {}
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public step(deltaTimeInSeconds: number) {
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Spring.step(this.a, this.b, this.distance, this.strength, deltaTimeInSeconds);
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}
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public static step(
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a: CirclePhysical | Circle,
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b: CirclePhysical | Circle,
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distance: number,
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strength: number,
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deltaTimeInSeconds: number,
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) {
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const length = vec2.dist(a.center, b.center) - distance;
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const abDirection = vec2.subtract(vec2.create(), b.center, a.center);
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vec2.normalize(abDirection, abDirection);
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const force = vec2.scale(abDirection, abDirection, strength * length);
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if (a instanceof CirclePhysical) {
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a.applyForce(force, deltaTimeInSeconds);
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}
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if (b instanceof CirclePhysical) {
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vec2.scale(force, force, -1);
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b.applyForce(force, deltaTimeInSeconds);
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}
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}
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}
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@ -73,10 +73,11 @@ export const moveCircle = (
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circle.center = vec2.add(circle.center, circle.center, approxNormal);
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vec2.normalize(approxNormal, approxNormal);
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return {
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realDelta: delta,
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hitSurface: true,
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normal: vec2.normalize(approxNormal, approxNormal),
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normal: approxNormal,
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tangent: rotate90Deg(approxNormal),
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};
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};
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|
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@ -6,11 +6,13 @@ import {
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DeleteObjectsCommand,
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MoveActionCommand,
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serialize,
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SetViewAreaActionCommand,
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TransportEvents,
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UpdateObjectsCommand,
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StepCommand,
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SetAspectRatioActionCommand,
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calculateViewArea,
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} from 'shared';
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import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
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import { CharacterPhysical } from '../objects/character-physical';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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@ -19,16 +21,31 @@ import { Physical } from '../physics/physical';
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export class Player extends CommandReceiver {
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private character: CharacterPhysical;
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private aspectRatio: number = 16 / 9;
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private isActive = true;
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private objectsPreviouslyInViewArea: Array<Physical> = [];
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private objectsInViewArea: Array<Physical> = [];
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private pingTime?: number;
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private _latency?: number;
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public measureLatency() {
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this.pingTime = getTimeInMilliseconds();
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this.socket.emit(TransportEvents.Ping);
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if (this.isActive) {
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setTimeout(this.measureLatency.bind(this), 10000);
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}
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}
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public get latency(): number | undefined {
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return this._latency;
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}
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protected commandExecutors: CommandExecutors = {
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[StepCommand.type]: this.sendObjects.bind(this),
|
||||
[SetViewAreaActionCommand.type]: this.setViewArea.bind(this),
|
||||
[MoveActionCommand.type]: (c: MoveActionCommand) => {
|
||||
this.character.sendCommand(c);
|
||||
},
|
||||
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
||||
(this.aspectRatio = v.aspectRatio),
|
||||
[MoveActionCommand.type]: (c: MoveActionCommand) => this.character.sendCommand(c),
|
||||
};
|
||||
|
||||
constructor(
|
||||
|
|
@ -47,18 +64,24 @@ export class Player extends CommandReceiver {
|
|||
serialize(new CreatePlayerCommand(this.character)),
|
||||
);
|
||||
|
||||
socket.on(
|
||||
TransportEvents.Pong,
|
||||
() => (this._latency = getTimeInMilliseconds() - this.pingTime!),
|
||||
);
|
||||
|
||||
this.measureLatency();
|
||||
|
||||
this.sendObjects();
|
||||
}
|
||||
|
||||
public setViewArea(c: SetViewAreaActionCommand) {
|
||||
const viewArea = new BoundingBox();
|
||||
viewArea.topLeft = c.viewArea.topLeft;
|
||||
viewArea.size = c.viewArea.size;
|
||||
|
||||
this.objectsInViewArea = this.objects.findIntersecting(viewArea);
|
||||
}
|
||||
|
||||
public sendObjects() {
|
||||
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
||||
const bb = new BoundingBox();
|
||||
bb.topLeft = viewArea.topLeft;
|
||||
bb.size = viewArea.size;
|
||||
|
||||
this.objectsInViewArea = this.objects.findIntersecting(bb);
|
||||
|
||||
const newlyIntersecting = this.objectsInViewArea.filter(
|
||||
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||
);
|
||||
|
|
@ -103,6 +126,7 @@ export class Player extends CommandReceiver {
|
|||
}
|
||||
|
||||
public destroy() {
|
||||
this.isActive = false;
|
||||
this.character.destroy();
|
||||
this.objects.removeObject(this.character);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "dist",
|
||||
"sourceMap": true,
|
||||
"target": "es5",
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"esModuleInterop": true,
|
||||
"strict": true,
|
||||
"experimentalDecorators": true,
|
||||
"downlevelIteration": true,
|
||||
"moduleResolution": "node",
|
||||
"module": "commonjs",
|
||||
"composite": true,
|
||||
"lib": ["dom", "es2017"]
|
||||
}
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
{
|
||||
"folders": [
|
||||
{
|
||||
"name": "Root",
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"name": "Frontend",
|
||||
"path": "./frontend"
|
||||
},
|
||||
{
|
||||
"name": "Backend",
|
||||
"path": "./backend"
|
||||
},
|
||||
{
|
||||
"name": "Shared",
|
||||
"path": "./shared"
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
||||
|
|
@ -10,15 +10,17 @@ export class KeyboardListener extends CommandGenerator {
|
|||
target.addEventListener('keydown', (event: KeyboardEvent) => {
|
||||
const key = this.normalize(event.key);
|
||||
this.keysDown.add(key);
|
||||
this.generateCommands();
|
||||
});
|
||||
|
||||
target.addEventListener('keyup', (event: KeyboardEvent) => {
|
||||
const key = this.normalize(event.key);
|
||||
this.keysDown.delete(key);
|
||||
this.generateCommands();
|
||||
});
|
||||
}
|
||||
|
||||
public generateCommands() {
|
||||
private generateCommands() {
|
||||
const up = ~~(
|
||||
this.keysDown.has('w') ||
|
||||
this.keysDown.has('arrowup') ||
|
||||
|
|
@ -31,8 +33,8 @@ export class KeyboardListener extends CommandGenerator {
|
|||
const movement = vec2.fromValues(right - left, up - down);
|
||||
if (vec2.squaredLength(movement) > 0) {
|
||||
vec2.normalize(movement, movement);
|
||||
this.sendCommandToSubcribers(new MoveActionCommand(movement));
|
||||
}
|
||||
this.sendCommandToSubcribers(new MoveActionCommand(movement));
|
||||
}
|
||||
|
||||
private normalize(key: string): string {
|
||||
|
|
|
|||
|
|
@ -9,9 +9,6 @@ import {
|
|||
|
||||
export class TouchListener extends CommandGenerator {
|
||||
private previousPosition = vec2.create();
|
||||
private currentPosition = vec2.create();
|
||||
|
||||
private previousDeltas: Array<vec2> = [];
|
||||
|
||||
constructor(target: HTMLElement) {
|
||||
super();
|
||||
|
|
@ -22,7 +19,6 @@ export class TouchListener extends CommandGenerator {
|
|||
const touchCount = event.touches.length;
|
||||
const position = this.positionFromEvent(event);
|
||||
this.previousPosition = position;
|
||||
this.currentPosition = position;
|
||||
|
||||
if (touchCount == 1) {
|
||||
this.sendCommandToSubcribers(new PrimaryActionCommand(position));
|
||||
|
|
@ -37,24 +33,20 @@ export class TouchListener extends CommandGenerator {
|
|||
event.preventDefault();
|
||||
|
||||
const position = this.positionFromEvent(event);
|
||||
this.previousDeltas.push(
|
||||
vec2.subtract(vec2.create(), position, this.previousPosition),
|
||||
);
|
||||
this.currentPosition = position;
|
||||
});
|
||||
}
|
||||
const movement = vec2.subtract(vec2.create(), position, this.previousPosition);
|
||||
|
||||
public generateCommands() {
|
||||
const movement = vec2.subtract(
|
||||
vec2.create(),
|
||||
this.currentPosition,
|
||||
this.previousPosition,
|
||||
);
|
||||
this.previousPosition = this.currentPosition;
|
||||
if (vec2.squaredLength(movement) > 0) {
|
||||
vec2.normalize(movement, movement);
|
||||
this.sendCommandToSubcribers(new MoveActionCommand(movement));
|
||||
}
|
||||
|
||||
this.previousPosition = position;
|
||||
});
|
||||
|
||||
target.addEventListener('touchend', (event: TouchEvent) => {
|
||||
event.preventDefault();
|
||||
this.sendCommandToSubcribers(new MoveActionCommand(vec2.create()));
|
||||
});
|
||||
}
|
||||
|
||||
private positionFromEvent(event: TouchEvent): vec2 {
|
||||
|
|
|
|||
|
|
@ -13,12 +13,13 @@ import {
|
|||
import {
|
||||
broadcastCommands,
|
||||
deserialize,
|
||||
prettyPrint,
|
||||
serialize,
|
||||
settings,
|
||||
SetViewAreaActionCommand,
|
||||
StepCommand,
|
||||
TransportEvents,
|
||||
} from 'shared';
|
||||
import { SetAspectRatioActionCommand } from 'shared/src/main';
|
||||
import io from 'socket.io-client';
|
||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||
import { MouseListener } from './commands/generators/mouse-listener';
|
||||
|
|
@ -33,14 +34,14 @@ import { GameObjectContainer } from './objects/game-object-container';
|
|||
import { BlobShape } from './shapes/blob-shape';
|
||||
|
||||
export class Game {
|
||||
public readonly gameObjects = new GameObjectContainer();
|
||||
private readonly canvas: HTMLCanvasElement = document.querySelector('canvas#main');
|
||||
private renderer: Renderer;
|
||||
private socket: SocketIOClient.Socket;
|
||||
public readonly gameObjects = new GameObjectContainer(this);
|
||||
private readonly canvas: HTMLCanvasElement = document.querySelector(
|
||||
'canvas#main',
|
||||
) as HTMLCanvasElement;
|
||||
private renderer!: Renderer;
|
||||
private socket!: SocketIOClient.Socket;
|
||||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
||||
private overlay: HTMLElement = document.querySelector('#overlay');
|
||||
private keyboardListener: KeyboardListener;
|
||||
private touchListener: TouchListener;
|
||||
private overlay: HTMLElement = document.querySelector('#overlay') as HTMLDivElement;
|
||||
|
||||
private async setupCommunication(): Promise<void> {
|
||||
await Configuration.initialize();
|
||||
|
|
@ -56,17 +57,21 @@ export class Game {
|
|||
|
||||
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
||||
const command = deserialize(serialized);
|
||||
//console.log(command);
|
||||
this.gameObjects.sendCommand(command);
|
||||
});
|
||||
|
||||
this.socket.on(TransportEvents.Ping, () => {
|
||||
this.socket.emit(TransportEvents.Pong);
|
||||
});
|
||||
|
||||
this.socket.emit(TransportEvents.PlayerJoining, null);
|
||||
|
||||
this.keyboardListener = new KeyboardListener(document.body);
|
||||
this.touchListener = new TouchListener(this.canvas);
|
||||
|
||||
broadcastCommands(
|
||||
[this.keyboardListener, new MouseListener(this.canvas), this.touchListener],
|
||||
[
|
||||
new KeyboardListener(document.body),
|
||||
new MouseListener(this.canvas),
|
||||
new TouchListener(this.canvas),
|
||||
],
|
||||
[this.gameObjects, new CommandReceiverSocket(this.socket)],
|
||||
);
|
||||
}
|
||||
|
|
@ -140,36 +145,21 @@ export class Game {
|
|||
return this.renderer.displayToWorldCoordinates(p);
|
||||
}
|
||||
|
||||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
||||
this.keyboardListener.generateCommands();
|
||||
this.touchListener.generateCommands();
|
||||
|
||||
if (this.gameObjects.camera) {
|
||||
// todo: Should only send aspect ratio
|
||||
public aspectRatioChanged(aspectRatio: number) {
|
||||
this.socket.emit(
|
||||
TransportEvents.PlayerToServer,
|
||||
serialize(new SetViewAreaActionCommand(this.gameObjects.camera.viewArea)),
|
||||
serialize(new SetAspectRatioActionCommand(aspectRatio)),
|
||||
);
|
||||
}
|
||||
|
||||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
||||
|
||||
this.gameObjects.sendCommand(new StepCommand(deltaTime));
|
||||
/*this.camera.sendCommand(new MoveToCommand(this.character.position));
|
||||
this.camera.sendCommand(new RenderCommand(this.renderer));*/
|
||||
|
||||
/*const shouldBeDrawn = this.physics
|
||||
.findIntersecting(this.camera.viewArea)
|
||||
.map((b) => b.owner);
|
||||
|
||||
for (const object of shouldBeDrawn) {
|
||||
object?.sendCommand(new RenderCommand(this.renderer));
|
||||
}*/
|
||||
|
||||
this.gameObjects.sendCommand(new RenderCommand(this.renderer) as any);
|
||||
|
||||
this.gameObjects.sendCommand(new RenderCommand(this.renderer));
|
||||
this.renderer.renderDrawables();
|
||||
|
||||
//this.overlay.innerText = prettyPrint(this.renderer.insights);
|
||||
this.overlay.innerText = prettyPrint(this.renderer.insights);
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +1,29 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { CommandExecutors, GameObject, Rectangle, settings } from 'shared';
|
||||
import { calculateViewArea, CommandExecutors, GameObject } from 'shared';
|
||||
import { RenderCommand } from '../commands/types/render';
|
||||
import { Game } from '../game';
|
||||
|
||||
export class Camera extends GameObject {
|
||||
private static readonly inViewAreaSize = settings.inViewAreaSize;
|
||||
private _viewArea = new Rectangle();
|
||||
public center: vec2 = vec2.create();
|
||||
|
||||
private aspectRatio?: number;
|
||||
|
||||
protected commandExecutors: CommandExecutors = {
|
||||
[RenderCommand.type]: this.draw.bind(this),
|
||||
};
|
||||
|
||||
constructor(public center: vec2 = vec2.create()) {
|
||||
constructor(private game: Game) {
|
||||
super(null);
|
||||
}
|
||||
|
||||
public get viewArea(): Rectangle {
|
||||
return this._viewArea;
|
||||
}
|
||||
|
||||
private draw(c: RenderCommand) {
|
||||
const canvasAspectRatio = c.renderer.canvasSize.x / c.renderer.canvasSize.y;
|
||||
if (canvasAspectRatio !== this.aspectRatio) {
|
||||
this.aspectRatio = canvasAspectRatio;
|
||||
this.game.aspectRatioChanged(canvasAspectRatio);
|
||||
}
|
||||
|
||||
this._viewArea.topLeft = vec2.fromValues(
|
||||
this.center.x - this._viewArea.size.x / 2,
|
||||
this.center.y + this._viewArea.size.y / 2,
|
||||
);
|
||||
|
||||
this._viewArea.size = vec2.fromValues(
|
||||
Math.sqrt(Camera.inViewAreaSize * canvasAspectRatio),
|
||||
Math.sqrt(Camera.inViewAreaSize / canvasAspectRatio),
|
||||
);
|
||||
|
||||
c.renderer.setViewArea(this._viewArea.topLeft, this._viewArea.size);
|
||||
const viewArea = calculateViewArea(this.center, canvasAspectRatio);
|
||||
c.renderer.setViewArea(viewArea.topLeft, viewArea.size);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ import {
|
|||
StepCommand,
|
||||
UpdateObjectsCommand,
|
||||
} from 'shared';
|
||||
import { Game } from '../game';
|
||||
import { Camera } from './camera';
|
||||
import { CharacterView } from './character-view';
|
||||
|
||||
|
|
@ -21,7 +22,7 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
protected commandExecutors: CommandExecutors = {
|
||||
[CreatePlayerCommand.type]: (c: CreatePlayerCommand) => {
|
||||
this.player = c.character as CharacterView;
|
||||
this.camera = new Camera();
|
||||
this.camera = new Camera(this.game);
|
||||
this.addObject(this.player);
|
||||
this.addObject(this.camera);
|
||||
},
|
||||
|
|
@ -49,6 +50,10 @@ export class GameObjectContainer extends CommandReceiver {
|
|||
},
|
||||
};
|
||||
|
||||
constructor(private game: Game) {
|
||||
super();
|
||||
}
|
||||
|
||||
protected defaultCommandExecutor(c: Command) {
|
||||
this.objects.forEach((o) => o.sendCommand(c));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "dist",
|
||||
"target": "es5",
|
||||
"sourceMap": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"esModuleInterop": true,
|
||||
"strict": true,
|
||||
"experimentalDecorators": true,
|
||||
"downlevelIteration": true,
|
||||
"moduleResolution": "node",
|
||||
"module": "es6",
|
||||
"composite": true,
|
||||
"lib": ["dom", "es2017"]
|
||||
}
|
||||
}
|
||||
|
|
@ -4,11 +4,11 @@ import { Command } from '../command';
|
|||
|
||||
@serializable
|
||||
export class MoveActionCommand extends Command {
|
||||
public constructor(public readonly delta: vec2) {
|
||||
public constructor(public readonly direction: vec2) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.delta];
|
||||
return [this.direction];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
13
shared/src/commands/types/set-aspect-ratio-action.ts
Normal file
13
shared/src/commands/types/set-aspect-ratio-action.ts
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class SetAspectRatioActionCommand extends Command {
|
||||
public constructor(public readonly aspectRatio: number) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.aspectRatio];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
import { Rectangle } from '../../helper/rectangle';
|
||||
import { serializable } from '../../transport/serialization/serializable';
|
||||
import { Command } from '../command';
|
||||
|
||||
@serializable
|
||||
export class SetViewAreaActionCommand extends Command {
|
||||
public constructor(public readonly viewArea: Rectangle) {
|
||||
super();
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.viewArea];
|
||||
}
|
||||
}
|
||||
22
shared/src/helper/calculate-view-area.ts
Normal file
22
shared/src/helper/calculate-view-area.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Rectangle, settings } from '../main';
|
||||
|
||||
export const calculateViewArea = (
|
||||
center: vec2,
|
||||
aspectRatio: number,
|
||||
oversizeRatio = 1,
|
||||
): Rectangle => {
|
||||
const viewArea = new Rectangle();
|
||||
|
||||
viewArea.size = vec2.fromValues(
|
||||
Math.sqrt(settings.inViewAreaSize * oversizeRatio * aspectRatio),
|
||||
Math.sqrt((settings.inViewAreaSize * oversizeRatio) / aspectRatio),
|
||||
);
|
||||
|
||||
viewArea.topLeft = vec2.fromValues(
|
||||
center.x - viewArea.size.x / 2,
|
||||
center.y + viewArea.size.y / 2,
|
||||
);
|
||||
|
||||
return viewArea;
|
||||
};
|
||||
|
|
@ -9,6 +9,10 @@ export class Circle {
|
|||
return vec2.distance(this.center, target) - this.radius;
|
||||
}
|
||||
|
||||
public distanceBetween(target: Circle): number {
|
||||
return vec2.distance(target.center, this.center) - this.radius - target.radius;
|
||||
}
|
||||
|
||||
public toArray(): Array<any> {
|
||||
return [this.center, this.radius];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,15 +6,18 @@ export * from './commands/types/update-objects';
|
|||
export * from './commands/types/step';
|
||||
export * from './commands/types/ternary-action';
|
||||
export * from './commands/types/move-action';
|
||||
export * from './commands/types/set-view-area-action';
|
||||
export * from './commands/types/set-aspect-ratio-action';
|
||||
export * from './commands/types/primary-action';
|
||||
export * from './commands/types/secondary-action';
|
||||
export * from './commands/command-receiver';
|
||||
export * from './commands/command-executors';
|
||||
export * from './commands/command-generator';
|
||||
export * from './commands/broadcast-commands';
|
||||
export * from './commands/types/set-aspect-ratio-action';
|
||||
export * from './helper/array';
|
||||
export * from './helper/last';
|
||||
export * from './helper/clamp';
|
||||
export * from './helper/calculate-view-area';
|
||||
export * from './helper/pretty-print';
|
||||
export * from './helper/circle';
|
||||
export * from './helper/rectangle';
|
||||
|
|
|
|||
|
|
@ -5,13 +5,15 @@ export const settings = {
|
|||
hitDetectionCirclePointCount: 32,
|
||||
hitDetectionMaxOverlap: 0.01,
|
||||
physicsMaxStep: 5,
|
||||
gravitationalForce: vec2.fromValues(0, -0.0055),
|
||||
maxVelocityX: 1,
|
||||
maxAccelerationX: 0.005,
|
||||
maxAccelerationY: 0.01,
|
||||
targetPhysicsDeltaTimeInMilliseconds: 10,
|
||||
gravitationalForce: vec2.fromValues(0, -200),
|
||||
maxVelocityX: 500,
|
||||
maxVelocityY: 750,
|
||||
maxAccelerationX: 16000,
|
||||
maxAccelerationY: 5500,
|
||||
targetPhysicsDeltaTimeInMilliseconds: 15,
|
||||
minPhysicsSleepTime: 4,
|
||||
velocityAttenuation: 0.99,
|
||||
velocityAttenuation: 0.5,
|
||||
frictionMinVelocity: 400,
|
||||
inViewAreaSize: 1920 * 1080 * 3,
|
||||
defaultJumpEnergy: 600,
|
||||
defaultJumpEnergy: 0.75,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
export type Id = number;
|
||||
export type Id = number | null;
|
||||
|
|
|
|||
|
|
@ -2,4 +2,6 @@ export enum TransportEvents {
|
|||
PlayerJoining = 'PlayerJoining',
|
||||
PlayerToServer = 'PlayerToServer',
|
||||
ServerToPlayer = 'ServerToPlayer',
|
||||
Ping = 'Ping',
|
||||
Pong = 'Pong',
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "es5",
|
||||
"outDir": "lib",
|
||||
"sourceMap": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"target": "es6",
|
||||
"esModuleInterop": true,
|
||||
"strict": true,
|
||||
"experimentalDecorators": true,
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "lib",
|
||||
"sourceMap": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue