Improve multiplayer

This commit is contained in:
schmelczerandras 2020-10-08 13:16:05 +02:00 committed by Schmelczer András
parent 220b20476f
commit 37954e2ef1
29 changed files with 321 additions and 267 deletions

View file

@ -83,14 +83,36 @@ server.listen(port, () => {
console.log(`server started at http://localhost:${port}`);
});
let deltas: Array<number> = [];
const handlePhysics = () => {
const delta = deltaTimeCalculator.getNextDeltaTimeInMilliseconds();
deltas.push(delta);
const step = new StepCommand(delta);
if (deltas.length > 100) {
deltas.sort((a, b) => a - b);
console.log(`Median physics time: ${deltas[50].toFixed(2)} ms`);
console.log(
`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
);
deltas = [];
console.log(players.map((p) => p.latency));
}
if (deltas.length > 100) {
deltas.sort((a, b) => a - b);
console.log(`Median physics time: ${deltas[50].toFixed(2)} ms`);
console.log(
`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
);
deltas = [];
}
objects.sendCommand(step);
players.forEach((p) => p.sendCommand(step));
const physicsDelta = deltaTimeCalculator.getDeltaTimeInMilliseconds();
deltas.push(physicsDelta);
const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
if (sleepTime >= settings.minPhysicsSleepTime) {
setTimeout(handlePhysics, sleepTime);